- 1beafa6 Add getAttribLocation and getUniformLocation error tests (#3730) by Alexey Knyazev · 3 weeks ago main
- 15cb509 Add test for tex{Sub}Image2D from HTMLImageElement w/ SVG image w/o natural sizes (#3728) by Fredrik Söderqvist · 7 weeks ago
- c01b768 Remove MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE enum. (#3726) by Ken Russell · 2 months ago
- ee40ae7 Note that webgl2 supports TEXTURE_MAX_ANISOTROPY_EXT in sampler entrypoints. (#3724) by Kelsey Gilbert · 2 months ago
- 62e1b77 Imply webgl2 within conformance2/ for getDefault3DContextVersion(). (#3725) by Kelsey Gilbert · 3 months ago
- 24e7b2c Add DRNG (Deterministic RNG) and use it to do fuzzing in attribs/gl-vertex-attrib.html. (#3722) by Kelsey Gilbert · 3 months ago
- e5b14d1 When serve_localhost.py of base dir, also print link to CTS Test Runner. (#3723) by Kelsey Gilbert · 3 months ago
- 1b0c44d Firefox should not call requestVideoFrameCallback to ensure videos are uploadable. (#3721) by Kelsey Gilbert · 3 months ago
- a33f03c Add shortcut for glEnumStr() => wtu.glEnumToString(), and cache WebGLRenderingContext versions for glEnumToString eagerly, to make glOrExt arg optional for most cases. (#3720) by Kelsey Gilbert · 3 months ago
- b7ad199 Add webgl2 tests to conformance/misc/shader-precision-format.html. (#3717) by Kelsey Gilbert · 3 months ago
- 64d5c9e Test WEBGL_multi_draw with offsets 2 GB into a 4 GB typed array. (#3716) by Ken Russell · 4 months ago
- c000377 Test invalid parameter indices for OES_draw_buffers_indexed (#3711) by Alexey Knyazev · 4 months ago
- dd28c22 Fix description of drawRangeElements out-of-range behavior. (#3713) by Ken Russell · 4 months ago
- e50ddff Fix "previous version" link in WebGL 2.0 spec to point to 2.0.0. (#3712) by Ken Russell · 4 months ago
- 22ed6a7 Increase the error tolerance for RGB5_A1 format (#3707) by WujianSun · 4 months ago
- 2010c61 Fix memory64 tests (#3702) by Clemens Backes · 6 months ago
- c5f8d7b Test OffscreenCanvas.transferToImageBitmap compositing steps (#3612) (#3643) by Kimmo Kinnunen · 7 months ago
- 7b00c8c Add conformance2/uniforms/uniform-block-idents-as-expr. (#3693) by Kelsey Gilbert · 8 months ago
- 596c48f Spec that out-of-range premultipliedAlpha:true values have undefined compositing results. (#3698) by Kelsey Gilbert · 8 months ago
- 450cceb Use BigInt parameter in 16gb-wasm-memory tests (#3696) by Clemens Backes · 8 months ago
- 078e289 Annotate "[buffered] " logs, and flush on finishTest, not just testFailed. (#3694) by Kelsey Gilbert · 8 months ago
- 0f39bef Add missing constants to the enum tests (#3692) by Alexey Knyazev · 8 months ago
- 2652500 UNPACK_COLORSPACE_CONVERSION_WEBGL now applies to all inputs, not just images. (#3689) by Kelsey Gilbert · 9 months ago
- 5824354 Change canvas height each iteration in multisample-corruption test. (#3691) by Ken Russell · 9 months ago
- 2c6e2b5 Fix extra/multisample-corruption-stress.html test (#3690) by Ken Russell · 9 months ago
- de50dfc Clarify GLES/WebGL difference with uninitialized compressed textures. (#3688) by Ken Russell · 9 months ago
- eeeb020 Replace Makefiles with build.py in specs/*. (#3679) by Kelsey Gilbert · 10 months ago
- 7c70574 Use ANGLE in Chrome test runner (#3681) by Jianhui Dai · 10 months ago
- 6e77313 Print formatted link for server address in serve_localhost.py. (#3677) by Kelsey Gilbert · 10 months ago
- 7ffa9be Also test webgl2-only objects in context-lost.html. (#3678) by Kelsey Gilbert · 10 months ago
- 97b78aa WebGLObject creation is now infallible, and starts Lost iff context Lost. (#3642) by Kelsey Gilbert · 10 months ago
- 571f865 Sync ShaderDerivateTests with upstream CTS (#3676) by Alexey Knyazev · 11 months ago
- d47f2cc Do not leak state between adjacent XFB tests (#3675) by Alexey Knyazev · 11 months ago
- 4913174 Sync ShaderRenderCase with upstream CTS (#3674) by Alexey Knyazev · 11 months ago
- 123471c Sync ShaderTextureFunctionTests with upstream CTS (#3673) by Alexey Knyazev · 11 months ago
- 5f1bfc3 Sync negativeshaderapi with upstream CTS (#3672) by Alexey Knyazev · 11 months ago
- 9186c30 Clarify clear value for depth buffers is 1.0 for invalidateFramebuffer and invalidateSubFramebuffer. (#3664) by Kelsey Gilbert · 11 months ago
- 2d0e7f8 Tolerate throws in wasm/* tests, add 2gb-in-4gb variants. (#3665) by Kelsey Gilbert · 11 months ago
- 0ee1bed Fix conformance/rendering/blending for WebGL 1.0 (#3671) by Alexey Knyazev · 11 months ago
- 7cbaa0b Add drawingBufferStorage to known context methods (#3670) by Alexey Knyazev · 11 months ago
- 8a1bf56 added test for RGBA16UI with premultiply_alpha enabled (#3660) by RandomGamingDev · 11 months ago
- 22e4642 Backport changes to fix quickCheckAPI-A fail (#3659) (#3659) by WujianSun · 1 year ago
- 9d04f50 Fix quickCheckAPI-A fail when MAX_TEXTURE_IMAGE_UNITS > 32.(KhronosGroup#3654) (#3655) by WujianSun · 1 year ago
- f599fd5 Add drawingBufferFormat to constants-and-properties tests. (#3651) by Ken Russell · 1 year, 1 month ago
- 1b63714 Fix image-decoder-to-texture in WebGL 2 mode. (#3652) by Ken Russell · 1 year, 1 month ago
- 992583d Test framebufferPixelLocalClearValuefv with near-overflow offset. (#3648) by Ken Russell · 1 year, 2 months ago
- a49331a attribute USVString WebGLObject.label, application-provided. (#3637) by Kelsey Gilbert · 1 year, 2 months ago
- e7e5301 Promote EXT_render_snorm to community approved (#3647) by Alexey Knyazev · 1 year, 2 months ago
- cf685a5 Promote OES_shader_multisample_interpolation to community approved (#3646) by Alexey Knyazev · 1 year, 2 months ago
- 5be6f41 Promote OES_sample_variables to community approved (#3645) by Alexey Knyazev · 1 year, 2 months ago
- 9aa16ea Test I420 JPEG -> ImageDecoder -> VideoFrame -> WebGLTexture. (#3641) by Ken Russell · 1 year, 2 months ago
- 49d8e00 offscreencanvas-sync.html Flush to insert the fence sync (#3640) by Kimmo Kinnunen · 1 year, 2 months ago
- a7fa647 Fix spelling (#3631) by Venus · 1 year, 2 months ago
- a79b2ae [webgl2 spec] "shader-output-incompatible" draw buffer validation. (#3626) by Kelsey Gilbert · 1 year, 2 months ago
- fd89818 ext-color-buffer-half-float.html now webgl2 when requested. (#3636) by Kelsey Gilbert · 1 year, 2 months ago
- bc3c8ba Add epsilon to float comparison (#3635) by bsheedy-work · 1 year, 2 months ago
- 097c03d Remove more theora/.ogv from sdk/*. (#3634) by Kelsey Gilbert · 1 year, 2 months ago
- 4c5b8bf Verify invalidated uniform locations when there is no current program. (#3633) by Ken Russell · 1 year, 2 months ago
- ec899a5 Update DoNotCopyOrLinkThisFileElseYouWillNotGetAutoUpdatedHelpForYourUsers.js (#3632) by Pablo Asenjo Navas-Parejo · 1 year, 3 months ago
- 050af3f build.py in specs/latest/2.0 as an alternative to Makefile. (#3627) by Kelsey Gilbert · 1 year, 3 months ago
- e2ac29b Add tests for bufferData, bufferSubData and getBufferSubData from WASM Memories of 4GB and 16GB in size. (#3630) by perry · 1 year, 3 months ago
- 5c61c39 Remove default value for interface attributes. (#3624) by Ken Russell · 1 year, 4 months ago
- 8f01dfe Remove usage of the Theora codec (#3617) by Paul Adenot · 1 year, 4 months ago
- d360f88 Promote WEBGL_render_shared_exponent to community approved (#3620) by Alexey Knyazev · 1 year, 4 months ago
- e894a92 Promote WEBGL_stencil_texturing to community approved (#3619) by Alexey Knyazev · 1 year, 4 months ago
- f0e9cb6 Promote EXT_texture_mirror_clamp_to_edge to community approved (#3618) by Alexey Knyazev · 1 year, 4 months ago
- 1aedff0 Promote WEBGL_blend_func_extended to community approved (#3610) by Alexey Knyazev · 1 year, 5 months ago
- 6277e99 Promote NV_shader_noperspective_interpolation to community approved (#3609) by Alexey Knyazev · 1 year, 5 months ago
- e8b0bd0 Promote EXT_conservative_depth to community approved (#3608) by Alexey Knyazev · 1 year, 5 months ago
- 036f520 Fix "code" tags causing incorrect HTML rendering. (#3607) by Ken Russell · 1 year, 6 months ago
- a8e0770 Upgrade extract-idl.py for Python3; regenerate IDLs. (#3606) by Ken Russell · 1 year, 6 months ago
- 1025e76 Spec glrc.drawingBufferStorage. (#3222) by Kelsey Gilbert · 1 year, 6 months ago
- 5a1217d Fixed typo in BVBI extension docs. (#3603) by Oleksandr Popov · 1 year, 7 months ago
- 4d3a9c1 Add tex-image-10bpc.html to 00_test_list.txt (#3602) by Kai Ninomiya · 1 year, 7 months ago
- ccf130c Fixed typo in BaseVertexBaseInstance extension docs. (#3601) by Oleksandr Popov · 1 year, 7 months ago
- 8a212bd Promote four extensions to community approved. (#3600) by Ken Russell · 1 year, 7 months ago
- ea74a1d Add more transform feedback tests (#3599) by Alexey Knyazev · 1 year, 7 months ago
- 39b34d8 Add viewport meta tag to the bubbles demo & fix HTML tags (#3598) by Alexey Knyazev · 1 year, 8 months ago
- b9be8f8 Test parallel compilation of many small programs. (#3597) by Ken Russell · 1 year, 8 months ago
- e9f82ac Add Occlusion Query Scissor Test (#3406) by Greggman · 1 year, 8 months ago
- c98b096 Test that deleted fbo attachments behave same as undeleted wrt DEPTH_STENCIL_ATTACHMENT (#3582) (#3583) by Kimmo Kinnunen · 1 year, 8 months ago
- ce353bf Add drawingBufferStorage test from @ccameron-chromium . (#3596) by Ken Russell · 1 year, 9 months ago
- a06b04b In new WebGL 2-only Wasm tests, fetch WebGL 2.0 context directly. (#3594) by Ken Russell · 1 year, 9 months ago
- 77bd9ad Add tests for gl.readPixels(), gl.texImage2D() and gl.texSubImage2D() from Wasm Memories of 4GB and 16GB in size. (#3592) by juj · 1 year, 9 months ago
- 9cec5e2 Add smoke test that texImage2D doesn't lose bit depth (#3578) by Kai Ninomiya · 1 year, 9 months ago
- 0ca2eac Update ABV offset args in extensions from u32->u64. (#3588) by Ken Russell · 1 year, 9 months ago
- 419b3c6 Upgrade ABV offset args from u32->u64. (#3586) by Kelsey Gilbert · 1 year, 9 months ago
- 49592ce Merge pull request #3581 from kkinnunen-apple/framebuffertextruelayer-depthstencil-different-layer-clarification-1 by Kimmo Kinnunen · 1 year, 9 months ago
- d4d70b8 Move WEBGL_clip_cull_distance to community approved (#3587) by Alexey Knyazev · 1 year, 9 months ago
- f4bf599 Move EXT_blend_func_extended to draft; add tests (#3585) by Alexey Knyazev · 1 year, 9 months ago
- 3de73d7 Clarify framebufferTextureLayer behavior with DEPTH_STENCIL, different layers and name query (#3580) by Kimmo Kinnunen · 1 year, 9 months ago
- eab0468 Adjust WEBGL_stencil_texturing test (#3579) by Alexey Knyazev · 1 year, 10 months ago
- 3e71f3b Move texture extensions to draft; add tests (#3576) by Alexey Knyazev · 1 year, 10 months ago
- f4c305f Move renderbuffer format extensions to draft; add tests (#3575) by Alexey Knyazev · 1 year, 10 months ago
- d64884e Address new tests feedback (#3574) by Alexey Knyazev · 1 year, 11 months ago
- cc7ba1c Reject WEBGL_texture_source_iframe. (#3567) by Ken Russell · 1 year, 11 months ago
- ff92a3c Move multisampling shader extensions to draft; add tests (#3573) by Alexey Knyazev · 1 year, 11 months ago
- aca3000 Move NV_shader_noperspective_interpolation to draft; add tests (#3572) by Alexey Knyazev · 1 year, 11 months ago
- 6801ea4 Move EXT_conservative_depth to draft; add tests (#3571) by Alexey Knyazev · 1 year, 11 months ago
- c890aa9 Move WEBGL_polygon_mode to draft; add tests (#3570) by Alexey Knyazev · 1 year, 11 months ago