blob: 0a3248676cad1aa74fce59bcb0da9d5af7fb697d [file] [log] [blame]
// Copyright 2015 The LUCI Authors.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// See the License for the specific language governing permissions and
// limitations under the License.
package config
import (
log ""
// globalConfigSettingsKey is the settings key for the Coordinator instance's
// GlobalConfig.
const globalConfigSettingsKey = "LogDogCoordinatorGlobalSettings"
// Settings is the LogDog Coordinator auxiliary (runtime) settings. These are
// stored within a given datastore instance, rather than in luci-config, due
// to their sensitivity.
type Settings struct {
// BigTableServiceAccountJSON, if not empty, is the service account JSON file
// data that will be used for BigTable access.
// TODO(dnj): Remove this option once Cloud BigTable has cross-project ACLs.
BigTableServiceAccountJSON []byte `json:"bigTableServiceAccountJson"`
// Load populates the settings instance from the stored settings.
// If no settings are stored, an empty Settings instance will be loaded and
// this will return nil.
// An error will be returned if an operation that is expected to succeed fails.
func (s *Settings) Load(c context.Context) error {
var loadMe Settings
// Load additional global config from settings. If it's missing, that's fine,
// since its fields are all optional.
if err := settings.Get(c, globalConfigSettingsKey, &loadMe); err != nil {
// The settings are missing, so let's install the empty settings.
if err != settings.ErrNoSettings {
log.WithError(err).Errorf(c, "Failed to load global config from settings.")
return err
if err := settings.Set(c, globalConfigSettingsKey, &loadMe, "application", "initial empty config"); err != nil {
log.WithError(err).Warningf(c, "Failed to initialize empty config.")
*s = loadMe
return nil
// Store stores the new global configuration.
func (s *Settings) Store(c context.Context, why string) error {
id := auth.CurrentIdentity(c)
"identity": id,
"reason": why,
}.Infof(c, "Updating global configuration.")
return settings.Set(c, globalConfigSettingsKey, s, string(id), why)
// Validate validates the correctness of this configuration, returning an error
// if it's invalid.
// Note that only the contents saved to settings are validated. The read-only
// configuration is not.
func (s Settings) Validate() error {
// NOTE: This currently does nothing. However, we're leaving it in here so
// external callers can still work validation into their workflow in case
// additional parameters are added in the future.
return nil