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/
skia
/
56d655e187ff2025839cbb9b37c34b9a8077e099
/
.
/
tests
/
sksl
/
intrinsics
/
BitCount.glsl
blob: b2af45aad3af712380e76dd2250a6614a445dcdc [
file
]
out
vec4 sk_FragColor
;
uniform
int
a
;
uniform
uint
b
;
void
main
()
{
sk_FragColor
.
x
=
float
(
bitCount
(
a
));
sk_FragColor
.
y
=
float
(
bitCount
(
b
));
}