quakespasm for Native Client | |
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This port of quake is based on SDL and OpenGL. By utilising | |
the SDL port to NaCl and Regal for OpenGL support these are | |
almost no changes needed to build this game for Native Client. | |
To run this you need to extract a set of data files into the | |
directory alongside the executable. The simplest way to get | |
acquire a data set is to download the shareware episode from | |
libsdl.org:: | |
http://www.libsdl.org/projects/quake/data/quakesw-1.0.6.zip |