[ic] Properly handle polymorphic symbol accesses.

Until now keyed accesses to properties with string or symbol keys were
only optimized properly while the IC was monomorphic and would go
megamorphic as soon as there's another receiver map, even if the name
was still the same (i.e. the same symbol or internalized string). This
was a weird performance-cliff, that'll hurt modern code especially
because for symbols you can only access them via keyed loads and stores.

This CL fixes the state machine inside the ICs to properly transition to
POLYMORPHIC state (and stay there) as long as the new name matches the
previously recorded name. The FeedbackVector and TurboFan were already
able to deal with this and didn't need any updates.

On the micro-benchmark from the tracking bug we go from

  testStringMonomorphic: 429 ms.
  testSymbolMonomorphic: 431 ms.
  testStringPolymorphic: 429 ms.
  testSymbolPolymorphic: 5621 ms.

to

  testStringMonomorphic: 429 ms.
  testSymbolMonomorphic: 429 ms.
  testStringPolymorphic: 429 ms.
  testSymbolPolymorphic: 430 ms.

effectively eliminating the overhead for symbols completely, and
yielding a 13.5x performance boost.

This also seems to yield a 1% improvement on the ARES6 ML benchmark,
because it eliminates the KEYED_LOAD_ICs for the Symbol.species lookups.

Bug: v8:6367, v8:6278, v8:6344
Change-Id: I879fe56387b4c56203c1ad8ef8cafb6cc4c32897
Reviewed-on: https://chromium-review.googlesource.com/695108
Reviewed-by: Michael Stanton <mvstanton@chromium.org>
Commit-Queue: Benedikt Meurer <bmeurer@chromium.org>
Cr-Commit-Position: refs/heads/master@{#48261}
2 files changed
tree: ec7ef8fed667ae4382791ba02f373adcc31c49ac
  1. benchmarks/
  2. build_overrides/
  3. docs/
  4. gni/
  5. gypfiles/
  6. include/
  7. infra/
  8. samples/
  9. src/
  10. test/
  11. testing/
  12. third_party/
  13. tools/
  14. .clang-format
  15. .editorconfig
  16. .gitignore
  17. .gn
  18. .ycm_extra_conf.py
  19. AUTHORS
  20. BUILD.gn
  21. ChangeLog
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. DEPS
  25. LICENSE
  26. LICENSE.fdlibm
  27. LICENSE.strongtalk
  28. LICENSE.v8
  29. LICENSE.valgrind
  30. Makefile
  31. Makefile.android
  32. OWNERS
  33. PRESUBMIT.py
  34. README.md
  35. snapshot_toolchain.gni
  36. WATCHLISTS
README.md

V8 JavaScript Engine

V8 is Google's open source JavaScript engine.

V8 implements ECMAScript as specified in ECMA-262.

V8 is written in C++ and is used in Google Chrome, the open source browser from Google.

V8 can run standalone, or can be embedded into any C++ application.

V8 Project page: https://github.com/v8/v8/wiki

Getting the Code

Checkout depot tools, and run

    fetch v8

This will checkout V8 into the directory v8 and fetch all of its dependencies. To stay up to date, run

    git pull origin
    gclient sync

For fetching all branches, add the following into your remote configuration in .git/config:

    fetch = +refs/branch-heads/*:refs/remotes/branch-heads/*
    fetch = +refs/tags/*:refs/tags/*

Contributing

Please follow the instructions mentioned on the V8 wiki.