blob: 173696e737d7af9f5e02976f55e612632eea51e8 [file] [log] [blame]
/* go-cgo.c -- SWIG support routines for libgo.
Copyright 2011 The Go Authors. All rights reserved.
Use of this source code is governed by a BSD-style
license that can be found in the LICENSE file. */
#include "runtime.h"
#include "go-alloc.h"
#include "interface.h"
#include "go-panic.h"
#include "go-string.h"
/* Go memory allocated by code not written in Go. We keep a linked
list of these allocations so that the garbage collector can see
them. */
struct cgoalloc
{
struct cgoalloc *next;
void *alloc;
};
/* Prepare to call from code written in Go to code written in C or
C++. This takes the current goroutine out of the Go scheduler, as
though it were making a system call. Otherwise the program can
lock up if the C code goes to sleep on a mutex or for some other
reason. This idea is to call this function, then immediately call
the C/C++ function. After the C/C++ function returns, call
syscall_cgocalldone. The usual Go code would look like
syscall.Cgocall()
defer syscall.Cgocalldone()
cfunction()
*/
/* We let Go code call these via the syscall package. */
void syscall_cgocall(void) __asm__ ("syscall.Cgocall");
void syscall_cgocalldone(void) __asm__ ("syscall.CgocallDone");
void syscall_cgocallback(void) __asm__ ("syscall.CgocallBack");
void syscall_cgocallbackdone(void) __asm__ ("syscall.CgocallBackDone");
void
syscall_cgocall ()
{
M* m;
G* g;
m = runtime_m ();
++m->ncgocall;
g = runtime_g ();
++g->ncgo;
runtime_entersyscall ();
}
/* Prepare to return to Go code from C/C++ code. */
void
syscall_cgocalldone ()
{
G* g;
g = runtime_g ();
__go_assert (g != NULL);
--g->ncgo;
if (g->ncgo == 0)
{
/* We are going back to Go, and we are not in a recursive call.
Let the garbage collector clean up any unreferenced
memory. */
g->cgoalloc = NULL;
}
/* If we are invoked because the C function called _cgo_panic, then
_cgo_panic will already have exited syscall mode. */
if (g->status == Gsyscall)
runtime_exitsyscall ();
}
/* Call back from C/C++ code to Go code. */
void
syscall_cgocallback ()
{
runtime_exitsyscall ();
}
/* Prepare to return to C/C++ code from a callback to Go code. */
void
syscall_cgocallbackdone ()
{
runtime_entersyscall ();
}
/* Allocate memory and save it in a list visible to the Go garbage
collector. */
void *
alloc_saved (size_t n)
{
void *ret;
G *g;
struct cgoalloc *c;
ret = __go_alloc (n);
g = runtime_g ();
c = (struct cgoalloc *) __go_alloc (sizeof (struct cgoalloc));
c->next = g->cgoalloc;
c->alloc = ret;
g->cgoalloc = c;
return ret;
}
/* These are routines used by SWIG. The gc runtime library provides
the same routines under the same name, though in that case the code
is required to import runtime/cgo. */
void *
_cgo_allocate (size_t n)
{
void *ret;
runtime_exitsyscall ();
ret = alloc_saved (n);
runtime_entersyscall ();
return ret;
}
extern const struct __go_type_descriptor string_type_descriptor
asm ("__go_tdn_string");
void
_cgo_panic (const char *p)
{
int len;
unsigned char *data;
struct __go_string *ps;
struct __go_empty_interface e;
runtime_exitsyscall ();
len = __builtin_strlen (p);
data = alloc_saved (len);
__builtin_memcpy (data, p, len);
ps = alloc_saved (sizeof *ps);
ps->__data = data;
ps->__length = len;
e.__type_descriptor = &string_type_descriptor;
e.__object = ps;
/* We don't call runtime_entersyscall here, because normally what
will happen is that we will walk up the stack to a Go deferred
function that calls recover. However, this will do the wrong
thing if this panic is recovered and the stack unwinding is
caught by a C++ exception handler. It might be possible to
handle this by calling runtime_entersyscall in the personality
function in go-unwind.c. FIXME. */
__go_panic (e);
}
/* Return the number of CGO calls. */
int64 runtime_NumCgoCall (void) __asm__ ("runtime.NumCgoCall");
int64
runtime_NumCgoCall (void)
{
int64 ret;
M* m;
ret = 0;
for (m = runtime_atomicloadp (&runtime_allm); m != NULL; m = m->alllink)
ret += m->ncgocall;
return ret;
}