| layout(set = 0, binding = 0) sampler2D aSampler; | |
| layout(set = 0, binding = 1) sampler2D aSecondSampler; | |
| noinline half4 bar(sampler2D s) { | |
| return sample(s, float2(0)); | |
| } | |
| noinline half4 foo() { | |
| half4 a = bar(aSampler); | |
| half4 b = bar(aSecondSampler); | |
| return a + b; | |
| } | |
| void main() { | |
| foo(); | |
| } | |