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  1. 28b35ac Set SDK for Mac build to 10.6, ignore gyp/build, fixup gpu files to compile against 10.5 if needed by · 13 years ago master
  2. d39b4b1 Gpu blend optimizations, handle more xfer modes with fractional pixel coverage by · 13 years ago
  3. e38c291 Fix per-vertex coverage on Macs with aligned attrib bug by · 13 years ago
  4. cb78407 Add semicolon back that was accidentally deleted in r2444 by · 13 years ago
  5. 39ede77 Make a bunch of GrPrintfs be debug-only by · 13 years ago
  6. ac37b23 When we're not using the NULL buffer data hint update with glBufferData rather than glBufferSubData. by · 13 years ago
  7. 073c52f Add per-vertex coverage field, use in AA rects when alpha tweak is not valid, add relevant sample/gm by · 13 years ago
  8. d8998e6 Add newlines to debug error strings by · 13 years ago
  9. 552b345 Directly assign glBindTexture in windows gl interface rather than wglGetProcAddress since it is a GL 1.1 function and isn't exported as a ptr in the ATI driver. by · 13 years ago
  10. 2b94280 Fixup rendering of empty paths (including inverted fills) by · 13 years ago
  11. 14e85af fix calculation and assert for grmask -> bytes-per-pixel by · 13 years ago
  12. 73349d7 Fix nits by · 13 years ago
  13. bcdb8d8 Fix some VS2010 warnings Review URL: by · 13 years ago
  14. 3413843 Fix GLPrograms unit test, only set fExperimentalGS if driver support is by · 13 years ago
  15. 6c7b0ae Add license by · 13 years ago
  16. 468a7dd Add experimental geometry shader code to gpu backend by · 13 years ago
  17. 9655963 Fix gl error debug print. by · 13 years ago
  18. 2811c15 Add GrSTAllocator subclass, hide cons in GrTAllocator that takes ptr by · 13 years ago
  19. b23db06 Turn off AA when coverage can't be handled correctly. by · 13 years ago
  20. 3efb513 Add SkSTArray, hide stack storage cons in SkTArray, unify SkTArray init logic by · 13 years ago