blob: 2690860c01b5a52efab76f05c1eae3e7d1e0dd04 [file]
layout(webgpu, set=0, binding=0) sampler2D aSampler;
void main() {
sk_FragColor = sample(aSampler, float2(0));
}
/*%%*
selected backend requires separate texture and sampler indices
*%%*/