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// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdlib.h>
#include <utility>
#include "src/v8.h"
#include "src/compilation-cache.h"
#include "src/execution.h"
#include "src/factory.h"
#include "src/global-handles.h"
#include "test/cctest/cctest.h"
using namespace v8::internal;
//
// Helper functions.
//
static void ConnectTransition(Handle<Map> parent,
Handle<TransitionArray> transitions,
Handle<Map> child) {
if (!parent->HasTransitionArray() || *transitions != parent->transitions()) {
parent->set_transitions(*transitions);
}
child->SetBackPointer(*parent);
}
TEST(TransitionArray_SimpleFieldTransitions) {
CcTest::InitializeVM();
v8::HandleScope scope(CcTest::isolate());
Isolate* isolate = CcTest::i_isolate();
Factory* factory = isolate->factory();
Handle<String> name1 = factory->InternalizeUtf8String("foo");
Handle<String> name2 = factory->InternalizeUtf8String("bar");
PropertyAttributes attributes = NONE;
Handle<Map> map0 = Map::Create(isolate, 0);
Handle<Map> map1 =
Map::CopyWithField(map0, name1, handle(HeapType::Any(), isolate),
attributes, Representation::Tagged(),
OMIT_TRANSITION).ToHandleChecked();
Handle<Map> map2 =
Map::CopyWithField(map0, name2, handle(HeapType::Any(), isolate),
attributes, Representation::Tagged(),
OMIT_TRANSITION).ToHandleChecked();
CHECK(!map0->HasTransitionArray());
Handle<TransitionArray> transitions = TransitionArray::Allocate(isolate, 0);
CHECK(transitions->IsFullTransitionArray());
int transition;
transitions =
transitions->Insert(map0, name1, map1, SIMPLE_PROPERTY_TRANSITION);
ConnectTransition(map0, transitions, map1);
CHECK(transitions->IsSimpleTransition());
transition = transitions->Search(FIELD, *name1, attributes);
CHECK_EQ(TransitionArray::kSimpleTransitionIndex, transition);
CHECK_EQ(*name1, transitions->GetKey(transition));
CHECK_EQ(*map1, transitions->GetTarget(transition));
transitions =
transitions->Insert(map0, name2, map2, SIMPLE_PROPERTY_TRANSITION);
ConnectTransition(map0, transitions, map2);
CHECK(transitions->IsFullTransitionArray());
transition = transitions->Search(FIELD, *name1, attributes);
CHECK_EQ(*name1, transitions->GetKey(transition));
CHECK_EQ(*map1, transitions->GetTarget(transition));
transition = transitions->Search(FIELD, *name2, attributes);
CHECK_EQ(*name2, transitions->GetKey(transition));
CHECK_EQ(*map2, transitions->GetTarget(transition));
DCHECK(transitions->IsSortedNoDuplicates());
}
TEST(TransitionArray_FullFieldTransitions) {
CcTest::InitializeVM();
v8::HandleScope scope(CcTest::isolate());
Isolate* isolate = CcTest::i_isolate();
Factory* factory = isolate->factory();
Handle<String> name1 = factory->InternalizeUtf8String("foo");
Handle<String> name2 = factory->InternalizeUtf8String("bar");
PropertyAttributes attributes = NONE;
Handle<Map> map0 = Map::Create(isolate, 0);
Handle<Map> map1 =
Map::CopyWithField(map0, name1, handle(HeapType::Any(), isolate),
attributes, Representation::Tagged(),
OMIT_TRANSITION).ToHandleChecked();
Handle<Map> map2 =
Map::CopyWithField(map0, name2, handle(HeapType::Any(), isolate),
attributes, Representation::Tagged(),
OMIT_TRANSITION).ToHandleChecked();
CHECK(!map0->HasTransitionArray());
Handle<TransitionArray> transitions = TransitionArray::Allocate(isolate, 0);
CHECK(transitions->IsFullTransitionArray());
int transition;
transitions = transitions->Insert(map0, name1, map1, PROPERTY_TRANSITION);
ConnectTransition(map0, transitions, map1);
CHECK(transitions->IsFullTransitionArray());
transition = transitions->Search(FIELD, *name1, attributes);
CHECK_EQ(*name1, transitions->GetKey(transition));
CHECK_EQ(*map1, transitions->GetTarget(transition));
transitions = transitions->Insert(map0, name2, map2, PROPERTY_TRANSITION);
ConnectTransition(map0, transitions, map2);
CHECK(transitions->IsFullTransitionArray());
transition = transitions->Search(FIELD, *name1, attributes);
CHECK_EQ(*name1, transitions->GetKey(transition));
CHECK_EQ(*map1, transitions->GetTarget(transition));
transition = transitions->Search(FIELD, *name2, attributes);
CHECK_EQ(*name2, transitions->GetKey(transition));
CHECK_EQ(*map2, transitions->GetTarget(transition));
DCHECK(transitions->IsSortedNoDuplicates());
}
TEST(TransitionArray_DifferentFieldNames) {
CcTest::InitializeVM();
v8::HandleScope scope(CcTest::isolate());
Isolate* isolate = CcTest::i_isolate();
Factory* factory = isolate->factory();
const int PROPS_COUNT = 10;
Handle<String> names[PROPS_COUNT];
Handle<Map> maps[PROPS_COUNT];
PropertyAttributes attributes = NONE;
Handle<Map> map0 = Map::Create(isolate, 0);
CHECK(!map0->HasTransitionArray());
Handle<TransitionArray> transitions = TransitionArray::Allocate(isolate, 0);
CHECK(transitions->IsFullTransitionArray());
for (int i = 0; i < PROPS_COUNT; i++) {
EmbeddedVector<char, 64> buffer;
SNPrintF(buffer, "prop%d", i);
Handle<String> name = factory->InternalizeUtf8String(buffer.start());
Handle<Map> map =
Map::CopyWithField(map0, name, handle(HeapType::Any(), isolate),
attributes, Representation::Tagged(),
OMIT_TRANSITION).ToHandleChecked();
names[i] = name;
maps[i] = map;
transitions = transitions->Insert(map0, name, map, PROPERTY_TRANSITION);
ConnectTransition(map0, transitions, map);
}
for (int i = 0; i < PROPS_COUNT; i++) {
int transition = transitions->Search(FIELD, *names[i], attributes);
CHECK_EQ(*names[i], transitions->GetKey(transition));
CHECK_EQ(*maps[i], transitions->GetTarget(transition));
}
DCHECK(transitions->IsSortedNoDuplicates());
}
TEST(TransitionArray_SameFieldNamesDifferentAttributesSimple) {
CcTest::InitializeVM();
v8::HandleScope scope(CcTest::isolate());
Isolate* isolate = CcTest::i_isolate();
Factory* factory = isolate->factory();
Handle<Map> map0 = Map::Create(isolate, 0);
CHECK(!map0->HasTransitionArray());
Handle<TransitionArray> transitions = TransitionArray::Allocate(isolate, 0);
CHECK(transitions->IsFullTransitionArray());
const int ATTRS_COUNT = (READ_ONLY | DONT_ENUM | DONT_DELETE) + 1;
STATIC_ASSERT(ATTRS_COUNT == 8);
Handle<Map> attr_maps[ATTRS_COUNT];
Handle<String> name = factory->InternalizeUtf8String("foo");
// Add transitions for same field name but different attributes.
for (int i = 0; i < ATTRS_COUNT; i++) {
PropertyAttributes attributes = static_cast<PropertyAttributes>(i);
Handle<Map> map =
Map::CopyWithField(map0, name, handle(HeapType::Any(), isolate),
attributes, Representation::Tagged(),
OMIT_TRANSITION).ToHandleChecked();
attr_maps[i] = map;
transitions = transitions->Insert(map0, name, map, PROPERTY_TRANSITION);
ConnectTransition(map0, transitions, map);
}
// Ensure that transitions for |name| field are valid.
for (int i = 0; i < ATTRS_COUNT; i++) {
PropertyAttributes attributes = static_cast<PropertyAttributes>(i);
int transition = transitions->Search(FIELD, *name, attributes);
CHECK_EQ(*name, transitions->GetKey(transition));
CHECK_EQ(*attr_maps[i], transitions->GetTarget(transition));
}
DCHECK(transitions->IsSortedNoDuplicates());
}
TEST(TransitionArray_SameFieldNamesDifferentAttributes) {
CcTest::InitializeVM();
v8::HandleScope scope(CcTest::isolate());
Isolate* isolate = CcTest::i_isolate();
Factory* factory = isolate->factory();
const int PROPS_COUNT = 10;
Handle<String> names[PROPS_COUNT];
Handle<Map> maps[PROPS_COUNT];
Handle<Map> map0 = Map::Create(isolate, 0);
CHECK(!map0->HasTransitionArray());
Handle<TransitionArray> transitions = TransitionArray::Allocate(isolate, 0);
CHECK(transitions->IsFullTransitionArray());
// Some number of fields.
for (int i = 0; i < PROPS_COUNT; i++) {
EmbeddedVector<char, 64> buffer;
SNPrintF(buffer, "prop%d", i);
Handle<String> name = factory->InternalizeUtf8String(buffer.start());
Handle<Map> map =
Map::CopyWithField(map0, name, handle(HeapType::Any(), isolate), NONE,
Representation::Tagged(),
OMIT_TRANSITION).ToHandleChecked();
names[i] = name;
maps[i] = map;
transitions = transitions->Insert(map0, name, map, PROPERTY_TRANSITION);
ConnectTransition(map0, transitions, map);
}
const int ATTRS_COUNT = (READ_ONLY | DONT_ENUM | DONT_DELETE) + 1;
STATIC_ASSERT(ATTRS_COUNT == 8);
Handle<Map> attr_maps[ATTRS_COUNT];
Handle<String> name = factory->InternalizeUtf8String("foo");
// Add transitions for same field name but different attributes.
for (int i = 0; i < ATTRS_COUNT; i++) {
PropertyAttributes attributes = static_cast<PropertyAttributes>(i);
Handle<Map> map =
Map::CopyWithField(map0, name, handle(HeapType::Any(), isolate),
attributes, Representation::Tagged(),
OMIT_TRANSITION).ToHandleChecked();
attr_maps[i] = map;
transitions = transitions->Insert(map0, name, map, PROPERTY_TRANSITION);
ConnectTransition(map0, transitions, map);
}
// Ensure that transitions for |name| field are valid.
for (int i = 0; i < ATTRS_COUNT; i++) {
PropertyAttributes attributes = static_cast<PropertyAttributes>(i);
int transition = transitions->Search(FIELD, *name, attributes);
CHECK_EQ(*name, transitions->GetKey(transition));
CHECK_EQ(*attr_maps[i], transitions->GetTarget(transition));
}
// Ensure that info about the other fields still valid.
for (int i = 0; i < PROPS_COUNT; i++) {
int transition = transitions->Search(FIELD, *names[i], NONE);
CHECK_EQ(*names[i], transitions->GetKey(transition));
CHECK_EQ(*maps[i], transitions->GetTarget(transition));
}
DCHECK(transitions->IsSortedNoDuplicates());
}