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// Copyright 2014 the V8 project authors. All rights reserved.
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// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
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//
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_TEST_CCTEST_TYPES_H_
#define V8_TEST_CCTEST_TYPES_H_
#include "src/base/utils/random-number-generator.h"
#include "src/factory.h"
#include "src/isolate.h"
#include "src/v8.h"
namespace v8 {
namespace internal {
namespace compiler {
class Types {
public:
Types(Zone* zone, Isolate* isolate, v8::base::RandomNumberGenerator* rng)
: zone_(zone), rng_(rng) {
#define DECLARE_TYPE(name, value) \
name = Type::name(); \
types.push_back(name);
PROPER_BITSET_TYPE_LIST(DECLARE_TYPE)
#undef DECLARE_TYPE
SignedSmall = Type::SignedSmall();
UnsignedSmall = Type::UnsignedSmall();
object_map = isolate->factory()->NewMap(
JS_OBJECT_TYPE, JSObject::kHeaderSize);
smi = handle(Smi::FromInt(666), isolate);
boxed_smi = isolate->factory()->NewHeapNumber(666);
signed32 = isolate->factory()->NewHeapNumber(0x40000000);
float1 = isolate->factory()->NewHeapNumber(1.53);
float2 = isolate->factory()->NewHeapNumber(0.53);
// float3 is identical to float1 in order to test that OtherNumberConstant
// types are equal by double value and not by handle pointer value.
float3 = isolate->factory()->NewHeapNumber(1.53);
object1 = isolate->factory()->NewJSObjectFromMap(object_map);
object2 = isolate->factory()->NewJSObjectFromMap(object_map);
array = isolate->factory()->NewJSArray(20);
uninitialized = isolate->factory()->uninitialized_value();
SmiConstant = Type::NewConstant(smi, zone);
Signed32Constant = Type::NewConstant(signed32, zone);
ObjectConstant1 = Type::HeapConstant(object1, zone);
ObjectConstant2 = Type::HeapConstant(object2, zone);
ArrayConstant = Type::HeapConstant(array, zone);
UninitializedConstant = Type::HeapConstant(uninitialized, zone);
values.push_back(smi);
values.push_back(boxed_smi);
values.push_back(signed32);
values.push_back(object1);
values.push_back(object2);
values.push_back(array);
values.push_back(uninitialized);
values.push_back(float1);
values.push_back(float2);
values.push_back(float3);
for (ValueVector::iterator it = values.begin(); it != values.end(); ++it) {
types.push_back(Type::NewConstant(*it, zone));
}
integers.push_back(isolate->factory()->NewNumber(-V8_INFINITY));
integers.push_back(isolate->factory()->NewNumber(+V8_INFINITY));
integers.push_back(isolate->factory()->NewNumber(-rng_->NextInt(10)));
integers.push_back(isolate->factory()->NewNumber(+rng_->NextInt(10)));
for (int i = 0; i < 10; ++i) {
double x = rng_->NextInt();
integers.push_back(isolate->factory()->NewNumber(x));
x *= rng_->NextInt();
if (!IsMinusZero(x)) integers.push_back(isolate->factory()->NewNumber(x));
}
Integer = Type::Range(-V8_INFINITY, +V8_INFINITY, zone);
for (int i = 0; i < 30; ++i) {
types.push_back(Fuzz());
}
}
Handle<i::Map> object_map;
Handle<i::Smi> smi;
Handle<i::HeapNumber> boxed_smi;
Handle<i::HeapNumber> signed32;
Handle<i::HeapNumber> float1;
Handle<i::HeapNumber> float2;
Handle<i::HeapNumber> float3;
Handle<i::JSObject> object1;
Handle<i::JSObject> object2;
Handle<i::JSArray> array;
Handle<i::Oddball> uninitialized;
#define DECLARE_TYPE(name, value) Type* name;
PROPER_BITSET_TYPE_LIST(DECLARE_TYPE)
#undef DECLARE_TYPE
Type* SignedSmall;
Type* UnsignedSmall;
Type* SmiConstant;
Type* Signed32Constant;
Type* ObjectConstant1;
Type* ObjectConstant2;
Type* ArrayConstant;
Type* UninitializedConstant;
Type* Integer;
typedef std::vector<Type*> TypeVector;
typedef std::vector<Handle<i::Object> > ValueVector;
TypeVector types;
ValueVector values;
ValueVector integers; // "Integer" values used for range limits.
Type* Of(Handle<i::Object> value) { return Type::Of(value, zone_); }
Type* NewConstant(Handle<i::Object> value) {
return Type::NewConstant(value, zone_);
}
Type* HeapConstant(Handle<i::HeapObject> value) {
return Type::HeapConstant(value, zone_);
}
Type* Range(double min, double max) { return Type::Range(min, max, zone_); }
Type* Union(Type* t1, Type* t2) { return Type::Union(t1, t2, zone_); }
Type* Intersect(Type* t1, Type* t2) { return Type::Intersect(t1, t2, zone_); }
Type* Random() {
return types[rng_->NextInt(static_cast<int>(types.size()))];
}
Type* Fuzz(int depth = 4) {
switch (rng_->NextInt(depth == 0 ? 3 : 20)) {
case 0: { // bitset
#define COUNT_BITSET_TYPES(type, value) + 1
int n = 0 PROPER_BITSET_TYPE_LIST(COUNT_BITSET_TYPES);
#undef COUNT_BITSET_TYPES
// Pick a bunch of named bitsets and return their intersection.
Type* result = Type::Any();
for (int i = 0, m = 1 + rng_->NextInt(3); i < m; ++i) {
int j = rng_->NextInt(n);
#define PICK_BITSET_TYPE(type, value) \
if (j-- == 0) { \
Type* tmp = Type::Intersect(result, Type::type(), zone_); \
if (tmp->Is(Type::None()) && i != 0) { \
break; \
} else { \
result = tmp; \
continue; \
} \
}
PROPER_BITSET_TYPE_LIST(PICK_BITSET_TYPE)
#undef PICK_BITSET_TYPE
}
return result;
}
case 1: { // constant
int i = rng_->NextInt(static_cast<int>(values.size()));
return Type::NewConstant(values[i], zone_);
}
case 2: { // range
int i = rng_->NextInt(static_cast<int>(integers.size()));
int j = rng_->NextInt(static_cast<int>(integers.size()));
double min = integers[i]->Number();
double max = integers[j]->Number();
if (min > max) std::swap(min, max);
return Type::Range(min, max, zone_);
}
default: { // union
int n = rng_->NextInt(10);
Type* type = None;
for (int i = 0; i < n; ++i) {
Type* operand = Fuzz(depth - 1);
type = Type::Union(type, operand, zone_);
}
return type;
}
}
UNREACHABLE();
}
Zone* zone() { return zone_; }
private:
Zone* zone_;
v8::base::RandomNumberGenerator* rng_;
};
} // namespace compiler
} // namespace internal
} // namespace v8
#endif