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/* Copyright 2016 The Chromium Authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style
* license that can be found in the LICENSE file or at
* https://developers.google.com/open-source/licenses/bsd
*/
/**
* @fileoverview This file represents a standalone, reusable drop down menu
* widget that can be attached to any element on a given page. It supports
* multiple instances of the widget on a page. It has no dependencies. Usage
* is as simple as creating a new Menu object and supplying it with a target
* element.
*/
/**
* The entry point and constructor for the Menu object. Creating
* a valid instance of this object will insert a drop down menu
* near the element supplied as the target, attach all the necessary
* events and insert the necessary elements on the page.
*
* @param {Element} target the target element on the page to which
* the drop down menu will be placed near.
* @param {Function=} opt_onShow function to execute every time the
* menu is made visible, most likely through a click on the target.
* @constructor
*/
var Menu = function(target, opt_onShow) {
this.iid = Menu.instance.length;
Menu.instance[this.iid] = this;
this.target = target;
this.onShow = opt_onShow || null;
// An optional trigger element on the page that can be used to trigger
// the drop-down. Currently hard-coded to be the same as the target element.
this.trigger = target;
this.items = [];
this.onOpenEvents = [];
this.menu = this.createElement('div', 'menuDiv instance' + this.iid);
this.targetId = this.target.getAttribute('id');
var menuId = (this.targetId != null) ?
'menuDiv-' + this.targetId : 'menuDiv-instance' + this.iid;
this.menu.setAttribute('id', menuId);
this.menu.role = 'listbox';
this.hide();
this.addCategory('default');
this.addEvent(this.trigger, 'click', this.wrap(this.toggle));
this.addEvent(window, 'resize', this.wrap(this.adjustSizeAndLocation));
// Hide the menu if a user clicks outside the menu widget
this.addEvent(document, 'click', this.wrap(this.hide));
this.addEvent(this.menu, 'click', this.stopPropagation());
this.addEvent(this.trigger, 'click', this.stopPropagation());
};
// A reference to the element or node that the drop down
// will appear next to
Menu.prototype.target = null;
// Element ID of the target. ID will be assigned to the newly created
// menu div based on the target ID. A default ID will be
// assigned If there is no ID on the target.
Menu.prototype.targetId = null;
/**
* A reference to the element or node that will trigger
* the drop down to appear. If not specified, this value
* will be the same as <Menu Instance>.target
* @type {Element}
*/
Menu.prototype.trigger = null;
// A reference to the event type that will "open" the
// menu div. By default this is the (on)click method.
Menu.prototype.triggerType = null;
// A reference to the element that will appear when the
// trigger is clicked.
Menu.prototype.menu = null;
/**
* Function to execute every time the menu is made shown.
* @type {Function}
*/
Menu.prototype.onShow = null;
// A list of category divs. By default these categories
// are set to display none until at least one element
// is placed within them.
Menu.prototype.categories = null;
// An id used to track timed intervals
Menu.prototype.thread = -1;
// The static instance id (iid) denoting which menu in the
// list of Menu.instance items is this instantiated object.
Menu.prototype.iid = -1;
// A counter to indicate the number of items added with
// addItem(). After 5 items, a height is set on the menu
// and a scroll bar will appear.
Menu.prototype.items = null;
// A flag to detect whether or not a scroll bar has been added
Menu.prototype.scrolls = false;
// onOpen event handlers; each function in this list will
// be executed and passed the executing instance as a
// parameter before the menu is to be displayed.
Menu.prototype.onOpenEvents = null;
/**
* An extended short-cut for document.createElement(); this
* method allows the creation of an element, the assignment
* of one or more class names and the ability to set the
* content of the created element all with one function call.
* @param {string} element name of the element to create. Examples would
* be 'div' or 'a'.
* @param {string} opt_className an optional string to assign to the
* newly created element's className property.
* @param {string|Element} opt_content either a snippet of HTML or a HTML
* element that is to be appended to the newly created element.
* @return {Element} a reference to the newly created element.
*/
Menu.prototype.createElement = function(element, opt_className, opt_content) {
var div = document.createElement(element);
div.className = opt_className;
if (opt_content) {
this.append(opt_content, div);
}
return div;
};
/**
* Uses a fairly browser agnostic approach to applying a callback to
* an element on the page.
*
* @param {Element|EventTarget} element a reference to an element on the page to
* which to attach and event.
* @param {string} eventType a browser compatible event type as a string
* without the sometimes assumed on- prefix. Examples: 'click',
* 'mousedown', 'mouseover', etc...
* @param {Function} callback a function reference to invoke when the
* the event occurs.
*/
Menu.prototype.addEvent = function(element, eventType, callback) {
if (element.addEventListener) {
element.addEventListener(eventType, callback, false);
} else {
try {
element.attachEvent('on' + eventType, callback);
} catch (e) {
element['on' + eventType] = callback;
}
}
};
/**
* Similar to addEvent, this provides a specialied handler for onOpen
* events that apply to this instance of the Menu class. The supplied
* callbacks are appended to an internal array and called in order
* every time the menu is opened. The array can be accessed via
* menuInstance.onOpenEvents.
*/
Menu.prototype.addOnOpen = function(eventCallback) {
var eventIndex = this.onOpenEvents.length;
this.onOpenEvents.push(eventCallback);
return eventIndex;
};
/**
* Used throughout the code, this method wraps any supplied function
* in a closure that calls the supplied function in the context of either
* the optional thisObj parameter or instance of the menu this function
* is called from.
* @param {Function} callback the function to wrap and embed context
* within.
* @param {Object} opt_thisObj an alternate 'this' object to use instead
* of this instance of Menu.
*/
Menu.prototype.wrap = function(callback, opt_thisObj) {
var closured_callback = callback;
var this_object = opt_thisObj || this;
return (function() {
closured_callback.apply(this_object);
});
};
/**
* This method will create a div with the classes .menuCategory and the
* name of the category as supplied in the first parameter. It then, if
* a title is supplied, creates a title div and appends it as well. The
* optional title is styled with the .categoryTitle and category name
* class.
*
* Categories are stored within the menu object instance for programmatic
* manipulation in the array, menuInstance.categories. Note also that this
* array is doubly linked insofar as that the category div can be accessed
* via it's index in the array as well as by instance.categories[category]
* where category is the string name supplied when creating the category.
*
* @param {string} category the string name used to create the category;
* used as both a class name and a key into the internal array. It
* must be a valid JavaScript variable name.
* @param {string|Element} opt_title this optional field is used to visibly
* denote the category title. It can be either HTML or an element.
* @return {Element} the newly created div.
*/
Menu.prototype.addCategory = function(category, opt_title) {
this.categories = this.categories || [];
var categoryDiv = this.createElement('div', 'menuCategory ' + category);
categoryDiv._categoryName = category;
if (opt_title) {
var categoryTitle = this.createElement('b', 'categoryTitle ' +
category, opt_title);
categoryTitle.style.display = 'block';
this.append(categoryTitle);
categoryDiv._categoryTitle = categoryTitle;
}
this.append(categoryDiv);
this.categories[this.categories.length] = this.categories[category] =
categoryDiv;
return categoryDiv;
};
/**
* This method removes the contents of a given category but does not
* remove the category itself.
*/
Menu.prototype.emptyCategory = function(category) {
if (!this.categories[category]) {
return;
}
var div = this.categories[category];
for (var i = div.childNodes.length - 1; i >= 0; i--) {
div.removeChild(div.childNodes[i]);
}
};
/**
* This function is the most drastic of the cleansing functions; it removes
* all categories and all menu items and all HTML snippets that have been
* added to this instance of the Menu class.
*/
Menu.prototype.clear = function() {
for (var i = 0; i < this.categories.length; i++) {
// Prevent memory leaks
this.categories[this.categories[i]._categoryName] = null;
}
this.items.splice(0, this.items.length);
this.categories.splice(0, this.categories.length);
this.categories = [];
this.items = [];
for (var i = this.menu.childNodes.length - 1; i >= 0; i--) {
this.menu.removeChild(this.menu.childNodes[i]);
}
};
/**
* Passed an instance of a menu item, it will be removed from the menu
* object, including any residual array links and possible memory leaks.
* @param {Element} item a reference to the menu item to remove.
* @return {Element} returns the item removed.
*/
Menu.prototype.removeItem = function(item) {
var result = null;
for (var i = 0; i < this.items.length; i++) {
if (this.items[i] == item) {
result = this.items[i];
this.items.splice(i, 1);
}
// Renumber
this.items[i].item._index = i;
}
return result;
};
/**
* Removes a category from the menu element and all of its children thus
* allowing the Element to be collected by the browsers VM.
* @param {string} category the name of the category to retrieve and remove.
*/
Menu.prototype.removeCategory = function(category) {
var div = this.categories[category];
if (!div || !div.parentNode) {
return;
}
if (div._categoryTitle) {
div._categoryTitle.parentNode.removeChild(div._categoryTitle);
}
div.parentNode.removeChild(div);
for (var i = 0; i < this.categories.length; i++) {
if (this.categories[i] === div) {
this.categories[this.categories[i]._categoryName] = null;
this.categories.splice(i, 1);
return;
}
}
for (var i = 0; i < div.childNodes.length; i++) {
if (div.childNodes[i]._index) {
this.items.splice(div.childNodes[i]._index, 1);
} else {
this.removeItem(div.childNodes[i]);
}
}
};
/**
* This heart of the menu population scheme, the addItem function creates
* a combination of elements that visually form up a menu item. If no
* category is supplied, the default category is used. The menu item is
* an <a> tag with the class .menuItem. The menu item is directly styled
* as a block element. Other than that, all styling should be done via a
* external CSS definition.
*
* @param {string|Element} html_or_element a string of HTML text or a
* HTML element denoting the contents of the menu item.
* @param {string} opt_href the href of the menu item link. This is
* the most direct way of defining the menu items function.
* [Default: '#'].
* @param {string} opt_category the category string name of the category
* to append the menu item to. If the category doesn't exist, one will
* be created. [Default: 'default'].
* @param {string} opt_title used when creating a new category and is
* otherwise ignored completely. It is also ignored when supplied if
* the named category already exists.
* @return {Element} returns the element that was created.
*/
Menu.prototype.addItem = function(html_or_element, opt_href, opt_category,
opt_title) {
var category = opt_category ? (this.categories[opt_category] ||
this.addCategory(opt_category, opt_title)) :
this.categories['default'];
var menuHref = (opt_href == undefined ? '#' : opt_href);
var menuItem = undefined;
if (menuHref) {
menuItem = this.createElement('a', 'menuItem', html_or_element);
} else {
menuItem = this.createElement('span', 'menuText', html_or_element);
}
var itemText = typeof html_or_element == 'string' ? html_or_element :
html_or_element.innerText || 'ERROR';
menuItem.style.display = 'block';
if (menuHref) {
menuItem.setAttribute('href', menuHref);
}
menuItem._index = this.items.length;
menuItem.role = 'option';
this.append(menuItem, category);
this.items[this.items.length] = {item: menuItem, text: itemText};
return menuItem;
};
/**
* Adds a visual HTML separator to the menu, optionally creating a
* category as per addItem(). See above.
* @param {string} opt_category the category string name of the category
* to append the menu item to. If the category doesn't exist, one will
* be created. [Default: 'default'].
* @param {string} opt_title used when creating a new category and is
* otherwise ignored completely. It is also ignored when supplied if
* the named category already exists.
*/
Menu.prototype.addSeparator = function(opt_category, opt_title) {
var category = opt_category ? (this.categories[opt_category] ||
this.addCategory(opt_category, opt_title)) :
this.categories['default'];
var hr = this.createElement('hr', 'menuSeparator');
this.append(hr, category);
};
/**
* This method performs all the dirty work of positioning the menu. It is
* responsible for dynamic sizing, insertion and deletion of scroll bars
* and calculation of offscreen width considerations.
*/
Menu.prototype.adjustSizeAndLocation = function() {
var style = this.menu.style;
style.position = 'absolute';
var firstCategory = null;
for (var i = 0; i < this.categories.length; i++) {
this.categories[i].className = this.categories[i].className.
replace(/ first/, '');
if (this.categories[i].childNodes.length == 0) {
this.categories[i].style.display = 'none';
} else {
this.categories[i].style.display = '';
if (!firstCategory) {
firstCategory = this.categories[i];
firstCategory.className += ' first';
}
}
}
var alreadyVisible = style.display != 'none' &&
style.visibility != 'hidden';
var docElemWidth = document.documentElement.clientWidth;
var docElemHeight = document.documentElement.clientHeight;
var pageSize = {
w: (window.innerWidth || docElemWidth && docElemWidth > 0 ?
docElemWidth : document.body.clientWidth) || 1,
h: (window.innerHeight || docElemHeight && docElemHeight > 0 ?
docElemHeight : document.body.clientHeight) || 1
};
var targetPos = this.find(this.target);
var targetSize = {w: this.target.offsetWidth,
h: this.target.offsetHeight};
var menuSize = {w: this.menu.offsetWidth, h: this.menu.offsetHeight};
if (!alreadyVisible) {
var oldVisibility = style.visibility;
var oldDisplay = style.display;
style.visibility = 'hidden';
style.display = '';
style.height = '';
style.width = '';
menuSize = {w: this.menu.offsetWidth, h: this.menu.offsetHeight};
style.display = oldDisplay;
style.visibility = oldVisibility;
}
var addScroll = (this.menu.offsetHeight / pageSize.h) > 0.8;
if (addScroll) {
menuSize.h = parseInt((pageSize.h * 0.8), 10);
style.height = menuSize.h + 'px';
style.overflowX = 'hidden';
style.overflowY = 'auto';
} else {
style.height = style.overflowY = style.overflowX = '';
}
style.top = (targetPos.y + targetSize.h) + 'px';
style.left = targetPos.x + 'px';
if (menuSize.w < 175) {
style.width = '175px';
}
if (addScroll) {
style.width = parseInt(style.width, 10) + 13 + 'px';
}
if ((targetPos.x + menuSize.w) > pageSize.w) {
style.left = targetPos.x - (menuSize.w - targetSize.w) + 'px';
}
};
/**
* This function is used heavily, internally. It appends text
* or the supplied element via appendChild(). If
* the opt_target variable is present, the supplied element will be
* the container rather than the menu div for this instance.
*
* @param {string|Element} text_or_element the html or element to insert
* into opt_target.
* @param {Element} opt_target the target element it should be appended to.
*
*/
Menu.prototype.append = function(text_or_element, opt_target) {
var element = opt_target || this.menu;
if (typeof opt_target == 'string' && this.categories[opt_target]) {
element = this.categories[opt_target];
}
if (typeof text_or_element == 'string') {
element.innerText += text_or_element;
} else {
element.appendChild(text_or_element);
}
};
/**
* Displays the menu (such as upon mouseover).
*/
Menu.prototype.over = function() {
if (this.menu.style.display != 'none') {
this.show();
}
if (this.thread != -1) {
clearTimeout(this.thread);
this.thread = -1;
}
};
/**
* Hides the menu (such as upon mouseout).
*/
Menu.prototype.out = function() {
if (this.thread != -1) {
clearTimeout(this.thread);
this.thread = -1;
}
this.thread = setTimeout(this.wrap(this.hide), 400);
};
/**
* Stops event propagation.
*/
Menu.prototype.stopPropagation = function() {
return (function(e) {
if (!e) {
e = window.event;
}
e.cancelBubble = true;
if (e.stopPropagation) {
e.stopPropagation();
}
});
};
/**
* Toggles the menu between hide/show.
*/
Menu.prototype.toggle = function() {
if (this.menu.style.display == 'none') {
this.show();
} else {
this.hide();
}
};
/**
* Makes the menu visible, then calls the user-supplied onShow callback.
*/
Menu.prototype.show = function() {
if (this.menu.style.display != '') {
for (var i = 0; i < this.onOpenEvents.length; i++) {
this.onOpenEvents[i].call(null, this);
}
// Invisibly show it first
this.menu.style.visibility = 'hidden';
this.menu.style.display = '';
this.adjustSizeAndLocation();
if (this.trigger.nodeName && this.trigger.nodeName == 'A') {
this.trigger.blur();
}
this.menu.style.visibility = 'visible';
// Hide other menus
for (var i = 0; i < Menu.instance.length; i++) {
var menuInstance = Menu.instance[i];
if (menuInstance != this) {
menuInstance.hide();
}
}
if (this.onShow) {
this.onShow();
}
}
};
/**
* Makes the menu invisible.
*/
Menu.prototype.hide = function() {
this.menu.style.display = 'none';
};
Menu.prototype.find = function(element) {
var curleft = 0, curtop = 0;
if (element.offsetParent) {
do {
curleft += element.offsetLeft;
curtop += element.offsetTop;
}
while ((element = element.offsetParent) && (element.style &&
element.style.position != 'relative' &&
element.style.position != 'absolute'));
}
return {x: curleft, y: curtop};
};
/**
* A static array of object instances for global reference.
* @type {Array.<Menu>}
*/
Menu.instance = [];