blob: b3262c56defb13f7a98ec8f0d3e85805ca9370ce [file] [log] [blame]
* Copyright 2015 The WebRTC Project Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
#if defined(WEBRTC_IOS)
#import <Foundation/Foundation.h>
#include <string.h>
#include "webrtc/rtc_base/checks.h"
#include "webrtc/sdk/objc/Framework/Classes/Common/helpers.h"
#include "webrtc/typedefs.h"
namespace webrtc {
namespace test {
using webrtc::ios::NSStringFromStdString;
using webrtc::ios::StdStringFromNSString;
// For iOS, resource files are added to the application bundle in the root
// and not in separate folders as is the case for other platforms. This method
// therefore removes any prepended folders and uses only the actual file name.
std::string IOSResourcePath(std::string name, std::string extension) {
@autoreleasepool {
NSString* path = NSStringFromStdString(name);
NSString* fileName = path.lastPathComponent;
NSString* fileType = NSStringFromStdString(extension);
// Get full pathname for the resource identified by the name and extension.
NSString* pathString = [[NSBundle mainBundle] pathForResource:fileName
return StdStringFromNSString(pathString);
std::string IOSRootPath() {
@autoreleasepool {
NSBundle* mainBundle = [NSBundle mainBundle];
return StdStringFromNSString(mainBundle.bundlePath) + "/";
// For iOS, we don't have access to the output directory. Return the path to the
// temporary directory instead. This is mostly used by tests that need to write
// output files to disk.
std::string IOSOutputPath() {
@autoreleasepool {
NSString* tempDir = NSTemporaryDirectory();
if (tempDir == nil)
tempDir = @"/tmp";
return StdStringFromNSString(tempDir);
} // namespace test
} // namespace webrtc
#endif // defined(WEBRTC_IOS)