blob: e46e8a4dd270d1d00b4d02144040bebc83b31a6f [file] [log] [blame]
<!DOCTYPE html>
<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
<title>Canvas test: 2d.layer.global-states.filter.alpha.shadow</title>
<h1>2d.layer.global-states.filter.alpha.shadow</h1>
<p class="desc">Checks that layers with filters correctly use global render states.</p>
<canvas id="canvas" width="90" height="90">
<p class="fallback">FAIL (fallback content)</p>
</canvas>
<script>
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext('2d');
const svg = `
<svg xmlns="http://www.w3.org/2000/svg"
width="90" height="90"
color-interpolation-filters="sRGB">
<filter id="filter" x="-100%" y="-100%" width="300%" height="300%">
<feDropShadow dx="5" dy="5" stdDeviation="0" flood-color="#00f" />
<feComponentTransfer>
<feFuncA type="table" tableValues="0 0.8"></feFuncA>
</feComponentTransfer>
</filter>
<g filter="url(#filter)">
<rect x="10" y="25" width="40" height="50" fill="rgba(255, 0, 0, 1)"/>
<rect x="30" y="5" width="50" height="40" fill="rgba(0, 255, 0, 1)"/>
</g>
</svg>`;
const img = new Image();
img.width = 90;
img.height = 90;
img.onload = () => {
ctx.fillStyle = 'rgba(128, 128, 128, 1)';
ctx.fillRect(20, 15, 50, 50);
ctx.globalAlpha = 0.75;
ctx.shadowOffsetX = -7;
ctx.shadowOffsetY = 7;
ctx.shadowColor = 'rgba(255, 165, 0, 0.5)';
ctx.shadowBlur = 3;
ctx.drawImage(img, 0, 0);
};
img.src = 'data:image/svg+xml;base64,' + btoa(svg);
</script>