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  1. 428266d use rasterpipeline for colorfilters by Mike Reed · 5 hours ago master
  2. 1aa77f0 remove unused blitrow by Mike Reed · 21 hours ago
  3. cbbb58a Revert "speculative fix for chrome roll" by Mike Reed · 22 hours ago
  4. 4220a92 speculative fix for chrome roll by Mike Reed · 23 hours ago
  5. d9b1fe0 remove a bit more dead code by Mike Klein · 27 hours ago
  6. 2e3c955 disable optimization (for now) for android by Mike Reed · 2 days ago
  7. 51f6a0f Remove deadcode for sRGB image shading. by Herb Derby · 2 days ago
  8. 587d082 optimize imageshaders to use clamp for dimension==1 by Mike Reed · 2 days ago
  9. 6e554e3 Reduce ANGLE correctness testing blacklists by Brian Salomon · 2 days ago
  10. df66981 run Test-iOS-... bots with --threads 0. by Mike Klein · 2 days ago
  11. bc4c26b reduce exposure of SK_SUPPORT_LEGACY_TILED_BITMAPS to not replace repeats yet by Mike Reed · 2 days ago
  12. c16d0d5 Update Win Haswell/Broadwell driver. by Ben Wagner · 2 days ago
  13. 03a95ad remove DM status thread by Mike Klein · 2 days ago
  14. 25ad117 Remove SK_SUPPORT_LEGACY_DITHERING dead code by Florin Malita · 2 days ago
  15. 78f1f5a Add rest of paint flags to debug canvas. by Ben Wagner · 2 days ago
  16. 51e46d5 use mul_inv instead of div for tiling by Mike Reed · 2 days ago
  17. 81dd3e0 Finish a few MDB TODOs by Robert Phillips · 2 days ago
  18. b7fd252 Roll isolate binaries to pick up some auth fixes. by Vadim Shtayura · 2 days ago
  19. 2ac96dc Hack to fix MSAA GL -> Vk transition on Windows Viewer by Brian Osman · 2 days ago
  20. 80ce804 remove SkDebugfs by Mike Klein · 2 days ago