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// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_JS_NATIVE_CONTEXT_SPECIALIZATION_H_
#define V8_COMPILER_JS_NATIVE_CONTEXT_SPECIALIZATION_H_
#include "src/base/flags.h"
#include "src/compiler/graph-reducer.h"
#include "src/deoptimize-reason.h"
namespace v8 {
namespace internal {
// Forward declarations.
class CompilationDependencies;
class Factory;
class FeedbackNexus;
class TypeCache;
namespace compiler {
// Forward declarations.
enum class AccessMode;
class CommonOperatorBuilder;
class ElementAccessInfo;
class JSGraph;
class JSOperatorBuilder;
class MachineOperatorBuilder;
class PropertyAccessInfo;
class SimplifiedOperatorBuilder;
// Specializes a given JSGraph to a given native context, potentially constant
// folding some {LoadGlobal} nodes or strength reducing some {StoreGlobal}
// nodes. And also specializes {LoadNamed} and {StoreNamed} nodes according
// to type feedback (if available).
class JSNativeContextSpecialization final : public AdvancedReducer {
public:
// Flags that control the mode of operation.
enum Flag {
kNoFlags = 0u,
kAccessorInliningEnabled = 1u << 0,
kBailoutOnUninitialized = 1u << 1,
kDeoptimizationEnabled = 1u << 2,
};
typedef base::Flags<Flag> Flags;
JSNativeContextSpecialization(Editor* editor, JSGraph* jsgraph, Flags flags,
MaybeHandle<Context> native_context,
CompilationDependencies* dependencies,
Zone* zone);
Reduction Reduce(Node* node) final;
private:
Reduction ReduceJSLoadContext(Node* node);
Reduction ReduceJSLoadNamed(Node* node);
Reduction ReduceJSStoreNamed(Node* node);
Reduction ReduceJSLoadProperty(Node* node);
Reduction ReduceJSStoreProperty(Node* node);
Reduction ReduceElementAccess(Node* node, Node* index, Node* value,
MapHandleList const& receiver_maps,
AccessMode access_mode,
LanguageMode language_mode,
KeyedAccessStoreMode store_mode);
template <typename KeyedICNexus>
Reduction ReduceKeyedAccess(Node* node, Node* index, Node* value,
KeyedICNexus const& nexus, AccessMode access_mode,
LanguageMode language_mode,
KeyedAccessStoreMode store_mode);
Reduction ReduceNamedAccess(Node* node, Node* value,
FeedbackNexus const& nexus, Handle<Name> name,
AccessMode access_mode,
LanguageMode language_mode);
Reduction ReduceNamedAccess(Node* node, Node* value,
MapHandleList const& receiver_maps,
Handle<Name> name, AccessMode access_mode,
LanguageMode language_mode,
Node* index = nullptr);
Reduction ReduceSoftDeoptimize(Node* node, DeoptimizeReason reason);
// A triple of nodes that represents a continuation.
class ValueEffectControl final {
public:
ValueEffectControl(Node* value, Node* effect, Node* control)
: value_(value), effect_(effect), control_(control) {}
Node* value() const { return value_; }
Node* effect() const { return effect_; }
Node* control() const { return control_; }
private:
Node* const value_;
Node* const effect_;
Node* const control_;
};
// Construct the appropriate subgraph for property access.
ValueEffectControl BuildPropertyAccess(Node* receiver, Node* value,
Node* context, Node* frame_state,
Node* effect, Node* control,
Handle<Name> name,
Handle<Context> native_context,
PropertyAccessInfo const& access_info,
AccessMode access_mode);
// Construct the appropriate subgraph for element access.
ValueEffectControl BuildElementAccess(
Node* receiver, Node* index, Node* value, Node* effect, Node* control,
Handle<Context> native_context, ElementAccessInfo const& access_info,
AccessMode access_mode, KeyedAccessStoreMode store_mode);
// Construct an appropriate map check.
Node* BuildCheckMaps(Node* receiver, Node* effect, Node* control,
std::vector<Handle<Map>> const& maps);
// Construct an appropriate heap object check.
Node* BuildCheckTaggedPointer(Node* receiver, Node* effect, Node* control);
// Adds stability dependencies on all prototypes of every class in
// {receiver_type} up to (and including) the {holder}.
void AssumePrototypesStable(std::vector<Handle<Map>> const& receiver_maps,
Handle<Context> native_context,
Handle<JSObject> holder);
// Checks if we can turn the hole into undefined when loading an element
// from an object with one of the {receiver_maps}; sets up appropriate
// code dependencies and might use the array protector cell.
bool CanTreatHoleAsUndefined(std::vector<Handle<Map>> const& receiver_maps,
Handle<Context> native_context);
// Extract receiver maps from {nexus} and filter based on {receiver} if
// possible.
bool ExtractReceiverMaps(Node* receiver, Node* effect,
FeedbackNexus const& nexus,
MapHandleList* receiver_maps);
// Try to infer a map for the given {receiver} at the current {effect}.
// If a map is returned then you can be sure that the {receiver} definitely
// has the returned map at this point in the program (identified by {effect}).
MaybeHandle<Map> InferReceiverMap(Node* receiver, Node* effect);
// Try to infer a root map for the {receiver} independent of the current
// program location.
MaybeHandle<Map> InferReceiverRootMap(Node* receiver);
// Retrieve the native context from the given {node} if known.
MaybeHandle<Context> GetNativeContext(Node* node);
Graph* graph() const;
JSGraph* jsgraph() const { return jsgraph_; }
Isolate* isolate() const;
Factory* factory() const;
CommonOperatorBuilder* common() const;
JSOperatorBuilder* javascript() const;
SimplifiedOperatorBuilder* simplified() const;
MachineOperatorBuilder* machine() const;
Flags flags() const { return flags_; }
MaybeHandle<Context> native_context() const { return native_context_; }
CompilationDependencies* dependencies() const { return dependencies_; }
Zone* zone() const { return zone_; }
JSGraph* const jsgraph_;
Flags const flags_;
MaybeHandle<Context> native_context_;
CompilationDependencies* const dependencies_;
Zone* const zone_;
TypeCache const& type_cache_;
DISALLOW_COPY_AND_ASSIGN(JSNativeContextSpecialization);
};
DEFINE_OPERATORS_FOR_FLAGS(JSNativeContextSpecialization::Flags)
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_JS_NATIVE_CONTEXT_SPECIALIZATION_H_