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// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_PROPERTY_CELL_H_
#define V8_OBJECTS_PROPERTY_CELL_H_
#include "src/objects/dependent-code.h"
#include "src/objects/heap-object.h"
// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
class FixedArray;
class WeakFixedArray;
#include "torque-generated/src/objects/property-cell-tq.inc"
class PropertyCell
: public TorqueGeneratedPropertyCell<PropertyCell, HeapObject> {
public:
// [name]: the name of the global property.
DECL_GETTER(name, Tagged<Name>)
// [property_details]: details of the global property.
DECL_GETTER(property_details_raw, Tagged<Smi>)
DECL_ACQUIRE_GETTER(property_details_raw, Tagged<Smi>)
inline PropertyDetails property_details() const;
inline PropertyDetails property_details(AcquireLoadTag tag) const;
inline void UpdatePropertyDetailsExceptCellType(PropertyDetails details);
// [value]: value of the global property.
DECL_GETTER(value, Tagged<Object>)
DECL_ACQUIRE_GETTER(value, Tagged<Object>)
// [dependent_code]: code that depends on the type of the global property.
DECL_ACCESSORS(dependent_code, Tagged<DependentCode>)
// Changes the value and/or property details.
// For global properties:
inline void Transition(PropertyDetails new_details,
DirectHandle<Object> new_value);
// For protectors:
void InvalidateProtector();
static PropertyCellType InitialType(Isolate* isolate, Tagged<Object> value);
// Computes the new type of the cell's contents for the given value, but
// without actually modifying the details.
static PropertyCellType UpdatedType(Isolate* isolate,
Tagged<PropertyCell> cell,
Tagged<Object> value,
PropertyDetails details);
// Prepares property cell at given entry for receiving given value and sets
// that value. As a result the old cell could be invalidated and/or dependent
// code could be deoptimized. Returns the (possibly new) property cell.
static Handle<PropertyCell> PrepareForAndSetValue(
Isolate* isolate, DirectHandle<GlobalDictionary> dictionary,
InternalIndex entry, DirectHandle<Object> value, PropertyDetails details);
void ClearAndInvalidate(Isolate* isolate);
static Handle<PropertyCell> InvalidateAndReplaceEntry(
Isolate* isolate, DirectHandle<GlobalDictionary> dictionary,
InternalIndex entry, PropertyDetails new_details,
DirectHandle<Object> new_value);
// Whether or not the {details} and {value} fit together. This is an
// approximation with false positives.
static bool CheckDataIsCompatible(PropertyDetails details,
Tagged<Object> value);
DECL_PRINTER(PropertyCell)
DECL_VERIFIER(PropertyCell)
using BodyDescriptor = FixedBodyDescriptor<kNameOffset, kSize, kSize>;
TQ_OBJECT_CONSTRUCTORS(PropertyCell)
private:
friend class Factory;
DECL_SETTER(name, Tagged<Name>)
DECL_SETTER(value, Tagged<Object>)
DECL_RELEASE_SETTER(value, Tagged<Object>)
DECL_SETTER(property_details_raw, Tagged<Smi>)
DECL_RELEASE_SETTER(property_details_raw, Tagged<Smi>)
#ifdef DEBUG
// Whether the property cell can transition to the given state. This is an
// approximation with false positives.
bool CanTransitionTo(PropertyDetails new_details,
Tagged<Object> new_value) const;
#endif // DEBUG
};
class ContextSidePropertyCell
: public TorqueGeneratedContextSidePropertyCell<ContextSidePropertyCell,
HeapObject> {
public:
// Keep in sync with property-cell.tq.
// This enum tracks a property of a ScriptContext slot.
// The property determines how the slot's value can be accessed and modified.
enum Property {
kOther = 0, // The slot holds an arbitrary tagged value. kOther is a sink
// state and cannot transition to any other state.
kConst = 1, // The slot holds a constant value. kConst can transition to
// any other state.
kSmi = 2, // The slot holds a Smi. kSmi can transition to kMutableInt32,
// kMutableHeapNumber, or kOther.
kMutableInt32 =
3, // // The slot holds a HeapNumber that can be mutated in-place by
// optimized code. This HeapNumber should never leak from the slot.
// It contains a Int32 value as double. kMutableInt32 can transition
// to kMutableHeapNumber or kOther.
kMutableHeapNumber =
4, // The slot holds a HeapNumber that can be mutated in-place by
// optimized code. This HeapNumber should never leak from the slot.
// kMutableHeapNumber can only transition to kOther.
};
static Tagged<Smi> Const() { return Smi::FromInt(Property::kConst); }
static Tagged<Smi> SmiMarker() { return Smi::FromInt(Property::kSmi); }
static Tagged<Smi> MutableInt32() {
return Smi::FromInt(Property::kMutableInt32);
}
static Tagged<Smi> MutableHeapNumber() {
return Smi::FromInt(Property::kMutableHeapNumber);
}
static Tagged<Smi> Other() { return Smi::FromInt(Property::kOther); }
static Property FromSmi(Tagged<Smi> smi) {
int value = smi.value();
DCHECK_GE(value, 0);
DCHECK_LE(value, kMutableHeapNumber);
return static_cast<Property>(value);
}
inline Property context_side_property() const;
// [context_side_property_raw]: details of the context slot property.
DECL_RELEASE_ACQUIRE_ACCESSORS(context_side_property_raw, Tagged<Smi>)
// [dependent_code]: code that depends on the constness of the value.
DECL_ACCESSORS(dependent_code, Tagged<DependentCode>)
DECL_PRINTER(ContextSidePropertyCell)
DECL_VERIFIER(ContextSidePropertyCell)
using BodyDescriptor =
FixedBodyDescriptor<kDependentCodeOffset, kSize, kSize>;
TQ_OBJECT_CONSTRUCTORS(ContextSidePropertyCell)
private:
friend class Factory;
};
} // namespace internal
} // namespace v8
#include "src/objects/object-macros-undef.h"
#endif // V8_OBJECTS_PROPERTY_CELL_H_