Clone this repo:
  1. 576dcf0 Roll recipe dependencies (trivial). by recipe-roller · 10 hours ago master
  2. 24f20a8 Add casts for SkColor constant macros. by danakj · 31 hours ago
  3. f7beee7 Hide ctors of SkShader, SkImage & SkColorSpace by Florin Malita · 32 hours ago
  4. 5addedd no sprite blitters support gamut conversion by Mike Klein · 34 hours ago
  5. d1f0830 Add tests for tail handling in SkJumper. by Herb Derby · 34 hours ago
  6. 988adb4 Reduce tree depth on iOS too by Brian Osman · 34 hours ago
  7. 4e1868c Really work around iOS varying limit in GLPrograms test by Brian Osman · 35 hours ago
  8. 2048c3e wait for DM status thread to exit on iOS by Mike Klein · 35 hours ago
  9. 1c84088 Explicitly check edge count >= 2 in non-debug build by Yuqian Li · 35 hours ago
  10. a132c38 Faster and more accurate blit_row_s32a_opaque for ARM by Matteo Franchin · 36 hours ago
  11. 0b403f8 Fix two more drawVertices "bugs" by Brian Osman · 2 days ago
  12. eb9f278 Delete onChooseBlitProcs() and related code by Florin Malita · 2 days ago
  13. a1fab3c Revert "Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code" by Brian Osman · 2 days ago
  14. 96789b3 Fix resource and skp paths in Android viewer by Brian Salomon · 2 days ago
  15. e28bbcf avoid rebuilding pipeline w/ only tricolors by Mike Reed · 2 days ago
  16. 10240e3 Initialize rects in SkValidatingReadBuffer readRect & readIRect on failure by Robert Phillips · 2 days ago
  17. ae0c50c Only support SkVertices in GrDrawVerticesOp and GrRenderTargetContext by Brian Osman · 2 days ago
  18. 95c993c Unexport private SkShader classes by Florin Malita · 2 days ago
  19. 98b7a6a rasterpipeline: by Mike Reed · 2 days ago
  20. f485cf9 Tag CodecSrc bitmaps with standard color spaces by Matt Sarett · 2 days ago