blob: fdaaa84fcda2f08541bb687fc68d85a21a8ed241 [file] [log] [blame]
/*
* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "modules/video_coding/main/source/qm_select.h"
#include <math.h>
#include "modules/interface/module_common_types.h"
#include "modules/video_coding/main/source/internal_defines.h"
#include "modules/video_coding/main/source/qm_select_data.h"
#include "modules/video_coding/main/interface/video_coding_defines.h"
#include "system_wrappers/interface/trace.h"
namespace webrtc {
// QM-METHOD class
VCMQmMethod::VCMQmMethod()
: content_metrics_(NULL),
width_(0),
height_(0),
user_frame_rate_(0.0f),
native_width_(0),
native_height_(0),
native_frame_rate_(0.0f),
image_type_(kVGA),
framerate_level_(kFrameRateHigh),
init_(false) {
ResetQM();
}
VCMQmMethod::~VCMQmMethod() {
}
void VCMQmMethod::ResetQM() {
aspect_ratio_ = 1.0f;
motion_.Reset();
spatial_.Reset();
content_class_ = 0;
}
uint8_t VCMQmMethod::ComputeContentClass() {
ComputeMotionNFD();
ComputeSpatial();
return content_class_ = 3 * motion_.level + spatial_.level;
}
void VCMQmMethod::UpdateContent(const VideoContentMetrics* contentMetrics) {
content_metrics_ = contentMetrics;
}
void VCMQmMethod::ComputeMotionNFD() {
if (content_metrics_) {
motion_.value = content_metrics_->motion_magnitude;
}
// Determine motion level.
if (motion_.value < kLowMotionNfd) {
motion_.level = kLow;
} else if (motion_.value > kHighMotionNfd) {
motion_.level = kHigh;
} else {
motion_.level = kDefault;
}
}
void VCMQmMethod::ComputeSpatial() {
float spatial_err = 0.0;
float spatial_err_h = 0.0;
float spatial_err_v = 0.0;
if (content_metrics_) {
spatial_err = content_metrics_->spatial_pred_err;
spatial_err_h = content_metrics_->spatial_pred_err_h;
spatial_err_v = content_metrics_->spatial_pred_err_v;
}
// Spatial measure: take average of 3 prediction errors.
spatial_.value = (spatial_err + spatial_err_h + spatial_err_v) / 3.0f;
// Reduce thresholds for large scenes/higher pixel correlation.
float scale2 = image_type_ > kVGA ? kScaleTexture : 1.0;
if (spatial_.value > scale2 * kHighTexture) {
spatial_.level = kHigh;
} else if (spatial_.value < scale2 * kLowTexture) {
spatial_.level = kLow;
} else {
spatial_.level = kDefault;
}
}
ImageType VCMQmMethod::GetImageType(uint16_t width,
uint16_t height) {
// Get the image type for the encoder frame size.
uint32_t image_size = width * height;
if (image_size == kSizeOfImageType[kQCIF]) {
return kQCIF;
} else if (image_size == kSizeOfImageType[kHCIF]) {
return kHCIF;
} else if (image_size == kSizeOfImageType[kQVGA]) {
return kQVGA;
} else if (image_size == kSizeOfImageType[kCIF]) {
return kCIF;
} else if (image_size == kSizeOfImageType[kHVGA]) {
return kHVGA;
} else if (image_size == kSizeOfImageType[kVGA]) {
return kVGA;
} else if (image_size == kSizeOfImageType[kQFULLHD]) {
return kQFULLHD;
} else if (image_size == kSizeOfImageType[kWHD]) {
return kWHD;
} else if (image_size == kSizeOfImageType[kFULLHD]) {
return kFULLHD;
} else {
// No exact match, find closet one.
return FindClosestImageType(width, height);
}
}
ImageType VCMQmMethod::FindClosestImageType(uint16_t width, uint16_t height) {
float size = static_cast<float>(width * height);
float min = size;
int isel = 0;
for (int i = 0; i < kNumImageTypes; ++i) {
float dist = fabs(size - kSizeOfImageType[i]);
if (dist < min) {
min = dist;
isel = i;
}
}
return static_cast<ImageType>(isel);
}
FrameRateLevelClass VCMQmMethod::FrameRateLevel(float avg_framerate) {
if (avg_framerate <= kLowFrameRate) {
return kFrameRateLow;
} else if (avg_framerate <= kMiddleFrameRate) {
return kFrameRateMiddle1;
} else if (avg_framerate <= kHighFrameRate) {
return kFrameRateMiddle2;
} else {
return kFrameRateHigh;
}
}
// RESOLUTION CLASS
VCMQmResolution::VCMQmResolution()
: qm_(new VCMResolutionScale()) {
Reset();
}
VCMQmResolution::~VCMQmResolution() {
delete qm_;
}
void VCMQmResolution::ResetRates() {
sum_target_rate_ = 0.0f;
sum_incoming_framerate_ = 0.0f;
sum_rate_MM_ = 0.0f;
sum_rate_MM_sgn_ = 0.0f;
sum_packet_loss_ = 0.0f;
buffer_level_ = kInitBufferLevel * target_bitrate_;
frame_cnt_ = 0;
frame_cnt_delta_ = 0;
low_buffer_cnt_ = 0;
update_rate_cnt_ = 0;
}
void VCMQmResolution::ResetDownSamplingState() {
state_dec_factor_spatial_ = 1.0;
state_dec_factor_temporal_ = 1.0;
for (int i = 0; i < kDownActionHistorySize; i++) {
down_action_history_[i].spatial = kNoChangeSpatial;
down_action_history_[i].temporal = kNoChangeTemporal;
}
}
void VCMQmResolution::Reset() {
target_bitrate_ = 0.0f;
incoming_framerate_ = 0.0f;
buffer_level_ = 0.0f;
per_frame_bandwidth_ = 0.0f;
avg_target_rate_ = 0.0f;
avg_incoming_framerate_ = 0.0f;
avg_ratio_buffer_low_ = 0.0f;
avg_rate_mismatch_ = 0.0f;
avg_rate_mismatch_sgn_ = 0.0f;
avg_packet_loss_ = 0.0f;
encoder_state_ = kStableEncoding;
num_layers_ = 1;
ResetRates();
ResetDownSamplingState();
ResetQM();
}
EncoderState VCMQmResolution::GetEncoderState() {
return encoder_state_;
}
// Initialize state after re-initializing the encoder,
// i.e., after SetEncodingData() in mediaOpt.
int VCMQmResolution::Initialize(float bitrate,
float user_framerate,
uint16_t width,
uint16_t height,
int num_layers) {
if (user_framerate == 0.0f || width == 0 || height == 0) {
return VCM_PARAMETER_ERROR;
}
Reset();
target_bitrate_ = bitrate;
incoming_framerate_ = user_framerate;
UpdateCodecParameters(user_framerate, width, height);
native_width_ = width;
native_height_ = height;
native_frame_rate_ = user_framerate;
num_layers_ = num_layers;
// Initial buffer level.
buffer_level_ = kInitBufferLevel * target_bitrate_;
// Per-frame bandwidth.
per_frame_bandwidth_ = target_bitrate_ / user_framerate;
init_ = true;
return VCM_OK;
}
void VCMQmResolution::UpdateCodecParameters(float frame_rate, uint16_t width,
uint16_t height) {
width_ = width;
height_ = height;
// |user_frame_rate| is the target frame rate for VPM frame dropper.
user_frame_rate_ = frame_rate;
image_type_ = GetImageType(width, height);
}
// Update rate data after every encoded frame.
void VCMQmResolution::UpdateEncodedSize(int encoded_size,
FrameType encoded_frame_type) {
frame_cnt_++;
// Convert to Kbps.
float encoded_size_kbits = static_cast<float>((encoded_size * 8.0) / 1000.0);
// Update the buffer level:
// Note this is not the actual encoder buffer level.
// |buffer_level_| is reset to an initial value after SelectResolution is
// called, and does not account for frame dropping by encoder or VCM.
buffer_level_ += per_frame_bandwidth_ - encoded_size_kbits;
// Counter for occurrences of low buffer level:
// low/negative values means encoder is likely dropping frames.
if (buffer_level_ <= kPercBufferThr * kInitBufferLevel * target_bitrate_) {
low_buffer_cnt_++;
}
}
// Update various quantities after SetTargetRates in MediaOpt.
void VCMQmResolution::UpdateRates(float target_bitrate,
float encoder_sent_rate,
float incoming_framerate,
uint8_t packet_loss) {
// Sum the target bitrate: this is the encoder rate from previous update
// (~1sec), i.e, before the update for next ~1sec.
sum_target_rate_ += target_bitrate_;
update_rate_cnt_++;
// Sum the received (from RTCP reports) packet loss rates.
sum_packet_loss_ += static_cast<float>(packet_loss / 255.0);
// Sum the sequence rate mismatch:
// Mismatch here is based on the difference between the target rate
// used (in previous ~1sec) and the average actual encoding rate measured
// at previous ~1sec.
float diff = target_bitrate_ - encoder_sent_rate;
if (target_bitrate_ > 0.0)
sum_rate_MM_ += fabs(diff) / target_bitrate_;
int sgnDiff = diff > 0 ? 1 : (diff < 0 ? -1 : 0);
// To check for consistent under(+)/over_shooting(-) of target rate.
sum_rate_MM_sgn_ += sgnDiff;
// Update with the current new target and frame rate:
// these values are ones the encoder will use for the current/next ~1sec.
target_bitrate_ = target_bitrate;
incoming_framerate_ = incoming_framerate;
sum_incoming_framerate_ += incoming_framerate_;
// Update the per_frame_bandwidth:
// this is the per_frame_bw for the current/next ~1sec.
per_frame_bandwidth_ = 0.0f;
if (incoming_framerate_ > 0.0f) {
per_frame_bandwidth_ = target_bitrate_ / incoming_framerate_;
}
}
// Select the resolution factors: frame size and frame rate change (qm scales).
// Selection is for going down in resolution, or for going back up
// (if a previous down-sampling action was taken).
// In the current version the following constraints are imposed:
// 1) We only allow for one action, either down or up, at a given time.
// 2) The possible down-sampling actions are: spatial by 1/2x1/2, 3/4x3/4;
// temporal/frame rate reduction by 1/2 and 2/3.
// 3) The action for going back up is the reverse of last (spatial or temporal)
// down-sampling action. The list of down-sampling actions from the
// Initialize() state are kept in |down_action_history_|.
// 4) The total amount of down-sampling (spatial and/or temporal) from the
// Initialize() state (native resolution) is limited by various factors.
int VCMQmResolution::SelectResolution(VCMResolutionScale** qm) {
if (!init_) {
return VCM_UNINITIALIZED;
}
if (content_metrics_ == NULL) {
Reset();
*qm = qm_;
return VCM_OK;
}
// Check conditions on down-sampling state.
assert(state_dec_factor_spatial_ >= 1.0f);
assert(state_dec_factor_temporal_ >= 1.0f);
assert(state_dec_factor_spatial_ <= kMaxSpatialDown);
assert(state_dec_factor_temporal_ <= kMaxTempDown);
assert(state_dec_factor_temporal_ * state_dec_factor_spatial_ <=
kMaxTotalDown);
// Compute content class for selection.
content_class_ = ComputeContentClass();
// Compute various rate quantities for selection.
ComputeRatesForSelection();
// Get the encoder state.
ComputeEncoderState();
// Default settings: no action.
SetDefaultAction();
*qm = qm_;
// Check for going back up in resolution, if we have had some down-sampling
// relative to native state in Initialize().
if (down_action_history_[0].spatial != kNoChangeSpatial ||
down_action_history_[0].temporal != kNoChangeTemporal) {
if (GoingUpResolution()) {
*qm = qm_;
return VCM_OK;
}
}
// Check for going down in resolution.
if (GoingDownResolution()) {
*qm = qm_;
return VCM_OK;
}
return VCM_OK;
}
void VCMQmResolution::SetDefaultAction() {
qm_->codec_width = width_;
qm_->codec_height = height_;
qm_->frame_rate = user_frame_rate_;
qm_->change_resolution_spatial = false;
qm_->change_resolution_temporal = false;
qm_->spatial_width_fact = 1.0f;
qm_->spatial_height_fact = 1.0f;
qm_->temporal_fact = 1.0f;
action_.spatial = kNoChangeSpatial;
action_.temporal = kNoChangeTemporal;
}
void VCMQmResolution::ComputeRatesForSelection() {
avg_target_rate_ = 0.0f;
avg_incoming_framerate_ = 0.0f;
avg_ratio_buffer_low_ = 0.0f;
avg_rate_mismatch_ = 0.0f;
avg_rate_mismatch_sgn_ = 0.0f;
avg_packet_loss_ = 0.0f;
if (frame_cnt_ > 0) {
avg_ratio_buffer_low_ = static_cast<float>(low_buffer_cnt_) /
static_cast<float>(frame_cnt_);
}
if (update_rate_cnt_ > 0) {
avg_rate_mismatch_ = static_cast<float>(sum_rate_MM_) /
static_cast<float>(update_rate_cnt_);
avg_rate_mismatch_sgn_ = static_cast<float>(sum_rate_MM_sgn_) /
static_cast<float>(update_rate_cnt_);
avg_target_rate_ = static_cast<float>(sum_target_rate_) /
static_cast<float>(update_rate_cnt_);
avg_incoming_framerate_ = static_cast<float>(sum_incoming_framerate_) /
static_cast<float>(update_rate_cnt_);
avg_packet_loss_ = static_cast<float>(sum_packet_loss_) /
static_cast<float>(update_rate_cnt_);
}
// For selection we may want to weight some quantities more heavily
// with the current (i.e., next ~1sec) rate values.
avg_target_rate_ = kWeightRate * avg_target_rate_ +
(1.0 - kWeightRate) * target_bitrate_;
avg_incoming_framerate_ = kWeightRate * avg_incoming_framerate_ +
(1.0 - kWeightRate) * incoming_framerate_;
// Use base layer frame rate for temporal layers: this will favor spatial.
assert(num_layers_ > 0);
framerate_level_ = FrameRateLevel(
avg_incoming_framerate_ / static_cast<float>(1 << (num_layers_ - 1)));
}
void VCMQmResolution::ComputeEncoderState() {
// Default.
encoder_state_ = kStableEncoding;
// Assign stressed state if:
// 1) occurrences of low buffer levels is high, or
// 2) rate mis-match is high, and consistent over-shooting by encoder.
if ((avg_ratio_buffer_low_ > kMaxBufferLow) ||
((avg_rate_mismatch_ > kMaxRateMisMatch) &&
(avg_rate_mismatch_sgn_ < -kRateOverShoot))) {
encoder_state_ = kStressedEncoding;
}
// Assign easy state if:
// 1) rate mis-match is high, and
// 2) consistent under-shooting by encoder.
if ((avg_rate_mismatch_ > kMaxRateMisMatch) &&
(avg_rate_mismatch_sgn_ > kRateUnderShoot)) {
encoder_state_ = kEasyEncoding;
}
}
bool VCMQmResolution::GoingUpResolution() {
// For going up, we check for undoing the previous down-sampling action.
float fac_width = kFactorWidthSpatial[down_action_history_[0].spatial];
float fac_height = kFactorHeightSpatial[down_action_history_[0].spatial];
float fac_temp = kFactorTemporal[down_action_history_[0].temporal];
// For going up spatially, we allow for going up by 3/4x3/4 at each stage.
// So if the last spatial action was 1/2x1/2 it would be undone in 2 stages.
// Modify the fac_width/height for this case.
if (down_action_history_[0].spatial == kOneQuarterSpatialUniform) {
fac_width = kFactorWidthSpatial[kOneQuarterSpatialUniform] /
kFactorWidthSpatial[kOneHalfSpatialUniform];
fac_height = kFactorHeightSpatial[kOneQuarterSpatialUniform] /
kFactorHeightSpatial[kOneHalfSpatialUniform];
}
// Check if we should go up both spatially and temporally.
if (down_action_history_[0].spatial != kNoChangeSpatial &&
down_action_history_[0].temporal != kNoChangeTemporal) {
if (ConditionForGoingUp(fac_width, fac_height, fac_temp,
kTransRateScaleUpSpatialTemp)) {
action_.spatial = down_action_history_[0].spatial;
action_.temporal = down_action_history_[0].temporal;
UpdateDownsamplingState(kUpResolution);
return true;
}
}
// Check if we should go up either spatially or temporally.
bool selected_up_spatial = false;
bool selected_up_temporal = false;
if (down_action_history_[0].spatial != kNoChangeSpatial) {
selected_up_spatial = ConditionForGoingUp(fac_width, fac_height, 1.0f,
kTransRateScaleUpSpatial);
}
if (down_action_history_[0].temporal != kNoChangeTemporal) {
selected_up_temporal = ConditionForGoingUp(1.0f, 1.0f, fac_temp,
kTransRateScaleUpTemp);
}
if (selected_up_spatial && !selected_up_temporal) {
action_.spatial = down_action_history_[0].spatial;
action_.temporal = kNoChangeTemporal;
UpdateDownsamplingState(kUpResolution);
return true;
} else if (!selected_up_spatial && selected_up_temporal) {
action_.spatial = kNoChangeSpatial;
action_.temporal = down_action_history_[0].temporal;
UpdateDownsamplingState(kUpResolution);
return true;
} else if (selected_up_spatial && selected_up_temporal) {
PickSpatialOrTemporal();
UpdateDownsamplingState(kUpResolution);
return true;
}
return false;
}
bool VCMQmResolution::ConditionForGoingUp(float fac_width,
float fac_height,
float fac_temp,
float scale_fac) {
float estimated_transition_rate_up = GetTransitionRate(fac_width, fac_height,
fac_temp, scale_fac);
// Go back up if:
// 1) target rate is above threshold and current encoder state is stable, or
// 2) encoder state is easy (encoder is significantly under-shooting target).
if (((avg_target_rate_ > estimated_transition_rate_up) &&
(encoder_state_ == kStableEncoding)) ||
(encoder_state_ == kEasyEncoding)) {
return true;
} else {
return false;
}
}
bool VCMQmResolution::GoingDownResolution() {
float estimated_transition_rate_down =
GetTransitionRate(1.0f, 1.0f, 1.0f, 1.0f);
float max_rate = kFrameRateFac[framerate_level_] * kMaxRateQm[image_type_];
// Resolution reduction if:
// (1) target rate is below transition rate, or
// (2) encoder is in stressed state and target rate below a max threshold.
if ((avg_target_rate_ < estimated_transition_rate_down ) ||
(encoder_state_ == kStressedEncoding && avg_target_rate_ < max_rate)) {
// Get the down-sampling action: based on content class, and how low
// average target rate is relative to transition rate.
uint8_t spatial_fact =
kSpatialAction[content_class_ +
9 * RateClass(estimated_transition_rate_down)];
uint8_t temp_fact =
kTemporalAction[content_class_ +
9 * RateClass(estimated_transition_rate_down)];
switch (spatial_fact) {
case 4: {
action_.spatial = kOneQuarterSpatialUniform;
break;
}
case 2: {
action_.spatial = kOneHalfSpatialUniform;
break;
}
case 1: {
action_.spatial = kNoChangeSpatial;
break;
}
default: {
assert(false);
}
}
switch (temp_fact) {
case 3: {
action_.temporal = kTwoThirdsTemporal;
break;
}
case 2: {
action_.temporal = kOneHalfTemporal;
break;
}
case 1: {
action_.temporal = kNoChangeTemporal;
break;
}
default: {
assert(false);
}
}
// Only allow for one action (spatial or temporal) at a given time.
assert(action_.temporal == kNoChangeTemporal ||
action_.spatial == kNoChangeSpatial);
// Adjust cases not captured in tables, mainly based on frame rate, and
// also check for odd frame sizes.
AdjustAction();
// Update down-sampling state.
if (action_.spatial != kNoChangeSpatial ||
action_.temporal != kNoChangeTemporal) {
UpdateDownsamplingState(kDownResolution);
return true;
}
}
return false;
}
float VCMQmResolution::GetTransitionRate(float fac_width,
float fac_height,
float fac_temp,
float scale_fac) {
ImageType image_type = GetImageType(
static_cast<uint16_t>(fac_width * width_),
static_cast<uint16_t>(fac_height * height_));
FrameRateLevelClass framerate_level =
FrameRateLevel(fac_temp * avg_incoming_framerate_);
// If we are checking for going up temporally, and this is the last
// temporal action, then use native frame rate.
if (down_action_history_[1].temporal == kNoChangeTemporal &&
fac_temp > 1.0f) {
framerate_level = FrameRateLevel(native_frame_rate_);
}
// The maximum allowed rate below which down-sampling is allowed:
// Nominal values based on image format (frame size and frame rate).
float max_rate = kFrameRateFac[framerate_level] * kMaxRateQm[image_type];
uint8_t image_class = image_type > kVGA ? 1: 0;
uint8_t table_index = image_class * 9 + content_class_;
// Scale factor for down-sampling transition threshold:
// factor based on the content class and the image size.
float scaleTransRate = kScaleTransRateQm[table_index];
// Threshold bitrate for resolution action.
return static_cast<float> (scale_fac * scaleTransRate * max_rate);
}
void VCMQmResolution::UpdateDownsamplingState(UpDownAction up_down) {
if (up_down == kUpResolution) {
qm_->spatial_width_fact = 1.0f / kFactorWidthSpatial[action_.spatial];
qm_->spatial_height_fact = 1.0f / kFactorHeightSpatial[action_.spatial];
// If last spatial action was 1/2x1/2, we undo it in two steps, so the
// spatial scale factor in this first step is modified as (4.0/3.0 / 2.0).
if (action_.spatial == kOneQuarterSpatialUniform) {
qm_->spatial_width_fact =
1.0f * kFactorWidthSpatial[kOneHalfSpatialUniform] /
kFactorWidthSpatial[kOneQuarterSpatialUniform];
qm_->spatial_height_fact =
1.0f * kFactorHeightSpatial[kOneHalfSpatialUniform] /
kFactorHeightSpatial[kOneQuarterSpatialUniform];
}
qm_->temporal_fact = 1.0f / kFactorTemporal[action_.temporal];
RemoveLastDownAction();
} else if (up_down == kDownResolution) {
ConstrainAmountOfDownSampling();
ConvertSpatialFractionalToWhole();
qm_->spatial_width_fact = kFactorWidthSpatial[action_.spatial];
qm_->spatial_height_fact = kFactorHeightSpatial[action_.spatial];
qm_->temporal_fact = kFactorTemporal[action_.temporal];
InsertLatestDownAction();
} else {
// This function should only be called if either the Up or Down action
// has been selected.
assert(false);
}
UpdateCodecResolution();
state_dec_factor_spatial_ = state_dec_factor_spatial_ *
qm_->spatial_width_fact * qm_->spatial_height_fact;
state_dec_factor_temporal_ = state_dec_factor_temporal_ * qm_->temporal_fact;
}
void VCMQmResolution::UpdateCodecResolution() {
if (action_.spatial != kNoChangeSpatial) {
qm_->change_resolution_spatial = true;
qm_->codec_width = static_cast<uint16_t>(width_ /
qm_->spatial_width_fact + 0.5f);
qm_->codec_height = static_cast<uint16_t>(height_ /
qm_->spatial_height_fact + 0.5f);
// Size should not exceed native sizes.
assert(qm_->codec_width <= native_width_);
assert(qm_->codec_height <= native_height_);
// New sizes should be multiple of 2, otherwise spatial should not have
// been selected.
assert(qm_->codec_width % 2 == 0);
assert(qm_->codec_height % 2 == 0);
}
if (action_.temporal != kNoChangeTemporal) {
qm_->change_resolution_temporal = true;
// Update the frame rate based on the average incoming frame rate.
qm_->frame_rate = avg_incoming_framerate_ / qm_->temporal_fact + 0.5f;
if (down_action_history_[0].temporal == 0) {
// When we undo the last temporal-down action, make sure we go back up
// to the native frame rate. Since the incoming frame rate may
// fluctuate over time, |avg_incoming_framerate_| scaled back up may
// be smaller than |native_frame rate_|.
qm_->frame_rate = native_frame_rate_;
}
}
}
uint8_t VCMQmResolution::RateClass(float transition_rate) {
return avg_target_rate_ < (kFacLowRate * transition_rate) ? 0:
(avg_target_rate_ >= transition_rate ? 2 : 1);
}
// TODO(marpan): Would be better to capture these frame rate adjustments by
// extending the table data (qm_select_data.h).
void VCMQmResolution::AdjustAction() {
// If the spatial level is default state (neither low or high), motion level
// is not high, and spatial action was selected, switch to 2/3 frame rate
// reduction if the average incoming frame rate is high.
if (spatial_.level == kDefault && motion_.level != kHigh &&
action_.spatial != kNoChangeSpatial &&
framerate_level_ == kFrameRateHigh) {
action_.spatial = kNoChangeSpatial;
action_.temporal = kTwoThirdsTemporal;
}
// If both motion and spatial level are low, and temporal down action was
// selected, switch to spatial 3/4x3/4 if the frame rate is not above the
// lower middle level (|kFrameRateMiddle1|).
if (motion_.level == kLow && spatial_.level == kLow &&
framerate_level_ <= kFrameRateMiddle1 &&
action_.temporal != kNoChangeTemporal) {
action_.spatial = kOneHalfSpatialUniform;
action_.temporal = kNoChangeTemporal;
}
// If spatial action is selected, and there has been too much spatial
// reduction already (i.e., 1/4), then switch to temporal action if the
// average frame rate is not low.
if (action_.spatial != kNoChangeSpatial &&
down_action_history_[0].spatial == kOneQuarterSpatialUniform &&
framerate_level_ != kFrameRateLow) {
action_.spatial = kNoChangeSpatial;
action_.temporal = kTwoThirdsTemporal;
}
// Never use temporal action if number of temporal layers is above 2.
if (num_layers_ > 2) {
if (action_.temporal != kNoChangeTemporal) {
action_.spatial = kOneHalfSpatialUniform;
}
action_.temporal = kNoChangeTemporal;
}
// If spatial action was selected, we need to make sure the frame sizes
// are multiples of two. Otherwise switch to 2/3 temporal.
if (action_.spatial != kNoChangeSpatial &&
!EvenFrameSize()) {
action_.spatial = kNoChangeSpatial;
// Only one action (spatial or temporal) is allowed at a given time, so need
// to check whether temporal action is currently selected.
action_.temporal = kTwoThirdsTemporal;
}
}
void VCMQmResolution::ConvertSpatialFractionalToWhole() {
// If 3/4 spatial is selected, check if there has been another 3/4,
// and if so, combine them into 1/2. 1/2 scaling is more efficient than 9/16.
// Note we define 3/4x3/4 spatial as kOneHalfSpatialUniform.
if (action_.spatial == kOneHalfSpatialUniform) {
bool found = false;
int isel = kDownActionHistorySize;
for (int i = 0; i < kDownActionHistorySize; ++i) {
if (down_action_history_[i].spatial == kOneHalfSpatialUniform) {
isel = i;
found = true;
break;
}
}
if (found) {
action_.spatial = kOneQuarterSpatialUniform;
state_dec_factor_spatial_ = state_dec_factor_spatial_ /
(kFactorWidthSpatial[kOneHalfSpatialUniform] *
kFactorHeightSpatial[kOneHalfSpatialUniform]);
// Check if switching to 1/2x1/2 (=1/4) spatial is allowed.
ConstrainAmountOfDownSampling();
if (action_.spatial == kNoChangeSpatial) {
// Not allowed. Go back to 3/4x3/4 spatial.
action_.spatial = kOneHalfSpatialUniform;
state_dec_factor_spatial_ = state_dec_factor_spatial_ *
kFactorWidthSpatial[kOneHalfSpatialUniform] *
kFactorHeightSpatial[kOneHalfSpatialUniform];
} else {
// Switching is allowed. Remove 3/4x3/4 from the history, and update
// the frame size.
for (int i = isel; i < kDownActionHistorySize - 1; ++i) {
down_action_history_[i].spatial =
down_action_history_[i + 1].spatial;
}
width_ = width_ * kFactorWidthSpatial[kOneHalfSpatialUniform];
height_ = height_ * kFactorHeightSpatial[kOneHalfSpatialUniform];
}
}
}
}
// Returns false if the new frame sizes, under the current spatial action,
// are not multiples of two.
bool VCMQmResolution::EvenFrameSize() {
if (action_.spatial == kOneHalfSpatialUniform) {
if ((width_ * 3 / 4) % 2 != 0 || (height_ * 3 / 4) % 2 != 0) {
return false;
}
} else if (action_.spatial == kOneQuarterSpatialUniform) {
if ((width_ * 1 / 2) % 2 != 0 || (height_ * 1 / 2) % 2 != 0) {
return false;
}
}
return true;
}
void VCMQmResolution::InsertLatestDownAction() {
if (action_.spatial != kNoChangeSpatial) {
for (int i = kDownActionHistorySize - 1; i > 0; --i) {
down_action_history_[i].spatial = down_action_history_[i - 1].spatial;
}
down_action_history_[0].spatial = action_.spatial;
}
if (action_.temporal != kNoChangeTemporal) {
for (int i = kDownActionHistorySize - 1; i > 0; --i) {
down_action_history_[i].temporal = down_action_history_[i - 1].temporal;
}
down_action_history_[0].temporal = action_.temporal;
}
}
void VCMQmResolution::RemoveLastDownAction() {
if (action_.spatial != kNoChangeSpatial) {
// If the last spatial action was 1/2x1/2 we replace it with 3/4x3/4.
if (action_.spatial == kOneQuarterSpatialUniform) {
down_action_history_[0].spatial = kOneHalfSpatialUniform;
} else {
for (int i = 0; i < kDownActionHistorySize - 1; ++i) {
down_action_history_[i].spatial = down_action_history_[i + 1].spatial;
}
down_action_history_[kDownActionHistorySize - 1].spatial =
kNoChangeSpatial;
}
}
if (action_.temporal != kNoChangeTemporal) {
for (int i = 0; i < kDownActionHistorySize - 1; ++i) {
down_action_history_[i].temporal = down_action_history_[i + 1].temporal;
}
down_action_history_[kDownActionHistorySize - 1].temporal =
kNoChangeTemporal;
}
}
void VCMQmResolution::ConstrainAmountOfDownSampling() {
// Sanity checks on down-sampling selection:
// override the settings for too small image size and/or frame rate.
// Also check the limit on current down-sampling states.
float spatial_width_fact = kFactorWidthSpatial[action_.spatial];
float spatial_height_fact = kFactorHeightSpatial[action_.spatial];
float temporal_fact = kFactorTemporal[action_.temporal];
float new_dec_factor_spatial = state_dec_factor_spatial_ *
spatial_width_fact * spatial_height_fact;
float new_dec_factor_temp = state_dec_factor_temporal_ * temporal_fact;
// No spatial sampling if current frame size is too small, or if the
// amount of spatial down-sampling is above maximum spatial down-action.
if ((width_ * height_) <= kMinImageSize ||
new_dec_factor_spatial > kMaxSpatialDown) {
action_.spatial = kNoChangeSpatial;
new_dec_factor_spatial = state_dec_factor_spatial_;
}
// No frame rate reduction if average frame rate is below some point, or if
// the amount of temporal down-sampling is above maximum temporal down-action.
if (avg_incoming_framerate_ <= kMinFrameRate ||
new_dec_factor_temp > kMaxTempDown) {
action_.temporal = kNoChangeTemporal;
new_dec_factor_temp = state_dec_factor_temporal_;
}
// Check if the total (spatial-temporal) down-action is above maximum allowed,
// if so, disallow the current selected down-action.
if (new_dec_factor_spatial * new_dec_factor_temp > kMaxTotalDown) {
if (action_.spatial != kNoChangeSpatial) {
action_.spatial = kNoChangeSpatial;
} else if (action_.temporal != kNoChangeTemporal) {
action_.temporal = kNoChangeTemporal;
} else {
// We only allow for one action (spatial or temporal) at a given time, so
// either spatial or temporal action is selected when this function is
// called. If the selected action is disallowed from one of the above
// 2 prior conditions (on spatial & temporal max down-action), then this
// condition "total down-action > |kMaxTotalDown|" would not be entered.
assert(false);
}
}
}
void VCMQmResolution::PickSpatialOrTemporal() {
// Pick the one that has had the most down-sampling thus far.
if (state_dec_factor_spatial_ > state_dec_factor_temporal_) {
action_.spatial = down_action_history_[0].spatial;
action_.temporal = kNoChangeTemporal;
} else {
action_.spatial = kNoChangeSpatial;
action_.temporal = down_action_history_[0].temporal;
}
}
// TODO(marpan): Update when we allow for directional spatial down-sampling.
void VCMQmResolution::SelectSpatialDirectionMode(float transition_rate) {
// Default is 4/3x4/3
// For bit rates well below transitional rate, we select 2x2.
if (avg_target_rate_ < transition_rate * kRateRedSpatial2X2) {
qm_->spatial_width_fact = 2.0f;
qm_->spatial_height_fact = 2.0f;
}
// Otherwise check prediction errors and aspect ratio.
float spatial_err = 0.0f;
float spatial_err_h = 0.0f;
float spatial_err_v = 0.0f;
if (content_metrics_) {
spatial_err = content_metrics_->spatial_pred_err;
spatial_err_h = content_metrics_->spatial_pred_err_h;
spatial_err_v = content_metrics_->spatial_pred_err_v;
}
// Favor 1x2 if aspect_ratio is 16:9.
if (aspect_ratio_ >= 16.0f / 9.0f) {
// Check if 1x2 has lowest prediction error.
if (spatial_err_h < spatial_err && spatial_err_h < spatial_err_v) {
qm_->spatial_width_fact = 2.0f;
qm_->spatial_height_fact = 1.0f;
}
}
// Check for 4/3x4/3 selection: favor 2x2 over 1x2 and 2x1.
if (spatial_err < spatial_err_h * (1.0f + kSpatialErr2x2VsHoriz) &&
spatial_err < spatial_err_v * (1.0f + kSpatialErr2X2VsVert)) {
qm_->spatial_width_fact = 4.0f / 3.0f;
qm_->spatial_height_fact = 4.0f / 3.0f;
}
// Check for 2x1 selection.
if (spatial_err_v < spatial_err_h * (1.0f - kSpatialErrVertVsHoriz) &&
spatial_err_v < spatial_err * (1.0f - kSpatialErr2X2VsVert)) {
qm_->spatial_width_fact = 1.0f;
qm_->spatial_height_fact = 2.0f;
}
}
// ROBUSTNESS CLASS
VCMQmRobustness::VCMQmRobustness() {
Reset();
}
VCMQmRobustness::~VCMQmRobustness() {
}
void VCMQmRobustness::Reset() {
prev_total_rate_ = 0.0f;
prev_rtt_time_ = 0;
prev_packet_loss_ = 0;
prev_code_rate_delta_ = 0;
ResetQM();
}
// Adjust the FEC rate based on the content and the network state
// (packet loss rate, total rate/bandwidth, round trip time).
// Note that packetLoss here is the filtered loss value.
float VCMQmRobustness::AdjustFecFactor(uint8_t code_rate_delta,
float total_rate,
float framerate,
uint32_t rtt_time,
uint8_t packet_loss) {
// Default: no adjustment
float adjust_fec = 1.0f;
if (content_metrics_ == NULL) {
return adjust_fec;
}
// Compute class state of the content.
ComputeMotionNFD();
ComputeSpatial();
// TODO(marpan): Set FEC adjustment factor.
// Keep track of previous values of network state:
// adjustment may be also based on pattern of changes in network state.
prev_total_rate_ = total_rate;
prev_rtt_time_ = rtt_time;
prev_packet_loss_ = packet_loss;
prev_code_rate_delta_ = code_rate_delta;
return adjust_fec;
}
// Set the UEP (unequal-protection across packets) on/off for the FEC.
bool VCMQmRobustness::SetUepProtection(uint8_t code_rate_delta,
float total_rate,
uint8_t packet_loss,
bool frame_type) {
// Default.
return false;
}
} // end of namespace