blob: 7d32da828132fb10f4d100b0d7c736aca1ad4cdd [file] [log] [blame]
// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_BYTECODE_BRANCH_ANALYSIS_H_
#define V8_COMPILER_BYTECODE_BRANCH_ANALYSIS_H_
#include "src/bit-vector.h"
#include "src/handles.h"
namespace v8 {
namespace internal {
class BytecodeArray;
namespace compiler {
// A class for identifying branch targets within a bytecode array.
// This information can be used to construct the local control flow
// logic for high-level IR graphs built from bytecode.
//
// N.B. If this class is used to determine loop headers, then such a
// usage relies on the only backwards branches in bytecode being jumps
// back to loop headers.
class BytecodeBranchAnalysis BASE_EMBEDDED {
public:
BytecodeBranchAnalysis(Handle<BytecodeArray> bytecode_array, Zone* zone);
// Analyze the bytecodes to find the branch sites and their
// targets. No other methods in this class return valid information
// until this has been called.
void Analyze();
// Returns true if there are any forward branches to the bytecode at
// |offset|.
bool forward_branches_target(int offset) const {
return is_forward_target_.Contains(offset);
}
// Returns true if there are any backward branches to the bytecode
// at |offset|.
bool backward_branches_target(int offset) const {
return is_backward_target_.Contains(offset);
}
private:
void AddBranch(int origin_offset, int target_offset);
Zone* zone() const { return zone_; }
Handle<BytecodeArray> bytecode_array() const { return bytecode_array_; }
Handle<BytecodeArray> bytecode_array_;
BitVector is_backward_target_;
BitVector is_forward_target_;
Zone* zone_;
DISALLOW_COPY_AND_ASSIGN(BytecodeBranchAnalysis);
};
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_BYTECODE_BRANCH_ANALYSIS_H_