| // Copyright 2017 The LUCI Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| package access |
| |
| import ( |
| "encoding/binary" |
| "fmt" |
| "strings" |
| |
| "go.chromium.org/luci/common/errors" |
| ) |
| |
| // Action is a kind of RPC that can be ACLed. |
| type Action uint32 |
| |
| const ( |
| // AddBuild: Schedule a build. |
| AddBuild Action = 1 << iota |
| |
| // ViewBuild: Get information about a build. |
| ViewBuild |
| |
| // LeaseBuild: Lease a build for execution. Normally done by build systems. |
| LeaseBuild |
| |
| // CancelBuild: Cancel an existing build. Does not require a lease key. |
| CancelBuild |
| |
| // ResetBuild: Unlease and reset state of an existing build. Normally done by admins. |
| ResetBuild |
| |
| // SearchBuilds: Search for builds or get a list of scheduled builds. |
| SearchBuilds |
| |
| // ReadACL: View bucket ACLs. |
| ReadACL |
| |
| // WriteACL: Change bucket ACLs. |
| WriteACL |
| |
| // DeleteScheduledBuilds: Delete all scheduled builds from a bucket. |
| DeleteScheduledBuilds |
| |
| // AccessBucket: Know about bucket existence and read its info. |
| AccessBucket |
| |
| // PauseBucket: Pause builds for a given bucket. |
| PauseBucket |
| |
| // SetNextNumber: Set the number for the next build in a builder. |
| SetNextNumber |
| ) |
| |
| var nameToAction = map[string]Action{ |
| "ADD_BUILD": AddBuild, |
| "VIEW_BUILD": ViewBuild, |
| "LEASE_BUILD": LeaseBuild, |
| "CANCEL_BUILD": CancelBuild, |
| "RESET_BUILD": ResetBuild, |
| "SEARCH_BUILDS": SearchBuilds, |
| "READ_ACL": ReadACL, |
| "WRITE_ACL": WriteACL, |
| "DELETE_SCHEDULED_BUILDS": DeleteScheduledBuilds, |
| "ACCESS_BUCKET": AccessBucket, |
| "PAUSE_BUCKET": PauseBucket, |
| "SET_NEXT_NUMBER": SetNextNumber, |
| } |
| |
| var actionToName = func() map[Action]string { |
| result := make(map[Action]string, len(nameToAction)) |
| for k, v := range nameToAction { |
| result[v] = k |
| } |
| return result |
| }() |
| |
| // ParseAction parses the action name into an. |
| func ParseAction(action string) (Action, error) { |
| if action, ok := nameToAction[action]; ok { |
| return action, nil |
| } |
| return 0, fmt.Errorf("unexpected action %q", action) |
| } |
| |
| // String returns the action name as a string. |
| func (a Action) String() string { |
| // Fast path for only one action. |
| if name, ok := actionToName[a]; ok { |
| return name |
| } |
| // Slow path for many actions. |
| var values []string |
| for action, name := range actionToName { |
| if action&a == action { |
| values = append(values, name) |
| } |
| } |
| return strings.Join(values, ", ") |
| } |
| |
| // MarshalBinary encodes the Action as bytes. |
| func (a *Action) MarshalBinary() ([]byte, error) { |
| bytes := make([]byte, 4) |
| binary.LittleEndian.PutUint32(bytes, uint32(*a)) |
| return bytes, nil |
| } |
| |
| // UnmarshalBinary decodes an Action from bytes. |
| func (a *Action) UnmarshalBinary(blob []byte) error { |
| if len(blob) != 4 { |
| return errors.New("expected length of 4") |
| } |
| *a = Action(binary.LittleEndian.Uint32(blob)) |
| return nil |
| } |