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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_ALLOCATION_H_
#define V8_ALLOCATION_H_
#include "include/v8-platform.h"
#include "src/base/compiler-specific.h"
#include "src/base/platform/platform.h"
#include "src/globals.h"
#include "src/v8.h"
namespace v8 {
namespace internal {
// This file defines memory allocation functions. If a first attempt at an
// allocation fails, these functions call back into the embedder, then attempt
// the allocation a second time. The embedder callback must not reenter V8.
// Called when allocation routines fail to allocate, even with a possible retry.
// This function should not return, but should terminate the current processing.
V8_EXPORT_PRIVATE void FatalProcessOutOfMemory(const char* message);
// Superclass for classes managed with new & delete.
class V8_EXPORT_PRIVATE Malloced {
public:
void* operator new(size_t size) { return New(size); }
void operator delete(void* p) { Delete(p); }
static void* New(size_t size);
static void Delete(void* p);
};
template <typename T>
T* NewArray(size_t size) {
T* result = new (std::nothrow) T[size];
if (result == nullptr) {
V8::GetCurrentPlatform()->OnCriticalMemoryPressure();
result = new (std::nothrow) T[size];
if (result == nullptr) FatalProcessOutOfMemory("NewArray");
}
return result;
}
template <typename T>
void DeleteArray(T* array) {
delete[] array;
}
// The normal strdup functions use malloc. These versions of StrDup
// and StrNDup uses new and calls the FatalProcessOutOfMemory handler
// if allocation fails.
V8_EXPORT_PRIVATE char* StrDup(const char* str);
char* StrNDup(const char* str, int n);
// Allocation policy for allocating in the C free store using malloc
// and free. Used as the default policy for lists.
class FreeStoreAllocationPolicy {
public:
INLINE(void* New(size_t size)) { return Malloced::New(size); }
INLINE(static void Delete(void* p)) { Malloced::Delete(p); }
};
void* AlignedAlloc(size_t size, size_t alignment);
void AlignedFree(void *ptr);
bool AllocVirtualMemory(size_t size, void* hint, base::VirtualMemory* result);
bool AlignedAllocVirtualMemory(size_t size, size_t alignment, void* hint,
base::VirtualMemory* result);
} // namespace internal
} // namespace v8
#endif // V8_ALLOCATION_H_