[runtime] Unify and simplify how frames are marked

Before this CL, various code stubs used different techniques
for marking their frames to enable stack-crawling and other
access to data in the frame. All of them were based on a abuse
of the "standard" frame representation, e.g. storing the a
context pointer immediately below the frame's fp, and a
function pointer after that. Although functional, this approach
tends to make stubs and builtins do an awkward, unnecessary
dance to appear like standard frames, even if they have
nothing to do with JavaScript execution.

This CL attempts to improve this by:

* Ensuring that there are only two fundamentally different
  types of frames, a "standard" frame and a "typed" frame.
  Standard frames, as before, contain both a context and
  function pointer. Typed frames contain only a minimum
  of a smi marker in the position immediately below the fp
  where the context is in standard frames.
* Only interpreted, full codegen, and optimized Crankshaft and
  TurboFan JavaScript frames use the "standard" format. All
  other frames use the type frame format with an explicit
  marker.
* Typed frames can contain one or more values below the
  type marker. There is new magic macro machinery in
  frames.h that simplifies defining the offsets of these fields
  in typed frames.
* A new flag in the CallDescriptor enables specifying whether
  a frame is a standard frame or a typed frame. Secondary
  register location spilling is now only enabled for standard
  frames.
* A zillion places in the code have been updated to deal with
  the fact that most code stubs and internal frames use the
  typed frame format. This includes changes in the
  deoptimizer, debugger, and liveedit.
* StandardFrameConstants::kMarkerOffset is deprecated,
  (CommonFrameConstants::kContextOrFrameTypeOffset
  and StandardFrameConstants::kFrameOffset are now used
  in its stead).

LOG=N

Review URL: https://codereview.chromium.org/1696043002

Cr-Commit-Position: refs/heads/master@{#34571}
80 files changed
tree: 61b8adc89c5781867e17b3dd0fe3a05fc0bdc93c
  1. benchmarks/
  2. build/
  3. docs/
  4. include/
  5. infra/
  6. samples/
  7. src/
  8. test/
  9. testing/
  10. third_party/
  11. tools/
  12. .clang-format
  13. .gitignore
  14. .ycm_extra_conf.py
  15. AUTHORS
  16. BUILD.gn
  17. ChangeLog
  18. CODE_OF_CONDUCT.md
  19. codereview.settings
  20. DEPS
  21. LICENSE
  22. LICENSE.strongtalk
  23. LICENSE.v8
  24. LICENSE.valgrind
  25. Makefile
  26. Makefile.android
  27. Makefile.nacl
  28. OWNERS
  29. PRESUBMIT.py
  30. README.md
  31. snapshot_toolchain.gni
  32. WATCHLISTS
README.md

V8 JavaScript Engine

V8 is Google's open source JavaScript engine.

V8 implements ECMAScript as specified in ECMA-262.

V8 is written in C++ and is used in Google Chrome, the open source browser from Google.

V8 can run standalone, or can be embedded into any C++ application.

V8 Project page: https://github.com/v8/v8/wiki

Getting the Code

Checkout depot tools, and run

    fetch v8

This will checkout V8 into the directory v8 and fetch all of its dependencies. To stay up to date, run

    git pull origin
    gclient sync

For fetching all branches, add the following into your remote configuration in .git/config:

    fetch = +refs/branch-heads/*:refs/remotes/branch-heads/*
    fetch = +refs/tags/*:refs/tags/*

Contributing

Please follow the instructions mentioned on the V8 wiki.