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// Copyright 2012 Selenium comitters
// Copyright 2012 Software Freedom Conservancy
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
goog.provide('webdriver.ActionSequence');
goog.require('goog.array');
goog.require('webdriver.Button');
goog.require('webdriver.Command');
goog.require('webdriver.CommandName');
goog.require('webdriver.Key');
/**
* Class for defining sequences of complex user interactions. Each sequence
* will not be executed until {@link #perform} is called.
*
* <p>Example:<pre><code>
* new webdriver.ActionSequence(driver).
* keyDown(webdriver.Key.SHIFT).
* click(element1).
* click(element2).
* dragAndDrop(element3, element4).
* keyUp(webdriver.Key.SHIFT).
* perform();
* </pre></code>
*
* @param {!webdriver.WebDriver} driver The driver instance to use.
* @constructor
*/
webdriver.ActionSequence = function(driver) {
/**
* @type {!webdriver.WebDriver}
* @private
*/
this.driver_ = driver;
/**
* @type {!Array.<{description: string, command: !webdriver.Command}>}
* @private
*/
this.actions_ = [];
};
/**
* Schedules an action to be executed each time {@link #perform} is called on
* this instance.
* @param {string} description A description of the command.
* @param {!webdriver.Command} command The command.
* @private
*/
webdriver.ActionSequence.prototype.schedule_ = function(description, command) {
this.actions_.push({
description: description,
command: command
});
};
/**
* Executes this action sequence.
* @return {!webdriver.promise.Promise} A promise that will be resolved once
* this sequence has completed.
*/
webdriver.ActionSequence.prototype.perform = function() {
// Make a protected copy of the scheduled actions. This will protect against
// users defining additional commands before this sequence is actually
// executed.
var actions = goog.array.clone(this.actions_);
var driver = this.driver_;
return webdriver.promise.Application.getInstance().schedule(
'ActionSequence.perform', function() {
goog.array.forEach(actions, function(action) {
driver.schedule(action.command, action.description);
});
});
};
/**
* Moves the mouse. The location to move to may be specified in terms of the
* mouse's current location, an offset relative to the top-left corner of an
* element, or an element (in which case the middle of the element is used).
* @param {(!webdriver.WebElement|{x: number, y: number})} location The
* location to drag to, as either another WebElement or an offset in pixels.
* @param {{x: number, y: number}=} opt_offset An optional offset, in pixels.
* Defaults to (0, 0).
* @return {!webdriver.ActionSequence} A self reference.
*/
webdriver.ActionSequence.prototype.mouseMove = function(location, opt_offset) {
var command = new webdriver.Command(webdriver.CommandName.MOVE_TO);
var offset = opt_offset || {x: 0, y: 0};
if (goog.isNumber(location.x)) {
offset.x += location.x;
offset.y += location.y;
} else {
// The interactions API expect the element ID to be encoded as a simple
// string, not the usual JSON object.
var id = (/** @type {!webdriver.WebElement} */location).toWireValue().
then(function(value) {
return value['ELEMENT'];
});
command.setParameter('element', id);
}
command.setParameter('xoffset', offset.x);
command.setParameter('yoffset', offset.y);
this.schedule_('mouseMove', command);
return this;
};
/**
* Schedules a mouse action.
* @param {string} description A simple descriptive label for the scheduled
* action.
* @param {!webdriver.CommandName} commandName The name of the command.
* @param {(webdriver.WebElement|webdriver.Button)=} opt_elementOrButton Either
* the element to interact with or the button to click with.
* Defaults to {@link webdriver.Button.LEFT} if neither an element nor
* button is specified.
* @param {webdriver.Button=} opt_button The button to use. Defaults to
* {@link webdriver.Button.LEFT}. Ignored if the previous argument is
* provided as a button.
* @return {!webdriver.ActionSequence} A self reference.
* @private
*/
webdriver.ActionSequence.prototype.scheduleMouseAction_ = function(
description, commandName, opt_elementOrButton, opt_button) {
var button;
if (goog.isNumber(opt_elementOrButton)) {
button = opt_elementOrButton;
} else {
if (opt_elementOrButton) {
this.mouseMove((/** @type {!webdriver.WebElement} */opt_elementOrButton));
}
button = goog.isDef(opt_button) ? opt_button : webdriver.Button.LEFT;
}
var command = new webdriver.Command(commandName).
setParameter('button', button);
this.schedule_(description, command);
return this;
};
/**
* Presses a mouse button. The mouse button will not be released until
* {@link #mouseUp} is called, regardless of whether that call is made in this
* sequence or another. The behavior for out-of-order events (e.g. mouseDown,
* click) is undefined.
*
* <p>If an element is provided, the mouse will first be moved to the center
* of that element. This is equivalent to:
* <pre><code>sequence.mouseMove(element).mouseDown()</code></pre>
*
* <p>Warning: this method currently only supports the left mouse button. See
* http://code.google.com/p/selenium/issues/detail?id=4047
*
* @param {(webdriver.WebElement|webdriver.Button)=} opt_elementOrButton Either
* the element to interact with or the button to click with.
* Defaults to {@link webdriver.Button.LEFT} if neither an element nor
* button is specified.
* @param {webdriver.Button=} opt_button The button to use. Defaults to
* {@link webdriver.Button.LEFT}. Ignored if a button is provided as the
* first argument.
* @return {!webdriver.ActionSequence} A self reference.
*/
webdriver.ActionSequence.prototype.mouseDown = function(opt_elementOrButton,
opt_button) {
return this.scheduleMouseAction_('mouseDown',
webdriver.CommandName.MOUSE_DOWN, opt_elementOrButton, opt_button);
};
/**
* Releases a mouse button. Behavior is undefined for calling this function
* without a previous call to {@link #mouseDown}.
*
* <p>If an element is provided, the mouse will first be moved to the center
* of that element. This is equivalent to:
* <pre><code>sequence.mouseMove(element).mouseUp()</code></pre>
*
* <p>Warning: this method currently only supports the left mouse button. See
* http://code.google.com/p/selenium/issues/detail?id=4047
*
* @param {(webdriver.WebElement|webdriver.Button)=} opt_elementOrButton Either
* the element to interact with or the button to click with.
* Defaults to {@link webdriver.Button.LEFT} if neither an element nor
* button is specified.
* @param {webdriver.Button=} opt_button The button to use. Defaults to
* {@link webdriver.Button.LEFT}. Ignored if a button is provided as the
* first argument.
* @return {!webdriver.ActionSequence} A self reference.
*/
webdriver.ActionSequence.prototype.mouseUp = function(opt_elementOrButton,
opt_button) {
return this.scheduleMouseAction_('mouseUp',
webdriver.CommandName.MOUSE_UP, opt_elementOrButton, opt_button);
};
/**
* Convenience function for performing a "drag and drop" manuever. The target
* element may be moved to the location of another element, or by an offset (in
* pixels).
* @param {!webdriver.WebElement} element The element to drag.
* @param {(!webdriver.WebElement|{x: number, y: number})} location The
* location to drag to, either as another WebElement or an offset in pixels.
* @return {!webdriver.ActionSequence} A self reference.
*/
webdriver.ActionSequence.prototype.dragAndDrop = function(element, location) {
return this.mouseDown(element).mouseMove(location).mouseUp();
};
/**
* Clicks a mouse button.
*
* <p>If an element is provided, the mouse will first be moved to the center
* of that element. This is equivalent to:
* <pre><code>sequence.mouseMove(element).click()</code></pre>
*
* @param {(webdriver.WebElement|webdriver.Button)=} opt_elementOrButton Either
* the element to interact with or the button to click with.
* Defaults to {@link webdriver.Button.LEFT} if neither an element nor
* button is specified.
* @param {webdriver.Button=} opt_button The button to use. Defaults to
* {@link webdriver.Button.LEFT}. Ignored if a button is provided as the
* first argument.
* @return {!webdriver.ActionSequence} A self reference.
*/
webdriver.ActionSequence.prototype.click = function(opt_elementOrButton,
opt_button) {
return this.scheduleMouseAction_('click',
webdriver.CommandName.CLICK, opt_elementOrButton, opt_button);
};
/**
* Double-clicks a mouse button.
*
* <p>If an element is provided, the mouse will first be moved to the center of
* that element. This is equivalent to:
* <pre><code>sequence.mouseMove(element).doubleClick()</code></pre>
*
* <p>Warning: this method currently only supports the left mouse button. See
* http://code.google.com/p/selenium/issues/detail?id=4047
*
* @param {(webdriver.WebElement|webdriver.Button)=} opt_elementOrButton Either
* the element to interact with or the button to click with.
* Defaults to {@link webdriver.Button.LEFT} if neither an element nor
* button is specified.
* @param {webdriver.Button=} opt_button The button to use. Defaults to
* {@link webdriver.Button.LEFT}. Ignored if a button is provided as the
* first argument.
* @return {!webdriver.ActionSequence} A self reference.
*/
webdriver.ActionSequence.prototype.doubleClick = function(opt_elementOrButton,
opt_button) {
return this.scheduleMouseAction_('doubleClick',
webdriver.CommandName.DOUBLE_CLICK, opt_elementOrButton, opt_button);
};
/**
* Schedules a keyboard action.
* @param {string} description A simple descriptive label for the scheduled
* action.
* @param {!Array.<(string|!webdriver.Key)>} keys The keys to send.
* @return {!webdriver.ActionSequence} A self reference.
* @private
*/
webdriver.ActionSequence.prototype.scheduleKeyboardAction_ = function(
description, keys) {
var command =
new webdriver.Command(webdriver.CommandName.SEND_KEYS_TO_ACTIVE_ELEMENT).
setParameter('value', keys);
this.schedule_(description, command);
return this;
};
/**
* Checks that a key is a modifier key.
* @param {!webdriver.Key} key The key to check.
* @throws {Error} If the key is not a modifier key.
* @private
*/
webdriver.ActionSequence.checkModifierKey_ = function(key) {
if (key !== webdriver.Key.ALT && key !== webdriver.Key.CONTROL &&
key !== webdriver.Key.SHIFT && key !== webdriver.Key.COMMAND) {
throw Error('Not a modifier key');
}
};
/**
* Performs a modifier key press. The modifier key is <em>not released</em>
* until {@link #keyUp} or {@link #sendKeys} is called. The key press will be
* targetted at the currently focused element.
* @param {!webdriver.Key} key The modifier key to push. Must be one of
* {ALT, CONTROL, SHIFT, COMMAND, META}.
* @return {!webdriver.ActionSequence} A self reference.
* @throws {Error} If the key is not a valid modifier key.
*/
webdriver.ActionSequence.prototype.keyDown = function(key) {
webdriver.ActionSequence.checkModifierKey_(key);
return this.scheduleKeyboardAction_('keyDown', [key]);
};
/**
* Performs a modifier key release. The release is targetted at the currently
* focused element.
* @param {!webdriver.Key} key The modifier key to release. Must be one of
* {ALT, CONTROL, SHIFT, COMMAND, META}.
* @return {!webdriver.ActionSequence} A self reference.
* @throws {Error} If the key is not a valid modifier key.
*/
webdriver.ActionSequence.prototype.keyUp = function(key) {
webdriver.ActionSequence.checkModifierKey_(key);
return this.scheduleKeyboardAction_('keyUp', [key]);
};
/**
* Simulates typing multiple keys. Each modifier key encountered in the
* sequence will not be released until it is encountered again. All key events
* will be targetted at the currently focused element.
* @param {...(string|!webdriver.Key|!Array.<(string|!webdriver.Key)>)}
* var_args The keys to type.
* @return {!webdriver.ActionSequence} A self reference.
* @throws {Error} If the key is not a valid modifier key.
*/
webdriver.ActionSequence.prototype.sendKeys = function(var_args) {
var keys = goog.array.flatten(goog.array.slice(arguments, 0));
return this.scheduleKeyboardAction_('sendKeys', keys);
};