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// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <cstdint>
#include <vector>
#include "include/v8.h"
#include "src/base/compiler-specific.h"
#include "src/base/macros.h"
#include "src/identity-map.h"
#include "src/messages.h"
#include "src/vector.h"
#include "src/zone/zone.h"
namespace v8 {
namespace internal {
class HeapNumber;
class Isolate;
class JSArrayBuffer;
class JSArrayBufferView;
class JSDate;
class JSMap;
class JSRegExp;
class JSSet;
class JSValue;
class Object;
class Oddball;
class Smi;
enum class SerializationTag : uint8_t;
* Writes V8 objects in a binary format that allows the objects to be cloned
* according to the HTML structured clone algorithm.
* Format is based on Blink's previous serialization logic.
class ValueSerializer {
ValueSerializer(Isolate* isolate, v8::ValueSerializer::Delegate* delegate);
* Writes out a header, which includes the format version.
void WriteHeader();
* Serializes a V8 object into the buffer.
Maybe<bool> WriteObject(Handle<Object> object) WARN_UNUSED_RESULT;
* Returns the stored data. This serializer should not be used once the buffer
* is released. The contents are undefined if a previous write has failed.
std::vector<uint8_t> ReleaseBuffer();
* Returns the buffer, allocated via the delegate, and its size.
* Caller assumes ownership of the buffer.
std::pair<uint8_t*, size_t> Release();
* Marks an ArrayBuffer as havings its contents transferred out of band.
* Pass the corresponding JSArrayBuffer in the deserializing context to
* ValueDeserializer::TransferArrayBuffer.
void TransferArrayBuffer(uint32_t transfer_id,
Handle<JSArrayBuffer> array_buffer);
* Publicly exposed wire format writing methods.
* These are intended for use within the delegate's WriteHostObject method.
void WriteUint32(uint32_t value);
void WriteUint64(uint64_t value);
void WriteRawBytes(const void* source, size_t length);
void WriteDouble(double value);
// Managing allocations of the internal buffer.
void ExpandBuffer(size_t required_capacity);
// Writing the wire format.
void WriteTag(SerializationTag tag);
template <typename T>
void WriteVarint(T value);
template <typename T>
void WriteZigZag(T value);
void WriteOneByteString(Vector<const uint8_t> chars);
void WriteTwoByteString(Vector<const uc16> chars);
uint8_t* ReserveRawBytes(size_t bytes);
// Writing V8 objects of various kinds.
void WriteOddball(Oddball* oddball);
void WriteSmi(Smi* smi);
void WriteHeapNumber(HeapNumber* number);
void WriteString(Handle<String> string);
Maybe<bool> WriteJSReceiver(Handle<JSReceiver> receiver) WARN_UNUSED_RESULT;
Maybe<bool> WriteJSObject(Handle<JSObject> object) WARN_UNUSED_RESULT;
Maybe<bool> WriteJSObjectSlow(Handle<JSObject> object) WARN_UNUSED_RESULT;
Maybe<bool> WriteJSArray(Handle<JSArray> array) WARN_UNUSED_RESULT;
void WriteJSDate(JSDate* date);
Maybe<bool> WriteJSValue(Handle<JSValue> value) WARN_UNUSED_RESULT;
void WriteJSRegExp(JSRegExp* regexp);
Maybe<bool> WriteJSMap(Handle<JSMap> map) WARN_UNUSED_RESULT;
Maybe<bool> WriteJSSet(Handle<JSSet> map) WARN_UNUSED_RESULT;
Maybe<bool> WriteJSArrayBuffer(JSArrayBuffer* array_buffer);
Maybe<bool> WriteJSArrayBufferView(JSArrayBufferView* array_buffer);
Maybe<bool> WriteWasmModule(Handle<JSObject> object) WARN_UNUSED_RESULT;
Maybe<bool> WriteHostObject(Handle<JSObject> object) WARN_UNUSED_RESULT;
* Reads the specified keys from the object and writes key-value pairs to the
* buffer. Returns the number of keys actually written, which may be smaller
* if some keys are not own properties when accessed.
Maybe<uint32_t> WriteJSObjectPropertiesSlow(
Handle<JSObject> object, Handle<FixedArray> keys) WARN_UNUSED_RESULT;
* Asks the delegate to handle an error that occurred during data cloning, by
* throwing an exception appropriate for the host.
void ThrowDataCloneError(MessageTemplate::Template template_index);
V8_NOINLINE void ThrowDataCloneError(MessageTemplate::Template template_index,
Handle<Object> arg0);
Isolate* const isolate_;
v8::ValueSerializer::Delegate* const delegate_;
uint8_t* buffer_ = nullptr;
size_t buffer_size_ = 0;
size_t buffer_capacity_ = 0;
Zone zone_;
// To avoid extra lookups in the identity map, ID+1 is actually stored in the
// map (checking if the used identity is zero is the fast way of checking if
// the entry is new).
IdentityMap<uint32_t> id_map_;
uint32_t next_id_ = 0;
// A similar map, for transferred array buffers.
IdentityMap<uint32_t> array_buffer_transfer_map_;
* Deserializes values from data written with ValueSerializer, or a compatible
* implementation.
class ValueDeserializer {
ValueDeserializer(Isolate* isolate, Vector<const uint8_t> data,
v8::ValueDeserializer::Delegate* delegate);
* Runs version detection logic, which may fail if the format is invalid.
Maybe<bool> ReadHeader() WARN_UNUSED_RESULT;
* Reads the underlying wire format version. Likely mostly to be useful to
* legacy code reading old wire format versions. Must be called after
* ReadHeader.
uint32_t GetWireFormatVersion() const { return version_; }
* Deserializes a V8 object from the buffer.
MaybeHandle<Object> ReadObject() WARN_UNUSED_RESULT;
* Reads an object, consuming the entire buffer.
* This is required for the legacy "version 0" format, which did not allow
* reference deduplication, and instead relied on a "stack" model for
* deserializing, with the contents of objects and arrays provided first.
MaybeHandle<Object> ReadObjectUsingEntireBufferForLegacyFormat()
* Accepts the array buffer corresponding to the one passed previously to
* ValueSerializer::TransferArrayBuffer.
void TransferArrayBuffer(uint32_t transfer_id,
Handle<JSArrayBuffer> array_buffer);
* Publicly exposed wire format writing methods.
* These are intended for use within the delegate's WriteHostObject method.
bool ReadUint32(uint32_t* value) WARN_UNUSED_RESULT;
bool ReadUint64(uint64_t* value) WARN_UNUSED_RESULT;
bool ReadDouble(double* value) WARN_UNUSED_RESULT;
bool ReadRawBytes(size_t length, const void** data) WARN_UNUSED_RESULT;
// Reading the wire format.
Maybe<SerializationTag> PeekTag() const WARN_UNUSED_RESULT;
void ConsumeTag(SerializationTag peeked_tag);
Maybe<SerializationTag> ReadTag() WARN_UNUSED_RESULT;
template <typename T>
Maybe<T> ReadVarint() WARN_UNUSED_RESULT;
template <typename T>
Maybe<double> ReadDouble() WARN_UNUSED_RESULT;
Maybe<Vector<const uint8_t>> ReadRawBytes(int size) WARN_UNUSED_RESULT;
// Reads a string if it matches the one provided.
// Returns true if this was the case. Otherwise, nothing is consumed.
bool ReadExpectedString(Handle<String> expected) WARN_UNUSED_RESULT;
// Like ReadObject, but skips logic for special cases in simulating the
// "stack machine".
MaybeHandle<Object> ReadObjectInternal() WARN_UNUSED_RESULT;
// Reading V8 objects of specific kinds.
// The tag is assumed to have already been read.
MaybeHandle<String> ReadUtf8String() WARN_UNUSED_RESULT;
MaybeHandle<String> ReadTwoByteString() WARN_UNUSED_RESULT;
MaybeHandle<JSObject> ReadJSObject() WARN_UNUSED_RESULT;
MaybeHandle<JSArray> ReadSparseJSArray() WARN_UNUSED_RESULT;
MaybeHandle<JSArray> ReadDenseJSArray() WARN_UNUSED_RESULT;
MaybeHandle<JSDate> ReadJSDate() WARN_UNUSED_RESULT;
MaybeHandle<JSValue> ReadJSValue(SerializationTag tag) WARN_UNUSED_RESULT;
MaybeHandle<JSRegExp> ReadJSRegExp() WARN_UNUSED_RESULT;
MaybeHandle<JSMap> ReadJSMap() WARN_UNUSED_RESULT;
MaybeHandle<JSSet> ReadJSSet() WARN_UNUSED_RESULT;
MaybeHandle<JSArrayBuffer> ReadJSArrayBuffer() WARN_UNUSED_RESULT;
MaybeHandle<JSArrayBuffer> ReadTransferredJSArrayBuffer(bool is_shared)
MaybeHandle<JSArrayBufferView> ReadJSArrayBufferView(
Handle<JSArrayBuffer> buffer) WARN_UNUSED_RESULT;
MaybeHandle<JSObject> ReadWasmModule() WARN_UNUSED_RESULT;
MaybeHandle<JSObject> ReadHostObject() WARN_UNUSED_RESULT;
* Reads key-value pairs into the object until the specified end tag is
* encountered. If successful, returns the number of properties read.
Maybe<uint32_t> ReadJSObjectProperties(Handle<JSObject> object,
SerializationTag end_tag,
bool can_use_transitions);
// Manipulating the map from IDs to reified objects.
bool HasObjectWithID(uint32_t id);
MaybeHandle<JSReceiver> GetObjectWithID(uint32_t id);
void AddObjectWithID(uint32_t id, Handle<JSReceiver> object);
Isolate* const isolate_;
v8::ValueDeserializer::Delegate* const delegate_;
const uint8_t* position_;
const uint8_t* const end_;
PretenureFlag pretenure_;
uint32_t version_ = 0;
uint32_t next_id_ = 0;
// Always global handles.
Handle<FixedArray> id_map_;
MaybeHandle<SeededNumberDictionary> array_buffer_transfer_map_;
} // namespace internal
} // namespace v8