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//===-- BreakpointLocation.h ------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_BreakpointLocation_h_
#define liblldb_BreakpointLocation_h_
// C Includes
// C++ Includes
#include <list>
// Other libraries and framework includes
// Project includes
#include "lldb/lldb-private.h"
#include "lldb/Breakpoint/StoppointLocation.h"
#include "lldb/Core/Address.h"
#include "lldb/Core/StringList.h"
#include "lldb/Core/UserID.h"
#include "lldb/Host/Mutex.h"
#include "lldb/Target/Process.h"
#include "lldb/Expression/ClangUserExpression.h"
namespace lldb_private {
//----------------------------------------------------------------------
/// @class BreakpointLocation BreakpointLocation.h "lldb/Breakpoint/BreakpointLocation.h"
/// @brief Class that manages one unique (by address) instance of a logical breakpoint.
//----------------------------------------------------------------------
//----------------------------------------------------------------------
/// General Outline:
/// A breakpoint location is defined by the breakpoint that produces it,
/// and the address that resulted in this particular instantiation.
/// Each breakpoint location also may have a breakpoint site if its
/// address has been loaded into the program.
/// Finally it has a settable options object.
///
/// FIXME: Should we also store some fingerprint for the location, so
/// we can map one location to the "equivalent location" on rerun? This
/// would be useful if you've set options on the locations.
//----------------------------------------------------------------------
class BreakpointLocation :
public std::enable_shared_from_this<BreakpointLocation>,
public StoppointLocation
{
public:
~BreakpointLocation ();
//------------------------------------------------------------------
/// Gets the load address for this breakpoint location
/// @return
/// Returns breakpoint location load address, \b
/// LLDB_INVALID_ADDRESS if not yet set.
//------------------------------------------------------------------
lldb::addr_t
GetLoadAddress () const;
//------------------------------------------------------------------
/// Gets the Address for this breakpoint location
/// @return
/// Returns breakpoint location Address.
//------------------------------------------------------------------
Address &
GetAddress ();
//------------------------------------------------------------------
/// Gets the Breakpoint that created this breakpoint location
/// @return
/// Returns the owning breakpoint.
//------------------------------------------------------------------
Breakpoint &
GetBreakpoint ();
//------------------------------------------------------------------
/// Determines whether we should stop due to a hit at this
/// breakpoint location.
///
/// Side Effects: This may evaluate the breakpoint condition, and
/// run the callback. So this command may do a considerable amount
/// of work.
///
/// @return
/// \b true if this breakpoint location thinks we should stop,
/// \b false otherwise.
//------------------------------------------------------------------
bool
ShouldStop (StoppointCallbackContext *context);
//------------------------------------------------------------------
// The next section deals with various breakpoint options.
//------------------------------------------------------------------
//------------------------------------------------------------------
/// If \a enable is \b true, enable the breakpoint, if \b false
/// disable it.
//------------------------------------------------------------------
void
SetEnabled(bool enabled);
//------------------------------------------------------------------
/// Check the Enable/Disable state.
///
/// @return
/// \b true if the breakpoint is enabled, \b false if disabled.
//------------------------------------------------------------------
bool
IsEnabled () const;
//------------------------------------------------------------------
/// Return the current Ignore Count.
///
/// @return
/// The number of breakpoint hits to be ignored.
//------------------------------------------------------------------
uint32_t
GetIgnoreCount ();
//------------------------------------------------------------------
/// Set the breakpoint to ignore the next \a count breakpoint hits.
///
/// @param[in] count
/// The number of breakpoint hits to ignore.
//------------------------------------------------------------------
void
SetIgnoreCount (uint32_t n);
//------------------------------------------------------------------
/// Set the callback action invoked when the breakpoint is hit.
///
/// The callback will return a bool indicating whether the target
/// should stop at this breakpoint or not.
///
/// @param[in] callback
/// The method that will get called when the breakpoint is hit.
///
/// @param[in] callback_baton_sp
/// A shared pointer to a Baton that provides the void * needed
/// for the callback.
///
/// @see lldb_private::Baton
//------------------------------------------------------------------
void
SetCallback (BreakpointHitCallback callback,
const lldb::BatonSP &callback_baton_sp,
bool is_synchronous);
void
SetCallback (BreakpointHitCallback callback,
void *baton,
bool is_synchronous);
void
ClearCallback ();
//------------------------------------------------------------------
/// Set the breakpoint location's condition.
///
/// @param[in] condition
/// The condition expression to evaluate when the breakpoint is hit.
//------------------------------------------------------------------
void
SetCondition (const char *condition);
//------------------------------------------------------------------
/// Return a pointer to the text of the condition expression.
///
/// @return
/// A pointer to the condition expression text, or NULL if no
// condition has been set.
//------------------------------------------------------------------
const char *
GetConditionText (size_t *hash = NULL) const;
bool
ConditionSaysStop (ExecutionContext &exe_ctx, Error &error);
//------------------------------------------------------------------
/// Set the valid thread to be checked when the breakpoint is hit.
///
/// @param[in] thread_id
/// If this thread hits the breakpoint, we stop, otherwise not.
//------------------------------------------------------------------
void
SetThreadID (lldb::tid_t thread_id);
lldb::tid_t
GetThreadID ();
void
SetThreadIndex (uint32_t index);
uint32_t
GetThreadIndex() const;
void
SetThreadName (const char *thread_name);
const char *
GetThreadName () const;
void
SetQueueName (const char *queue_name);
const char *
GetQueueName () const;
//------------------------------------------------------------------
// The next section deals with this location's breakpoint sites.
//------------------------------------------------------------------
//------------------------------------------------------------------
/// Try to resolve the breakpoint site for this location.
///
/// @return
/// \b true if we were successful at setting a breakpoint site,
/// \b false otherwise.
//------------------------------------------------------------------
bool
ResolveBreakpointSite ();
//------------------------------------------------------------------
/// Clear this breakpoint location's breakpoint site - for instance
/// when disabling the breakpoint.
///
/// @return
/// \b true if there was a breakpoint site to be cleared, \b false
/// otherwise.
//------------------------------------------------------------------
bool
ClearBreakpointSite ();
//------------------------------------------------------------------
/// Return whether this breakpoint location has a breakpoint site.
/// @return
/// \b true if there was a breakpoint site for this breakpoint
/// location, \b false otherwise.
//------------------------------------------------------------------
bool
IsResolved () const;
lldb::BreakpointSiteSP
GetBreakpointSite() const;
//------------------------------------------------------------------
// The next section are generic report functions.
//------------------------------------------------------------------
//------------------------------------------------------------------
/// Print a description of this breakpoint location to the stream
/// \a s.
///
/// @param[in] s
/// The stream to which to print the description.
///
/// @param[in] level
/// The description level that indicates the detail level to
/// provide.
///
/// @see lldb::DescriptionLevel
//------------------------------------------------------------------
void
GetDescription (Stream *s, lldb::DescriptionLevel level);
//------------------------------------------------------------------
/// Standard "Dump" method. At present it does nothing.
//------------------------------------------------------------------
void
Dump (Stream *s) const;
//------------------------------------------------------------------
/// Use this to set location specific breakpoint options.
///
/// It will create a copy of the containing breakpoint's options if
/// that hasn't been done already
///
/// @return
/// A pointer to the breakpoint options.
//------------------------------------------------------------------
BreakpointOptions *
GetLocationOptions ();
//------------------------------------------------------------------
/// Use this to access breakpoint options from this breakpoint location.
/// This will point to the owning breakpoint's options unless options have
/// been set specifically on this location.
///
/// @return
/// A pointer to the containing breakpoint's options if this
/// location doesn't have its own copy.
//------------------------------------------------------------------
const BreakpointOptions *
GetOptionsNoCreate () const;
bool
ValidForThisThread (Thread *thread);
//------------------------------------------------------------------
/// Invoke the callback action when the breakpoint is hit.
///
/// Meant to be used by the BreakpointLocation class.
///
/// @param[in] context
/// Described the breakpoint event.
///
/// @param[in] bp_loc_id
/// Which breakpoint location hit this breakpoint.
///
/// @return
/// \b true if the target should stop at this breakpoint and \b
/// false not.
//------------------------------------------------------------------
bool
InvokeCallback (StoppointCallbackContext *context);
protected:
friend class BreakpointLocationList;
friend class CommandObjectBreakpointCommandAdd;
friend class Process;
//------------------------------------------------------------------
/// Set the breakpoint site for this location to \a bp_site_sp.
///
/// @param[in] bp_site_sp
/// The breakpoint site we are setting for this location.
///
/// @return
/// \b true if we were successful at setting the breakpoint site,
/// \b false otherwise.
//------------------------------------------------------------------
bool
SetBreakpointSite (lldb::BreakpointSiteSP& bp_site_sp);
void
DecrementIgnoreCount();
bool
IgnoreCountShouldStop();
private:
//------------------------------------------------------------------
// Constructors and Destructors
//
// Only the Breakpoint can make breakpoint locations, and it owns
// them.
//------------------------------------------------------------------
//------------------------------------------------------------------
/// Constructor.
///
/// @param[in] owner
/// A back pointer to the breakpoint that owns this location.
///
/// @param[in] addr
/// The Address defining this location.
///
/// @param[in] tid
/// The thread for which this breakpoint location is valid, or
/// LLDB_INVALID_THREAD_ID if it is valid for all threads.
///
/// @param[in] hardware
/// \b true if a hardware breakpoint is requested.
//------------------------------------------------------------------
BreakpointLocation (lldb::break_id_t bid,
Breakpoint &owner,
const Address &addr,
lldb::tid_t tid = LLDB_INVALID_THREAD_ID,
bool hardware = false);
//------------------------------------------------------------------
// Data members:
//------------------------------------------------------------------
bool m_being_created;
Address m_address; ///< The address defining this location.
Breakpoint &m_owner; ///< The breakpoint that produced this object.
std::unique_ptr<BreakpointOptions> m_options_ap; ///< Breakpoint options pointer, NULL if we're using our breakpoint's options.
lldb::BreakpointSiteSP m_bp_site_sp; ///< Our breakpoint site (it may be shared by more than one location.)
ClangUserExpression::ClangUserExpressionSP m_user_expression_sp; ///< The compiled expression to use in testing our condition.
Mutex m_condition_mutex; ///< Guards parsing and evaluation of the condition, which could be evaluated by multiple processes.
size_t m_condition_hash; ///< For testing whether the condition source code changed.
void
SendBreakpointLocationChangedEvent (lldb::BreakpointEventType eventKind);
DISALLOW_COPY_AND_ASSIGN (BreakpointLocation);
};
} // namespace lldb_private
#endif // liblldb_BreakpointLocation_h_