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// Copyright 2012 Google Inc. All Rights Reserved.
// Use of this source code is governed by an Apache-style license that can be
// found in the COPYING file.
#ifndef RLZ_VALUE_STORE_H_
#define RLZ_VALUE_STORE_H_
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "rlz/lib/rlz_enums.h"
#if defined(OS_WIN)
#include "rlz/win/lib/lib_mutex.h"
#endif
#if defined(OS_MACOSX)
#include "base/mac/scoped_nsautorelease_pool.h"
#endif
#include <string>
#include <vector>
class FilePath;
namespace rlz_lib {
// Abstracts away rlz's key value store. On windows, this usually writes to
// the registry. On mac, it writes to an NSDefaults object.
class RlzValueStore {
public:
virtual ~RlzValueStore() {}
enum AccessType { kReadAccess, kWriteAccess };
virtual bool HasAccess(AccessType type) = 0;
// Ping times.
virtual bool WritePingTime(Product product, int64 time) = 0;
virtual bool ReadPingTime(Product product, int64* time) = 0;
virtual bool ClearPingTime(Product product) = 0;
// Access point RLZs.
virtual bool WriteAccessPointRlz(AccessPoint access_point,
const char* new_rlz) = 0;
virtual bool ReadAccessPointRlz(AccessPoint access_point,
char* rlz, // At most kMaxRlzLength + 1 bytes
size_t rlz_size) = 0;
virtual bool ClearAccessPointRlz(AccessPoint access_point) = 0;
// Product events.
// Stores |event_rlz| for product |product| as product event.
virtual bool AddProductEvent(Product product, const char* event_rlz) = 0;
// Appends all events for |product| to |events|, in arbirtrary order.
virtual bool ReadProductEvents(Product product,
std::vector<std::string>* events) = 0;
// Removes the stored event |event_rlz| for |product| if it exists.
virtual bool ClearProductEvent(Product product, const char* event_rlz) = 0;
// Removes all stored product events for |product|.
virtual bool ClearAllProductEvents(Product product) = 0;
// Stateful events.
// Stores |event_rlz| for product |product| as stateful event.
virtual bool AddStatefulEvent(Product product, const char* event_rlz) = 0;
// Checks if |event_rlz| has been stored as stateful event for |product|.
virtual bool IsStatefulEvent(Product product, const char* event_rlz) = 0;
// Removes all stored stateful events for |product|.
virtual bool ClearAllStatefulEvents(Product product) = 0;
// Tells the value store to clean up unimportant internal data structures, for
// example empty registry folders, that might remain after clearing other
// data. Best-effort.
virtual void CollectGarbage() = 0;
};
// All methods of RlzValueStore must stays consistent even when accessed from
// multiple threads in multiple processes. To enforce this through the type
// system, the only way to access the RlzValueStore is through a
// ScopedRlzValueStoreLock, which is a cross-process lock. It is active while
// it is in scope. If the class fails to acquire a lock, its GetStore() method
// returns NULL. If the lock fails to be acquired, it must not be taken
// recursively. That is, all user code should look like this:
// ScopedRlzValueStoreLock lock;
// RlzValueStore* store = lock.GetStore();
// if (!store)
// return some_error_code;
// ...
class ScopedRlzValueStoreLock {
public:
ScopedRlzValueStoreLock();
~ScopedRlzValueStoreLock();
// Returns a RlzValueStore protected by a cross-process lock, or NULL if the
// lock can't be obtained. The lifetime of the returned object is limited to
// the lifetime of this ScopedRlzValueStoreLock object.
RlzValueStore* GetStore();
private:
scoped_ptr<RlzValueStore> store_;
#if defined(OS_WIN)
LibMutex lock_;
#else
base::mac::ScopedNSAutoreleasePool autorelease_pool_;
#endif
};
#if defined(OS_MACOSX)
namespace testing {
// Prefix |directory| to the path where the RLZ data file lives, for tests.
void SetRlzStoreDirectory(const FilePath& directory);
} // namespace testing
#endif // defined(OS_MACOSX)
} // namespace rlz_lib
#endif // RLZ_VALUE_STORE_H_