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// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_HEAP_NUMBER_INL_H_
#define V8_OBJECTS_HEAP_NUMBER_INL_H_
#include "src/base/memory.h"
#include "src/objects/heap-number.h"
#include "src/objects/primitive-heap-object-inl.h"
// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
double HeapNumber::value() const { return value_.value(); }
void HeapNumber::set_value(double value) { value_.set_value(value); }
uint64_t HeapNumber::value_as_bits() const { return value_.value_as_bits(); }
void HeapNumber::set_value_as_bits(uint64_t bits) {
value_.set_value_as_bits(bits);
}
Tagged<HeapNumber> HeapNumber::cast(Tagged<Object> object) {
SLOW_DCHECK(IsHeapNumber(object));
return HeapNumber::unchecked_cast(object);
}
} // namespace internal
} // namespace v8
#include "src/objects/object-macros-undef.h"
#endif // V8_OBJECTS_HEAP_NUMBER_INL_H_