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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "CCLayerTreeHostImpl.h"
#include "CCAnimationTestCommon.h"
#include "CCDelegatedRendererLayerImpl.h"
#include "CCGeometryTestUtils.h"
#include "CCHeadsUpDisplayLayerImpl.h"
#include "CCIOSurfaceLayerImpl.h"
#include "CCLayerImpl.h"
#include "CCLayerTestCommon.h"
#include "CCLayerTilingData.h"
#include "CCQuadSink.h"
#include "CCRenderPassDrawQuad.h"
#include "CCRenderPassTestCommon.h"
#include "CCRendererGL.h"
#include "CCScrollbarGeometryFixedThumb.h"
#include "CCScrollbarLayerImpl.h"
#include "CCSettings.h"
#include "CCSingleThreadProxy.h"
#include "CCSolidColorDrawQuad.h"
#include "CCTestCommon.h"
#include "CCTextureDrawQuad.h"
#include "CCTextureLayerImpl.h"
#include "CCTileDrawQuad.h"
#include "CCTiledLayerImpl.h"
#include "CCVideoLayerImpl.h"
#include "FakeWebCompositorOutputSurface.h"
#include "FakeWebGraphicsContext3D.h"
#include "FakeWebScrollbarThemeGeometry.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <public/WebVideoFrame.h>
#include <public/WebVideoFrameProvider.h>
using namespace cc;
using namespace CCLayerTestCommon;
using namespace WebKit;
using namespace WebKitTests;
using ::testing::Mock;
using ::testing::Return;
using ::testing::AnyNumber;
using ::testing::AtLeast;
using ::testing::_;
namespace {
class CCLayerTreeHostImplTest : public testing::Test, public CCLayerTreeHostImplClient {
public:
CCLayerTreeHostImplTest()
: m_onCanDrawStateChangedCalled(false)
, m_didRequestCommit(false)
, m_didRequestRedraw(false)
{
CCLayerTreeSettings settings;
settings.minimumOcclusionTrackingSize = IntSize();
m_hostImpl = CCLayerTreeHostImpl::create(settings, this);
m_hostImpl->initializeRenderer(createContext());
m_hostImpl->setViewportSize(IntSize(10, 10), IntSize(10, 10));
}
virtual void didLoseContextOnImplThread() OVERRIDE { }
virtual void onSwapBuffersCompleteOnImplThread() OVERRIDE { }
virtual void onVSyncParametersChanged(double, double) OVERRIDE { }
virtual void onCanDrawStateChanged(bool canDraw) OVERRIDE { m_onCanDrawStateChangedCalled = true; }
virtual void setNeedsRedrawOnImplThread() OVERRIDE { m_didRequestRedraw = true; }
virtual void setNeedsCommitOnImplThread() OVERRIDE { m_didRequestCommit = true; }
virtual void postAnimationEventsToMainThreadOnImplThread(PassOwnPtr<CCAnimationEventsVector>, double wallClockTime) OVERRIDE { }
virtual void releaseContentsTexturesOnImplThread() OVERRIDE { }
PassOwnPtr<CCLayerTreeHostImpl> createLayerTreeHost(bool partialSwap, PassOwnPtr<CCGraphicsContext> graphicsContext, PassOwnPtr<CCLayerImpl> rootPtr)
{
CCSettings::setPartialSwapEnabled(partialSwap);
CCLayerTreeSettings settings;
settings.minimumOcclusionTrackingSize = IntSize();
OwnPtr<CCLayerTreeHostImpl> myHostImpl = CCLayerTreeHostImpl::create(settings, this);
myHostImpl->initializeRenderer(graphicsContext);
myHostImpl->setViewportSize(IntSize(10, 10), IntSize(10, 10));
OwnPtr<CCLayerImpl> root = rootPtr;
root->setAnchorPoint(FloatPoint(0, 0));
root->setPosition(FloatPoint(0, 0));
root->setBounds(IntSize(10, 10));
root->setContentBounds(IntSize(10, 10));
root->setVisibleContentRect(IntRect(0, 0, 10, 10));
root->setDrawsContent(true);
myHostImpl->setRootLayer(root.release());
return myHostImpl.release();
}
static void expectClearedScrollDeltasRecursive(CCLayerImpl* layer)
{
ASSERT_EQ(layer->scrollDelta(), IntSize());
for (size_t i = 0; i < layer->children().size(); ++i)
expectClearedScrollDeltasRecursive(layer->children()[i]);
}
static void expectContains(const CCScrollAndScaleSet& scrollInfo, int id, const IntSize& scrollDelta)
{
int timesEncountered = 0;
for (size_t i = 0; i < scrollInfo.scrolls.size(); ++i) {
if (scrollInfo.scrolls[i].layerId != id)
continue;
EXPECT_EQ(scrollDelta.width(), scrollInfo.scrolls[i].scrollDelta.width());
EXPECT_EQ(scrollDelta.height(), scrollInfo.scrolls[i].scrollDelta.height());
timesEncountered++;
}
ASSERT_EQ(timesEncountered, 1);
}
void setupScrollAndContentsLayers(const IntSize& contentSize)
{
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
root->setScrollable(true);
root->setScrollPosition(IntPoint(0, 0));
root->setMaxScrollPosition(contentSize);
root->setBounds(contentSize);
root->setContentBounds(contentSize);
root->setPosition(FloatPoint(0, 0));
root->setAnchorPoint(FloatPoint(0, 0));
OwnPtr<CCLayerImpl> contents = CCLayerImpl::create(2);
contents->setDrawsContent(true);
contents->setBounds(contentSize);
contents->setContentBounds(contentSize);
contents->setPosition(FloatPoint(0, 0));
contents->setAnchorPoint(FloatPoint(0, 0));
root->addChild(contents.release());
m_hostImpl->setRootLayer(root.release());
}
static PassOwnPtr<CCLayerImpl> createScrollableLayer(int id, const IntSize& size)
{
OwnPtr<CCLayerImpl> layer = CCLayerImpl::create(id);
layer->setScrollable(true);
layer->setDrawsContent(true);
layer->setBounds(size);
layer->setContentBounds(size);
layer->setMaxScrollPosition(IntSize(size.width() * 2, size.height() * 2));
return layer.release();
}
void initializeRendererAndDrawFrame()
{
m_hostImpl->initializeRenderer(createContext());
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
}
protected:
PassOwnPtr<CCGraphicsContext> createContext()
{
return FakeWebCompositorOutputSurface::create(adoptPtr(new FakeWebGraphicsContext3D));
}
DebugScopedSetImplThread m_alwaysImplThread;
DebugScopedSetMainThreadBlocked m_alwaysMainThreadBlocked;
OwnPtr<CCLayerTreeHostImpl> m_hostImpl;
bool m_onCanDrawStateChangedCalled;
bool m_didRequestCommit;
bool m_didRequestRedraw;
CCScopedSettings m_scopedSettings;
};
class FakeWebGraphicsContext3DMakeCurrentFails : public FakeWebGraphicsContext3D {
public:
virtual bool makeContextCurrent() { return false; }
};
TEST_F(CCLayerTreeHostImplTest, notifyIfCanDrawChanged)
{
// Note: It is not possible to disable the renderer once it has been set,
// so we do not need to test that disabling the renderer notifies us
// that canDraw changed.
EXPECT_FALSE(m_hostImpl->canDraw());
m_onCanDrawStateChangedCalled = false;
setupScrollAndContentsLayers(IntSize(100, 100));
EXPECT_TRUE(m_hostImpl->canDraw());
EXPECT_TRUE(m_onCanDrawStateChangedCalled);
m_onCanDrawStateChangedCalled = false;
// Toggle the root layer to make sure it toggles canDraw
m_hostImpl->setRootLayer(adoptPtr<CCLayerImpl>(0));
EXPECT_FALSE(m_hostImpl->canDraw());
EXPECT_TRUE(m_onCanDrawStateChangedCalled);
m_onCanDrawStateChangedCalled = false;
setupScrollAndContentsLayers(IntSize(100, 100));
EXPECT_TRUE(m_hostImpl->canDraw());
EXPECT_TRUE(m_onCanDrawStateChangedCalled);
m_onCanDrawStateChangedCalled = false;
// Toggle the device viewport size to make sure it toggles canDraw.
m_hostImpl->setViewportSize(IntSize(100, 100), IntSize(0, 0));
EXPECT_FALSE(m_hostImpl->canDraw());
EXPECT_TRUE(m_onCanDrawStateChangedCalled);
m_onCanDrawStateChangedCalled = false;
m_hostImpl->setViewportSize(IntSize(100, 100), IntSize(100, 100));
EXPECT_TRUE(m_hostImpl->canDraw());
EXPECT_TRUE(m_onCanDrawStateChangedCalled);
m_onCanDrawStateChangedCalled = false;
// Toggle contents textures purged to make sure it toggles canDraw
m_hostImpl->releaseContentsTextures();
EXPECT_FALSE(m_hostImpl->canDraw());
EXPECT_TRUE(m_onCanDrawStateChangedCalled);
m_onCanDrawStateChangedCalled = false;
m_hostImpl->resetContentsTexturesPurged();
EXPECT_TRUE(m_hostImpl->canDraw());
EXPECT_TRUE(m_onCanDrawStateChangedCalled);
m_onCanDrawStateChangedCalled = false;
}
TEST_F(CCLayerTreeHostImplTest, scrollDeltaNoLayers)
{
ASSERT_FALSE(m_hostImpl->rootLayer());
OwnPtr<CCScrollAndScaleSet> scrollInfo = m_hostImpl->processScrollDeltas();
ASSERT_EQ(scrollInfo->scrolls.size(), 0u);
}
TEST_F(CCLayerTreeHostImplTest, scrollDeltaTreeButNoChanges)
{
{
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
root->addChild(CCLayerImpl::create(2));
root->addChild(CCLayerImpl::create(3));
root->children()[1]->addChild(CCLayerImpl::create(4));
root->children()[1]->addChild(CCLayerImpl::create(5));
root->children()[1]->children()[0]->addChild(CCLayerImpl::create(6));
m_hostImpl->setRootLayer(root.release());
}
CCLayerImpl* root = m_hostImpl->rootLayer();
expectClearedScrollDeltasRecursive(root);
OwnPtr<CCScrollAndScaleSet> scrollInfo;
scrollInfo = m_hostImpl->processScrollDeltas();
ASSERT_EQ(scrollInfo->scrolls.size(), 0u);
expectClearedScrollDeltasRecursive(root);
scrollInfo = m_hostImpl->processScrollDeltas();
ASSERT_EQ(scrollInfo->scrolls.size(), 0u);
expectClearedScrollDeltasRecursive(root);
}
TEST_F(CCLayerTreeHostImplTest, scrollDeltaRepeatedScrolls)
{
IntPoint scrollPosition(20, 30);
IntSize scrollDelta(11, -15);
{
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
root->setScrollPosition(scrollPosition);
root->setScrollable(true);
root->setMaxScrollPosition(IntSize(100, 100));
root->scrollBy(scrollDelta);
m_hostImpl->setRootLayer(root.release());
}
CCLayerImpl* root = m_hostImpl->rootLayer();
OwnPtr<CCScrollAndScaleSet> scrollInfo;
scrollInfo = m_hostImpl->processScrollDeltas();
ASSERT_EQ(scrollInfo->scrolls.size(), 1u);
EXPECT_EQ(root->sentScrollDelta(), scrollDelta);
expectContains(*scrollInfo, root->id(), scrollDelta);
IntSize scrollDelta2(-5, 27);
root->scrollBy(scrollDelta2);
scrollInfo = m_hostImpl->processScrollDeltas();
ASSERT_EQ(scrollInfo->scrolls.size(), 1u);
EXPECT_EQ(root->sentScrollDelta(), scrollDelta + scrollDelta2);
expectContains(*scrollInfo, root->id(), scrollDelta + scrollDelta2);
root->scrollBy(IntSize());
scrollInfo = m_hostImpl->processScrollDeltas();
EXPECT_EQ(root->sentScrollDelta(), scrollDelta + scrollDelta2);
}
TEST_F(CCLayerTreeHostImplTest, scrollRootCallsCommitAndRedraw)
{
setupScrollAndContentsLayers(IntSize(100, 100));
m_hostImpl->setViewportSize(IntSize(50, 50), IntSize(50, 50));
initializeRendererAndDrawFrame();
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(0, 0), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollStarted);
m_hostImpl->scrollBy(IntPoint(), IntSize(0, 10));
m_hostImpl->scrollEnd();
EXPECT_TRUE(m_didRequestRedraw);
EXPECT_TRUE(m_didRequestCommit);
}
TEST_F(CCLayerTreeHostImplTest, scrollWithoutRootLayer)
{
// We should not crash when trying to scroll an empty layer tree.
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(0, 0), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollIgnored);
}
TEST_F(CCLayerTreeHostImplTest, scrollWithoutRenderer)
{
CCLayerTreeSettings settings;
m_hostImpl = CCLayerTreeHostImpl::create(settings, this);
// Initialization will fail here.
m_hostImpl->initializeRenderer(FakeWebCompositorOutputSurface::create(adoptPtr(new FakeWebGraphicsContext3DMakeCurrentFails)));
m_hostImpl->setViewportSize(IntSize(10, 10), IntSize(10, 10));
setupScrollAndContentsLayers(IntSize(100, 100));
// We should not crash when trying to scroll after the renderer initialization fails.
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(0, 0), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollIgnored);
}
TEST_F(CCLayerTreeHostImplTest, replaceTreeWhileScrolling)
{
const int scrollLayerId = 1;
setupScrollAndContentsLayers(IntSize(100, 100));
m_hostImpl->setViewportSize(IntSize(50, 50), IntSize(50, 50));
initializeRendererAndDrawFrame();
// We should not crash if the tree is replaced while we are scrolling.
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(0, 0), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollStarted);
m_hostImpl->detachLayerTree();
setupScrollAndContentsLayers(IntSize(100, 100));
// We should still be scrolling, because the scrolled layer also exists in the new tree.
IntSize scrollDelta(0, 10);
m_hostImpl->scrollBy(IntPoint(), scrollDelta);
m_hostImpl->scrollEnd();
OwnPtr<CCScrollAndScaleSet> scrollInfo = m_hostImpl->processScrollDeltas();
expectContains(*scrollInfo, scrollLayerId, scrollDelta);
}
TEST_F(CCLayerTreeHostImplTest, clearRootRenderSurfaceAndScroll)
{
setupScrollAndContentsLayers(IntSize(100, 100));
m_hostImpl->setViewportSize(IntSize(50, 50), IntSize(50, 50));
initializeRendererAndDrawFrame();
// We should be able to scroll even if the root layer loses its render surface after the most
// recent render.
m_hostImpl->rootLayer()->clearRenderSurface();
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(0, 0), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollStarted);
}
TEST_F(CCLayerTreeHostImplTest, wheelEventHandlers)
{
setupScrollAndContentsLayers(IntSize(100, 100));
m_hostImpl->setViewportSize(IntSize(50, 50), IntSize(50, 50));
initializeRendererAndDrawFrame();
CCLayerImpl* root = m_hostImpl->rootLayer();
root->setHaveWheelEventHandlers(true);
// With registered event handlers, wheel scrolls have to go to the main thread.
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(0, 0), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollOnMainThread);
// But gesture scrolls can still be handled.
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(0, 0), CCInputHandlerClient::Gesture), CCInputHandlerClient::ScrollStarted);
}
TEST_F(CCLayerTreeHostImplTest, shouldScrollOnMainThread)
{
setupScrollAndContentsLayers(IntSize(100, 100));
m_hostImpl->setViewportSize(IntSize(50, 50), IntSize(50, 50));
initializeRendererAndDrawFrame();
CCLayerImpl* root = m_hostImpl->rootLayer();
root->setShouldScrollOnMainThread(true);
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(0, 0), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollOnMainThread);
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(0, 0), CCInputHandlerClient::Gesture), CCInputHandlerClient::ScrollOnMainThread);
}
TEST_F(CCLayerTreeHostImplTest, nonFastScrollableRegionBasic)
{
setupScrollAndContentsLayers(IntSize(200, 200));
m_hostImpl->setViewportSize(IntSize(100, 100), IntSize(100, 100));
initializeRendererAndDrawFrame();
CCLayerImpl* root = m_hostImpl->rootLayer();
root->setNonFastScrollableRegion(IntRect(0, 0, 50, 50));
// All scroll types inside the non-fast scrollable region should fail.
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(25, 25), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollOnMainThread);
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(25, 25), CCInputHandlerClient::Gesture), CCInputHandlerClient::ScrollOnMainThread);
// All scroll types outside this region should succeed.
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(75, 75), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollStarted);
m_hostImpl->scrollBy(IntPoint(), IntSize(0, 10));
m_hostImpl->scrollEnd();
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(75, 75), CCInputHandlerClient::Gesture), CCInputHandlerClient::ScrollStarted);
m_hostImpl->scrollBy(IntPoint(), IntSize(0, 10));
m_hostImpl->scrollEnd();
}
TEST_F(CCLayerTreeHostImplTest, nonFastScrollableRegionWithOffset)
{
setupScrollAndContentsLayers(IntSize(200, 200));
m_hostImpl->setViewportSize(IntSize(100, 100), IntSize(100, 100));
CCLayerImpl* root = m_hostImpl->rootLayer();
root->setNonFastScrollableRegion(IntRect(0, 0, 50, 50));
root->setPosition(FloatPoint(-25, 0));
initializeRendererAndDrawFrame();
// This point would fall into the non-fast scrollable region except that we've moved the layer down by 25 pixels.
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(40, 10), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollStarted);
m_hostImpl->scrollBy(IntPoint(), IntSize(0, 1));
m_hostImpl->scrollEnd();
// This point is still inside the non-fast region.
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(10, 10), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollOnMainThread);
}
TEST_F(CCLayerTreeHostImplTest, maxScrollPositionChangedByDeviceScaleFactor)
{
setupScrollAndContentsLayers(IntSize(100, 100));
float deviceScaleFactor = 2;
IntSize layoutViewport(25, 25);
IntSize deviceViewport(layoutViewport);
deviceViewport.scale(deviceScaleFactor);
m_hostImpl->setViewportSize(layoutViewport, deviceViewport);
m_hostImpl->setDeviceScaleFactor(deviceScaleFactor);
EXPECT_EQ(m_hostImpl->rootLayer()->maxScrollPosition(), IntSize(25, 25));
deviceScaleFactor = 1;
m_hostImpl->setViewportSize(layoutViewport, layoutViewport);
m_hostImpl->setDeviceScaleFactor(deviceScaleFactor);
EXPECT_EQ(m_hostImpl->rootLayer()->maxScrollPosition(), IntSize(75, 75));
}
TEST_F(CCLayerTreeHostImplTest, pinchGesture)
{
setupScrollAndContentsLayers(IntSize(100, 100));
m_hostImpl->setViewportSize(IntSize(50, 50), IntSize(50, 50));
initializeRendererAndDrawFrame();
CCLayerImpl* scrollLayer = m_hostImpl->rootScrollLayer();
ASSERT(scrollLayer);
const float minPageScale = 0.5, maxPageScale = 4;
// Basic pinch zoom in gesture
{
m_hostImpl->setPageScaleFactorAndLimits(1, minPageScale, maxPageScale);
scrollLayer->setPageScaleDelta(1);
scrollLayer->setScrollDelta(IntSize());
float pageScaleDelta = 2;
m_hostImpl->pinchGestureBegin();
m_hostImpl->pinchGestureUpdate(pageScaleDelta, IntPoint(50, 50));
m_hostImpl->pinchGestureEnd();
EXPECT_TRUE(m_didRequestRedraw);
EXPECT_TRUE(m_didRequestCommit);
OwnPtr<CCScrollAndScaleSet> scrollInfo = m_hostImpl->processScrollDeltas();
EXPECT_EQ(scrollInfo->pageScaleDelta, pageScaleDelta);
}
// Zoom-in clamping
{
m_hostImpl->setPageScaleFactorAndLimits(1, minPageScale, maxPageScale);
scrollLayer->setPageScaleDelta(1);
scrollLayer->setScrollDelta(IntSize());
float pageScaleDelta = 10;
m_hostImpl->pinchGestureBegin();
m_hostImpl->pinchGestureUpdate(pageScaleDelta, IntPoint(50, 50));
m_hostImpl->pinchGestureEnd();
OwnPtr<CCScrollAndScaleSet> scrollInfo = m_hostImpl->processScrollDeltas();
EXPECT_EQ(scrollInfo->pageScaleDelta, maxPageScale);
}
// Zoom-out clamping
{
m_hostImpl->setPageScaleFactorAndLimits(1, minPageScale, maxPageScale);
scrollLayer->setPageScaleDelta(1);
scrollLayer->setScrollDelta(IntSize());
scrollLayer->setScrollPosition(IntPoint(50, 50));
float pageScaleDelta = 0.1f;
m_hostImpl->pinchGestureBegin();
m_hostImpl->pinchGestureUpdate(pageScaleDelta, IntPoint(0, 0));
m_hostImpl->pinchGestureEnd();
OwnPtr<CCScrollAndScaleSet> scrollInfo = m_hostImpl->processScrollDeltas();
EXPECT_EQ(scrollInfo->pageScaleDelta, minPageScale);
// Pushed to (0,0) via clamping against contents layer size.
expectContains(*scrollInfo, scrollLayer->id(), IntSize(-50, -50));
}
// Two-finger panning
{
m_hostImpl->setPageScaleFactorAndLimits(1, minPageScale, maxPageScale);
scrollLayer->setPageScaleDelta(1);
scrollLayer->setScrollDelta(IntSize());
scrollLayer->setScrollPosition(IntPoint(20, 20));
float pageScaleDelta = 1;
m_hostImpl->pinchGestureBegin();
m_hostImpl->pinchGestureUpdate(pageScaleDelta, IntPoint(10, 10));
m_hostImpl->pinchGestureUpdate(pageScaleDelta, IntPoint(20, 20));
m_hostImpl->pinchGestureEnd();
OwnPtr<CCScrollAndScaleSet> scrollInfo = m_hostImpl->processScrollDeltas();
EXPECT_EQ(scrollInfo->pageScaleDelta, pageScaleDelta);
expectContains(*scrollInfo, scrollLayer->id(), IntSize(-10, -10));
}
}
TEST_F(CCLayerTreeHostImplTest, pageScaleAnimation)
{
setupScrollAndContentsLayers(IntSize(100, 100));
m_hostImpl->setViewportSize(IntSize(50, 50), IntSize(50, 50));
initializeRendererAndDrawFrame();
CCLayerImpl* scrollLayer = m_hostImpl->rootScrollLayer();
ASSERT(scrollLayer);
const float minPageScale = 0.5, maxPageScale = 4;
const double startTime = 1;
const double duration = 0.1;
const double halfwayThroughAnimation = startTime + duration / 2;
const double endTime = startTime + duration;
// Non-anchor zoom-in
{
m_hostImpl->setPageScaleFactorAndLimits(1, minPageScale, maxPageScale);
scrollLayer->setPageScaleDelta(1);
scrollLayer->setScrollPosition(IntPoint(50, 50));
m_hostImpl->startPageScaleAnimation(IntSize(0, 0), false, 2, startTime, duration);
m_hostImpl->animate(halfwayThroughAnimation, halfwayThroughAnimation);
EXPECT_TRUE(m_didRequestRedraw);
m_hostImpl->animate(endTime, endTime);
EXPECT_TRUE(m_didRequestCommit);
OwnPtr<CCScrollAndScaleSet> scrollInfo = m_hostImpl->processScrollDeltas();
EXPECT_EQ(scrollInfo->pageScaleDelta, 2);
expectContains(*scrollInfo, scrollLayer->id(), IntSize(-50, -50));
}
// Anchor zoom-out
{
m_hostImpl->setPageScaleFactorAndLimits(1, minPageScale, maxPageScale);
scrollLayer->setPageScaleDelta(1);
scrollLayer->setScrollPosition(IntPoint(50, 50));
m_hostImpl->startPageScaleAnimation(IntSize(25, 25), true, minPageScale, startTime, duration);
m_hostImpl->animate(endTime, endTime);
EXPECT_TRUE(m_didRequestRedraw);
EXPECT_TRUE(m_didRequestCommit);
OwnPtr<CCScrollAndScaleSet> scrollInfo = m_hostImpl->processScrollDeltas();
EXPECT_EQ(scrollInfo->pageScaleDelta, minPageScale);
// Pushed to (0,0) via clamping against contents layer size.
expectContains(*scrollInfo, scrollLayer->id(), IntSize(-50, -50));
}
}
TEST_F(CCLayerTreeHostImplTest, inhibitScrollAndPageScaleUpdatesWhilePinchZooming)
{
setupScrollAndContentsLayers(IntSize(100, 100));
m_hostImpl->setViewportSize(IntSize(50, 50), IntSize(50, 50));
initializeRendererAndDrawFrame();
CCLayerImpl* scrollLayer = m_hostImpl->rootScrollLayer();
ASSERT(scrollLayer);
const float minPageScale = 0.5, maxPageScale = 4;
// Pinch zoom in.
{
// Start a pinch in gesture at the bottom right corner of the viewport.
const float zoomInDelta = 2;
m_hostImpl->setPageScaleFactorAndLimits(1, minPageScale, maxPageScale);
m_hostImpl->pinchGestureBegin();
m_hostImpl->pinchGestureUpdate(zoomInDelta, IntPoint(50, 50));
// Because we are pinch zooming in, we shouldn't get any scroll or page
// scale deltas.
OwnPtr<CCScrollAndScaleSet> scrollInfo = m_hostImpl->processScrollDeltas();
EXPECT_EQ(scrollInfo->pageScaleDelta, 1);
EXPECT_EQ(scrollInfo->scrolls.size(), 0u);
// Once the gesture ends, we get the final scroll and page scale values.
m_hostImpl->pinchGestureEnd();
scrollInfo = m_hostImpl->processScrollDeltas();
EXPECT_EQ(scrollInfo->pageScaleDelta, zoomInDelta);
expectContains(*scrollInfo, scrollLayer->id(), IntSize(25, 25));
}
// Pinch zoom out.
{
// Start a pinch out gesture at the bottom right corner of the viewport.
const float zoomOutDelta = 0.75;
m_hostImpl->setPageScaleFactorAndLimits(1, minPageScale, maxPageScale);
m_hostImpl->pinchGestureBegin();
m_hostImpl->pinchGestureUpdate(zoomOutDelta, IntPoint(50, 50));
// Since we are pinch zooming out, we should get an update to zoom all
// the way out to the minimum page scale.
OwnPtr<CCScrollAndScaleSet> scrollInfo = m_hostImpl->processScrollDeltas();
EXPECT_EQ(scrollInfo->pageScaleDelta, minPageScale);
expectContains(*scrollInfo, scrollLayer->id(), IntSize(0, 0));
// Once the gesture ends, we get the final scroll and page scale values.
m_hostImpl->pinchGestureEnd();
scrollInfo = m_hostImpl->processScrollDeltas();
EXPECT_EQ(scrollInfo->pageScaleDelta, zoomOutDelta);
expectContains(*scrollInfo, scrollLayer->id(), IntSize(8, 8));
}
}
TEST_F(CCLayerTreeHostImplTest, inhibitScrollAndPageScaleUpdatesWhileAnimatingPageScale)
{
setupScrollAndContentsLayers(IntSize(100, 100));
m_hostImpl->setViewportSize(IntSize(50, 50), IntSize(50, 50));
initializeRendererAndDrawFrame();
CCLayerImpl* scrollLayer = m_hostImpl->rootScrollLayer();
ASSERT(scrollLayer);
const float minPageScale = 0.5, maxPageScale = 4;
const double startTime = 1;
const double duration = 0.1;
const double halfwayThroughAnimation = startTime + duration / 2;
const double endTime = startTime + duration;
// Start a page scale animation.
const float pageScaleDelta = 2;
m_hostImpl->setPageScaleFactorAndLimits(1, minPageScale, maxPageScale);
m_hostImpl->startPageScaleAnimation(IntSize(50, 50), false, pageScaleDelta, startTime, duration);
// We should immediately get the final zoom and scroll values for the
// animation.
m_hostImpl->animate(halfwayThroughAnimation, halfwayThroughAnimation);
OwnPtr<CCScrollAndScaleSet> scrollInfo = m_hostImpl->processScrollDeltas();
EXPECT_EQ(scrollInfo->pageScaleDelta, pageScaleDelta);
expectContains(*scrollInfo, scrollLayer->id(), IntSize(25, 25));
// Scrolling during the animation is ignored.
const IntSize scrollDelta(0, 10);
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(25, 25), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollStarted);
m_hostImpl->scrollBy(IntPoint(), scrollDelta);
m_hostImpl->scrollEnd();
// The final page scale and scroll deltas should match what we got
// earlier.
m_hostImpl->animate(endTime, endTime);
scrollInfo = m_hostImpl->processScrollDeltas();
EXPECT_EQ(scrollInfo->pageScaleDelta, pageScaleDelta);
expectContains(*scrollInfo, scrollLayer->id(), IntSize(25, 25));
}
class DidDrawCheckLayer : public CCTiledLayerImpl {
public:
static PassOwnPtr<DidDrawCheckLayer> create(int id) { return adoptPtr(new DidDrawCheckLayer(id)); }
virtual void didDraw(CCResourceProvider*) OVERRIDE
{
m_didDrawCalled = true;
}
virtual void willDraw(CCResourceProvider*) OVERRIDE
{
m_willDrawCalled = true;
}
bool didDrawCalled() const { return m_didDrawCalled; }
bool willDrawCalled() const { return m_willDrawCalled; }
void clearDidDrawCheck()
{
m_didDrawCalled = false;
m_willDrawCalled = false;
}
protected:
explicit DidDrawCheckLayer(int id)
: CCTiledLayerImpl(id)
, m_didDrawCalled(false)
, m_willDrawCalled(false)
{
setAnchorPoint(FloatPoint(0, 0));
setBounds(IntSize(10, 10));
setContentBounds(IntSize(10, 10));
setDrawsContent(true);
setSkipsDraw(false);
setVisibleContentRect(IntRect(0, 0, 10, 10));
OwnPtr<CCLayerTilingData> tiler = CCLayerTilingData::create(IntSize(100, 100), CCLayerTilingData::HasBorderTexels);
tiler->setBounds(contentBounds());
setTilingData(*tiler.get());
}
private:
bool m_didDrawCalled;
bool m_willDrawCalled;
};
TEST_F(CCLayerTreeHostImplTest, didDrawNotCalledOnHiddenLayer)
{
// The root layer is always drawn, so run this test on a child layer that
// will be masked out by the root layer's bounds.
m_hostImpl->setRootLayer(DidDrawCheckLayer::create(1));
DidDrawCheckLayer* root = static_cast<DidDrawCheckLayer*>(m_hostImpl->rootLayer());
root->setMasksToBounds(true);
root->addChild(DidDrawCheckLayer::create(2));
DidDrawCheckLayer* layer = static_cast<DidDrawCheckLayer*>(root->children()[0]);
// Ensure visibleContentRect for layer is empty
layer->setPosition(FloatPoint(100, 100));
layer->setBounds(IntSize(10, 10));
layer->setContentBounds(IntSize(10, 10));
CCLayerTreeHostImpl::FrameData frame;
EXPECT_FALSE(layer->willDrawCalled());
EXPECT_FALSE(layer->didDrawCalled());
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
EXPECT_FALSE(layer->willDrawCalled());
EXPECT_FALSE(layer->didDrawCalled());
EXPECT_TRUE(layer->visibleContentRect().isEmpty());
// Ensure visibleContentRect for layer layer is not empty
layer->setPosition(FloatPoint(0, 0));
EXPECT_FALSE(layer->willDrawCalled());
EXPECT_FALSE(layer->didDrawCalled());
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
EXPECT_TRUE(layer->willDrawCalled());
EXPECT_TRUE(layer->didDrawCalled());
EXPECT_FALSE(layer->visibleContentRect().isEmpty());
}
TEST_F(CCLayerTreeHostImplTest, willDrawNotCalledOnOccludedLayer)
{
IntSize bigSize(1000, 1000);
m_hostImpl->setViewportSize(bigSize, bigSize);
m_hostImpl->setRootLayer(DidDrawCheckLayer::create(1));
DidDrawCheckLayer* root = static_cast<DidDrawCheckLayer*>(m_hostImpl->rootLayer());
root->addChild(DidDrawCheckLayer::create(2));
DidDrawCheckLayer* occludedLayer = static_cast<DidDrawCheckLayer*>(root->children()[0]);
root->addChild(DidDrawCheckLayer::create(3));
DidDrawCheckLayer* topLayer = static_cast<DidDrawCheckLayer*>(root->children()[1]);
// This layer covers the occludedLayer above. Make this layer large so it can occlude.
topLayer->setBounds(bigSize);
topLayer->setContentBounds(bigSize);
topLayer->setOpaque(true);
CCLayerTreeHostImpl::FrameData frame;
EXPECT_FALSE(occludedLayer->willDrawCalled());
EXPECT_FALSE(occludedLayer->didDrawCalled());
EXPECT_FALSE(topLayer->willDrawCalled());
EXPECT_FALSE(topLayer->didDrawCalled());
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
EXPECT_FALSE(occludedLayer->willDrawCalled());
EXPECT_FALSE(occludedLayer->didDrawCalled());
EXPECT_TRUE(topLayer->willDrawCalled());
EXPECT_TRUE(topLayer->didDrawCalled());
}
TEST_F(CCLayerTreeHostImplTest, didDrawCalledOnAllLayers)
{
m_hostImpl->setRootLayer(DidDrawCheckLayer::create(1));
DidDrawCheckLayer* root = static_cast<DidDrawCheckLayer*>(m_hostImpl->rootLayer());
root->addChild(DidDrawCheckLayer::create(2));
DidDrawCheckLayer* layer1 = static_cast<DidDrawCheckLayer*>(root->children()[0]);
layer1->addChild(DidDrawCheckLayer::create(3));
DidDrawCheckLayer* layer2 = static_cast<DidDrawCheckLayer*>(layer1->children()[0]);
layer1->setOpacity(0.3f);
layer1->setPreserves3D(false);
EXPECT_FALSE(root->didDrawCalled());
EXPECT_FALSE(layer1->didDrawCalled());
EXPECT_FALSE(layer2->didDrawCalled());
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
EXPECT_TRUE(root->didDrawCalled());
EXPECT_TRUE(layer1->didDrawCalled());
EXPECT_TRUE(layer2->didDrawCalled());
EXPECT_NE(root->renderSurface(), layer1->renderSurface());
EXPECT_TRUE(!!layer1->renderSurface());
}
class MissingTextureAnimatingLayer : public DidDrawCheckLayer {
public:
static PassOwnPtr<MissingTextureAnimatingLayer> create(int id, bool tileMissing, bool skipsDraw, bool animating, CCResourceProvider* resourceProvider) { return adoptPtr(new MissingTextureAnimatingLayer(id, tileMissing, skipsDraw, animating, resourceProvider)); }
private:
explicit MissingTextureAnimatingLayer(int id, bool tileMissing, bool skipsDraw, bool animating, CCResourceProvider* resourceProvider)
: DidDrawCheckLayer(id)
{
OwnPtr<CCLayerTilingData> tilingData = CCLayerTilingData::create(IntSize(10, 10), CCLayerTilingData::NoBorderTexels);
tilingData->setBounds(bounds());
setTilingData(*tilingData.get());
setSkipsDraw(skipsDraw);
if (!tileMissing) {
CCResourceProvider::ResourceId resource = resourceProvider->createResource(CCRenderer::ContentPool, IntSize(), GraphicsContext3D::RGBA, CCResourceProvider::TextureUsageAny);
pushTileProperties(0, 0, resource, IntRect());
}
if (animating)
addAnimatedTransformToLayer(*this, 10, 3, 0);
}
};
TEST_F(CCLayerTreeHostImplTest, prepareToDrawFailsWhenAnimationUsesCheckerboard)
{
// When the texture is not missing, we draw as usual.
m_hostImpl->setRootLayer(DidDrawCheckLayer::create(1));
DidDrawCheckLayer* root = static_cast<DidDrawCheckLayer*>(m_hostImpl->rootLayer());
root->addChild(MissingTextureAnimatingLayer::create(2, false, false, true, m_hostImpl->resourceProvider()));
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// When a texture is missing and we're not animating, we draw as usual with checkerboarding.
m_hostImpl->setRootLayer(DidDrawCheckLayer::create(1));
root = static_cast<DidDrawCheckLayer*>(m_hostImpl->rootLayer());
root->addChild(MissingTextureAnimatingLayer::create(2, true, false, false, m_hostImpl->resourceProvider()));
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// When a texture is missing and we're animating, we don't want to draw anything.
m_hostImpl->setRootLayer(DidDrawCheckLayer::create(1));
root = static_cast<DidDrawCheckLayer*>(m_hostImpl->rootLayer());
root->addChild(MissingTextureAnimatingLayer::create(2, true, false, true, m_hostImpl->resourceProvider()));
EXPECT_FALSE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// When the layer skips draw and we're animating, we still draw the frame.
m_hostImpl->setRootLayer(DidDrawCheckLayer::create(1));
root = static_cast<DidDrawCheckLayer*>(m_hostImpl->rootLayer());
root->addChild(MissingTextureAnimatingLayer::create(2, false, true, true, m_hostImpl->resourceProvider()));
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
}
TEST_F(CCLayerTreeHostImplTest, scrollRootIgnored)
{
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
root->setScrollable(false);
m_hostImpl->setRootLayer(root.release());
initializeRendererAndDrawFrame();
// Scroll event is ignored because layer is not scrollable.
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(0, 0), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollIgnored);
EXPECT_FALSE(m_didRequestRedraw);
EXPECT_FALSE(m_didRequestCommit);
}
TEST_F(CCLayerTreeHostImplTest, scrollNonCompositedRoot)
{
// Test the configuration where a non-composited root layer is embedded in a
// scrollable outer layer.
IntSize surfaceSize(10, 10);
OwnPtr<CCLayerImpl> contentLayer = CCLayerImpl::create(1);
contentLayer->setUseLCDText(true);
contentLayer->setDrawsContent(true);
contentLayer->setPosition(FloatPoint(0, 0));
contentLayer->setAnchorPoint(FloatPoint(0, 0));
contentLayer->setBounds(surfaceSize);
contentLayer->setContentBounds(IntSize(surfaceSize.width() * 2, surfaceSize.height() * 2));
OwnPtr<CCLayerImpl> scrollLayer = CCLayerImpl::create(2);
scrollLayer->setScrollable(true);
scrollLayer->setMaxScrollPosition(surfaceSize);
scrollLayer->setBounds(surfaceSize);
scrollLayer->setContentBounds(surfaceSize);
scrollLayer->setPosition(FloatPoint(0, 0));
scrollLayer->setAnchorPoint(FloatPoint(0, 0));
scrollLayer->addChild(contentLayer.release());
m_hostImpl->setRootLayer(scrollLayer.release());
m_hostImpl->setViewportSize(surfaceSize, surfaceSize);
initializeRendererAndDrawFrame();
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(5, 5), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollStarted);
m_hostImpl->scrollBy(IntPoint(), IntSize(0, 10));
m_hostImpl->scrollEnd();
EXPECT_TRUE(m_didRequestRedraw);
EXPECT_TRUE(m_didRequestCommit);
}
TEST_F(CCLayerTreeHostImplTest, scrollChildCallsCommitAndRedraw)
{
IntSize surfaceSize(10, 10);
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
root->setBounds(surfaceSize);
root->setContentBounds(surfaceSize);
root->addChild(createScrollableLayer(2, surfaceSize));
m_hostImpl->setRootLayer(root.release());
m_hostImpl->setViewportSize(surfaceSize, surfaceSize);
initializeRendererAndDrawFrame();
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(5, 5), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollStarted);
m_hostImpl->scrollBy(IntPoint(), IntSize(0, 10));
m_hostImpl->scrollEnd();
EXPECT_TRUE(m_didRequestRedraw);
EXPECT_TRUE(m_didRequestCommit);
}
TEST_F(CCLayerTreeHostImplTest, scrollMissesChild)
{
IntSize surfaceSize(10, 10);
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
root->addChild(createScrollableLayer(2, surfaceSize));
m_hostImpl->setRootLayer(root.release());
m_hostImpl->setViewportSize(surfaceSize, surfaceSize);
initializeRendererAndDrawFrame();
// Scroll event is ignored because the input coordinate is outside the layer boundaries.
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(15, 5), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollIgnored);
EXPECT_FALSE(m_didRequestRedraw);
EXPECT_FALSE(m_didRequestCommit);
}
TEST_F(CCLayerTreeHostImplTest, scrollMissesBackfacingChild)
{
IntSize surfaceSize(10, 10);
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
OwnPtr<CCLayerImpl> child = createScrollableLayer(2, surfaceSize);
m_hostImpl->setViewportSize(surfaceSize, surfaceSize);
WebTransformationMatrix matrix;
matrix.rotate3d(180, 0, 0);
child->setTransform(matrix);
child->setDoubleSided(false);
root->addChild(child.release());
m_hostImpl->setRootLayer(root.release());
initializeRendererAndDrawFrame();
// Scroll event is ignored because the scrollable layer is not facing the viewer and there is
// nothing scrollable behind it.
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(5, 5), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollIgnored);
EXPECT_FALSE(m_didRequestRedraw);
EXPECT_FALSE(m_didRequestCommit);
}
TEST_F(CCLayerTreeHostImplTest, scrollBlockedByContentLayer)
{
IntSize surfaceSize(10, 10);
OwnPtr<CCLayerImpl> contentLayer = createScrollableLayer(1, surfaceSize);
contentLayer->setShouldScrollOnMainThread(true);
contentLayer->setScrollable(false);
OwnPtr<CCLayerImpl> scrollLayer = createScrollableLayer(2, surfaceSize);
scrollLayer->addChild(contentLayer.release());
m_hostImpl->setRootLayer(scrollLayer.release());
m_hostImpl->setViewportSize(surfaceSize, surfaceSize);
initializeRendererAndDrawFrame();
// Scrolling fails because the content layer is asking to be scrolled on the main thread.
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(5, 5), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollOnMainThread);
}
TEST_F(CCLayerTreeHostImplTest, scrollRootAndChangePageScaleOnMainThread)
{
IntSize surfaceSize(10, 10);
float pageScale = 2;
OwnPtr<CCLayerImpl> root = createScrollableLayer(1, surfaceSize);
m_hostImpl->setRootLayer(root.release());
m_hostImpl->setViewportSize(surfaceSize, surfaceSize);
initializeRendererAndDrawFrame();
IntSize scrollDelta(0, 10);
IntSize expectedScrollDelta(scrollDelta);
IntSize expectedMaxScroll(m_hostImpl->rootLayer()->maxScrollPosition());
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(5, 5), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollStarted);
m_hostImpl->scrollBy(IntPoint(), scrollDelta);
m_hostImpl->scrollEnd();
// Set new page scale from main thread.
m_hostImpl->setPageScaleFactorAndLimits(pageScale, pageScale, pageScale);
// The scale should apply to the scroll delta.
expectedScrollDelta.scale(pageScale);
OwnPtr<CCScrollAndScaleSet> scrollInfo = m_hostImpl->processScrollDeltas();
expectContains(*scrollInfo.get(), m_hostImpl->rootLayer()->id(), expectedScrollDelta);
// The scroll range should also have been updated.
EXPECT_EQ(m_hostImpl->rootLayer()->maxScrollPosition(), expectedMaxScroll);
// The page scale delta remains constant because the impl thread did not scale.
EXPECT_EQ(m_hostImpl->rootLayer()->pageScaleDelta(), 1);
}
TEST_F(CCLayerTreeHostImplTest, scrollRootAndChangePageScaleOnImplThread)
{
IntSize surfaceSize(10, 10);
float pageScale = 2;
OwnPtr<CCLayerImpl> root = createScrollableLayer(1, surfaceSize);
m_hostImpl->setRootLayer(root.release());
m_hostImpl->setViewportSize(surfaceSize, surfaceSize);
m_hostImpl->setPageScaleFactorAndLimits(1, 1, pageScale);
initializeRendererAndDrawFrame();
IntSize scrollDelta(0, 10);
IntSize expectedScrollDelta(scrollDelta);
IntSize expectedMaxScroll(m_hostImpl->rootLayer()->maxScrollPosition());
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(5, 5), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollStarted);
m_hostImpl->scrollBy(IntPoint(), scrollDelta);
m_hostImpl->scrollEnd();
// Set new page scale on impl thread by pinching.
m_hostImpl->pinchGestureBegin();
m_hostImpl->pinchGestureUpdate(pageScale, IntPoint());
m_hostImpl->pinchGestureEnd();
// The scroll delta is not scaled because the main thread did not scale.
OwnPtr<CCScrollAndScaleSet> scrollInfo = m_hostImpl->processScrollDeltas();
expectContains(*scrollInfo.get(), m_hostImpl->rootLayer()->id(), expectedScrollDelta);
// The scroll range should also have been updated.
EXPECT_EQ(m_hostImpl->rootLayer()->maxScrollPosition(), expectedMaxScroll);
// The page scale delta should match the new scale on the impl side.
EXPECT_EQ(m_hostImpl->rootLayer()->pageScaleDelta(), pageScale);
}
TEST_F(CCLayerTreeHostImplTest, pageScaleDeltaAppliedToRootScrollLayerOnly)
{
IntSize surfaceSize(10, 10);
float defaultPageScale = 1;
float newPageScale = 2;
// Create a normal scrollable root layer and another scrollable child layer.
setupScrollAndContentsLayers(surfaceSize);
CCLayerImpl* root = m_hostImpl->rootLayer();
CCLayerImpl* child = root->children()[0];
OwnPtr<CCLayerImpl> scrollableChild = createScrollableLayer(3, surfaceSize);
child->addChild(scrollableChild.release());
CCLayerImpl* grandChild = child->children()[0];
// Set new page scale on impl thread by pinching.
m_hostImpl->pinchGestureBegin();
m_hostImpl->pinchGestureUpdate(newPageScale, IntPoint());
m_hostImpl->pinchGestureEnd();
// The page scale delta should only be applied to the scrollable root layer.
EXPECT_EQ(root->pageScaleDelta(), newPageScale);
EXPECT_EQ(child->pageScaleDelta(), defaultPageScale);
EXPECT_EQ(grandChild->pageScaleDelta(), defaultPageScale);
// Make sure all the layers are drawn with the page scale delta applied, i.e., the page scale
// delta on the root layer is applied hierarchically.
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
EXPECT_EQ(root->drawTransform().m11(), newPageScale);
EXPECT_EQ(root->drawTransform().m22(), newPageScale);
EXPECT_EQ(child->drawTransform().m11(), newPageScale);
EXPECT_EQ(child->drawTransform().m22(), newPageScale);
EXPECT_EQ(grandChild->drawTransform().m11(), newPageScale);
EXPECT_EQ(grandChild->drawTransform().m22(), newPageScale);
}
TEST_F(CCLayerTreeHostImplTest, scrollChildAndChangePageScaleOnMainThread)
{
IntSize surfaceSize(10, 10);
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
root->setBounds(surfaceSize);
root->setContentBounds(surfaceSize);
// Also mark the root scrollable so it becomes the root scroll layer.
root->setScrollable(true);
int scrollLayerId = 2;
root->addChild(createScrollableLayer(scrollLayerId, surfaceSize));
m_hostImpl->setRootLayer(root.release());
m_hostImpl->setViewportSize(surfaceSize, surfaceSize);
initializeRendererAndDrawFrame();
CCLayerImpl* child = m_hostImpl->rootLayer()->children()[0];
IntSize scrollDelta(0, 10);
IntSize expectedScrollDelta(scrollDelta);
IntSize expectedMaxScroll(child->maxScrollPosition());
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(5, 5), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollStarted);
m_hostImpl->scrollBy(IntPoint(), scrollDelta);
m_hostImpl->scrollEnd();
float pageScale = 2;
m_hostImpl->setPageScaleFactorAndLimits(pageScale, 1, pageScale);
// The scale should apply to the scroll delta.
expectedScrollDelta.scale(pageScale);
OwnPtr<CCScrollAndScaleSet> scrollInfo = m_hostImpl->processScrollDeltas();
expectContains(*scrollInfo.get(), scrollLayerId, expectedScrollDelta);
// The scroll range should not have changed.
EXPECT_EQ(child->maxScrollPosition(), expectedMaxScroll);
// The page scale delta remains constant because the impl thread did not scale.
EXPECT_EQ(child->pageScaleDelta(), 1);
}
TEST_F(CCLayerTreeHostImplTest, scrollChildBeyondLimit)
{
// Scroll a child layer beyond its maximum scroll range and make sure the
// parent layer is scrolled on the axis on which the child was unable to
// scroll.
IntSize surfaceSize(10, 10);
OwnPtr<CCLayerImpl> root = createScrollableLayer(1, surfaceSize);
OwnPtr<CCLayerImpl> grandChild = createScrollableLayer(3, surfaceSize);
grandChild->setScrollPosition(IntPoint(0, 5));
OwnPtr<CCLayerImpl> child = createScrollableLayer(2, surfaceSize);
child->setScrollPosition(IntPoint(3, 0));
child->addChild(grandChild.release());
root->addChild(child.release());
m_hostImpl->setRootLayer(root.release());
m_hostImpl->setViewportSize(surfaceSize, surfaceSize);
initializeRendererAndDrawFrame();
{
IntSize scrollDelta(-8, -7);
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(5, 5), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollStarted);
m_hostImpl->scrollBy(IntPoint(), scrollDelta);
m_hostImpl->scrollEnd();
OwnPtr<CCScrollAndScaleSet> scrollInfo = m_hostImpl->processScrollDeltas();
// The grand child should have scrolled up to its limit.
CCLayerImpl* child = m_hostImpl->rootLayer()->children()[0];
CCLayerImpl* grandChild = child->children()[0];
expectContains(*scrollInfo.get(), grandChild->id(), IntSize(0, -5));
// The child should have only scrolled on the other axis.
expectContains(*scrollInfo.get(), child->id(), IntSize(-3, 0));
}
}
TEST_F(CCLayerTreeHostImplTest, scrollEventBubbling)
{
// When we try to scroll a non-scrollable child layer, the scroll delta
// should be applied to one of its ancestors if possible.
IntSize surfaceSize(10, 10);
OwnPtr<CCLayerImpl> root = createScrollableLayer(1, surfaceSize);
OwnPtr<CCLayerImpl> child = createScrollableLayer(2, surfaceSize);
child->setScrollable(false);
root->addChild(child.release());
m_hostImpl->setRootLayer(root.release());
m_hostImpl->setViewportSize(surfaceSize, surfaceSize);
initializeRendererAndDrawFrame();
{
IntSize scrollDelta(0, 4);
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(5, 5), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollStarted);
m_hostImpl->scrollBy(IntPoint(), scrollDelta);
m_hostImpl->scrollEnd();
OwnPtr<CCScrollAndScaleSet> scrollInfo = m_hostImpl->processScrollDeltas();
// Only the root should have scrolled.
ASSERT_EQ(scrollInfo->scrolls.size(), 1u);
expectContains(*scrollInfo.get(), m_hostImpl->rootLayer()->id(), scrollDelta);
}
}
TEST_F(CCLayerTreeHostImplTest, scrollBeforeRedraw)
{
IntSize surfaceSize(10, 10);
m_hostImpl->setRootLayer(createScrollableLayer(1, surfaceSize));
m_hostImpl->setViewportSize(surfaceSize, surfaceSize);
// Draw one frame and then immediately rebuild the layer tree to mimic a tree synchronization.
initializeRendererAndDrawFrame();
m_hostImpl->detachLayerTree();
m_hostImpl->setRootLayer(createScrollableLayer(2, surfaceSize));
// Scrolling should still work even though we did not draw yet.
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(5, 5), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollStarted);
}
TEST_F(CCLayerTreeHostImplTest, scrollAxisAlignedRotatedLayer)
{
setupScrollAndContentsLayers(IntSize(100, 100));
// Rotate the root layer 90 degrees counter-clockwise about its center.
WebTransformationMatrix rotateTransform;
rotateTransform.rotate(-90);
m_hostImpl->rootLayer()->setTransform(rotateTransform);
IntSize surfaceSize(50, 50);
m_hostImpl->setViewportSize(surfaceSize, surfaceSize);
initializeRendererAndDrawFrame();
// Scroll to the right in screen coordinates with a gesture.
IntSize gestureScrollDelta(10, 0);
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(0, 0), CCInputHandlerClient::Gesture), CCInputHandlerClient::ScrollStarted);
m_hostImpl->scrollBy(IntPoint(), gestureScrollDelta);
m_hostImpl->scrollEnd();
// The layer should have scrolled down in its local coordinates.
OwnPtr<CCScrollAndScaleSet> scrollInfo = m_hostImpl->processScrollDeltas();
expectContains(*scrollInfo.get(), m_hostImpl->rootLayer()->id(), IntSize(0, gestureScrollDelta.width()));
// Reset and scroll down with the wheel.
m_hostImpl->rootLayer()->setScrollDelta(FloatSize());
IntSize wheelScrollDelta(0, 10);
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(0, 0), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollStarted);
m_hostImpl->scrollBy(IntPoint(), wheelScrollDelta);
m_hostImpl->scrollEnd();
// The layer should have scrolled down in its local coordinates.
scrollInfo = m_hostImpl->processScrollDeltas();
expectContains(*scrollInfo.get(), m_hostImpl->rootLayer()->id(), wheelScrollDelta);
}
TEST_F(CCLayerTreeHostImplTest, scrollNonAxisAlignedRotatedLayer)
{
setupScrollAndContentsLayers(IntSize(100, 100));
int childLayerId = 3;
float childLayerAngle = -20;
// Create a child layer that is rotated to a non-axis-aligned angle.
OwnPtr<CCLayerImpl> child = createScrollableLayer(childLayerId, m_hostImpl->rootLayer()->contentBounds());
WebTransformationMatrix rotateTransform;
rotateTransform.translate(-50, -50);
rotateTransform.rotate(childLayerAngle);
rotateTransform.translate(50, 50);
child->setTransform(rotateTransform);
// Only allow vertical scrolling.
child->setMaxScrollPosition(IntSize(0, child->contentBounds().height()));
m_hostImpl->rootLayer()->addChild(child.release());
IntSize surfaceSize(50, 50);
m_hostImpl->setViewportSize(surfaceSize, surfaceSize);
initializeRendererAndDrawFrame();
{
// Scroll down in screen coordinates with a gesture.
IntSize gestureScrollDelta(0, 10);
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(0, 0), CCInputHandlerClient::Gesture), CCInputHandlerClient::ScrollStarted);
m_hostImpl->scrollBy(IntPoint(), gestureScrollDelta);
m_hostImpl->scrollEnd();
// The child layer should have scrolled down in its local coordinates an amount proportional to
// the angle between it and the input scroll delta.
IntSize expectedScrollDelta(0, gestureScrollDelta.height() * cosf(deg2rad(childLayerAngle)));
OwnPtr<CCScrollAndScaleSet> scrollInfo = m_hostImpl->processScrollDeltas();
expectContains(*scrollInfo.get(), childLayerId, expectedScrollDelta);
// The root layer should not have scrolled, because the input delta was close to the layer's
// axis of movement.
EXPECT_EQ(scrollInfo->scrolls.size(), 1u);
}
{
// Now reset and scroll the same amount horizontally.
m_hostImpl->rootLayer()->children()[1]->setScrollDelta(FloatSize());
IntSize gestureScrollDelta(10, 0);
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(0, 0), CCInputHandlerClient::Gesture), CCInputHandlerClient::ScrollStarted);
m_hostImpl->scrollBy(IntPoint(), gestureScrollDelta);
m_hostImpl->scrollEnd();
// The child layer should have scrolled down in its local coordinates an amount proportional to
// the angle between it and the input scroll delta.
IntSize expectedScrollDelta(0, -gestureScrollDelta.width() * sinf(deg2rad(childLayerAngle)));
OwnPtr<CCScrollAndScaleSet> scrollInfo = m_hostImpl->processScrollDeltas();
expectContains(*scrollInfo.get(), childLayerId, expectedScrollDelta);
// The root layer should have scrolled more, since the input scroll delta was mostly
// orthogonal to the child layer's vertical scroll axis.
IntSize expectedRootScrollDelta(gestureScrollDelta.width() * pow(cosf(deg2rad(childLayerAngle)), 2), 0);
expectContains(*scrollInfo.get(), m_hostImpl->rootLayer()->id(), expectedRootScrollDelta);
}
}
TEST_F(CCLayerTreeHostImplTest, scrollScaledLayer)
{
setupScrollAndContentsLayers(IntSize(100, 100));
// Scale the layer to twice its normal size.
int scale = 2;
WebTransformationMatrix scaleTransform;
scaleTransform.scale(scale);
m_hostImpl->rootLayer()->setTransform(scaleTransform);
IntSize surfaceSize(50, 50);
m_hostImpl->setViewportSize(surfaceSize, surfaceSize);
initializeRendererAndDrawFrame();
// Scroll down in screen coordinates with a gesture.
IntSize scrollDelta(0, 10);
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(0, 0), CCInputHandlerClient::Gesture), CCInputHandlerClient::ScrollStarted);
m_hostImpl->scrollBy(IntPoint(), scrollDelta);
m_hostImpl->scrollEnd();
// The layer should have scrolled down in its local coordinates, but half he amount.
OwnPtr<CCScrollAndScaleSet> scrollInfo = m_hostImpl->processScrollDeltas();
expectContains(*scrollInfo.get(), m_hostImpl->rootLayer()->id(), IntSize(0, scrollDelta.height() / scale));
// Reset and scroll down with the wheel.
m_hostImpl->rootLayer()->setScrollDelta(FloatSize());
IntSize wheelScrollDelta(0, 10);
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(0, 0), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollStarted);
m_hostImpl->scrollBy(IntPoint(), wheelScrollDelta);
m_hostImpl->scrollEnd();
// The scale should not have been applied to the scroll delta.
scrollInfo = m_hostImpl->processScrollDeltas();
expectContains(*scrollInfo.get(), m_hostImpl->rootLayer()->id(), wheelScrollDelta);
}
class BlendStateTrackerContext: public FakeWebGraphicsContext3D {
public:
BlendStateTrackerContext() : m_blend(false) { }
virtual void enable(WGC3Denum cap)
{
if (cap == GraphicsContext3D::BLEND)
m_blend = true;
}
virtual void disable(WGC3Denum cap)
{
if (cap == GraphicsContext3D::BLEND)
m_blend = false;
}
bool blend() const { return m_blend; }
private:
bool m_blend;
};
class BlendStateCheckLayer : public CCLayerImpl {
public:
static PassOwnPtr<BlendStateCheckLayer> create(int id, CCResourceProvider* resourceProvider) { return adoptPtr(new BlendStateCheckLayer(id, resourceProvider)); }
virtual void appendQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData) OVERRIDE
{
m_quadsAppended = true;
IntRect opaqueRect;
if (opaque() || m_opaqueContents)
opaqueRect = m_quadRect;
else
opaqueRect = m_opaqueContentRect;
CCSharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQuadState());
OwnPtr<CCDrawQuad> testBlendingDrawQuad = CCTileDrawQuad::create(sharedQuadState, m_quadRect, opaqueRect, m_resourceId, IntPoint(), IntSize(1, 1), 0, false, false, false, false, false);
testBlendingDrawQuad->setQuadVisibleRect(m_quadVisibleRect);
EXPECT_EQ(m_blend, testBlendingDrawQuad->needsBlending());
EXPECT_EQ(m_hasRenderSurface, !!renderSurface());
quadSink.append(testBlendingDrawQuad.release(), appendQuadsData);
}
void setExpectation(bool blend, bool hasRenderSurface)
{
m_blend = blend;
m_hasRenderSurface = hasRenderSurface;
m_quadsAppended = false;
}
bool quadsAppended() const { return m_quadsAppended; }
void setQuadRect(const IntRect& rect) { m_quadRect = rect; }
void setQuadVisibleRect(const IntRect& rect) { m_quadVisibleRect = rect; }
void setOpaqueContents(bool opaque) { m_opaqueContents = opaque; }
void setOpaqueContentRect(const IntRect& rect) { m_opaqueContentRect = rect; }
private:
explicit BlendStateCheckLayer(int id, CCResourceProvider* resourceProvider)
: CCLayerImpl(id)
, m_blend(false)
, m_hasRenderSurface(false)
, m_quadsAppended(false)
, m_opaqueContents(false)
, m_quadRect(5, 5, 5, 5)
, m_quadVisibleRect(5, 5, 5, 5)
, m_resourceId(resourceProvider->createResource(CCRenderer::ContentPool, IntSize(1, 1), GraphicsContext3D::RGBA, CCResourceProvider::TextureUsageAny))
{
setAnchorPoint(FloatPoint(0, 0));
setBounds(IntSize(10, 10));
setContentBounds(IntSize(10, 10));
setDrawsContent(true);
}
bool m_blend;
bool m_hasRenderSurface;
bool m_quadsAppended;
bool m_opaqueContents;
IntRect m_quadRect;
IntRect m_opaqueContentRect;
IntRect m_quadVisibleRect;
CCResourceProvider::ResourceId m_resourceId;
};
TEST_F(CCLayerTreeHostImplTest, blendingOffWhenDrawingOpaqueLayers)
{
{
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
root->setAnchorPoint(FloatPoint(0, 0));
root->setBounds(IntSize(10, 10));
root->setContentBounds(root->bounds());
root->setDrawsContent(false);
m_hostImpl->setRootLayer(root.release());
}
CCLayerImpl* root = m_hostImpl->rootLayer();
root->addChild(BlendStateCheckLayer::create(2, m_hostImpl->resourceProvider()));
BlendStateCheckLayer* layer1 = static_cast<BlendStateCheckLayer*>(root->children()[0]);
layer1->setPosition(FloatPoint(2, 2));
CCLayerTreeHostImpl::FrameData frame;
// Opaque layer, drawn without blending.
layer1->setOpaque(true);
layer1->setOpaqueContents(true);
layer1->setExpectation(false, false);
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
EXPECT_TRUE(layer1->quadsAppended());
m_hostImpl->didDrawAllLayers(frame);
// Layer with translucent content, but opaque content, so drawn without blending.
layer1->setOpaque(false);
layer1->setOpaqueContents(true);
layer1->setExpectation(false, false);
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
EXPECT_TRUE(layer1->quadsAppended());
m_hostImpl->didDrawAllLayers(frame);
// Layer with translucent content and painting, so drawn with blending.
layer1->setOpaque(false);
layer1->setOpaqueContents(false);
layer1->setExpectation(true, false);
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
EXPECT_TRUE(layer1->quadsAppended());
m_hostImpl->didDrawAllLayers(frame);
// Layer with translucent opacity, drawn with blending.
layer1->setOpaque(true);
layer1->setOpaqueContents(true);
layer1->setOpacity(0.5);
layer1->setExpectation(true, false);
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
EXPECT_TRUE(layer1->quadsAppended());
m_hostImpl->didDrawAllLayers(frame);
// Layer with translucent opacity and painting, drawn with blending.
layer1->setOpaque(true);
layer1->setOpaqueContents(false);
layer1->setOpacity(0.5);
layer1->setExpectation(true, false);
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
EXPECT_TRUE(layer1->quadsAppended());
m_hostImpl->didDrawAllLayers(frame);
layer1->addChild(BlendStateCheckLayer::create(3, m_hostImpl->resourceProvider()));
BlendStateCheckLayer* layer2 = static_cast<BlendStateCheckLayer*>(layer1->children()[0]);
layer2->setPosition(FloatPoint(4, 4));
// 2 opaque layers, drawn without blending.
layer1->setOpaque(true);
layer1->setOpaqueContents(true);
layer1->setOpacity(1);
layer1->setExpectation(false, false);
layer2->setOpaque(true);
layer2->setOpaqueContents(true);
layer2->setOpacity(1);
layer2->setExpectation(false, false);
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
EXPECT_TRUE(layer1->quadsAppended());
EXPECT_TRUE(layer2->quadsAppended());
m_hostImpl->didDrawAllLayers(frame);
// Parent layer with translucent content, drawn with blending.
// Child layer with opaque content, drawn without blending.
layer1->setOpaque(false);
layer1->setOpaqueContents(false);
layer1->setExpectation(true, false);
layer2->setExpectation(false, false);
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
EXPECT_TRUE(layer1->quadsAppended());
EXPECT_TRUE(layer2->quadsAppended());
m_hostImpl->didDrawAllLayers(frame);
// Parent layer with translucent content but opaque painting, drawn without blending.
// Child layer with opaque content, drawn without blending.
layer1->setOpaque(false);
layer1->setOpaqueContents(true);
layer1->setExpectation(false, false);
layer2->setExpectation(false, false);
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
EXPECT_TRUE(layer1->quadsAppended());
EXPECT_TRUE(layer2->quadsAppended());
m_hostImpl->didDrawAllLayers(frame);
// Parent layer with translucent opacity and opaque content. Since it has a
// drawing child, it's drawn to a render surface which carries the opacity,
// so it's itself drawn without blending.
// Child layer with opaque content, drawn without blending (parent surface
// carries the inherited opacity).
layer1->setOpaque(true);
layer1->setOpaqueContents(true);
layer1->setOpacity(0.5);
layer1->setExpectation(false, true);
layer2->setExpectation(false, false);
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
EXPECT_TRUE(layer1->quadsAppended());
EXPECT_TRUE(layer2->quadsAppended());
m_hostImpl->didDrawAllLayers(frame);
// Draw again, but with child non-opaque, to make sure
// layer1 not culled.
layer1->setOpaque(true);
layer1->setOpaqueContents(true);
layer1->setOpacity(1);
layer1->setExpectation(false, false);
layer2->setOpaque(true);
layer2->setOpaqueContents(true);
layer2->setOpacity(0.5);
layer2->setExpectation(true, false);
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
EXPECT_TRUE(layer1->quadsAppended());
EXPECT_TRUE(layer2->quadsAppended());
m_hostImpl->didDrawAllLayers(frame);
// A second way of making the child non-opaque.
layer1->setOpaque(true);
layer1->setOpacity(1);
layer1->setExpectation(false, false);
layer2->setOpaque(false);
layer2->setOpaqueContents(false);
layer2->setOpacity(1);
layer2->setExpectation(true, false);
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
EXPECT_TRUE(layer1->quadsAppended());
EXPECT_TRUE(layer2->quadsAppended());
m_hostImpl->didDrawAllLayers(frame);
// And when the layer says its not opaque but is painted opaque, it is not blended.
layer1->setOpaque(true);
layer1->setOpacity(1);
layer1->setExpectation(false, false);
layer2->setOpaque(false);
layer2->setOpaqueContents(true);
layer2->setOpacity(1);
layer2->setExpectation(false, false);
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
EXPECT_TRUE(layer1->quadsAppended());
EXPECT_TRUE(layer2->quadsAppended());
m_hostImpl->didDrawAllLayers(frame);
// Layer with partially opaque contents, drawn with blending.
layer1->setOpaque(false);
layer1->setQuadRect(IntRect(5, 5, 5, 5));
layer1->setQuadVisibleRect(IntRect(5, 5, 5, 5));
layer1->setOpaqueContents(false);
layer1->setOpaqueContentRect(IntRect(5, 5, 2, 5));
layer1->setExpectation(true, false);
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
EXPECT_TRUE(layer1->quadsAppended());
m_hostImpl->didDrawAllLayers(frame);
// Layer with partially opaque contents partially culled, drawn with blending.
layer1->setOpaque(false);
layer1->setQuadRect(IntRect(5, 5, 5, 5));
layer1->setQuadVisibleRect(IntRect(5, 5, 5, 2));
layer1->setOpaqueContents(false);
layer1->setOpaqueContentRect(IntRect(5, 5, 2, 5));
layer1->setExpectation(true, false);
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
EXPECT_TRUE(layer1->quadsAppended());
m_hostImpl->didDrawAllLayers(frame);
// Layer with partially opaque contents culled, drawn with blending.
layer1->setOpaque(false);
layer1->setQuadRect(IntRect(5, 5, 5, 5));
layer1->setQuadVisibleRect(IntRect(7, 5, 3, 5));
layer1->setOpaqueContents(false);
layer1->setOpaqueContentRect(IntRect(5, 5, 2, 5));
layer1->setExpectation(true, false);
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
EXPECT_TRUE(layer1->quadsAppended());
m_hostImpl->didDrawAllLayers(frame);
// Layer with partially opaque contents and translucent contents culled, drawn without blending.
layer1->setOpaque(false);
layer1->setQuadRect(IntRect(5, 5, 5, 5));
layer1->setQuadVisibleRect(IntRect(5, 5, 2, 5));
layer1->setOpaqueContents(false);
layer1->setOpaqueContentRect(IntRect(5, 5, 2, 5));
layer1->setExpectation(false, false);
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
EXPECT_TRUE(layer1->quadsAppended());
m_hostImpl->didDrawAllLayers(frame);
}
TEST_F(CCLayerTreeHostImplTest, viewportCovered)
{
m_hostImpl->initializeRenderer(createContext());
m_hostImpl->setBackgroundColor(SK_ColorGRAY);
IntSize viewportSize(1000, 1000);
m_hostImpl->setViewportSize(viewportSize, viewportSize);
m_hostImpl->setRootLayer(BlendStateCheckLayer::create(1, m_hostImpl->resourceProvider()));
BlendStateCheckLayer* root = static_cast<BlendStateCheckLayer*>(m_hostImpl->rootLayer());
root->setExpectation(false, true);
root->setOpaque(true);
// No gutter rects
{
IntRect layerRect(0, 0, 1000, 1000);
root->setPosition(layerRect.location());
root->setBounds(layerRect.size());
root->setContentBounds(layerRect.size());
root->setQuadRect(IntRect(IntPoint(), layerRect.size()));
root->setQuadVisibleRect(IntRect(IntPoint(), layerRect.size()));
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
ASSERT_EQ(1u, frame.renderPasses.size());
size_t numGutterQuads = 0;
for (size_t i = 0; i < frame.renderPasses[0]->quadList().size(); ++i)
numGutterQuads += (frame.renderPasses[0]->quadList()[i]->material() == CCDrawQuad::SolidColor) ? 1 : 0;
EXPECT_EQ(0u, numGutterQuads);
EXPECT_EQ(1u, frame.renderPasses[0]->quadList().size());
verifyQuadsExactlyCoverRect(frame.renderPasses[0]->quadList(), IntRect(-layerRect.location(), viewportSize));
m_hostImpl->didDrawAllLayers(frame);
}
// Empty visible content area (fullscreen gutter rect)
{
IntRect layerRect(0, 0, 0, 0);
root->setPosition(layerRect.location());
root->setBounds(layerRect.size());
root->setContentBounds(layerRect.size());
root->setQuadRect(IntRect(IntPoint(), layerRect.size()));
root->setQuadVisibleRect(IntRect(IntPoint(), layerRect.size()));
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
ASSERT_EQ(1u, frame.renderPasses.size());
m_hostImpl->didDrawAllLayers(frame);
size_t numGutterQuads = 0;
for (size_t i = 0; i < frame.renderPasses[0]->quadList().size(); ++i)
numGutterQuads += (frame.renderPasses[0]->quadList()[i]->material() == CCDrawQuad::SolidColor) ? 1 : 0;
EXPECT_EQ(1u, numGutterQuads);
EXPECT_EQ(1u, frame.renderPasses[0]->quadList().size());
verifyQuadsExactlyCoverRect(frame.renderPasses[0]->quadList(), IntRect(-layerRect.location(), viewportSize));
m_hostImpl->didDrawAllLayers(frame);
}
// Content area in middle of clip rect (four surrounding gutter rects)
{
IntRect layerRect(500, 500, 200, 200);
root->setPosition(layerRect.location());
root->setBounds(layerRect.size());
root->setContentBounds(layerRect.size());
root->setQuadRect(IntRect(IntPoint(), layerRect.size()));
root->setQuadVisibleRect(IntRect(IntPoint(), layerRect.size()));
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
ASSERT_EQ(1u, frame.renderPasses.size());
size_t numGutterQuads = 0;
for (size_t i = 0; i < frame.renderPasses[0]->quadList().size(); ++i)
numGutterQuads += (frame.renderPasses[0]->quadList()[i]->material() == CCDrawQuad::SolidColor) ? 1 : 0;
EXPECT_EQ(4u, numGutterQuads);
EXPECT_EQ(5u, frame.renderPasses[0]->quadList().size());
verifyQuadsExactlyCoverRect(frame.renderPasses[0]->quadList(), IntRect(-layerRect.location(), viewportSize));
m_hostImpl->didDrawAllLayers(frame);
}
}
class ReshapeTrackerContext: public FakeWebGraphicsContext3D {
public:
ReshapeTrackerContext() : m_reshapeCalled(false) { }
virtual void reshape(int width, int height)
{
m_reshapeCalled = true;
}
bool reshapeCalled() const { return m_reshapeCalled; }
private:
bool m_reshapeCalled;
};
class FakeDrawableCCLayerImpl: public CCLayerImpl {
public:
explicit FakeDrawableCCLayerImpl(int id) : CCLayerImpl(id) { }
};
// Only reshape when we know we are going to draw. Otherwise, the reshape
// can leave the window at the wrong size if we never draw and the proper
// viewport size is never set.
TEST_F(CCLayerTreeHostImplTest, reshapeNotCalledUntilDraw)
{
OwnPtr<CCGraphicsContext> ccContext = FakeWebCompositorOutputSurface::create(adoptPtr(new ReshapeTrackerContext));
ReshapeTrackerContext* reshapeTracker = static_cast<ReshapeTrackerContext*>(ccContext->context3D());
m_hostImpl->initializeRenderer(ccContext.release());
CCLayerImpl* root = new FakeDrawableCCLayerImpl(1);
root->setAnchorPoint(FloatPoint(0, 0));
root->setBounds(IntSize(10, 10));
root->setDrawsContent(true);
m_hostImpl->setRootLayer(adoptPtr(root));
EXPECT_FALSE(reshapeTracker->reshapeCalled());
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
EXPECT_TRUE(reshapeTracker->reshapeCalled());
m_hostImpl->didDrawAllLayers(frame);
}
class PartialSwapTrackerContext : public FakeWebGraphicsContext3D {
public:
virtual void postSubBufferCHROMIUM(int x, int y, int width, int height)
{
m_partialSwapRect = IntRect(x, y, width, height);
}
virtual WebString getString(WGC3Denum name)
{
if (name == GraphicsContext3D::EXTENSIONS)
return WebString("GL_CHROMIUM_post_sub_buffer GL_CHROMIUM_set_visibility");
return WebString();
}
IntRect partialSwapRect() const { return m_partialSwapRect; }
private:
IntRect m_partialSwapRect;
};
// Make sure damage tracking propagates all the way to the graphics context,
// where it should request to swap only the subBuffer that is damaged.
TEST_F(CCLayerTreeHostImplTest, partialSwapReceivesDamageRect)
{
OwnPtr<CCGraphicsContext> ccContext = FakeWebCompositorOutputSurface::create(adoptPtr(new PartialSwapTrackerContext));
PartialSwapTrackerContext* partialSwapTracker = static_cast<PartialSwapTrackerContext*>(ccContext->context3D());
// This test creates its own CCLayerTreeHostImpl, so
// that we can force partial swap enabled.
CCLayerTreeSettings settings;
CCSettings::setPartialSwapEnabled(true);
OwnPtr<CCLayerTreeHostImpl> layerTreeHostImpl = CCLayerTreeHostImpl::create(settings, this);
layerTreeHostImpl->initializeRenderer(ccContext.release());
layerTreeHostImpl->setViewportSize(IntSize(500, 500), IntSize(500, 500));
CCLayerImpl* root = new FakeDrawableCCLayerImpl(1);
CCLayerImpl* child = new FakeDrawableCCLayerImpl(2);
child->setPosition(FloatPoint(12, 13));
child->setAnchorPoint(FloatPoint(0, 0));
child->setBounds(IntSize(14, 15));
child->setContentBounds(IntSize(14, 15));
child->setDrawsContent(true);
root->setAnchorPoint(FloatPoint(0, 0));
root->setBounds(IntSize(500, 500));
root->setContentBounds(IntSize(500, 500));
root->setDrawsContent(true);
root->addChild(adoptPtr(child));
layerTreeHostImpl->setRootLayer(adoptPtr(root));
CCLayerTreeHostImpl::FrameData frame;
// First frame, the entire screen should get swapped.
EXPECT_TRUE(layerTreeHostImpl->prepareToDraw(frame));
layerTreeHostImpl->drawLayers(frame);
layerTreeHostImpl->didDrawAllLayers(frame);
layerTreeHostImpl->swapBuffers();
IntRect actualSwapRect = partialSwapTracker->partialSwapRect();
IntRect expectedSwapRect = IntRect(IntPoint::zero(), IntSize(500, 500));
EXPECT_EQ(expectedSwapRect.x(), actualSwapRect.x());
EXPECT_EQ(expectedSwapRect.y(), actualSwapRect.y());
EXPECT_EQ(expectedSwapRect.width(), actualSwapRect.width());
EXPECT_EQ(expectedSwapRect.height(), actualSwapRect.height());
// Second frame, only the damaged area should get swapped. Damage should be the union
// of old and new child rects.
// expected damage rect: IntRect(IntPoint::zero(), IntSize(26, 28));
// expected swap rect: vertically flipped, with origin at bottom left corner.
child->setPosition(FloatPoint(0, 0));
EXPECT_TRUE(layerTreeHostImpl->prepareToDraw(frame));
layerTreeHostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
layerTreeHostImpl->swapBuffers();
actualSwapRect = partialSwapTracker->partialSwapRect();
expectedSwapRect = IntRect(IntPoint(0, 500-28), IntSize(26, 28));
EXPECT_EQ(expectedSwapRect.x(), actualSwapRect.x());
EXPECT_EQ(expectedSwapRect.y(), actualSwapRect.y());
EXPECT_EQ(expectedSwapRect.width(), actualSwapRect.width());
EXPECT_EQ(expectedSwapRect.height(), actualSwapRect.height());
// Make sure that partial swap is constrained to the viewport dimensions
// expected damage rect: IntRect(IntPoint::zero(), IntSize(500, 500));
// expected swap rect: flipped damage rect, but also clamped to viewport
layerTreeHostImpl->setViewportSize(IntSize(10, 10), IntSize(10, 10));
root->setOpacity(0.7f); // this will damage everything
EXPECT_TRUE(layerTreeHostImpl->prepareToDraw(frame));
layerTreeHostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
layerTreeHostImpl->swapBuffers();
actualSwapRect = partialSwapTracker->partialSwapRect();
expectedSwapRect = IntRect(IntPoint::zero(), IntSize(10, 10));
EXPECT_EQ(expectedSwapRect.x(), actualSwapRect.x());
EXPECT_EQ(expectedSwapRect.y(), actualSwapRect.y());
EXPECT_EQ(expectedSwapRect.width(), actualSwapRect.width());
EXPECT_EQ(expectedSwapRect.height(), actualSwapRect.height());
}
TEST_F(CCLayerTreeHostImplTest, rootLayerDoesntCreateExtraSurface)
{
CCLayerImpl* root = new FakeDrawableCCLayerImpl(1);
CCLayerImpl* child = new FakeDrawableCCLayerImpl(2);
child->setAnchorPoint(FloatPoint(0, 0));
child->setBounds(IntSize(10, 10));
child->setContentBounds(IntSize(10, 10));
child->setDrawsContent(true);
root->setAnchorPoint(FloatPoint(0, 0));
root->setBounds(IntSize(10, 10));
root->setContentBounds(IntSize(10, 10));
root->setDrawsContent(true);
root->setOpacity(0.7f);
root->addChild(adoptPtr(child));
m_hostImpl->setRootLayer(adoptPtr(root));
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
EXPECT_EQ(1u, frame.renderSurfaceLayerList->size());
EXPECT_EQ(1u, frame.renderPasses.size());
m_hostImpl->didDrawAllLayers(frame);
}
} // namespace
class FakeLayerWithQuads : public CCLayerImpl {
public:
static PassOwnPtr<FakeLayerWithQuads> create(int id) { return adoptPtr(new FakeLayerWithQuads(id)); }
virtual void appendQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData) OVERRIDE
{
CCSharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQuadState());
SkColor gray = SkColorSetRGB(100, 100, 100);
IntRect quadRect(IntPoint(0, 0), contentBounds());
OwnPtr<CCDrawQuad> myQuad = CCSolidColorDrawQuad::create(sharedQuadState, quadRect, gray);
quadSink.append(myQuad.release(), appendQuadsData);
}
private:
FakeLayerWithQuads(int id)
: CCLayerImpl(id)
{
}
};
namespace {
class MockContext : public FakeWebGraphicsContext3D {
public:
MOCK_METHOD1(useProgram, void(WebGLId program));
MOCK_METHOD5(uniform4f, void(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w));
MOCK_METHOD4(uniformMatrix4fv, void(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value));
MOCK_METHOD4(drawElements, void(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset));
MOCK_METHOD1(getString, WebString(WGC3Denum name));
MOCK_METHOD0(getRequestableExtensionsCHROMIUM, WebString());
MOCK_METHOD1(enable, void(WGC3Denum cap));
MOCK_METHOD1(disable, void(WGC3Denum cap));
MOCK_METHOD4(scissor, void(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height));
};
class MockContextHarness {
private:
MockContext* m_context;
public:
MockContextHarness(MockContext* context)
: m_context(context)
{
// Catch "uninteresting" calls
EXPECT_CALL(*m_context, useProgram(_))
.Times(0);
EXPECT_CALL(*m_context, drawElements(_, _, _, _))
.Times(0);
// These are not asserted
EXPECT_CALL(*m_context, uniformMatrix4fv(_, _, _, _))
.WillRepeatedly(Return());
EXPECT_CALL(*m_context, uniform4f(_, _, _, _, _))
.WillRepeatedly(Return());
// Any other strings are empty
EXPECT_CALL(*m_context, getString(_))
.WillRepeatedly(Return(WebString()));
// Support for partial swap, if needed
EXPECT_CALL(*m_context, getString(GraphicsContext3D::EXTENSIONS))
.WillRepeatedly(Return(WebString("GL_CHROMIUM_post_sub_buffer")));
EXPECT_CALL(*m_context, getRequestableExtensionsCHROMIUM())
.WillRepeatedly(Return(WebString("GL_CHROMIUM_post_sub_buffer")));
// Any un-sanctioned calls to enable() are OK
EXPECT_CALL(*m_context, enable(_))
.WillRepeatedly(Return());
// Any un-sanctioned calls to disable() are OK
EXPECT_CALL(*m_context, disable(_))
.WillRepeatedly(Return());
}
void mustDrawSolidQuad()
{
EXPECT_CALL(*m_context, drawElements(GraphicsContext3D::TRIANGLES, 6, GraphicsContext3D::UNSIGNED_SHORT, 0))
.WillOnce(Return())
.RetiresOnSaturation();
// 1 is hardcoded return value of fake createProgram()
EXPECT_CALL(*m_context, useProgram(1))
.WillOnce(Return())
.RetiresOnSaturation();
}
void mustSetScissor(int x, int y, int width, int height)
{
EXPECT_CALL(*m_context, enable(GraphicsContext3D::SCISSOR_TEST))
.WillRepeatedly(Return());
EXPECT_CALL(*m_context, scissor(x, y, width, height))
.Times(AtLeast(1))
.WillRepeatedly(Return());
}
void mustSetNoScissor()
{
EXPECT_CALL(*m_context, disable(GraphicsContext3D::SCISSOR_TEST))
.WillRepeatedly(Return());
EXPECT_CALL(*m_context, enable(GraphicsContext3D::SCISSOR_TEST))
.Times(0);
EXPECT_CALL(*m_context, scissor(_, _, _, _))
.Times(0);
}
};
TEST_F(CCLayerTreeHostImplTest, noPartialSwap)
{
OwnPtr<CCGraphicsContext> context = FakeWebCompositorOutputSurface::create(adoptPtr(new MockContext));
MockContext* mockContext = static_cast<MockContext*>(context->context3D());
MockContextHarness harness(mockContext);
harness.mustDrawSolidQuad();
harness.mustSetScissor(0, 0, 10, 10);
// Run test case
OwnPtr<CCLayerTreeHostImpl> myHostImpl = createLayerTreeHost(false, context.release(), FakeLayerWithQuads::create(1));
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
Mock::VerifyAndClearExpectations(&mockContext);
}
TEST_F(CCLayerTreeHostImplTest, partialSwap)
{
OwnPtr<CCGraphicsContext> context = FakeWebCompositorOutputSurface::create(adoptPtr(new MockContext));
MockContext* mockContext = static_cast<MockContext*>(context->context3D());
MockContextHarness harness(mockContext);
OwnPtr<CCLayerTreeHostImpl> myHostImpl = createLayerTreeHost(true, context.release(), FakeLayerWithQuads::create(1));
// The first frame is not a partially-swapped one.
harness.mustSetScissor(0, 0, 10, 10);
harness.mustDrawSolidQuad();
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
Mock::VerifyAndClearExpectations(&mockContext);
// Damage a portion of the frame.
myHostImpl->rootLayer()->setUpdateRect(IntRect(0, 0, 2, 3));
// The second frame will be partially-swapped (the y coordinates are flipped).
harness.mustSetScissor(0, 7, 2, 3);
harness.mustDrawSolidQuad();
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
Mock::VerifyAndClearExpectations(&mockContext);
}
class PartialSwapContext : public FakeWebGraphicsContext3D {
public:
WebString getString(WGC3Denum name)
{
if (name == GraphicsContext3D::EXTENSIONS)
return WebString("GL_CHROMIUM_post_sub_buffer");
return WebString();
}
WebString getRequestableExtensionsCHROMIUM()
{
return WebString("GL_CHROMIUM_post_sub_buffer");
}
// Unlimited texture size.
virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value)
{
if (pname == cc::GraphicsContext3D::MAX_TEXTURE_SIZE)
*value = 8192;
}
};
static PassOwnPtr<CCLayerTreeHostImpl> setupLayersForOpacity(bool partialSwap, CCLayerTreeHostImplClient* client)
{
CCSettings::setPartialSwapEnabled(partialSwap);
OwnPtr<CCGraphicsContext> context = FakeWebCompositorOutputSurface::create(adoptPtr(new PartialSwapContext));
CCLayerTreeSettings settings;
OwnPtr<CCLayerTreeHostImpl> myHostImpl = CCLayerTreeHostImpl::create(settings, client);
myHostImpl->initializeRenderer(context.release());
myHostImpl->setViewportSize(IntSize(100, 100), IntSize(100, 100));
/*
Layers are created as follows:
+--------------------+
| 1 |
| +-----------+ |
| | 2 | |
| | +-------------------+
| | | 3 |
| | +-------------------+
| | | |
| +-----------+ |
| |
| |
+--------------------+
Layers 1, 2 have render surfaces
*/
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
OwnPtr<CCLayerImpl> child = CCLayerImpl::create(2);
OwnPtr<CCLayerImpl> grandChild = FakeLayerWithQuads::create(3);
IntRect rootRect(0, 0, 100, 100);
IntRect childRect(10, 10, 50, 50);
IntRect grandChildRect(5, 5, 150, 150);
root->createRenderSurface();
root->setAnchorPoint(FloatPoint(0, 0));
root->setPosition(FloatPoint(rootRect.x(), rootRect.y()));
root->setBounds(IntSize(rootRect.width(), rootRect.height()));
root->setContentBounds(root->bounds());
root->setVisibleContentRect(rootRect);
root->setDrawsContent(false);
root->renderSurface()->setContentRect(IntRect(IntPoint(), IntSize(rootRect.width(), rootRect.height())));
child->setAnchorPoint(FloatPoint(0, 0));
child->setPosition(FloatPoint(childRect.x(), childRect.y()));
child->setOpacity(0.5f);
child->setBounds(IntSize(childRect.width(), childRect.height()));
child->setContentBounds(child->bounds());
child->setVisibleContentRect(childRect);
child->setDrawsContent(false);
grandChild->setAnchorPoint(FloatPoint(0, 0));
grandChild->setPosition(IntPoint(grandChildRect.x(), grandChildRect.y()));
grandChild->setBounds(IntSize(grandChildRect.width(), grandChildRect.height()));
grandChild->setContentBounds(grandChild->bounds());
grandChild->setVisibleContentRect(grandChildRect);
grandChild->setDrawsContent(true);
child->addChild(grandChild.release());
root->addChild(child.release());
myHostImpl->setRootLayer(root.release());
return myHostImpl.release();
}
TEST_F(CCLayerTreeHostImplTest, contributingLayerEmptyScissorPartialSwap)
{
OwnPtr<CCLayerTreeHostImpl> myHostImpl = setupLayersForOpacity(true, this);
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Just for consistency, the most interesting stuff already happened
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
// Verify all quads have been computed
ASSERT_EQ(2U, frame.renderPasses.size());
ASSERT_EQ(1U, frame.renderPasses[0]->quadList().size());
ASSERT_EQ(1U, frame.renderPasses[1]->quadList().size());
EXPECT_EQ(CCDrawQuad::SolidColor, frame.renderPasses[0]->quadList()[0]->material());
EXPECT_EQ(CCDrawQuad::RenderPass, frame.renderPasses[1]->quadList()[0]->material());
}
}
TEST_F(CCLayerTreeHostImplTest, contributingLayerEmptyScissorNoPartialSwap)
{
OwnPtr<CCLayerTreeHostImpl> myHostImpl = setupLayersForOpacity(false, this);
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Just for consistency, the most interesting stuff already happened
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
// Verify all quads have been computed
ASSERT_EQ(2U, frame.renderPasses.size());
ASSERT_EQ(1U, frame.renderPasses[0]->quadList().size());
ASSERT_EQ(1U, frame.renderPasses[1]->quadList().size());
EXPECT_EQ(CCDrawQuad::SolidColor, frame.renderPasses[0]->quadList()[0]->material());
EXPECT_EQ(CCDrawQuad::RenderPass, frame.renderPasses[1]->quadList()[0]->material());
}
}
// Make sure that context lost notifications are propagated through the tree.
class ContextLostNotificationCheckLayer : public CCLayerImpl {
public:
static PassOwnPtr<ContextLostNotificationCheckLayer> create(int id) { return adoptPtr(new ContextLostNotificationCheckLayer(id)); }
virtual void didLoseContext() OVERRIDE
{
m_didLoseContextCalled = true;
}
bool didLoseContextCalled() const { return m_didLoseContextCalled; }
private:
explicit ContextLostNotificationCheckLayer(int id)
: CCLayerImpl(id)
, m_didLoseContextCalled(false)
{
}
bool m_didLoseContextCalled;
};
TEST_F(CCLayerTreeHostImplTest, contextLostAndRestoredNotificationSentToAllLayers)
{
m_hostImpl->setRootLayer(ContextLostNotificationCheckLayer::create(1));
ContextLostNotificationCheckLayer* root = static_cast<ContextLostNotificationCheckLayer*>(m_hostImpl->rootLayer());
root->addChild(ContextLostNotificationCheckLayer::create(1));
ContextLostNotificationCheckLayer* layer1 = static_cast<ContextLostNotificationCheckLayer*>(root->children()[0]);
layer1->addChild(ContextLostNotificationCheckLayer::create(2));
ContextLostNotificationCheckLayer* layer2 = static_cast<ContextLostNotificationCheckLayer*>(layer1->children()[0]);
EXPECT_FALSE(root->didLoseContextCalled());
EXPECT_FALSE(layer1->didLoseContextCalled());
EXPECT_FALSE(layer2->didLoseContextCalled());
m_hostImpl->initializeRenderer(createContext());
EXPECT_TRUE(root->didLoseContextCalled());
EXPECT_TRUE(layer1->didLoseContextCalled());
EXPECT_TRUE(layer2->didLoseContextCalled());
}
TEST_F(CCLayerTreeHostImplTest, finishAllRenderingAfterContextLost)
{
CCLayerTreeSettings settings;
m_hostImpl = CCLayerTreeHostImpl::create(settings, this);
// The context initialization will fail, but we should still be able to call finishAllRendering() without any ill effects.
m_hostImpl->initializeRenderer(FakeWebCompositorOutputSurface::create(adoptPtr(new FakeWebGraphicsContext3DMakeCurrentFails)));
m_hostImpl->finishAllRendering();
}
class FakeWebGraphicsContext3DMakeCurrentFailsEventually : public FakeWebGraphicsContext3D {
public:
explicit FakeWebGraphicsContext3DMakeCurrentFailsEventually(unsigned succeedCount) : m_succeedCount(succeedCount) { }
virtual bool makeContextCurrent() {
if (!m_succeedCount)
return false;
--m_succeedCount;
return true;
}
private:
unsigned m_succeedCount;
};
TEST_F(CCLayerTreeHostImplTest, contextLostDuringInitialize)
{
CCLayerTreeSettings settings;
m_hostImpl = CCLayerTreeHostImpl::create(settings, this);
// Initialize into a known successful state.
EXPECT_TRUE(m_hostImpl->initializeRenderer(createContext()));
EXPECT_TRUE(m_hostImpl->context());
EXPECT_TRUE(m_hostImpl->renderer());
EXPECT_TRUE(m_hostImpl->resourceProvider());
// We will make the context get lost after a numer of makeContextCurrent
// calls. The exact number of calls to make it succeed is dependent on the
// implementation and doesn't really matter (i.e. can be changed to make the
// tests pass after some refactoring).
const unsigned kMakeCurrentSuccessesNeededForSuccessfulInitialization = 3;
for (unsigned i = 0; i < kMakeCurrentSuccessesNeededForSuccessfulInitialization; ++i) {
// The context will get lost during initialization, we shouldn't crash. We
// should also be in a consistent state.
EXPECT_FALSE(m_hostImpl->initializeRenderer(FakeWebCompositorOutputSurface::create(adoptPtr(new FakeWebGraphicsContext3DMakeCurrentFailsEventually(i)))));
EXPECT_EQ(0, m_hostImpl->context());
EXPECT_EQ(0, m_hostImpl->renderer());
EXPECT_EQ(0, m_hostImpl->resourceProvider());
EXPECT_TRUE(m_hostImpl->initializeRenderer(createContext()));
}
EXPECT_TRUE(m_hostImpl->initializeRenderer(FakeWebCompositorOutputSurface::create(adoptPtr(new FakeWebGraphicsContext3DMakeCurrentFailsEventually(kMakeCurrentSuccessesNeededForSuccessfulInitialization)))));
EXPECT_TRUE(m_hostImpl->context());
EXPECT_TRUE(m_hostImpl->renderer());
EXPECT_TRUE(m_hostImpl->resourceProvider());
}
// Fake WebGraphicsContext3D that will cause a failure if trying to use a
// resource that wasn't created by it (resources created by
// FakeWebGraphicsContext3D have an id of 1).
class StrictWebGraphicsContext3D : public FakeWebGraphicsContext3D {
public:
StrictWebGraphicsContext3D()
: FakeWebGraphicsContext3D()
{
m_nextTextureId = 7; // Start allocating texture ids larger than any other resource IDs so we can tell if someone's mixing up their resource types.
}
virtual WebGLId createBuffer() { return 2; }
virtual WebGLId createFramebuffer() { return 3; }
virtual WebGLId createProgram() { return 4; }
virtual WebGLId createRenderbuffer() { return 5; }
virtual WebGLId createShader(WGC3Denum) { return 6; }
virtual void deleteBuffer(WebGLId id)
{
if (id != 2)
ADD_FAILURE() << "Trying to delete buffer id " << id;
}
virtual void deleteFramebuffer(WebGLId id)
{
if (id != 3)
ADD_FAILURE() << "Trying to delete framebuffer id " << id;
}
virtual void deleteProgram(WebGLId id)
{
if (id != 4)
ADD_FAILURE() << "Trying to delete program id " << id;
}
virtual void deleteRenderbuffer(WebGLId id)
{
if (id != 5)
ADD_FAILURE() << "Trying to delete renderbuffer id " << id;
}
virtual void deleteShader(WebGLId id)
{
if (id != 6)
ADD_FAILURE() << "Trying to delete shader id " << id;
}
virtual WebGLId createTexture()
{
unsigned textureId = FakeWebGraphicsContext3D::createTexture();
m_allocatedTextureIds.add(textureId);
return textureId;
}
virtual void deleteTexture(WebGLId id)
{
if (!m_allocatedTextureIds.contains(id))
ADD_FAILURE() << "Trying to delete texture id " << id;
m_allocatedTextureIds.remove(id);
}
virtual void bindBuffer(WGC3Denum, WebGLId id)
{
if (id != 2 && id)
ADD_FAILURE() << "Trying to bind buffer id " << id;
}
virtual void bindFramebuffer(WGC3Denum, WebGLId id)
{
if (id != 3 && id)
ADD_FAILURE() << "Trying to bind framebuffer id " << id;
}
virtual void useProgram(WebGLId id)
{
if (id != 4)
ADD_FAILURE() << "Trying to use program id " << id;
}
virtual void bindRenderbuffer(WGC3Denum, WebGLId id)
{
if (id != 5 && id)
ADD_FAILURE() << "Trying to bind renderbuffer id " << id;
}
virtual void attachShader(WebGLId program, WebGLId shader)
{
if ((program != 4) || (shader != 6))
ADD_FAILURE() << "Trying to attach shader id " << shader << " to program id " << program;
}
virtual void bindTexture(WGC3Denum, WebGLId id)
{
if (id && !m_allocatedTextureIds.contains(id))
ADD_FAILURE() << "Trying to bind texture id " << id;
}
private:
HashSet<unsigned> m_allocatedTextureIds;
};
// Fake video frame that represents a 4x4 YUV video frame.
class FakeVideoFrame: public WebVideoFrame {
public:
FakeVideoFrame() : m_textureId(0) { memset(m_data, 0x80, sizeof(m_data)); }
virtual ~FakeVideoFrame() { }
virtual Format format() const { return m_textureId ? FormatNativeTexture : FormatYV12; }
virtual unsigned width() const { return 4; }
virtual unsigned height() const { return 4; }
virtual unsigned planes() const { return 3; }
virtual int stride(unsigned plane) const { return 4; }
virtual const void* data(unsigned plane) const { return m_data; }
virtual unsigned textureId() const { return m_textureId; }
virtual unsigned textureTarget() const { return m_textureId ? GraphicsContext3D::TEXTURE_2D : 0; }
void setTextureId(unsigned id) { m_textureId = id; }
private:
char m_data[16];
unsigned m_textureId;
};
// Fake video frame provider that always provides the same FakeVideoFrame.
class FakeVideoFrameProvider: public WebVideoFrameProvider {
public:
FakeVideoFrameProvider() : m_frame(0), m_client(0) { }
virtual ~FakeVideoFrameProvider()
{
if (m_client)
m_client->stopUsingProvider();
}
virtual void setVideoFrameProviderClient(Client* client) { m_client = client; }
virtual WebVideoFrame* getCurrentFrame() { return m_frame; }
virtual void putCurrentFrame(WebVideoFrame*) { }
void setFrame(WebVideoFrame* frame) { m_frame = frame; }
private:
WebVideoFrame* m_frame;
Client* m_client;
};
class StrictWebGraphicsContext3DWithIOSurface : public StrictWebGraphicsContext3D {
public:
virtual WebString getString(WGC3Denum name) OVERRIDE
{
if (name == cc::GraphicsContext3D::EXTENSIONS)
return WebString("GL_CHROMIUM_iosurface GL_ARB_texture_rectangle");
return WebString();
}
};
class FakeWebGraphicsContext3DWithIOSurface : public FakeWebGraphicsContext3D {
public:
virtual WebString getString(WGC3Denum name) OVERRIDE
{
if (name == cc::GraphicsContext3D::EXTENSIONS)
return WebString("GL_CHROMIUM_iosurface GL_ARB_texture_rectangle");
return WebString();
}
};
class FakeWebScrollbarThemeGeometryNonEmpty : public FakeWebScrollbarThemeGeometry {
virtual WebRect trackRect(WebScrollbar*) OVERRIDE { return WebRect(0, 0, 10, 10); }
virtual WebRect thumbRect(WebScrollbar*) OVERRIDE { return WebRect(0, 5, 5, 2); }
virtual void splitTrack(WebScrollbar*, const WebRect& track, WebRect& startTrack, WebRect& thumb, WebRect& endTrack) OVERRIDE
{
thumb = WebRect(0, 5, 5, 2);
startTrack = WebRect(0, 5, 0, 5);
endTrack = WebRect(0, 0, 0, 5);
}
};
class FakeScrollbarLayerImpl : public CCScrollbarLayerImpl {
public:
static PassOwnPtr<FakeScrollbarLayerImpl> create(int id)
{
return adoptPtr(new FakeScrollbarLayerImpl(id));
}
void createResources(CCResourceProvider* provider)
{
ASSERT(provider);
int pool = 0;
IntSize size(10, 10);
GC3Denum format = GraphicsContext3D::RGBA;
CCResourceProvider::TextureUsageHint hint = CCResourceProvider::TextureUsageAny;
setScrollbarGeometry(CCScrollbarGeometryFixedThumb::create(FakeWebScrollbarThemeGeometryNonEmpty::create()));
setBackTrackResourceId(provider->createResource(pool, size, format, hint));
setForeTrackResourceId(provider->createResource(pool, size, format, hint));
setThumbResourceId(provider->createResource(pool, size, format, hint));
}
protected:
explicit FakeScrollbarLayerImpl(int id)
: CCScrollbarLayerImpl(id)
{
}
};
static inline scoped_ptr<CCRenderPass> createRenderPassWithResource(CCResourceProvider* provider)
{
CCResourceProvider::ResourceId resourceId = provider->createResource(0, IntSize(1, 1), GraphicsContext3D::RGBA, CCResourceProvider::TextureUsageAny);
scoped_ptr<CCRenderPass> pass = CCRenderPass::create(CCRenderPass::Id(1, 1), IntRect(0, 0, 1, 1), WebTransformationMatrix());
OwnPtr<CCSharedQuadState> sharedState = CCSharedQuadState::create(WebTransformationMatrix(), IntRect(0, 0, 1, 1), IntRect(0, 0, 1, 1), 1, false);
OwnPtr<CCTextureDrawQuad> quad = CCTextureDrawQuad::create(sharedState.get(), IntRect(0, 0, 1, 1), resourceId, false, FloatRect(0, 0, 1, 1), false);
static_cast<CCTestRenderPass*>(pass.get())->appendSharedQuadState(sharedState.release());
static_cast<CCTestRenderPass*>(pass.get())->appendQuad(quad.release());
return pass.Pass();
}
TEST_F(CCLayerTreeHostImplTest, dontUseOldResourcesAfterLostContext)
{
int layerId = 1;
OwnPtr<CCLayerImpl> rootLayer(CCLayerImpl::create(layerId++));
rootLayer->setBounds(IntSize(10, 10));
rootLayer->setAnchorPoint(FloatPoint(0, 0));
OwnPtr<CCTiledLayerImpl> tileLayer = CCTiledLayerImpl::create(layerId++);
tileLayer->setBounds(IntSize(10, 10));
tileLayer->setAnchorPoint(FloatPoint(0, 0));
tileLayer->setContentBounds(IntSize(10, 10));
tileLayer->setDrawsContent(true);
tileLayer->setSkipsDraw(false);
OwnPtr<CCLayerTilingData> tilingData(CCLayerTilingData::create(IntSize(10, 10), CCLayerTilingData::NoBorderTexels));
tilingData->setBounds(IntSize(10, 10));
tileLayer->setTilingData(*tilingData);
tileLayer->pushTileProperties(0, 0, 1, IntRect(0, 0, 10, 10));
rootLayer->addChild(tileLayer.release());
OwnPtr<CCTextureLayerImpl> textureLayer = CCTextureLayerImpl::create(layerId++);
textureLayer->setBounds(IntSize(10, 10));
textureLayer->setAnchorPoint(FloatPoint(0, 0));
textureLayer->setContentBounds(IntSize(10, 10));
textureLayer->setDrawsContent(true);
textureLayer->setTextureId(1);
rootLayer->addChild(textureLayer.release());
OwnPtr<CCTiledLayerImpl> maskLayer = CCTiledLayerImpl::create(layerId++);
maskLayer->setBounds(IntSize(10, 10));
maskLayer->setAnchorPoint(FloatPoint(0, 0));
maskLayer->setContentBounds(IntSize(10, 10));
maskLayer->setDrawsContent(true);
maskLayer->setSkipsDraw(false);
maskLayer->setTilingData(*tilingData);
maskLayer->pushTileProperties(0, 0, 1, IntRect(0, 0, 10, 10));
OwnPtr<CCTextureLayerImpl> textureLayerWithMask = CCTextureLayerImpl::create(layerId++);
textureLayerWithMask->setBounds(IntSize(10, 10));
textureLayerWithMask->setAnchorPoint(FloatPoint(0, 0));
textureLayerWithMask->setContentBounds(IntSize(10, 10));
textureLayerWithMask->setDrawsContent(true);
textureLayerWithMask->setTextureId(1);
textureLayerWithMask->setMaskLayer(maskLayer.release());
rootLayer->addChild(textureLayerWithMask.release());
FakeVideoFrame videoFrame;
FakeVideoFrameProvider provider;
provider.setFrame(&videoFrame);
OwnPtr<CCVideoLayerImpl> videoLayer = CCVideoLayerImpl::create(layerId++, &provider);
videoLayer->setBounds(IntSize(10, 10));
videoLayer->setAnchorPoint(FloatPoint(0, 0));
videoLayer->setContentBounds(IntSize(10, 10));
videoLayer->setDrawsContent(true);
videoLayer->setLayerTreeHostImpl(m_hostImpl.get());
rootLayer->addChild(videoLayer.release());
FakeVideoFrame hwVideoFrame;
FakeVideoFrameProvider hwProvider;
hwProvider.setFrame(&hwVideoFrame);
OwnPtr<CCVideoLayerImpl> hwVideoLayer = CCVideoLayerImpl::create(layerId++, &hwProvider);
hwVideoLayer->setBounds(IntSize(10, 10));
hwVideoLayer->setAnchorPoint(FloatPoint(0, 0));
hwVideoLayer->setContentBounds(IntSize(10, 10));
hwVideoLayer->setDrawsContent(true);
hwVideoLayer->setLayerTreeHostImpl(m_hostImpl.get());
rootLayer->addChild(hwVideoLayer.release());
OwnPtr<CCIOSurfaceLayerImpl> ioSurfaceLayer = CCIOSurfaceLayerImpl::create(layerId++);
ioSurfaceLayer->setBounds(IntSize(10, 10));
ioSurfaceLayer->setAnchorPoint(FloatPoint(0, 0));
ioSurfaceLayer->setContentBounds(IntSize(10, 10));
ioSurfaceLayer->setDrawsContent(true);
ioSurfaceLayer->setIOSurfaceProperties(1, IntSize(10, 10));
ioSurfaceLayer->setLayerTreeHostImpl(m_hostImpl.get());
rootLayer->addChild(ioSurfaceLayer.release());
OwnPtr<CCHeadsUpDisplayLayerImpl> hudLayer = CCHeadsUpDisplayLayerImpl::create(layerId++);
hudLayer->setBounds(IntSize(10, 10));
hudLayer->setAnchorPoint(FloatPoint(0, 0));
hudLayer->setContentBounds(IntSize(10, 10));
hudLayer->setDrawsContent(true);
hudLayer->setLayerTreeHostImpl(m_hostImpl.get());
rootLayer->addChild(hudLayer.release());
OwnPtr<FakeScrollbarLayerImpl> scrollbarLayer(FakeScrollbarLayerImpl::create(layerId++));
scrollbarLayer->setBounds(IntSize(10, 10));
scrollbarLayer->setContentBounds(IntSize(10, 10));
scrollbarLayer->setDrawsContent(true);
scrollbarLayer->setLayerTreeHostImpl(m_hostImpl.get());
scrollbarLayer->createResources(m_hostImpl->resourceProvider());
rootLayer->addChild(scrollbarLayer.release());
OwnPtr<CCDelegatedRendererLayerImpl> delegatedRendererLayer(CCDelegatedRendererLayerImpl::create(layerId++));
delegatedRendererLayer->setBounds(IntSize(10, 10));
delegatedRendererLayer->setContentBounds(IntSize(10, 10));
delegatedRendererLayer->setDrawsContent(true);
delegatedRendererLayer->setLayerTreeHostImpl(m_hostImpl.get());
ScopedPtrVector<CCRenderPass> passList;
passList.append(createRenderPassWithResource(m_hostImpl->resourceProvider()));
delegatedRendererLayer->setRenderPasses(passList);
EXPECT_TRUE(passList.isEmpty());
rootLayer->addChild(delegatedRendererLayer.release());
// Use a context that supports IOSurfaces
m_hostImpl->initializeRenderer(FakeWebCompositorOutputSurface::create(adoptPtr(new FakeWebGraphicsContext3DWithIOSurface)));
hwVideoFrame.setTextureId(m_hostImpl->resourceProvider()->graphicsContext3D()->createTexture());
m_hostImpl->setRootLayer(rootLayer.release());
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
m_hostImpl->swapBuffers();
unsigned numResources = m_hostImpl->resourceProvider()->numResources();
// Lose the context, replacing it with a StrictWebGraphicsContext3DWithIOSurface,
// that will warn if any resource from the previous context gets used.
m_hostImpl->initializeRenderer(FakeWebCompositorOutputSurface::create(adoptPtr(new StrictWebGraphicsContext3DWithIOSurface)));
// Create dummy resources so that looking up an old resource will get an
// invalid texture id mapping.
for (unsigned i = 0; i < numResources; ++i)
m_hostImpl->resourceProvider()->createResourceFromExternalTexture(1);
// The WebVideoFrameProvider is expected to recreate its textures after a
// lost context (or not serve a frame).
hwProvider.setFrame(0);
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
m_hostImpl->swapBuffers();
hwVideoFrame.setTextureId(m_hostImpl->resourceProvider()->graphicsContext3D()->createTexture());
hwProvider.setFrame(&hwVideoFrame);
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
m_hostImpl->swapBuffers();
}
// Fake WebGraphicsContext3D that tracks the number of textures in use.
class TrackingWebGraphicsContext3D : public FakeWebGraphicsContext3D {
public:
TrackingWebGraphicsContext3D()
: FakeWebGraphicsContext3D()
, m_numTextures(0)
{ }
virtual WebGLId createTexture() OVERRIDE
{
WebGLId id = FakeWebGraphicsContext3D::createTexture();
m_textures.set(id, true);
++m_numTextures;
return id;
}
virtual void deleteTexture(WebGLId id) OVERRIDE
{
if (!m_textures.get(id))
return;
m_textures.set(id, false);
--m_numTextures;
}
virtual WebString getString(WGC3Denum name) OVERRIDE
{
if (name == cc::GraphicsContext3D::EXTENSIONS)
return WebString("GL_CHROMIUM_iosurface GL_ARB_texture_rectangle");
return WebString();
}
unsigned numTextures() const { return m_numTextures; }
private:
HashMap<WebGLId, bool> m_textures;
unsigned m_numTextures;
};
TEST_F(CCLayerTreeHostImplTest, layersFreeTextures)
{
OwnPtr<CCLayerImpl> rootLayer(CCLayerImpl::create(1));
rootLayer->setBounds(IntSize(10, 10));
rootLayer->setAnchorPoint(FloatPoint(0, 0));
OwnPtr<CCTiledLayerImpl> tileLayer = CCTiledLayerImpl::create(2);
tileLayer->setBounds(IntSize(10, 10));
tileLayer->setAnchorPoint(FloatPoint(0, 0));
tileLayer->setContentBounds(IntSize(10, 10));
tileLayer->setDrawsContent(true);
tileLayer->setSkipsDraw(false);
OwnPtr<CCLayerTilingData> tilingData(CCLayerTilingData::create(IntSize(10, 10), CCLayerTilingData::NoBorderTexels));
tilingData->setBounds(IntSize(10, 10));
tileLayer->setTilingData(*tilingData);
tileLayer->pushTileProperties(0, 0, 1, IntRect(0, 0, 10, 10));
rootLayer->addChild(tileLayer.release());
OwnPtr<CCTextureLayerImpl> textureLayer = CCTextureLayerImpl::create(3);
textureLayer->setBounds(IntSize(10, 10));
textureLayer->setAnchorPoint(FloatPoint(0, 0));
textureLayer->setContentBounds(IntSize(10, 10));
textureLayer->setDrawsContent(true);
textureLayer->setTextureId(1);
rootLayer->addChild(textureLayer.release());
FakeVideoFrameProvider provider;
OwnPtr<CCVideoLayerImpl> videoLayer = CCVideoLayerImpl::create(4, &provider);
videoLayer->setBounds(IntSize(10, 10));
videoLayer->setAnchorPoint(FloatPoint(0, 0));
videoLayer->setContentBounds(IntSize(10, 10));
videoLayer->setDrawsContent(true);
videoLayer->setLayerTreeHostImpl(m_hostImpl.get());
rootLayer->addChild(videoLayer.release());
OwnPtr<CCIOSurfaceLayerImpl> ioSurfaceLayer = CCIOSurfaceLayerImpl::create(5);
ioSurfaceLayer->setBounds(IntSize(10, 10));
ioSurfaceLayer->setAnchorPoint(FloatPoint(0, 0));
ioSurfaceLayer->setContentBounds(IntSize(10, 10));
ioSurfaceLayer->setDrawsContent(true);
ioSurfaceLayer->setIOSurfaceProperties(1, IntSize(10, 10));
ioSurfaceLayer->setLayerTreeHostImpl(m_hostImpl.get());
rootLayer->addChild(ioSurfaceLayer.release());
// Lose the context, replacing it with a TrackingWebGraphicsContext3D (which the CCLayerTreeHostImpl takes ownership of).
OwnPtr<CCGraphicsContext> ccContext(FakeWebCompositorOutputSurface::create(adoptPtr(new TrackingWebGraphicsContext3D)));
TrackingWebGraphicsContext3D* trackingWebGraphicsContext = static_cast<TrackingWebGraphicsContext3D*>(ccContext->context3D());
m_hostImpl->initializeRenderer(ccContext.release());
m_hostImpl->setRootLayer(rootLayer.release());
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
m_hostImpl->swapBuffers();
EXPECT_GT(trackingWebGraphicsContext->numTextures(), 0u);
// Kill the layer tree.
m_hostImpl->setRootLayer(CCLayerImpl::create(100));
// There should be no textures left in use after.
EXPECT_EQ(0u, trackingWebGraphicsContext->numTextures());
}
class MockDrawQuadsToFillScreenContext : public FakeWebGraphicsContext3D {
public:
MOCK_METHOD1(useProgram, void(WebGLId program));
MOCK_METHOD4(drawElements, void(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset));
};
TEST_F(CCLayerTreeHostImplTest, hasTransparentBackground)
{
OwnPtr<CCGraphicsContext> context = FakeWebCompositorOutputSurface::create(adoptPtr(new MockDrawQuadsToFillScreenContext));
MockDrawQuadsToFillScreenContext* mockContext = static_cast<MockDrawQuadsToFillScreenContext*>(context->context3D());
// Run test case
OwnPtr<CCLayerTreeHostImpl> myHostImpl = createLayerTreeHost(false, context.release(), CCLayerImpl::create(1));
myHostImpl->setBackgroundColor(SK_ColorWHITE);
// Verify one quad is drawn when transparent background set is not set.
myHostImpl->setHasTransparentBackground(false);
EXPECT_CALL(*mockContext, useProgram(_))
.Times(1);
EXPECT_CALL(*mockContext, drawElements(_, _, _, _))
.Times(1);
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
Mock::VerifyAndClearExpectations(&mockContext);
// Verify no quads are drawn when transparent background is set.
myHostImpl->setHasTransparentBackground(true);
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
Mock::VerifyAndClearExpectations(&mockContext);
}
static void addDrawingLayerTo(CCLayerImpl* parent, int id, const IntRect& layerRect, CCLayerImpl** result)
{
OwnPtr<CCLayerImpl> layer = FakeLayerWithQuads::create(id);
CCLayerImpl* layerPtr = layer.get();
layerPtr->setAnchorPoint(FloatPoint(0, 0));
layerPtr->setPosition(FloatPoint(layerRect.location()));
layerPtr->setBounds(layerRect.size());
layerPtr->setContentBounds(layerRect.size());
layerPtr->setDrawsContent(true); // only children draw content
layerPtr->setOpaque(true);
parent->addChild(layer.release());
if (result)
*result = layerPtr;
}
static void setupLayersForTextureCaching(CCLayerTreeHostImpl* layerTreeHostImpl, CCLayerImpl*& rootPtr, CCLayerImpl*& intermediateLayerPtr, CCLayerImpl*& surfaceLayerPtr, CCLayerImpl*& childPtr, const IntSize& rootSize)
{
OwnPtr<CCGraphicsContext> context = FakeWebCompositorOutputSurface::create(adoptPtr(new PartialSwapContext));
layerTreeHostImpl->initializeRenderer(context.release());
layerTreeHostImpl->setViewportSize(rootSize, rootSize);
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
rootPtr = root.get();
root->setAnchorPoint(FloatPoint(0, 0));
root->setPosition(FloatPoint(0, 0));
root->setBounds(rootSize);
root->setContentBounds(rootSize);
root->setDrawsContent(true);
layerTreeHostImpl->setRootLayer(root.release());
addDrawingLayerTo(rootPtr, 2, IntRect(10, 10, rootSize.width(), rootSize.height()), &intermediateLayerPtr);
intermediateLayerPtr->setDrawsContent(false); // only children draw content
// Surface layer is the layer that changes its opacity
// It will contain other layers that draw content.
addDrawingLayerTo(intermediateLayerPtr, 3, IntRect(10, 10, rootSize.width(), rootSize.height()), &surfaceLayerPtr);
surfaceLayerPtr->setDrawsContent(false); // only children draw content
surfaceLayerPtr->setOpacity(0.5f); // This will cause it to have a surface
// Child of the surface layer will produce some quads
addDrawingLayerTo(surfaceLayerPtr, 4, IntRect(5, 5, rootSize.width() - 25, rootSize.height() - 25), &childPtr);
}
class CCRendererGLWithReleaseTextures : public CCRendererGL {
public:
using CCRendererGL::releaseRenderPassTextures;
};
TEST_F(CCLayerTreeHostImplTest, textureCachingWithClipping)
{
CCSettings::setPartialSwapEnabled(true);
CCLayerTreeSettings settings;
settings.minimumOcclusionTrackingSize = IntSize();
OwnPtr<CCLayerTreeHostImpl> myHostImpl = CCLayerTreeHostImpl::create(settings, this);
CCLayerImpl* rootPtr;
CCLayerImpl* surfaceLayerPtr;
OwnPtr<CCGraphicsContext> context = FakeWebCompositorOutputSurface::create(adoptPtr(new PartialSwapContext));
IntSize rootSize(100, 100);
myHostImpl->initializeRenderer(context.release());
myHostImpl->setViewportSize(IntSize(rootSize.width(), rootSize.height()), IntSize(rootSize.width(), rootSize.height()));
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
rootPtr = root.get();
root->setAnchorPoint(FloatPoint(0, 0));
root->setPosition(FloatPoint(0, 0));
root->setBounds(rootSize);
root->setContentBounds(rootSize);
root->setDrawsContent(true);
root->setMasksToBounds(true);
myHostImpl->setRootLayer(root.release());
addDrawingLayerTo(rootPtr, 3, IntRect(0, 0, rootSize.width(), rootSize.height()), &surfaceLayerPtr);
surfaceLayerPtr->setDrawsContent(false);
// Surface layer is the layer that changes its opacity
// It will contain other layers that draw content.
surfaceLayerPtr->setOpacity(0.5f); // This will cause it to have a surface
addDrawingLayerTo(surfaceLayerPtr, 4, IntRect(0, 0, 100, 3), 0);
addDrawingLayerTo(surfaceLayerPtr, 5, IntRect(0, 97, 100, 3), 0);
// Rotation will put part of the child ouside the bounds of the root layer.
// Nevertheless, the child layers should be drawn.
WebTransformationMatrix transform = surfaceLayerPtr->transform();
transform.translate(50, 50);
transform.rotate(35);
transform.translate(-50, -50);
surfaceLayerPtr->setTransform(transform);
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive two render passes, each with one quad
ASSERT_EQ(2U, frame.renderPasses.size());
EXPECT_EQ(2U, frame.renderPasses[0]->quadList().size());
ASSERT_EQ(1U, frame.renderPasses[1]->quadList().size());
// Verify that the child layers are being clipped.
IntRect quadVisibleRect = frame.renderPasses[0]->quadList()[0]->quadVisibleRect();
EXPECT_LT(quadVisibleRect.width(), 100);
quadVisibleRect = frame.renderPasses[0]->quadList()[1]->quadVisibleRect();
EXPECT_LT(quadVisibleRect.width(), 100);
// Verify that the render surface texture is *not* clipped.
EXPECT_RECT_EQ(IntRect(0, 0, 100, 100), frame.renderPasses[0]->outputRect());
EXPECT_EQ(CCDrawQuad::RenderPass, frame.renderPasses[1]->quadList()[0]->material());
CCRenderPassDrawQuad* quad = static_cast<CCRenderPassDrawQuad*>(frame.renderPasses[1]->quadList()[0]);
EXPECT_FALSE(quad->contentsChangedSinceLastFrame().isEmpty());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
transform = surfaceLayerPtr->transform();
transform.translate(50, 50);
transform.rotate(-35);
transform.translate(-50, -50);
surfaceLayerPtr->setTransform(transform);
// The surface is now aligned again, and the clipped parts are exposed.
// Since the layers were clipped, even though the render surface size
// was not changed, the texture should not be saved.
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive two render passes, each with one quad
ASSERT_EQ(2U, frame.renderPasses.size());
EXPECT_EQ(2U, frame.renderPasses[0]->quadList().size());
ASSERT_EQ(1U, frame.renderPasses[1]->quadList().size());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
}
TEST_F(CCLayerTreeHostImplTest, textureCachingWithOcclusion)
{
CCSettings::setPartialSwapEnabled(false);
CCLayerTreeSettings settings;
settings.minimumOcclusionTrackingSize = IntSize();
OwnPtr<CCLayerTreeHostImpl> myHostImpl = CCLayerTreeHostImpl::create(settings, this);
// Layers are structure as follows:
//
// R +-- S1 +- L10 (owning)
// | +- L11
// | +- L12
// |
// +-- S2 +- L20 (owning)
// +- L21
//
// Occlusion:
// L12 occludes L11 (internal)
// L20 occludes L10 (external)
// L21 occludes L20 (internal)
CCLayerImpl* rootPtr;
CCLayerImpl* layerS1Ptr;
CCLayerImpl* layerS2Ptr;
OwnPtr<CCGraphicsContext> context = FakeWebCompositorOutputSurface::create(adoptPtr(new PartialSwapContext));
IntSize rootSize(1000, 1000);
myHostImpl->initializeRenderer(context.release());
myHostImpl->setViewportSize(IntSize(rootSize.width(), rootSize.height()), IntSize(rootSize.width(), rootSize.height()));
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
rootPtr = root.get();
root->setAnchorPoint(FloatPoint(0, 0));
root->setPosition(FloatPoint(0, 0));
root->setBounds(rootSize);
root->setContentBounds(rootSize);
root->setDrawsContent(true);
root->setMasksToBounds(true);
myHostImpl->setRootLayer(root.release());
addDrawingLayerTo(rootPtr, 2, IntRect(300, 300, 300, 300), &layerS1Ptr);
layerS1Ptr->setForceRenderSurface(true);
addDrawingLayerTo(layerS1Ptr, 3, IntRect(10, 10, 10, 10), 0); // L11
addDrawingLayerTo(layerS1Ptr, 4, IntRect(0, 0, 30, 30), 0); // L12
addDrawingLayerTo(rootPtr, 5, IntRect(550, 250, 300, 400), &layerS2Ptr);
layerS2Ptr->setForceRenderSurface(true);
addDrawingLayerTo(layerS2Ptr, 6, IntRect(20, 20, 5, 5), 0); // L21
// Initial draw - must receive all quads
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive 3 render passes.
// For Root, there are 2 quads; for S1, there are 2 quads (1 is occluded); for S2, there is 2 quads.
ASSERT_EQ(3U, frame.renderPasses.size());
EXPECT_EQ(2U, frame.renderPasses[0]->quadList().size());
EXPECT_EQ(2U, frame.renderPasses[1]->quadList().size());
EXPECT_EQ(2U, frame.renderPasses[2]->quadList().size());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// "Unocclude" surface S1 and repeat draw.
// Must remove S2's render pass since it's cached;
// Must keep S1 quads because texture contained external occlusion.
WebTransformationMatrix transform = layerS2Ptr->transform();
transform.translate(150, 150);
layerS2Ptr->setTransform(transform);
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive 2 render passes.
// For Root, there are 2 quads
// For S1, the number of quads depends on what got unoccluded, so not asserted beyond being positive.
// For S2, there is no render pass
ASSERT_EQ(2U, frame.renderPasses.size());
EXPECT_GT(frame.renderPasses[0]->quadList().size(), 0U);
EXPECT_EQ(2U, frame.renderPasses[1]->quadList().size());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// "Re-occlude" surface S1 and repeat draw.
// Must remove S1's render pass since it is now available in full.
// S2 has no change so must also be removed.
transform = layerS2Ptr->transform();
transform.translate(-15, -15);
layerS2Ptr->setTransform(transform);
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive 1 render pass - for the root.
ASSERT_EQ(1U, frame.renderPasses.size());
EXPECT_EQ(2U, frame.renderPasses[0]->quadList().size());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
}
TEST_F(CCLayerTreeHostImplTest, textureCachingWithOcclusionEarlyOut)
{
CCSettings::setPartialSwapEnabled(false);
CCLayerTreeSettings settings;
settings.minimumOcclusionTrackingSize = IntSize();
OwnPtr<CCLayerTreeHostImpl> myHostImpl = CCLayerTreeHostImpl::create(settings, this);
// Layers are structure as follows:
//
// R +-- S1 +- L10 (owning, non drawing)
// | +- L11 (corner, unoccluded)
// | +- L12 (corner, unoccluded)
// | +- L13 (corner, unoccluded)
// | +- L14 (corner, entirely occluded)
// |
// +-- S2 +- L20 (owning, drawing)
//
CCLayerImpl* rootPtr;
CCLayerImpl* layerS1Ptr;
CCLayerImpl* layerS2Ptr;
OwnPtr<CCGraphicsContext> context = FakeWebCompositorOutputSurface::create(adoptPtr(new PartialSwapContext));
IntSize rootSize(1000, 1000);
myHostImpl->initializeRenderer(context.release());
myHostImpl->setViewportSize(IntSize(rootSize.width(), rootSize.height()), IntSize(rootSize.width(), rootSize.height()));
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
rootPtr = root.get();
root->setAnchorPoint(FloatPoint(0, 0));
root->setPosition(FloatPoint(0, 0));
root->setBounds(rootSize);
root->setContentBounds(rootSize);
root->setDrawsContent(true);
root->setMasksToBounds(true);
myHostImpl->setRootLayer(root.release());
addDrawingLayerTo(rootPtr, 2, IntRect(0, 0, 800, 800), &layerS1Ptr);
layerS1Ptr->setForceRenderSurface(true);
layerS1Ptr->setDrawsContent(false);
addDrawingLayerTo(layerS1Ptr, 3, IntRect(0, 0, 300, 300), 0); // L11
addDrawingLayerTo(layerS1Ptr, 4, IntRect(0, 500, 300, 300), 0); // L12
addDrawingLayerTo(layerS1Ptr, 5, IntRect(500, 0, 300, 300), 0); // L13
addDrawingLayerTo(layerS1Ptr, 6, IntRect(500, 500, 300, 300), 0); // L14
addDrawingLayerTo(layerS1Ptr, 9, IntRect(500, 500, 300, 300), 0); // L14
addDrawingLayerTo(rootPtr, 7, IntRect(450, 450, 450, 450), &layerS2Ptr);
layerS2Ptr->setForceRenderSurface(true);
// Initial draw - must receive all quads
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive 3 render passes.
// For Root, there are 2 quads; for S1, there are 3 quads; for S2, there is 1 quad.
ASSERT_EQ(3U, frame.renderPasses.size());
EXPECT_EQ(1U, frame.renderPasses[0]->quadList().size());
// L14 is culled, so only 3 quads.
EXPECT_EQ(3U, frame.renderPasses[1]->quadList().size());
EXPECT_EQ(2U, frame.renderPasses[2]->quadList().size());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// "Unocclude" surface S1 and repeat draw.
// Must remove S2's render pass since it's cached;
// Must keep S1 quads because texture contained external occlusion.
WebTransformationMatrix transform = layerS2Ptr->transform();
transform.translate(100, 100);
layerS2Ptr->setTransform(transform);
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive 2 render passes.
// For Root, there are 2 quads
// For S1, the number of quads depends on what got unoccluded, so not asserted beyond being positive.
// For S2, there is no render pass
ASSERT_EQ(2U, frame.renderPasses.size());
EXPECT_GT(frame.renderPasses[0]->quadList().size(), 0U);
EXPECT_EQ(2U, frame.renderPasses[1]->quadList().size());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// "Re-occlude" surface S1 and repeat draw.
// Must remove S1's render pass since it is now available in full.
// S2 has no change so must also be removed.
transform = layerS2Ptr->transform();
transform.translate(-15, -15);
layerS2Ptr->setTransform(transform);
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive 1 render pass - for the root.
ASSERT_EQ(1U, frame.renderPasses.size());
EXPECT_EQ(2U, frame.renderPasses[0]->quadList().size());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
}
TEST_F(CCLayerTreeHostImplTest, textureCachingWithOcclusionExternalOverInternal)
{
CCSettings::setPartialSwapEnabled(false);
CCLayerTreeSettings settings;
settings.minimumOcclusionTrackingSize = IntSize();
OwnPtr<CCLayerTreeHostImpl> myHostImpl = CCLayerTreeHostImpl::create(settings, this);
// Layers are structured as follows:
//
// R +-- S1 +- L10 (owning, drawing)
// | +- L11 (corner, occluded by L12)
// | +- L12 (opposite corner)
// |
// +-- S2 +- L20 (owning, drawing)
//
CCLayerImpl* rootPtr;
CCLayerImpl* layerS1Ptr;
CCLayerImpl* layerS2Ptr;
OwnPtr<CCGraphicsContext> context = FakeWebCompositorOutputSurface::create(adoptPtr(new PartialSwapContext));
IntSize rootSize(1000, 1000);
myHostImpl->initializeRenderer(context.release());
myHostImpl->setViewportSize(IntSize(rootSize.width(), rootSize.height()), IntSize(rootSize.width(), rootSize.height()));
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
rootPtr = root.get();
root->setAnchorPoint(FloatPoint(0, 0));
root->setPosition(FloatPoint(0, 0));
root->setBounds(rootSize);
root->setContentBounds(rootSize);
root->setDrawsContent(true);
root->setMasksToBounds(true);
myHostImpl->setRootLayer(root.release());
addDrawingLayerTo(rootPtr, 2, IntRect(0, 0, 400, 400), &layerS1Ptr);
layerS1Ptr->setForceRenderSurface(true);
addDrawingLayerTo(layerS1Ptr, 3, IntRect(0, 0, 300, 300), 0); // L11
addDrawingLayerTo(layerS1Ptr, 4, IntRect(100, 0, 300, 300), 0); // L12
addDrawingLayerTo(rootPtr, 7, IntRect(200, 0, 300, 300), &layerS2Ptr);
layerS2Ptr->setForceRenderSurface(true);
// Initial draw - must receive all quads
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive 3 render passes.
// For Root, there are 2 quads; for S1, there are 3 quads; for S2, there is 1 quad.
ASSERT_EQ(3U, frame.renderPasses.size());
EXPECT_EQ(1U, frame.renderPasses[0]->quadList().size());
EXPECT_EQ(3U, frame.renderPasses[1]->quadList().size());
EXPECT_EQ(2U, frame.renderPasses[2]->quadList().size());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// "Unocclude" surface S1 and repeat draw.
// Must remove S2's render pass since it's cached;
// Must keep S1 quads because texture contained external occlusion.
WebTransformationMatrix transform = layerS2Ptr->transform();
transform.translate(300, 0);
layerS2Ptr->setTransform(transform);
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive 2 render passes.
// For Root, there are 2 quads
// For S1, the number of quads depends on what got unoccluded, so not asserted beyond being positive.
// For S2, there is no render pass
ASSERT_EQ(2U, frame.renderPasses.size());
EXPECT_GT(frame.renderPasses[0]->quadList().size(), 0U);
EXPECT_EQ(2U, frame.renderPasses[1]->quadList().size());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
}
TEST_F(CCLayerTreeHostImplTest, textureCachingWithOcclusionExternalNotAligned)
{
CCSettings::setPartialSwapEnabled(false);
CCLayerTreeSettings settings;
OwnPtr<CCLayerTreeHostImpl> myHostImpl = CCLayerTreeHostImpl::create(settings, this);
// Layers are structured as follows:
//
// R +-- S1 +- L10 (rotated, drawing)
// +- L11 (occupies half surface)
CCLayerImpl* rootPtr;
CCLayerImpl* layerS1Ptr;
OwnPtr<CCGraphicsContext> context = FakeWebCompositorOutputSurface::create(adoptPtr(new PartialSwapContext));
IntSize rootSize(1000, 1000);
myHostImpl->initializeRenderer(context.release());
myHostImpl->setViewportSize(IntSize(rootSize.width(), rootSize.height()), IntSize(rootSize.width(), rootSize.height()));
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
rootPtr = root.get();
root->setAnchorPoint(FloatPoint(0, 0));
root->setPosition(FloatPoint(0, 0));
root->setBounds(rootSize);
root->setContentBounds(rootSize);
root->setDrawsContent(true);
root->setMasksToBounds(true);
myHostImpl->setRootLayer(root.release());
addDrawingLayerTo(rootPtr, 2, IntRect(0, 0, 400, 400), &layerS1Ptr);
layerS1Ptr->setForceRenderSurface(true);
WebTransformationMatrix transform = layerS1Ptr->transform();
transform.translate(200, 200);
transform.rotate(45);
transform.translate(-200, -200);
layerS1Ptr->setTransform(transform);
addDrawingLayerTo(layerS1Ptr, 3, IntRect(200, 0, 200, 400), 0); // L11
// Initial draw - must receive all quads
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive 2 render passes.
ASSERT_EQ(2U, frame.renderPasses.size());
EXPECT_EQ(2U, frame.renderPasses[0]->quadList().size());
EXPECT_EQ(1U, frame.renderPasses[1]->quadList().size());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// Change opacity and draw. Verify we used cached texture.
layerS1Ptr->setOpacity(0.2f);
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// One render pass must be gone due to cached texture.
ASSERT_EQ(1U, frame.renderPasses.size());
EXPECT_EQ(1U, frame.renderPasses[0]->quadList().size());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
}
TEST_F(CCLayerTreeHostImplTest, textureCachingWithOcclusionPartialSwap)
{
CCSettings::setPartialSwapEnabled(true);
CCLayerTreeSettings settings;
settings.minimumOcclusionTrackingSize = IntSize();
OwnPtr<CCLayerTreeHostImpl> myHostImpl = CCLayerTreeHostImpl::create(settings, this);
// Layers are structure as follows:
//
// R +-- S1 +- L10 (owning)
// | +- L11
// | +- L12
// |
// +-- S2 +- L20 (owning)
// +- L21
//
// Occlusion:
// L12 occludes L11 (internal)
// L20 occludes L10 (external)
// L21 occludes L20 (internal)
CCLayerImpl* rootPtr;
CCLayerImpl* layerS1Ptr;
CCLayerImpl* layerS2Ptr;
OwnPtr<CCGraphicsContext> context = FakeWebCompositorOutputSurface::create(adoptPtr(new PartialSwapContext));
IntSize rootSize(1000, 1000);
myHostImpl->initializeRenderer(context.release());
myHostImpl->setViewportSize(IntSize(rootSize.width(), rootSize.height()), IntSize(rootSize.width(), rootSize.height()));
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
rootPtr = root.get();
root->setAnchorPoint(FloatPoint(0, 0));
root->setPosition(FloatPoint(0, 0));
root->setBounds(rootSize);
root->setContentBounds(rootSize);
root->setDrawsContent(true);
root->setMasksToBounds(true);
myHostImpl->setRootLayer(root.release());
addDrawingLayerTo(rootPtr, 2, IntRect(300, 300, 300, 300), &layerS1Ptr);
layerS1Ptr->setForceRenderSurface(true);
addDrawingLayerTo(layerS1Ptr, 3, IntRect(10, 10, 10, 10), 0); // L11
addDrawingLayerTo(layerS1Ptr, 4, IntRect(0, 0, 30, 30), 0); // L12
addDrawingLayerTo(rootPtr, 5, IntRect(550, 250, 300, 400), &layerS2Ptr);
layerS2Ptr->setForceRenderSurface(true);
addDrawingLayerTo(layerS2Ptr, 6, IntRect(20, 20, 5, 5), 0); // L21
// Initial draw - must receive all quads
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive 3 render passes.
// For Root, there are 2 quads; for S1, there are 2 quads (one is occluded); for S2, there is 2 quads.
ASSERT_EQ(3U, frame.renderPasses.size());
EXPECT_EQ(2U, frame.renderPasses[0]->quadList().size());
EXPECT_EQ(2U, frame.renderPasses[1]->quadList().size());
EXPECT_EQ(2U, frame.renderPasses[2]->quadList().size());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// "Unocclude" surface S1 and repeat draw.
// Must remove S2's render pass since it's cached;
// Must keep S1 quads because texture contained external occlusion.
WebTransformationMatrix transform = layerS2Ptr->transform();
transform.translate(150, 150);
layerS2Ptr->setTransform(transform);
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive 2 render passes.
// For Root, there are 2 quads.
// For S1, there are 2 quads.
// For S2, there is no render pass
ASSERT_EQ(2U, frame.renderPasses.size());
EXPECT_EQ(2U, frame.renderPasses[0]->quadList().size());
EXPECT_EQ(2U, frame.renderPasses[1]->quadList().size());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// "Re-occlude" surface S1 and repeat draw.
// Must remove S1's render pass since it is now available in full.
// S2 has no change so must also be removed.
transform = layerS2Ptr->transform();
transform.translate(-15, -15);
layerS2Ptr->setTransform(transform);
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Root render pass only.
ASSERT_EQ(1U, frame.renderPasses.size());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
}
TEST_F(CCLayerTreeHostImplTest, textureCachingWithScissor)
{
CCSettings::setPartialSwapEnabled(false);
CCLayerTreeSettings settings;
settings.minimumOcclusionTrackingSize = IntSize();
OwnPtr<CCLayerTreeHostImpl> myHostImpl = CCLayerTreeHostImpl::create(settings, this);
/*
Layers are created as follows:
+--------------------+
| 1 |
| +-----------+ |
| | 2 | |
| | +-------------------+
| | | 3 |
| | +-------------------+
| | | |
| +-----------+ |
| |
| |
+--------------------+
Layers 1, 2 have render surfaces
*/
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
OwnPtr<CCTiledLayerImpl> child = CCTiledLayerImpl::create(2);
OwnPtr<CCLayerImpl> grandChild = CCLayerImpl::create(3);
IntRect rootRect(0, 0, 100, 100);
IntRect childRect(10, 10, 50, 50);
IntRect grandChildRect(5, 5, 150, 150);
OwnPtr<CCGraphicsContext> context = FakeWebCompositorOutputSurface::create(adoptPtr(new PartialSwapContext));
myHostImpl->initializeRenderer(context.release());
root->setAnchorPoint(FloatPoint(0, 0));
root->setPosition(FloatPoint(rootRect.x(), rootRect.y()));
root->setBounds(IntSize(rootRect.width(), rootRect.height()));
root->setContentBounds(root->bounds());
root->setDrawsContent(true);
root->setMasksToBounds(true);
child->setAnchorPoint(FloatPoint(0, 0));
child->setPosition(FloatPoint(childRect.x(), childRect.y()));
child->setOpacity(0.5);
child->setBounds(IntSize(childRect.width(), childRect.height()));
child->setContentBounds(child->bounds());
child->setDrawsContent(true);
child->setSkipsDraw(false);
// child layer has 10x10 tiles.
OwnPtr<CCLayerTilingData> tiler = CCLayerTilingData::create(IntSize(10, 10), CCLayerTilingData::HasBorderTexels);
tiler->setBounds(child->contentBounds());
child->setTilingData(*tiler.get());
grandChild->setAnchorPoint(FloatPoint(0, 0));
grandChild->setPosition(IntPoint(grandChildRect.x(), grandChildRect.y()));
grandChild->setBounds(IntSize(grandChildRect.width(), grandChildRect.height()));
grandChild->setContentBounds(grandChild->bounds());
grandChild->setDrawsContent(true);
CCTiledLayerImpl* childPtr = child.get();
CCRenderPass::Id childPassId(childPtr->id(), 0);
child->addChild(grandChild.release());
root->addChild(child.release());
myHostImpl->setRootLayer(root.release());
myHostImpl->setViewportSize(rootRect.size(), rootRect.size());
EXPECT_FALSE(myHostImpl->renderer()->haveCachedResourcesForRenderPassId(childPassId));
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// We should have cached textures for surface 2.
EXPECT_TRUE(myHostImpl->renderer()->haveCachedResourcesForRenderPassId(childPassId));
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// We should still have cached textures for surface 2 after drawing with no damage.
EXPECT_TRUE(myHostImpl->renderer()->haveCachedResourcesForRenderPassId(childPassId));
// Damage a single tile of surface 2.
childPtr->setUpdateRect(IntRect(10, 10, 10, 10));
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// We should have a cached texture for surface 2 again even though it was damaged.
EXPECT_TRUE(myHostImpl->renderer()->haveCachedResourcesForRenderPassId(childPassId));
}
TEST_F(CCLayerTreeHostImplTest, surfaceTextureCaching)
{
CCSettings::setPartialSwapEnabled(true);
CCLayerTreeSettings settings;
settings.minimumOcclusionTrackingSize = IntSize();
OwnPtr<CCLayerTreeHostImpl> myHostImpl = CCLayerTreeHostImpl::create(settings, this);
CCLayerImpl* rootPtr;
CCLayerImpl* intermediateLayerPtr;
CCLayerImpl* surfaceLayerPtr;
CCLayerImpl* childPtr;
setupLayersForTextureCaching(myHostImpl.get(), rootPtr, intermediateLayerPtr, surfaceLayerPtr, childPtr, IntSize(100, 100));
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive two render passes, each with one quad
ASSERT_EQ(2U, frame.renderPasses.size());
EXPECT_EQ(1U, frame.renderPasses[0]->quadList().size());
EXPECT_EQ(1U, frame.renderPasses[1]->quadList().size());
EXPECT_EQ(CCDrawQuad::RenderPass, frame.renderPasses[1]->quadList()[0]->material());
CCRenderPassDrawQuad* quad = static_cast<CCRenderPassDrawQuad*>(frame.renderPasses[1]->quadList()[0]);
CCRenderPass* targetPass = frame.renderPassesById.get(quad->renderPassId());
EXPECT_FALSE(targetPass->damageRect().isEmpty());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// Draw without any change
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive one render pass, as the other one should be culled
ASSERT_EQ(1U, frame.renderPasses.size());
EXPECT_EQ(1U, frame.renderPasses[0]->quadList().size());
EXPECT_EQ(CCDrawQuad::RenderPass, frame.renderPasses[0]->quadList()[0]->material());
CCRenderPassDrawQuad* quad = static_cast<CCRenderPassDrawQuad*>(frame.renderPasses[0]->quadList()[0]);
CCRenderPass* targetPass = frame.renderPassesById.get(quad->renderPassId());
EXPECT_TRUE(targetPass->damageRect().isEmpty());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// Change opacity and draw
surfaceLayerPtr->setOpacity(0.6f);
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive one render pass, as the other one should be culled
ASSERT_EQ(1U, frame.renderPasses.size());
EXPECT_EQ(1U, frame.renderPasses[0]->quadList().size());
EXPECT_EQ(CCDrawQuad::RenderPass, frame.renderPasses[0]->quadList()[0]->material());
CCRenderPassDrawQuad* quad = static_cast<CCRenderPassDrawQuad*>(frame.renderPasses[0]->quadList()[0]);
CCRenderPass* targetPass = frame.renderPassesById.get(quad->renderPassId());
EXPECT_TRUE(targetPass->damageRect().isEmpty());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// Change less benign property and draw - should have contents changed flag
surfaceLayerPtr->setStackingOrderChanged(true);
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive two render passes, each with one quad
ASSERT_EQ(2U, frame.renderPasses.size());
EXPECT_EQ(1U, frame.renderPasses[0]->quadList().size());
EXPECT_EQ(CCDrawQuad::SolidColor, frame.renderPasses[0]->quadList()[0]->material());
EXPECT_EQ(CCDrawQuad::RenderPass, frame.renderPasses[1]->quadList()[0]->material());
CCRenderPassDrawQuad* quad = static_cast<CCRenderPassDrawQuad*>(frame.renderPasses[1]->quadList()[0]);
CCRenderPass* targetPass = frame.renderPassesById.get(quad->renderPassId());
EXPECT_FALSE(targetPass->damageRect().isEmpty());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// Change opacity again, and evict the cached surface texture.
surfaceLayerPtr->setOpacity(0.5f);
static_cast<CCRendererGLWithReleaseTextures*>(myHostImpl->renderer())->releaseRenderPassTextures();
// Change opacity and draw
surfaceLayerPtr->setOpacity(0.6f);
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive two render passes
ASSERT_EQ(2U, frame.renderPasses.size());
// Even though not enough properties changed, the entire thing must be
// redrawn as we don't have cached textures
EXPECT_EQ(1U, frame.renderPasses[0]->quadList().size());
EXPECT_EQ(1U, frame.renderPasses[1]->quadList().size());
EXPECT_EQ(CCDrawQuad::RenderPass, frame.renderPasses[1]->quadList()[0]->material());
CCRenderPassDrawQuad* quad = static_cast<CCRenderPassDrawQuad*>(frame.renderPasses[1]->quadList()[0]);
CCRenderPass* targetPass = frame.renderPassesById.get(quad->renderPassId());
EXPECT_TRUE(targetPass->damageRect().isEmpty());
// Was our surface evicted?
EXPECT_FALSE(myHostImpl->renderer()->haveCachedResourcesForRenderPassId(targetPass->id()));
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// Draw without any change, to make sure the state is clear
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive one render pass, as the other one should be culled
ASSERT_EQ(1U, frame.renderPasses.size());
EXPECT_EQ(1U, frame.renderPasses[0]->quadList().size());
EXPECT_EQ(CCDrawQuad::RenderPass, frame.renderPasses[0]->quadList()[0]->material());
CCRenderPassDrawQuad* quad = static_cast<CCRenderPassDrawQuad*>(frame.renderPasses[0]->quadList()[0]);
CCRenderPass* targetPass = frame.renderPassesById.get(quad->renderPassId());
EXPECT_TRUE(targetPass->damageRect().isEmpty());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// Change opacity on the intermediate layer
WebTransformationMatrix transform = intermediateLayerPtr->transform();
transform.setM11(1.0001);
intermediateLayerPtr->setTransform(transform);
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive one render pass, as the other one should be culled.
ASSERT_EQ(1U, frame.renderPasses.size());
EXPECT_EQ(1U, frame.renderPasses[0]->quadList().size());
EXPECT_EQ(CCDrawQuad::RenderPass, frame.renderPasses[0]->quadList()[0]->material());
CCRenderPassDrawQuad* quad = static_cast<CCRenderPassDrawQuad*>(frame.renderPasses[0]->quadList()[0]);
CCRenderPass* targetPass = frame.renderPassesById.get(quad->renderPassId());
EXPECT_TRUE(targetPass->damageRect().isEmpty());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
}
TEST_F(CCLayerTreeHostImplTest, surfaceTextureCachingNoPartialSwap)
{
CCSettings::setPartialSwapEnabled(false);
CCLayerTreeSettings settings;
settings.minimumOcclusionTrackingSize = IntSize();
OwnPtr<CCLayerTreeHostImpl> myHostImpl = CCLayerTreeHostImpl::create(settings, this);
CCLayerImpl* rootPtr;
CCLayerImpl* intermediateLayerPtr;
CCLayerImpl* surfaceLayerPtr;
CCLayerImpl* childPtr;
setupLayersForTextureCaching(myHostImpl.get(), rootPtr, intermediateLayerPtr, surfaceLayerPtr, childPtr, IntSize(100, 100));
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive two render passes, each with one quad
ASSERT_EQ(2U, frame.renderPasses.size());
EXPECT_EQ(1U, frame.renderPasses[0]->quadList().size());
EXPECT_EQ(1U, frame.renderPasses[1]->quadList().size());
EXPECT_EQ(CCDrawQuad::RenderPass, frame.renderPasses[1]->quadList()[0]->material());
CCRenderPassDrawQuad* quad = static_cast<CCRenderPassDrawQuad*>(frame.renderPasses[1]->quadList()[0]);
CCRenderPass* targetPass = frame.renderPassesById.get(quad->renderPassId());
EXPECT_FALSE(targetPass->damageRect().isEmpty());
EXPECT_FALSE(frame.renderPasses[0]->damageRect().isEmpty());
EXPECT_FALSE(frame.renderPasses[1]->damageRect().isEmpty());
EXPECT_FALSE(frame.renderPasses[0]->hasOcclusionFromOutsideTargetSurface());
EXPECT_FALSE(frame.renderPasses[1]->hasOcclusionFromOutsideTargetSurface());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// Draw without any change
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Even though there was no change, we set the damage to entire viewport.
// One of the passes should be culled as a result, since contents didn't change
// and we have cached texture.
ASSERT_EQ(1U, frame.renderPasses.size());
EXPECT_EQ(1U, frame.renderPasses[0]->quadList().size());
EXPECT_TRUE(frame.renderPasses[0]->damageRect().isEmpty());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// Change opacity and draw
surfaceLayerPtr->setOpacity(0.6f);
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive one render pass, as the other one should be culled
ASSERT_EQ(1U, frame.renderPasses.size());
EXPECT_EQ(1U, frame.renderPasses[0]->quadList().size());
EXPECT_EQ(CCDrawQuad::RenderPass, frame.renderPasses[0]->quadList()[0]->material());
CCRenderPassDrawQuad* quad = static_cast<CCRenderPassDrawQuad*>(frame.renderPasses[0]->quadList()[0]);
CCRenderPass* targetPass = frame.renderPassesById.get(quad->renderPassId());
EXPECT_TRUE(targetPass->damageRect().isEmpty());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// Change less benign property and draw - should have contents changed flag
surfaceLayerPtr->setStackingOrderChanged(true);
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive two render passes, each with one quad
ASSERT_EQ(2U, frame.renderPasses.size());
EXPECT_EQ(1U, frame.renderPasses[0]->quadList().size());
EXPECT_EQ(CCDrawQuad::SolidColor, frame.renderPasses[0]->quadList()[0]->material());
EXPECT_EQ(CCDrawQuad::RenderPass, frame.renderPasses[1]->quadList()[0]->material());
CCRenderPassDrawQuad* quad = static_cast<CCRenderPassDrawQuad*>(frame.renderPasses[1]->quadList()[0]);
CCRenderPass* targetPass = frame.renderPassesById.get(quad->renderPassId());
EXPECT_FALSE(targetPass->damageRect().isEmpty());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// Change opacity again, and evict the cached surface texture.
surfaceLayerPtr->setOpacity(0.5f);
static_cast<CCRendererGLWithReleaseTextures*>(myHostImpl->renderer())->releaseRenderPassTextures();
// Change opacity and draw
surfaceLayerPtr->setOpacity(0.6f);
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive two render passes
ASSERT_EQ(2U, frame.renderPasses.size());
// Even though not enough properties changed, the entire thing must be
// redrawn as we don't have cached textures
EXPECT_EQ(1U, frame.renderPasses[0]->quadList().size());
EXPECT_EQ(1U, frame.renderPasses[1]->quadList().size());
EXPECT_EQ(CCDrawQuad::RenderPass, frame.renderPasses[1]->quadList()[0]->material());
CCRenderPassDrawQuad* quad = static_cast<CCRenderPassDrawQuad*>(frame.renderPasses[1]->quadList()[0]);
CCRenderPass* targetPass = frame.renderPassesById.get(quad->renderPassId());
EXPECT_TRUE(targetPass->damageRect().isEmpty());
// Was our surface evicted?
EXPECT_FALSE(myHostImpl->renderer()->haveCachedResourcesForRenderPassId(targetPass->id()));
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// Draw without any change, to make sure the state is clear
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Even though there was no change, we set the damage to entire viewport.
// One of the passes should be culled as a result, since contents didn't change
// and we have cached texture.
ASSERT_EQ(1U, frame.renderPasses.size());
EXPECT_EQ(1U, frame.renderPasses[0]->quadList().size());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
// Change opacity on the intermediate layer
WebTransformationMatrix transform = intermediateLayerPtr->transform();
transform.setM11(1.0001);
intermediateLayerPtr->setTransform(transform);
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(myHostImpl->prepareToDraw(frame));
// Must receive one render pass, as the other one should be culled.
ASSERT_EQ(1U, frame.renderPasses.size());
EXPECT_EQ(1U, frame.renderPasses[0]->quadList().size());
EXPECT_EQ(CCDrawQuad::RenderPass, frame.renderPasses[0]->quadList()[0]->material());
CCRenderPassDrawQuad* quad = static_cast<CCRenderPassDrawQuad*>(frame.renderPasses[0]->quadList()[0]);
CCRenderPass* targetPass = frame.renderPassesById.get(quad->renderPassId());
EXPECT_TRUE(targetPass->damageRect().isEmpty());
myHostImpl->drawLayers(frame);
myHostImpl->didDrawAllLayers(frame);
}
}
TEST_F(CCLayerTreeHostImplTest, releaseContentsTextureShouldTriggerCommit)
{
m_hostImpl->releaseContentsTextures();
EXPECT_TRUE(m_didRequestCommit);
}
struct RenderPassRemovalTestData : public CCLayerTreeHostImpl::FrameData {
ScopedPtrHashMap<CCRenderPass::Id, CCRenderPass> renderPassCache;
OwnPtr<CCSharedQuadState> sharedQuadState;
};
class CCTestRenderer : public CCRendererGL, public CCRendererClient {
public:
static PassOwnPtr<CCTestRenderer> create(CCResourceProvider* resourceProvider)
{
OwnPtr<CCTestRenderer> renderer(adoptPtr(new CCTestRenderer(resourceProvider)));
if (!renderer->initialize())
return nullptr;
return renderer.release();
}
void clearCachedTextures() { m_textures.clear(); }
void setHaveCachedResourcesForRenderPassId(CCRenderPass::Id id) { m_textures.insert(id); }
virtual bool haveCachedResourcesForRenderPassId(CCRenderPass::Id id) const OVERRIDE { return m_textures.count(id); }
// CCRendererClient implementation.
virtual const IntSize& deviceViewportSize() const OVERRIDE { return m_viewportSize; }
virtual const CCLayerTreeSettings& settings() const OVERRIDE { return m_settings; }
virtual void didLoseContext() OVERRIDE { }
virtual void onSwapBuffersComplete() OVERRIDE { }
virtual void setFullRootLayerDamage() OVERRIDE { }
virtual void releaseContentsTextures() OVERRIDE { }
virtual void setMemoryAllocationLimitBytes(size_t) OVERRIDE { }
protected:
CCTestRenderer(CCResourceProvider* resourceProvider) : CCRendererGL(this, resourceProvider) { }
private:
CCLayerTreeSettings m_settings;
IntSize m_viewportSize;
base::hash_set<CCRenderPass::Id> m_textures;
};
static void configureRenderPassTestData(const char* testScript, RenderPassRemovalTestData& testData, CCTestRenderer* renderer)
{
renderer->clearCachedTextures();
// One shared state for all quads - we don't need the correct details
testData.sharedQuadState = CCSharedQuadState::create(WebTransformationMatrix(), IntRect(), IntRect(), 1.0, true);
const char* currentChar = testScript;
// Pre-create root pass
CCRenderPass::Id rootRenderPassId = CCRenderPass::Id(testScript[0], testScript[1]);
testData.renderPassCache.add(rootRenderPassId, CCRenderPass::create(rootRenderPassId, IntRect(), WebTransformationMatrix()));
while (*currentChar) {
int layerId = *currentChar;
currentChar++;
ASSERT_TRUE(currentChar);
int index = *currentChar;
currentChar++;
CCRenderPass::Id renderPassId = CCRenderPass::Id(layerId, index);
bool isReplica = false;
if (!testData.renderPassCache.contains(renderPassId))
isReplica = true;
scoped_ptr<CCRenderPass> renderPass = testData.renderPassCache.take(renderPassId);
// Cycle through quad data and create all quads
while (*currentChar && *currentChar != '\n') {
if (*currentChar == 's') {
// Solid color draw quad
OwnPtr<CCDrawQuad> quad = CCSolidColorDrawQuad::create(testData.sharedQuadState.get(), IntRect(0, 0, 10, 10), SK_ColorWHITE);
static_cast<CCTestRenderPass*>(renderPass.get())->appendQuad(quad.release());
currentChar++;
} else if ((*currentChar >= 'A') && (*currentChar <= 'Z')) {
// RenderPass draw quad
int layerId = *currentChar;
currentChar++;
ASSERT_TRUE(currentChar);
int index = *currentChar;
currentChar++;
CCRenderPass::Id newRenderPassId = CCRenderPass::Id(layerId, index);
ASSERT_NE(rootRenderPassId, newRenderPassId);
bool hasTexture = false;
bool contentsChanged = true;
if (*currentChar == '[') {
currentChar++;
while (*currentChar && *currentChar != ']') {
switch (*currentChar) {
case 'c':
contentsChanged = false;
break;
case 't':
hasTexture = true;
break;
}
currentChar++;
}
if (*currentChar == ']')
currentChar++;
}
if (testData.renderPassCache.find(newRenderPassId) == testData.renderPassCache.end()) {
if (hasTexture)
renderer->setHaveCachedResourcesForRenderPassId(newRenderPassId);
testData.renderPassCache.add(newRenderPassId, CCTestRenderPass::create(newRenderPassId, IntRect(), WebTransformationMatrix()));
}
IntRect quadRect = IntRect(0, 0, 1, 1);
IntRect contentsChangedRect = contentsChanged ? quadRect : IntRect();
OwnPtr<CCRenderPassDrawQuad> quad = CCRenderPassDrawQuad::create(testData.sharedQuadState.get(), quadRect, newRenderPassId, isReplica, 1, contentsChangedRect, 1, 1, 0, 0);
static_cast<CCTestRenderPass*>(renderPass.get())->appendQuad(quad.release());
}
}
testData.renderPasses.insert(0, renderPass.get());
testData.renderPassesById.add(renderPassId, renderPass.Pass());
if (*currentChar)
currentChar++;
}
}
void dumpRenderPassTestData(const RenderPassRemovalTestData& testData, char* buffer)
{
char* pos = buffer;
for (CCRenderPassList::const_reverse_iterator it = testData.renderPasses.rbegin(); it != testData.renderPasses.rend(); ++it) {
const CCRenderPass* currentPass = *it;
*pos = currentPass->id().layerId;
pos++;
*pos = currentPass->id().index;
pos++;
CCQuadList::const_iterator quadListIterator = currentPass->quadList().begin();
while (quadListIterator != currentPass->quadList().end()) {
CCDrawQuad* currentQuad = *quadListIterator;
switch (currentQuad->material()) {
case CCDrawQuad::SolidColor:
*pos = 's';
pos++;
break;
case CCDrawQuad::RenderPass:
*pos = CCRenderPassDrawQuad::materialCast(currentQuad)->renderPassId().layerId;
pos++;
*pos = CCRenderPassDrawQuad::materialCast(currentQuad)->renderPassId().index;
pos++;
break;
default:
*pos = 'x';
pos++;
break;
}
quadListIterator++;
}
*pos = '\n';
pos++;
}
*pos = '\0';
}
// Each CCRenderPassList is represented by a string which describes the configuration.
// The syntax of the string is as follows:
//
// RsssssX[c]ssYsssZ[t]ssW[ct]
// Identifies the render pass---------------------------^ ^^^ ^ ^ ^ ^ ^
// These are solid color quads-----------------------------+ | | | | |
// Identifies RenderPassDrawQuad's RenderPass-----------------+ | | | |
// This quad's contents didn't change---------------------------+ | | |
// This quad's contents changed and it has no texture---------------+ | |
// This quad has texture but its contents changed-------------------------+ |
// This quad's contents didn't change and it has texture - will be removed------+
//
// Expected results have exactly the same syntax, except they do not use square brackets,
// since we only check the structure, not attributes.
//
// Test case configuration consists of initialization script and expected results,
// all in the same format.
struct TestCase {
const char* name;
const char* initScript;
const char* expectedResult;
};
TestCase removeRenderPassesCases[] =
{
{
"Single root pass",
"R0ssss\n",
"R0ssss\n"
}, {
"Single pass - no quads",
"R0\n",
"R0\n"
}, {
"Two passes, no removal",
"R0ssssA0sss\n"
"A0ssss\n",
"R0ssssA0sss\n"
"A0ssss\n"
}, {
"Two passes, remove last",
"R0ssssA0[ct]sss\n"
"A0ssss\n",
"R0ssssA0sss\n"
}, {
"Have texture but contents changed - leave pass",
"R0ssssA0[t]sss\n"
"A0ssss\n",
"R0ssssA0sss\n"
"A0ssss\n"
}, {
"Contents didn't change but no texture - leave pass",
"R0ssssA0[c]sss\n"
"A0ssss\n",
"R0ssssA0sss\n"
"A0ssss\n"
}, {
"Replica: two quads reference the same pass; remove",
"R0ssssA0[ct]A0[ct]sss\n"
"A0ssss\n",
"R0ssssA0A0sss\n"
}, {
"Replica: two quads reference the same pass; leave",
"R0ssssA0[c]A0[c]sss\n"
"A0ssss\n",
"R0ssssA0A0sss\n"
"A0ssss\n",
}, {
"Many passes, remove all",
"R0ssssA0[ct]sss\n"
"A0sssB0[ct]C0[ct]s\n"
"B0sssD0[ct]ssE0[ct]F0[ct]\n"
"E0ssssss\n"
"C0G0[ct]\n"
"D0sssssss\n"
"F0sssssss\n"
"G0sss\n",
"R0ssssA0sss\n"
}, {
"Deep recursion, remove all",
"R0sssssA0[ct]ssss\n"
"A0ssssB0sss\n"
"B0C0\n"
"C0D0\n"
"D0E0\n"
"E0F0\n"
"F0G0\n"
"G0H0\n"
"H0sssI0sss\n"
"I0J0\n"
"J0ssss\n",
"R0sssssA0ssss\n"
}, {
"Wide recursion, remove all",
"R0A0[ct]B0[ct]C0[ct]D0[ct]E0[ct]F0[ct]G0[ct]H0[ct]I0[ct]J0[ct]\n"
"A0s\n"
"B0s\n"
"C0ssss\n"
"D0ssss\n"
"E0s\n"
"F0\n"
"G0s\n"
"H0s\n"
"I0s\n"
"J0ssss\n",
"R0A0B0C0D0E0F0G0H0I0J0\n"
}, {
"Remove passes regardless of cache state",
"R0ssssA0[ct]sss\n"
"A0sssB0C0s\n"
"B0sssD0[c]ssE0[t]F0\n"
"E0ssssss\n"
"C0G0\n"
"D0sssssss\n"
"F0sssssss\n"
"G0sss\n",
"R0ssssA0sss\n"
}, {
"Leave some passes, remove others",
"R0ssssA0[c]sss\n"
"A0sssB0[t]C0[ct]s\n"
"B0sssD0[c]ss\n"
"C0G0\n"
"D0sssssss\n"
"G0sss\n",
"R0ssssA0sss\n"
"A0sssB0C0s\n"
"B0sssD0ss\n"
"D0sssssss\n"
}, {
0, 0, 0
}
};
static void verifyRenderPassTestData(TestCase& testCase, RenderPassRemovalTestData& testData)
{
char actualResult[1024];
dumpRenderPassTestData(testData, actualResult);
EXPECT_STREQ(testCase.expectedResult, actualResult) << "In test case: " << testCase.name;
}
TEST_F(CCLayerTreeHostImplTest, testRemoveRenderPasses)
{
OwnPtr<CCGraphicsContext> context(createContext());
ASSERT_TRUE(context->context3D());
OwnPtr<CCResourceProvider> resourceProvider(CCResourceProvider::create(context.get()));
OwnPtr<CCTestRenderer> renderer(CCTestRenderer::create(resourceProvider.get()));
int testCaseIndex = 0;
while (removeRenderPassesCases[testCaseIndex].name) {
RenderPassRemovalTestData testData;
configureRenderPassTestData(removeRenderPassesCases[testCaseIndex].initScript, testData, renderer.get());
CCLayerTreeHostImpl::removeRenderPasses(CCLayerTreeHostImpl::CullRenderPassesWithCachedTextures(*renderer), testData);
verifyRenderPassTestData(removeRenderPassesCases[testCaseIndex], testData);
testCaseIndex++;
}
}
} // namespace