blob: 45af5f7c53ebe53fcd342403a2934e8c22911890 [file] [log] [blame]
// Copyright 2017 The LUCI Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build darwin || linux || freebsd || netbsd || openbsd || android
// +build darwin linux freebsd netbsd openbsd android
package vpython
import (
"context"
"os"
"syscall"
"go.chromium.org/luci/vpython/python"
"go.chromium.org/luci/vpython/venv"
"go.chromium.org/luci/common/errors"
"go.chromium.org/luci/common/system/environ"
)
// systemSpecificLaunch launches the process described by "cmd" while ensuring
// that the VirtualEnv lock is held throughout its duration (best effort).
//
// On Linux/Mac, we use "execve" to *become* the target process. We need to
// continue to hold the lock for that process, though. We do this by passing it
// as an open file handle to the subprocess.
//
// This can be error-prone, as it places the burden on the subprocess to
// manage the file descriptor.
func systemSpecificLaunch(c context.Context, ve *venv.Env, cl *python.CommandLine, env environ.Env, dir string) error {
return Exec(c, ve.Interpreter(), cl, env, dir, func() error {
if err := ve.LockHandle.PreserveExec(); err != nil {
return errors.Annotate(err, "could not perserve lock across exec").Err()
}
return nil
})
}
func execImpl(c context.Context, argv []string, env environ.Env, dir string, setupFn func() error) error {
// Change directory.
if dir != "" {
if err := os.Chdir(dir); err != nil {
return errors.Annotate(err, "failed to chdir to %q", dir).Err()
}
}
// At this point, ANY ERROR will be fatal (panic). We assume that each
// operation may permanently alter our runtime environment.
if setupFn != nil {
if err := setupFn(); err != nil {
panic(err)
}
}
if err := syscall.Exec(argv[0], argv, env.Sorted()); err != nil {
panic(errors.Annotate(err, "failed to execve %q", argv[0]).Err())
}
panic("must not return")
}