blob: 8bd3b97dc107c8e92eb8413188e88a206186dc44 [file]
### Compilation failed:
error: Tint compilation failed.
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
testInputs: vec4<f32>,
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
{
const expectedA: vec4<f32> = vec4<f32>(-1.0, 0.0, 1.0, 2.0);
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((f32(roundEven(_globalUniforms.testInputs.x)) == -1.0) && all(vec2<f32>(roundEven(_globalUniforms.testInputs.xy)) == vec2<f32>(-1.0, 0.0))) && all(vec3<f32>(roundEven(_globalUniforms.testInputs.xyz)) == vec3<f32>(-1.0, 0.0, 1.0))) && all(vec4<f32>(roundEven(_globalUniforms.testInputs)) == expectedA)));
}
}
@fragment fn main() -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
return _stageOut;
}
1 error