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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_REGEXP_JSREGEXP_H_
#define V8_REGEXP_JSREGEXP_H_
#include "src/allocation.h"
#include "src/assembler.h"
#include "src/isolate.h"
#include "src/objects/js-regexp.h"
#include "src/regexp/regexp-ast.h"
#include "src/regexp/regexp-macro-assembler.h"
namespace v8 {
namespace internal {
class NodeVisitor;
class RegExpCompiler;
class RegExpMacroAssembler;
class RegExpNode;
class RegExpTree;
class BoyerMooreLookahead;
inline bool IgnoreCase(JSRegExp::Flags flags) {
return (flags & JSRegExp::kIgnoreCase) != 0;
}
inline bool IsUnicode(JSRegExp::Flags flags) {
return (flags & JSRegExp::kUnicode) != 0;
}
inline bool IsSticky(JSRegExp::Flags flags) {
return (flags & JSRegExp::kSticky) != 0;
}
inline bool IsGlobal(JSRegExp::Flags flags) {
return (flags & JSRegExp::kGlobal) != 0;
}
inline bool DotAll(JSRegExp::Flags flags) {
return (flags & JSRegExp::kDotAll) != 0;
}
inline bool Multiline(JSRegExp::Flags flags) {
return (flags & JSRegExp::kMultiline) != 0;
}
inline bool NeedsUnicodeCaseEquivalents(JSRegExp::Flags flags) {
// Both unicode and ignore_case flags are set. We need to use ICU to find
// the closure over case equivalents.
return IsUnicode(flags) && IgnoreCase(flags);
}
class RegExpImpl {
public:
// Whether V8 is compiled with native regexp support or not.
static bool UsesNativeRegExp() {
#ifdef V8_INTERPRETED_REGEXP
return false;
#else
return true;
#endif
}
// Returns a string representation of a regular expression.
// Implements RegExp.prototype.toString, see ECMA-262 section 15.10.6.4.
// This function calls the garbage collector if necessary.
static Handle<String> ToString(Handle<Object> value);
// Parses the RegExp pattern and prepares the JSRegExp object with
// generic data and choice of implementation - as well as what
// the implementation wants to store in the data field.
// Returns false if compilation fails.
V8_WARN_UNUSED_RESULT static MaybeHandle<Object> Compile(
Isolate* isolate, Handle<JSRegExp> re, Handle<String> pattern,
JSRegExp::Flags flags);
// See ECMA-262 section 15.10.6.2.
// This function calls the garbage collector if necessary.
V8_EXPORT_PRIVATE V8_WARN_UNUSED_RESULT static MaybeHandle<Object> Exec(
Isolate* isolate, Handle<JSRegExp> regexp, Handle<String> subject,
int index, Handle<RegExpMatchInfo> last_match_info);
// Prepares a JSRegExp object with Irregexp-specific data.
static void IrregexpInitialize(Isolate* isolate, Handle<JSRegExp> re,
Handle<String> pattern, JSRegExp::Flags flags,
int capture_register_count);
static void AtomCompile(Isolate* isolate, Handle<JSRegExp> re,
Handle<String> pattern, JSRegExp::Flags flags,
Handle<String> match_pattern);
static int AtomExecRaw(Isolate* isolate, Handle<JSRegExp> regexp,
Handle<String> subject, int index, int32_t* output,
int output_size);
static Handle<Object> AtomExec(Isolate* isolate, Handle<JSRegExp> regexp,
Handle<String> subject, int index,
Handle<RegExpMatchInfo> last_match_info);
enum IrregexpResult { RE_FAILURE = 0, RE_SUCCESS = 1, RE_EXCEPTION = -1 };
// Prepare a RegExp for being executed one or more times (using
// IrregexpExecOnce) on the subject.
// This ensures that the regexp is compiled for the subject, and that
// the subject is flat.
// Returns the number of integer spaces required by IrregexpExecOnce
// as its "registers" argument. If the regexp cannot be compiled,
// an exception is set as pending, and this function returns negative.
static int IrregexpPrepare(Isolate* isolate, Handle<JSRegExp> regexp,
Handle<String> subject);
// Execute a regular expression on the subject, starting from index.
// If matching succeeds, return the number of matches. This can be larger
// than one in the case of global regular expressions.
// The captures and subcaptures are stored into the registers vector.
// If matching fails, returns RE_FAILURE.
// If execution fails, sets a pending exception and returns RE_EXCEPTION.
static int IrregexpExecRaw(Isolate* isolate, Handle<JSRegExp> regexp,
Handle<String> subject, int index, int32_t* output,
int output_size);
// Execute an Irregexp bytecode pattern.
// On a successful match, the result is a JSArray containing
// captured positions. On a failure, the result is the null value.
// Returns an empty handle in case of an exception.
V8_WARN_UNUSED_RESULT static MaybeHandle<Object> IrregexpExec(
Isolate* isolate, Handle<JSRegExp> regexp, Handle<String> subject,
int index, Handle<RegExpMatchInfo> last_match_info);
// Set last match info. If match is nullptr, then setting captures is
// omitted.
static Handle<RegExpMatchInfo> SetLastMatchInfo(
Isolate* isolate, Handle<RegExpMatchInfo> last_match_info,
Handle<String> subject, int capture_count, int32_t* match);
class GlobalCache {
public:
GlobalCache(Handle<JSRegExp> regexp,
Handle<String> subject,
Isolate* isolate);
V8_INLINE ~GlobalCache();
// Fetch the next entry in the cache for global regexp match results.
// This does not set the last match info. Upon failure, nullptr is
// returned. The cause can be checked with Result(). The previous result is
// still in available in memory when a failure happens.
V8_INLINE int32_t* FetchNext();
V8_INLINE int32_t* LastSuccessfulMatch();
V8_INLINE bool HasException() { return num_matches_ < 0; }
private:
int AdvanceZeroLength(int last_index);
int num_matches_;
int max_matches_;
int current_match_index_;
int registers_per_match_;
// Pointer to the last set of captures.
int32_t* register_array_;
int register_array_size_;
Handle<JSRegExp> regexp_;
Handle<String> subject_;
Isolate* isolate_;
};
// For acting on the JSRegExp data FixedArray.
static int IrregexpMaxRegisterCount(FixedArray* re);
static void SetIrregexpMaxRegisterCount(FixedArray* re, int value);
static void SetIrregexpCaptureNameMap(FixedArray* re,
Handle<FixedArray> value);
static int IrregexpNumberOfCaptures(FixedArray* re);
static int IrregexpNumberOfRegisters(FixedArray* re);
static ByteArray* IrregexpByteCode(FixedArray* re, bool is_one_byte);
static Code* IrregexpNativeCode(FixedArray* re, bool is_one_byte);
// Limit the space regexps take up on the heap. In order to limit this we
// would like to keep track of the amount of regexp code on the heap. This
// is not tracked, however. As a conservative approximation we track the
// total regexp code compiled including code that has subsequently been freed
// and the total executable memory at any point.
static const size_t kRegExpExecutableMemoryLimit = 16 * MB;
static const size_t kRegExpCompiledLimit = 1 * MB;
static const int kRegExpTooLargeToOptimize = 20 * KB;
private:
static bool CompileIrregexp(Isolate* isolate, Handle<JSRegExp> re,
Handle<String> sample_subject, bool is_one_byte);
static inline bool EnsureCompiledIrregexp(Isolate* isolate,
Handle<JSRegExp> re,
Handle<String> sample_subject,
bool is_one_byte);
};
// Represents the location of one element relative to the intersection of
// two sets. Corresponds to the four areas of a Venn diagram.
enum ElementInSetsRelation {
kInsideNone = 0,
kInsideFirst = 1,
kInsideSecond = 2,
kInsideBoth = 3
};
// A set of unsigned integers that behaves especially well on small
// integers (< 32). May do zone-allocation.
class OutSet: public ZoneObject {
public:
OutSet() : first_(0), remaining_(nullptr), successors_(nullptr) {}
OutSet* Extend(unsigned value, Zone* zone);
bool Get(unsigned value) const;
static const unsigned kFirstLimit = 32;
private:
// Destructively set a value in this set. In most cases you want
// to use Extend instead to ensure that only one instance exists
// that contains the same values.
void Set(unsigned value, Zone* zone);
// The successors are a list of sets that contain the same values
// as this set and the one more value that is not present in this
// set.
ZoneList<OutSet*>* successors(Zone* zone) { return successors_; }
OutSet(uint32_t first, ZoneList<unsigned>* remaining)
: first_(first), remaining_(remaining), successors_(nullptr) {}
uint32_t first_;
ZoneList<unsigned>* remaining_;
ZoneList<OutSet*>* successors_;
friend class Trace;
};
// A mapping from integers, specified as ranges, to a set of integers.
// Used for mapping character ranges to choices.
class DispatchTable : public ZoneObject {
public:
explicit DispatchTable(Zone* zone) : tree_(zone) { }
class Entry {
public:
Entry() : from_(0), to_(0), out_set_(nullptr) {}
Entry(uc32 from, uc32 to, OutSet* out_set)
: from_(from), to_(to), out_set_(out_set) {
DCHECK(from <= to);
}
uc32 from() { return from_; }
uc32 to() { return to_; }
void set_to(uc32 value) { to_ = value; }
void AddValue(int value, Zone* zone) {
out_set_ = out_set_->Extend(value, zone);
}
OutSet* out_set() { return out_set_; }
private:
uc32 from_;
uc32 to_;
OutSet* out_set_;
};
class Config {
public:
typedef uc32 Key;
typedef Entry Value;
static const uc32 kNoKey;
static const Entry NoValue() { return Value(); }
static inline int Compare(uc32 a, uc32 b) {
if (a == b)
return 0;
else if (a < b)
return -1;
else
return 1;
}
};
void AddRange(CharacterRange range, int value, Zone* zone);
OutSet* Get(uc32 value);
void Dump();
template <typename Callback>
void ForEach(Callback* callback) {
return tree()->ForEach(callback);
}
private:
// There can't be a static empty set since it allocates its
// successors in a zone and caches them.
OutSet* empty() { return &empty_; }
OutSet empty_;
ZoneSplayTree<Config>* tree() { return &tree_; }
ZoneSplayTree<Config> tree_;
};
// Categorizes character ranges into BMP, non-BMP, lead, and trail surrogates.
class UnicodeRangeSplitter {
public:
UnicodeRangeSplitter(Zone* zone, ZoneList<CharacterRange>* base);
void Call(uc32 from, DispatchTable::Entry entry);
ZoneList<CharacterRange>* bmp() { return bmp_; }
ZoneList<CharacterRange>* lead_surrogates() { return lead_surrogates_; }
ZoneList<CharacterRange>* trail_surrogates() { return trail_surrogates_; }
ZoneList<CharacterRange>* non_bmp() const { return non_bmp_; }
private:
static const int kBase = 0;
// Separate ranges into
static const int kBmpCodePoints = 1;
static const int kLeadSurrogates = 2;
static const int kTrailSurrogates = 3;
static const int kNonBmpCodePoints = 4;
Zone* zone_;
DispatchTable table_;
ZoneList<CharacterRange>* bmp_;
ZoneList<CharacterRange>* lead_surrogates_;
ZoneList<CharacterRange>* trail_surrogates_;
ZoneList<CharacterRange>* non_bmp_;
};
#define FOR_EACH_NODE_TYPE(VISIT) \
VISIT(End) \
VISIT(Action) \
VISIT(Choice) \
VISIT(BackReference) \
VISIT(Assertion) \
VISIT(Text)
class Trace;
struct PreloadState;
class GreedyLoopState;
class AlternativeGenerationList;
struct NodeInfo {
NodeInfo()
: being_analyzed(false),
been_analyzed(false),
follows_word_interest(false),
follows_newline_interest(false),
follows_start_interest(false),
at_end(false),
visited(false),
replacement_calculated(false) { }
// Returns true if the interests and assumptions of this node
// matches the given one.
bool Matches(NodeInfo* that) {
return (at_end == that->at_end) &&
(follows_word_interest == that->follows_word_interest) &&
(follows_newline_interest == that->follows_newline_interest) &&
(follows_start_interest == that->follows_start_interest);
}
// Updates the interests of this node given the interests of the
// node preceding it.
void AddFromPreceding(NodeInfo* that) {
at_end |= that->at_end;
follows_word_interest |= that->follows_word_interest;
follows_newline_interest |= that->follows_newline_interest;
follows_start_interest |= that->follows_start_interest;
}
bool HasLookbehind() {
return follows_word_interest ||
follows_newline_interest ||
follows_start_interest;
}
// Sets the interests of this node to include the interests of the
// following node.
void AddFromFollowing(NodeInfo* that) {
follows_word_interest |= that->follows_word_interest;
follows_newline_interest |= that->follows_newline_interest;
follows_start_interest |= that->follows_start_interest;
}
void ResetCompilationState() {
being_analyzed = false;
been_analyzed = false;
}
bool being_analyzed: 1;
bool been_analyzed: 1;
// These bits are set of this node has to know what the preceding
// character was.
bool follows_word_interest: 1;
bool follows_newline_interest: 1;
bool follows_start_interest: 1;
bool at_end: 1;
bool visited: 1;
bool replacement_calculated: 1;
};
// Details of a quick mask-compare check that can look ahead in the
// input stream.
class QuickCheckDetails {
public:
QuickCheckDetails()
: characters_(0),
mask_(0),
value_(0),
cannot_match_(false) { }
explicit QuickCheckDetails(int characters)
: characters_(characters),
mask_(0),
value_(0),
cannot_match_(false) { }
bool Rationalize(bool one_byte);
// Merge in the information from another branch of an alternation.
void Merge(QuickCheckDetails* other, int from_index);
// Advance the current position by some amount.
void Advance(int by, bool one_byte);
void Clear();
bool cannot_match() { return cannot_match_; }
void set_cannot_match() { cannot_match_ = true; }
struct Position {
Position() : mask(0), value(0), determines_perfectly(false) { }
uc16 mask;
uc16 value;
bool determines_perfectly;
};
int characters() { return characters_; }
void set_characters(int characters) { characters_ = characters; }
Position* positions(int index) {
DCHECK_LE(0, index);
DCHECK_GT(characters_, index);
return positions_ + index;
}
uint32_t mask() { return mask_; }
uint32_t value() { return value_; }
private:
// How many characters do we have quick check information from. This is
// the same for all branches of a choice node.
int characters_;
Position positions_[4];
// These values are the condensate of the above array after Rationalize().
uint32_t mask_;
uint32_t value_;
// If set to true, there is no way this quick check can match at all.
// E.g., if it requires to be at the start of the input, and isn't.
bool cannot_match_;
};
extern int kUninitializedRegExpNodePlaceHolder;
class RegExpNode: public ZoneObject {
public:
explicit RegExpNode(Zone* zone)
: replacement_(nullptr),
on_work_list_(false),
trace_count_(0),
zone_(zone) {
bm_info_[0] = bm_info_[1] = nullptr;
}
virtual ~RegExpNode();
virtual void Accept(NodeVisitor* visitor) = 0;
// Generates a goto to this node or actually generates the code at this point.
virtual void Emit(RegExpCompiler* compiler, Trace* trace) = 0;
// How many characters must this node consume at a minimum in order to
// succeed. If we have found at least 'still_to_find' characters that
// must be consumed there is no need to ask any following nodes whether
// they are sure to eat any more characters. The not_at_start argument is
// used to indicate that we know we are not at the start of the input. In
// this case anchored branches will always fail and can be ignored when
// determining how many characters are consumed on success.
virtual int EatsAtLeast(int still_to_find, int budget, bool not_at_start) = 0;
// Emits some quick code that checks whether the preloaded characters match.
// Falls through on certain failure, jumps to the label on possible success.
// If the node cannot make a quick check it does nothing and returns false.
bool EmitQuickCheck(RegExpCompiler* compiler,
Trace* bounds_check_trace,
Trace* trace,
bool preload_has_checked_bounds,
Label* on_possible_success,
QuickCheckDetails* details_return,
bool fall_through_on_failure);
// For a given number of characters this returns a mask and a value. The
// next n characters are anded with the mask and compared with the value.
// A comparison failure indicates the node cannot match the next n characters.
// A comparison success indicates the node may match.
virtual void GetQuickCheckDetails(QuickCheckDetails* details,
RegExpCompiler* compiler,
int characters_filled_in,
bool not_at_start) = 0;
static const int kNodeIsTooComplexForGreedyLoops = kMinInt;
virtual int GreedyLoopTextLength() { return kNodeIsTooComplexForGreedyLoops; }
// Only returns the successor for a text node of length 1 that matches any
// character and that has no guards on it.
virtual RegExpNode* GetSuccessorOfOmnivorousTextNode(
RegExpCompiler* compiler) {
return nullptr;
}
// Collects information on the possible code units (mod 128) that can match if
// we look forward. This is used for a Boyer-Moore-like string searching
// implementation. TODO(erikcorry): This should share more code with
// EatsAtLeast, GetQuickCheckDetails. The budget argument is used to limit
// the number of nodes we are willing to look at in order to create this data.
static const int kRecursionBudget = 200;
bool KeepRecursing(RegExpCompiler* compiler);
virtual void FillInBMInfo(Isolate* isolate, int offset, int budget,
BoyerMooreLookahead* bm, bool not_at_start) {
UNREACHABLE();
}
// If we know that the input is one-byte then there are some nodes that can
// never match. This method returns a node that can be substituted for
// itself, or nullptr if the node can never match.
virtual RegExpNode* FilterOneByte(int depth) { return this; }
// Helper for FilterOneByte.
RegExpNode* replacement() {
DCHECK(info()->replacement_calculated);
return replacement_;
}
RegExpNode* set_replacement(RegExpNode* replacement) {
info()->replacement_calculated = true;
replacement_ = replacement;
return replacement; // For convenience.
}
// We want to avoid recalculating the lookahead info, so we store it on the
// node. Only info that is for this node is stored. We can tell that the
// info is for this node when offset == 0, so the information is calculated
// relative to this node.
void SaveBMInfo(BoyerMooreLookahead* bm, bool not_at_start, int offset) {
if (offset == 0) set_bm_info(not_at_start, bm);
}
Label* label() { return &label_; }
// If non-generic code is generated for a node (i.e. the node is not at the
// start of the trace) then it cannot be reused. This variable sets a limit
// on how often we allow that to happen before we insist on starting a new
// trace and generating generic code for a node that can be reused by flushing
// the deferred actions in the current trace and generating a goto.
static const int kMaxCopiesCodeGenerated = 10;
bool on_work_list() { return on_work_list_; }
void set_on_work_list(bool value) { on_work_list_ = value; }
NodeInfo* info() { return &info_; }
BoyerMooreLookahead* bm_info(bool not_at_start) {
return bm_info_[not_at_start ? 1 : 0];
}
Zone* zone() const { return zone_; }
protected:
enum LimitResult { DONE, CONTINUE };
RegExpNode* replacement_;
LimitResult LimitVersions(RegExpCompiler* compiler, Trace* trace);
void set_bm_info(bool not_at_start, BoyerMooreLookahead* bm) {
bm_info_[not_at_start ? 1 : 0] = bm;
}
private:
static const int kFirstCharBudget = 10;
Label label_;
bool on_work_list_;
NodeInfo info_;
// This variable keeps track of how many times code has been generated for
// this node (in different traces). We don't keep track of where the
// generated code is located unless the code is generated at the start of
// a trace, in which case it is generic and can be reused by flushing the
// deferred operations in the current trace and generating a goto.
int trace_count_;
BoyerMooreLookahead* bm_info_[2];
Zone* zone_;
};
class SeqRegExpNode: public RegExpNode {
public:
explicit SeqRegExpNode(RegExpNode* on_success)
: RegExpNode(on_success->zone()), on_success_(on_success) { }
RegExpNode* on_success() { return on_success_; }
void set_on_success(RegExpNode* node) { on_success_ = node; }
virtual RegExpNode* FilterOneByte(int depth);
virtual void FillInBMInfo(Isolate* isolate, int offset, int budget,
BoyerMooreLookahead* bm, bool not_at_start) {
on_success_->FillInBMInfo(isolate, offset, budget - 1, bm, not_at_start);
if (offset == 0) set_bm_info(not_at_start, bm);
}
protected:
RegExpNode* FilterSuccessor(int depth);
private:
RegExpNode* on_success_;
};
class ActionNode: public SeqRegExpNode {
public:
enum ActionType {
SET_REGISTER,
INCREMENT_REGISTER,
STORE_POSITION,
BEGIN_SUBMATCH,
POSITIVE_SUBMATCH_SUCCESS,
EMPTY_MATCH_CHECK,
CLEAR_CAPTURES
};
static ActionNode* SetRegister(int reg, int val, RegExpNode* on_success);
static ActionNode* IncrementRegister(int reg, RegExpNode* on_success);
static ActionNode* StorePosition(int reg,
bool is_capture,
RegExpNode* on_success);
static ActionNode* ClearCaptures(Interval range, RegExpNode* on_success);
static ActionNode* BeginSubmatch(int stack_pointer_reg,
int position_reg,
RegExpNode* on_success);
static ActionNode* PositiveSubmatchSuccess(int stack_pointer_reg,
int restore_reg,
int clear_capture_count,
int clear_capture_from,
RegExpNode* on_success);
static ActionNode* EmptyMatchCheck(int start_register,
int repetition_register,
int repetition_limit,
RegExpNode* on_success);
virtual void Accept(NodeVisitor* visitor);
virtual void Emit(RegExpCompiler* compiler, Trace* trace);
virtual int EatsAtLeast(int still_to_find, int budget, bool not_at_start);
virtual void GetQuickCheckDetails(QuickCheckDetails* details,
RegExpCompiler* compiler,
int filled_in,
bool not_at_start) {
return on_success()->GetQuickCheckDetails(
details, compiler, filled_in, not_at_start);
}
virtual void FillInBMInfo(Isolate* isolate, int offset, int budget,
BoyerMooreLookahead* bm, bool not_at_start);
ActionType action_type() { return action_type_; }
// TODO(erikcorry): We should allow some action nodes in greedy loops.
virtual int GreedyLoopTextLength() { return kNodeIsTooComplexForGreedyLoops; }
private:
union {
struct {
int reg;
int value;
} u_store_register;
struct {
int reg;
} u_increment_register;
struct {
int reg;
bool is_capture;
} u_position_register;
struct {
int stack_pointer_register;
int current_position_register;
int clear_register_count;
int clear_register_from;
} u_submatch;
struct {
int start_register;
int repetition_register;
int repetition_limit;
} u_empty_match_check;
struct {
int range_from;
int range_to;
} u_clear_captures;
} data_;
ActionNode(ActionType action_type, RegExpNode* on_success)
: SeqRegExpNode(on_success),
action_type_(action_type) { }
ActionType action_type_;
friend class DotPrinter;
};
class TextNode: public SeqRegExpNode {
public:
TextNode(ZoneList<TextElement>* elms, bool read_backward,
RegExpNode* on_success)
: SeqRegExpNode(on_success), elms_(elms), read_backward_(read_backward) {}
TextNode(RegExpCharacterClass* that, bool read_backward,
RegExpNode* on_success)
: SeqRegExpNode(on_success),
elms_(new (zone()) ZoneList<TextElement>(1, zone())),
read_backward_(read_backward) {
elms_->Add(TextElement::CharClass(that), zone());
}
// Create TextNode for a single character class for the given ranges.
static TextNode* CreateForCharacterRanges(Zone* zone,
ZoneList<CharacterRange>* ranges,
bool read_backward,
RegExpNode* on_success,
JSRegExp::Flags flags);
// Create TextNode for a surrogate pair with a range given for the
// lead and the trail surrogate each.
static TextNode* CreateForSurrogatePair(Zone* zone, CharacterRange lead,
CharacterRange trail,
bool read_backward,
RegExpNode* on_success,
JSRegExp::Flags flags);
virtual void Accept(NodeVisitor* visitor);
virtual void Emit(RegExpCompiler* compiler, Trace* trace);
virtual int EatsAtLeast(int still_to_find, int budget, bool not_at_start);
virtual void GetQuickCheckDetails(QuickCheckDetails* details,
RegExpCompiler* compiler,
int characters_filled_in,
bool not_at_start);
ZoneList<TextElement>* elements() { return elms_; }
bool read_backward() { return read_backward_; }
void MakeCaseIndependent(Isolate* isolate, bool is_one_byte);
virtual int GreedyLoopTextLength();
virtual RegExpNode* GetSuccessorOfOmnivorousTextNode(
RegExpCompiler* compiler);
virtual void FillInBMInfo(Isolate* isolate, int offset, int budget,
BoyerMooreLookahead* bm, bool not_at_start);
void CalculateOffsets();
virtual RegExpNode* FilterOneByte(int depth);
private:
enum TextEmitPassType {
NON_LATIN1_MATCH, // Check for characters that can't match.
SIMPLE_CHARACTER_MATCH, // Case-dependent single character check.
NON_LETTER_CHARACTER_MATCH, // Check characters that have no case equivs.
CASE_CHARACTER_MATCH, // Case-independent single character check.
CHARACTER_CLASS_MATCH // Character class.
};
static bool SkipPass(TextEmitPassType pass, bool ignore_case);
static const int kFirstRealPass = SIMPLE_CHARACTER_MATCH;
static const int kLastPass = CHARACTER_CLASS_MATCH;
void TextEmitPass(RegExpCompiler* compiler,
TextEmitPassType pass,
bool preloaded,
Trace* trace,
bool first_element_checked,
int* checked_up_to);
int Length();
ZoneList<TextElement>* elms_;
bool read_backward_;
};
class AssertionNode: public SeqRegExpNode {
public:
enum AssertionType {
AT_END,
AT_START,
AT_BOUNDARY,
AT_NON_BOUNDARY,
AFTER_NEWLINE
};
static AssertionNode* AtEnd(RegExpNode* on_success) {
return new(on_success->zone()) AssertionNode(AT_END, on_success);
}
static AssertionNode* AtStart(RegExpNode* on_success) {
return new(on_success->zone()) AssertionNode(AT_START, on_success);
}
static AssertionNode* AtBoundary(RegExpNode* on_success) {
return new(on_success->zone()) AssertionNode(AT_BOUNDARY, on_success);
}
static AssertionNode* AtNonBoundary(RegExpNode* on_success) {
return new(on_success->zone()) AssertionNode(AT_NON_BOUNDARY, on_success);
}
static AssertionNode* AfterNewline(RegExpNode* on_success) {
return new(on_success->zone()) AssertionNode(AFTER_NEWLINE, on_success);
}
virtual void Accept(NodeVisitor* visitor);
virtual void Emit(RegExpCompiler* compiler, Trace* trace);
virtual int EatsAtLeast(int still_to_find, int budget, bool not_at_start);
virtual void GetQuickCheckDetails(QuickCheckDetails* details,
RegExpCompiler* compiler,
int filled_in,
bool not_at_start);
virtual void FillInBMInfo(Isolate* isolate, int offset, int budget,
BoyerMooreLookahead* bm, bool not_at_start);
AssertionType assertion_type() { return assertion_type_; }
private:
void EmitBoundaryCheck(RegExpCompiler* compiler, Trace* trace);
enum IfPrevious { kIsNonWord, kIsWord };
void BacktrackIfPrevious(RegExpCompiler* compiler,
Trace* trace,
IfPrevious backtrack_if_previous);
AssertionNode(AssertionType t, RegExpNode* on_success)
: SeqRegExpNode(on_success), assertion_type_(t) { }
AssertionType assertion_type_;
};
class BackReferenceNode: public SeqRegExpNode {
public:
BackReferenceNode(int start_reg, int end_reg, JSRegExp::Flags flags,
bool read_backward, RegExpNode* on_success)
: SeqRegExpNode(on_success),
start_reg_(start_reg),
end_reg_(end_reg),
flags_(flags),
read_backward_(read_backward) {}
virtual void Accept(NodeVisitor* visitor);
int start_register() { return start_reg_; }
int end_register() { return end_reg_; }
bool read_backward() { return read_backward_; }
virtual void Emit(RegExpCompiler* compiler, Trace* trace);
virtual int EatsAtLeast(int still_to_find,
int recursion_depth,
bool not_at_start);
virtual void GetQuickCheckDetails(QuickCheckDetails* details,
RegExpCompiler* compiler,
int characters_filled_in,
bool not_at_start) {
return;
}
virtual void FillInBMInfo(Isolate* isolate, int offset, int budget,
BoyerMooreLookahead* bm, bool not_at_start);
private:
int start_reg_;
int end_reg_;
JSRegExp::Flags flags_;
bool read_backward_;
};
class EndNode: public RegExpNode {
public:
enum Action { ACCEPT, BACKTRACK, NEGATIVE_SUBMATCH_SUCCESS };
EndNode(Action action, Zone* zone) : RegExpNode(zone), action_(action) {}
virtual void Accept(NodeVisitor* visitor);
virtual void Emit(RegExpCompiler* compiler, Trace* trace);
virtual int EatsAtLeast(int still_to_find,
int recursion_depth,
bool not_at_start) { return 0; }
virtual void GetQuickCheckDetails(QuickCheckDetails* details,
RegExpCompiler* compiler,
int characters_filled_in,
bool not_at_start) {
// Returning 0 from EatsAtLeast should ensure we never get here.
UNREACHABLE();
}
virtual void FillInBMInfo(Isolate* isolate, int offset, int budget,
BoyerMooreLookahead* bm, bool not_at_start) {
// Returning 0 from EatsAtLeast should ensure we never get here.
UNREACHABLE();
}
private:
Action action_;
};
class NegativeSubmatchSuccess: public EndNode {
public:
NegativeSubmatchSuccess(int stack_pointer_reg,
int position_reg,
int clear_capture_count,
int clear_capture_start,
Zone* zone)
: EndNode(NEGATIVE_SUBMATCH_SUCCESS, zone),
stack_pointer_register_(stack_pointer_reg),
current_position_register_(position_reg),
clear_capture_count_(clear_capture_count),
clear_capture_start_(clear_capture_start) { }
virtual void Emit(RegExpCompiler* compiler, Trace* trace);
private:
int stack_pointer_register_;
int current_position_register_;
int clear_capture_count_;
int clear_capture_start_;
};
class Guard: public ZoneObject {
public:
enum Relation { LT, GEQ };
Guard(int reg, Relation op, int value)
: reg_(reg),
op_(op),
value_(value) { }
int reg() { return reg_; }
Relation op() { return op_; }
int value() { return value_; }
private:
int reg_;
Relation op_;
int value_;
};
class GuardedAlternative {
public:
explicit GuardedAlternative(RegExpNode* node)
: node_(node), guards_(nullptr) {}
void AddGuard(Guard* guard, Zone* zone);
RegExpNode* node() { return node_; }
void set_node(RegExpNode* node) { node_ = node; }
ZoneList<Guard*>* guards() { return guards_; }
private:
RegExpNode* node_;
ZoneList<Guard*>* guards_;
};
class AlternativeGeneration;
class ChoiceNode: public RegExpNode {
public:
explicit ChoiceNode(int expected_size, Zone* zone)
: RegExpNode(zone),
alternatives_(new (zone)
ZoneList<GuardedAlternative>(expected_size, zone)),
table_(nullptr),
not_at_start_(false),
being_calculated_(false) {}
virtual void Accept(NodeVisitor* visitor);
void AddAlternative(GuardedAlternative node) {
alternatives()->Add(node, zone());
}
ZoneList<GuardedAlternative>* alternatives() { return alternatives_; }
DispatchTable* GetTable(bool ignore_case);
virtual void Emit(RegExpCompiler* compiler, Trace* trace);
virtual int EatsAtLeast(int still_to_find, int budget, bool not_at_start);
int EatsAtLeastHelper(int still_to_find,
int budget,
RegExpNode* ignore_this_node,
bool not_at_start);
virtual void GetQuickCheckDetails(QuickCheckDetails* details,
RegExpCompiler* compiler,
int characters_filled_in,
bool not_at_start);
virtual void FillInBMInfo(Isolate* isolate, int offset, int budget,
BoyerMooreLookahead* bm, bool not_at_start);
bool being_calculated() { return being_calculated_; }
bool not_at_start() { return not_at_start_; }
void set_not_at_start() { not_at_start_ = true; }
void set_being_calculated(bool b) { being_calculated_ = b; }
virtual bool try_to_emit_quick_check_for_alternative(bool is_first) {
return true;
}
virtual RegExpNode* FilterOneByte(int depth);
virtual bool read_backward() { return false; }
protected:
int GreedyLoopTextLengthForAlternative(GuardedAlternative* alternative);
ZoneList<GuardedAlternative>* alternatives_;
private:
friend class DispatchTableConstructor;
friend class Analysis;
void GenerateGuard(RegExpMacroAssembler* macro_assembler,
Guard* guard,
Trace* trace);
int CalculatePreloadCharacters(RegExpCompiler* compiler, int eats_at_least);
void EmitOutOfLineContinuation(RegExpCompiler* compiler,
Trace* trace,
GuardedAlternative alternative,
AlternativeGeneration* alt_gen,
int preload_characters,
bool next_expects_preload);
void SetUpPreLoad(RegExpCompiler* compiler,
Trace* current_trace,
PreloadState* preloads);
void AssertGuardsMentionRegisters(Trace* trace);
int EmitOptimizedUnanchoredSearch(RegExpCompiler* compiler, Trace* trace);
Trace* EmitGreedyLoop(RegExpCompiler* compiler,
Trace* trace,
AlternativeGenerationList* alt_gens,
PreloadState* preloads,
GreedyLoopState* greedy_loop_state,
int text_length);
void EmitChoices(RegExpCompiler* compiler,
AlternativeGenerationList* alt_gens,
int first_choice,
Trace* trace,
PreloadState* preloads);
DispatchTable* table_;
// If true, this node is never checked at the start of the input.
// Allows a new trace to start with at_start() set to false.
bool not_at_start_;
bool being_calculated_;
};
class NegativeLookaroundChoiceNode : public ChoiceNode {
public:
explicit NegativeLookaroundChoiceNode(GuardedAlternative this_must_fail,
GuardedAlternative then_do_this,
Zone* zone)
: ChoiceNode(2, zone) {
AddAlternative(this_must_fail);
AddAlternative(then_do_this);
}
virtual int EatsAtLeast(int still_to_find, int budget, bool not_at_start);
virtual void GetQuickCheckDetails(QuickCheckDetails* details,
RegExpCompiler* compiler,
int characters_filled_in,
bool not_at_start);
virtual void FillInBMInfo(Isolate* isolate, int offset, int budget,
BoyerMooreLookahead* bm, bool not_at_start) {
alternatives_->at(1).node()->FillInBMInfo(isolate, offset, budget - 1, bm,
not_at_start);
if (offset == 0) set_bm_info(not_at_start, bm);
}
// For a negative lookahead we don't emit the quick check for the
// alternative that is expected to fail. This is because quick check code
// starts by loading enough characters for the alternative that takes fewest
// characters, but on a negative lookahead the negative branch did not take
// part in that calculation (EatsAtLeast) so the assumptions don't hold.
virtual bool try_to_emit_quick_check_for_alternative(bool is_first) {
return !is_first;
}
virtual RegExpNode* FilterOneByte(int depth);
};
class LoopChoiceNode: public ChoiceNode {
public:
LoopChoiceNode(bool body_can_be_zero_length, bool read_backward, Zone* zone)
: ChoiceNode(2, zone),
loop_node_(nullptr),
continue_node_(nullptr),
body_can_be_zero_length_(body_can_be_zero_length),
read_backward_(read_backward) {}
void AddLoopAlternative(GuardedAlternative alt);
void AddContinueAlternative(GuardedAlternative alt);
virtual void Emit(RegExpCompiler* compiler, Trace* trace);
virtual int EatsAtLeast(int still_to_find, int budget, bool not_at_start);
virtual void GetQuickCheckDetails(QuickCheckDetails* details,
RegExpCompiler* compiler,
int characters_filled_in,
bool not_at_start);
virtual void FillInBMInfo(Isolate* isolate, int offset, int budget,
BoyerMooreLookahead* bm, bool not_at_start);
RegExpNode* loop_node() { return loop_node_; }
RegExpNode* continue_node() { return continue_node_; }
bool body_can_be_zero_length() { return body_can_be_zero_length_; }
virtual bool read_backward() { return read_backward_; }
virtual void Accept(NodeVisitor* visitor);
virtual RegExpNode* FilterOneByte(int depth);
private:
// AddAlternative is made private for loop nodes because alternatives
// should not be added freely, we need to keep track of which node
// goes back to the node itself.
void AddAlternative(GuardedAlternative node) {
ChoiceNode::AddAlternative(node);
}
RegExpNode* loop_node_;
RegExpNode* continue_node_;
bool body_can_be_zero_length_;
bool read_backward_;
};
// Improve the speed that we scan for an initial point where a non-anchored
// regexp can match by using a Boyer-Moore-like table. This is done by
// identifying non-greedy non-capturing loops in the nodes that eat any
// character one at a time. For example in the middle of the regexp
// /foo[\s\S]*?bar/ we find such a loop. There is also such a loop implicitly
// inserted at the start of any non-anchored regexp.
//
// When we have found such a loop we look ahead in the nodes to find the set of
// characters that can come at given distances. For example for the regexp
// /.?foo/ we know that there are at least 3 characters ahead of us, and the
// sets of characters that can occur are [any, [f, o], [o]]. We find a range in
// the lookahead info where the set of characters is reasonably constrained. In
// our example this is from index 1 to 2 (0 is not constrained). We can now
// look 3 characters ahead and if we don't find one of [f, o] (the union of
// [f, o] and [o]) then we can skip forwards by the range size (in this case 2).
//
// For Unicode input strings we do the same, but modulo 128.
//
// We also look at the first string fed to the regexp and use that to get a hint
// of the character frequencies in the inputs. This affects the assessment of
// whether the set of characters is 'reasonably constrained'.
//
// We also have another lookahead mechanism (called quick check in the code),
// which uses a wide load of multiple characters followed by a mask and compare
// to determine whether a match is possible at this point.
enum ContainedInLattice {
kNotYet = 0,
kLatticeIn = 1,
kLatticeOut = 2,
kLatticeUnknown = 3 // Can also mean both in and out.
};
inline ContainedInLattice Combine(ContainedInLattice a, ContainedInLattice b) {
return static_cast<ContainedInLattice>(a | b);
}
ContainedInLattice AddRange(ContainedInLattice a,
const int* ranges,
int ranges_size,
Interval new_range);
class BoyerMoorePositionInfo : public ZoneObject {
public:
explicit BoyerMoorePositionInfo(Zone* zone)
: map_(new(zone) ZoneList<bool>(kMapSize, zone)),
map_count_(0),
w_(kNotYet),
s_(kNotYet),
d_(kNotYet),
surrogate_(kNotYet) {
for (int i = 0; i < kMapSize; i++) {
map_->Add(false, zone);
}
}
bool& at(int i) { return map_->at(i); }
static const int kMapSize = 128;
static const int kMask = kMapSize - 1;
int map_count() const { return map_count_; }
void Set(int character);
void SetInterval(const Interval& interval);
void SetAll();
bool is_non_word() { return w_ == kLatticeOut; }
bool is_word() { return w_ == kLatticeIn; }
private:
ZoneList<bool>* map_;
int map_count_; // Number of set bits in the map.
ContainedInLattice w_; // The \w character class.
ContainedInLattice s_; // The \s character class.
ContainedInLattice d_; // The \d character class.
ContainedInLattice surrogate_; // Surrogate UTF-16 code units.
};
class BoyerMooreLookahead : public ZoneObject {
public:
BoyerMooreLookahead(int length, RegExpCompiler* compiler, Zone* zone);
int length() { return length_; }
int max_char() { return max_char_; }
RegExpCompiler* compiler() { return compiler_; }
int Count(int map_number) {
return bitmaps_->at(map_number)->map_count();
}
BoyerMoorePositionInfo* at(int i) { return bitmaps_->at(i); }
void Set(int map_number, int character) {
if (character > max_char_) return;
BoyerMoorePositionInfo* info = bitmaps_->at(map_number);
info->Set(character);
}
void SetInterval(int map_number, const Interval& interval) {
if (interval.from() > max_char_) return;
BoyerMoorePositionInfo* info = bitmaps_->at(map_number);
if (interval.to() > max_char_) {
info->SetInterval(Interval(interval.from(), max_char_));
} else {
info->SetInterval(interval);
}
}
void SetAll(int map_number) {
bitmaps_->at(map_number)->SetAll();
}
void SetRest(int from_map) {
for (int i = from_map; i < length_; i++) SetAll(i);
}
void EmitSkipInstructions(RegExpMacroAssembler* masm);
private:
// This is the value obtained by EatsAtLeast. If we do not have at least this
// many characters left in the sample string then the match is bound to fail.
// Therefore it is OK to read a character this far ahead of the current match
// point.
int length_;
RegExpCompiler* compiler_;
// 0xff for Latin1, 0xffff for UTF-16.
int max_char_;
ZoneList<BoyerMoorePositionInfo*>* bitmaps_;
int GetSkipTable(int min_lookahead,
int max_lookahead,
Handle<ByteArray> boolean_skip_table);
bool FindWorthwhileInterval(int* from, int* to);
int FindBestInterval(
int max_number_of_chars, int old_biggest_points, int* from, int* to);
};
// There are many ways to generate code for a node. This class encapsulates
// the current way we should be generating. In other words it encapsulates
// the current state of the code generator. The effect of this is that we
// generate code for paths that the matcher can take through the regular
// expression. A given node in the regexp can be code-generated several times
// as it can be part of several traces. For example for the regexp:
// /foo(bar|ip)baz/ the code to match baz will be generated twice, once as part
// of the foo-bar-baz trace and once as part of the foo-ip-baz trace. The code
// to match foo is generated only once (the traces have a common prefix). The
// code to store the capture is deferred and generated (twice) after the places
// where baz has been matched.
class Trace {
public:
// A value for a property that is either known to be true, know to be false,
// or not known.
enum TriBool {
UNKNOWN = -1, FALSE_VALUE = 0, TRUE_VALUE = 1
};
class DeferredAction {
public:
DeferredAction(ActionNode::ActionType action_type, int reg)
: action_type_(action_type), reg_(reg), next_(nullptr) {}
DeferredAction* next() { return next_; }
bool Mentions(int reg);
int reg() { return reg_; }
ActionNode::ActionType action_type() { return action_type_; }
private:
ActionNode::ActionType action_type_;
int reg_;
DeferredAction* next_;
friend class Trace;
};
class DeferredCapture : public DeferredAction {
public:
DeferredCapture(int reg, bool is_capture, Trace* trace)
: DeferredAction(ActionNode::STORE_POSITION, reg),
cp_offset_(trace->cp_offset()),
is_capture_(is_capture) { }
int cp_offset() { return cp_offset_; }
bool is_capture() { return is_capture_; }
private:
int cp_offset_;
bool is_capture_;
void set_cp_offset(int cp_offset) { cp_offset_ = cp_offset; }
};
class DeferredSetRegister : public DeferredAction {
public:
DeferredSetRegister(int reg, int value)
: DeferredAction(ActionNode::SET_REGISTER, reg),
value_(value) { }
int value() { return value_; }
private:
int value_;
};
class DeferredClearCaptures : public DeferredAction {
public:
explicit DeferredClearCaptures(Interval range)
: DeferredAction(ActionNode::CLEAR_CAPTURES, -1),
range_(range) { }
Interval range() { return range_; }
private:
Interval range_;
};
class DeferredIncrementRegister : public DeferredAction {
public:
explicit DeferredIncrementRegister(int reg)
: DeferredAction(ActionNode::INCREMENT_REGISTER, reg) { }
};
Trace()
: cp_offset_(0),
actions_(nullptr),
backtrack_(nullptr),
stop_node_(nullptr),
loop_label_(nullptr),
characters_preloaded_(0),
bound_checked_up_to_(0),
flush_budget_(100),
at_start_(UNKNOWN) {}
// End the trace. This involves flushing the deferred actions in the trace
// and pushing a backtrack location onto the backtrack stack. Once this is
// done we can start a new trace or go to one that has already been
// generated.
void Flush(RegExpCompiler* compiler, RegExpNode* successor);
int cp_offset() { return cp_offset_; }
DeferredAction* actions() { return actions_; }
// A trivial trace is one that has no deferred actions or other state that
// affects the assumptions used when generating code. There is no recorded
// backtrack location in a trivial trace, so with a trivial trace we will
// generate code that, on a failure to match, gets the backtrack location
// from the backtrack stack rather than using a direct jump instruction. We
// always start code generation with a trivial trace and non-trivial traces
// are created as we emit code for nodes or add to the list of deferred
// actions in the trace. The location of the code generated for a node using
// a trivial trace is recorded in a label in the node so that gotos can be
// generated to that code.
bool is_trivial() {
return backtrack_ == nullptr && actions_ == nullptr && cp_offset_ == 0 &&
characters_preloaded_ == 0 && bound_checked_up_to_ == 0 &&
quick_check_performed_.characters() == 0 && at_start_ == UNKNOWN;
}
TriBool at_start() { return at_start_; }
void set_at_start(TriBool at_start) { at_start_ = at_start; }
Label* backtrack() { return backtrack_; }
Label* loop_label() { return loop_label_; }
RegExpNode* stop_node() { return stop_node_; }
int characters_preloaded() { return characters_preloaded_; }
int bound_checked_up_to() { return bound_checked_up_to_; }
int flush_budget() { return flush_budget_; }
QuickCheckDetails* quick_check_performed() { return &quick_check_performed_; }
bool mentions_reg(int reg);
// Returns true if a deferred position store exists to the specified
// register and stores the offset in the out-parameter. Otherwise
// returns false.
bool GetStoredPosition(int reg, int* cp_offset);
// These set methods and AdvanceCurrentPositionInTrace should be used only on
// new traces - the intention is that traces are immutable after creation.
void add_action(DeferredAction* new_action) {
DCHECK(new_action->next_ == nullptr);
new_action->next_ = actions_;
actions_ = new_action;
}
void set_backtrack(Label* backtrack) { backtrack_ = backtrack; }
void set_stop_node(RegExpNode* node) { stop_node_ = node; }
void set_loop_label(Label* label) { loop_label_ = label; }
void set_characters_preloaded(int count) { characters_preloaded_ = count; }
void set_bound_checked_up_to(int to) { bound_checked_up_to_ = to; }
void set_flush_budget(int to) { flush_budget_ = to; }
void set_quick_check_performed(QuickCheckDetails* d) {
quick_check_performed_ = *d;
}
void InvalidateCurrentCharacter();
void AdvanceCurrentPositionInTrace(int by, RegExpCompiler* compiler);
private:
int FindAffectedRegisters(OutSet* affected_registers, Zone* zone);
void PerformDeferredActions(RegExpMacroAssembler* macro,
int max_register,
const OutSet& affected_registers,
OutSet* registers_to_pop,
OutSet* registers_to_clear,
Zone* zone);
void RestoreAffectedRegisters(RegExpMacroAssembler* macro,
int max_register,
const OutSet& registers_to_pop,
const OutSet& registers_to_clear);
int cp_offset_;
DeferredAction* actions_;
Label* backtrack_;
RegExpNode* stop_node_;
Label* loop_label_;
int characters_preloaded_;
int bound_checked_up_to_;
QuickCheckDetails quick_check_performed_;
int flush_budget_;
TriBool at_start_;
};
class GreedyLoopState {
public:
explicit GreedyLoopState(bool not_at_start);
Label* label() { return &label_; }
Trace* counter_backtrack_trace() { return &counter_backtrack_trace_; }
private:
Label label_;
Trace counter_backtrack_trace_;
};
struct PreloadState {
static const int kEatsAtLeastNotYetInitialized = -1;
bool preload_is_current_;
bool preload_has_checked_bounds_;
int preload_characters_;
int eats_at_least_;
void init() {
eats_at_least_ = kEatsAtLeastNotYetInitialized;
}
};
class NodeVisitor {
public:
virtual ~NodeVisitor() { }
#define DECLARE_VISIT(Type) \
virtual void Visit##Type(Type##Node* that) = 0;
FOR_EACH_NODE_TYPE(DECLARE_VISIT)
#undef DECLARE_VISIT
virtual void VisitLoopChoice(LoopChoiceNode* that) { VisitChoice(that); }
};
// Node visitor used to add the start set of the alternatives to the
// dispatch table of a choice node.
class DispatchTableConstructor: public NodeVisitor {
public:
DispatchTableConstructor(DispatchTable* table, bool ignore_case,
Zone* zone)
: table_(table),
choice_index_(-1),
ignore_case_(ignore_case),
zone_(zone) { }
void BuildTable(ChoiceNode* node);
void AddRange(CharacterRange range) {
table()->AddRange(range, choice_index_, zone_);
}
void AddInverse(ZoneList<CharacterRange>* ranges);
#define DECLARE_VISIT(Type) \
virtual void Visit##Type(Type##Node* that);
FOR_EACH_NODE_TYPE(DECLARE_VISIT)
#undef DECLARE_VISIT
DispatchTable* table() { return table_; }
void set_choice_index(int value) { choice_index_ = value; }
protected:
DispatchTable* table_;
int choice_index_;
bool ignore_case_;
Zone* zone_;
};
// Assertion propagation moves information about assertions such as
// \b to the affected nodes. For instance, in /.\b./ information must
// be propagated to the first '.' that whatever follows needs to know
// if it matched a word or a non-word, and to the second '.' that it
// has to check if it succeeds a word or non-word. In this case the
// result will be something like:
//
// +-------+ +------------+
// | . | | . |
// +-------+ ---> +------------+
// | word? | | check word |
// +-------+ +------------+
class Analysis: public NodeVisitor {
public:
Analysis(Isolate* isolate, bool is_one_byte)
: isolate_(isolate), is_one_byte_(is_one_byte), error_message_(nullptr) {}
void EnsureAnalyzed(RegExpNode* node);
#define DECLARE_VISIT(Type) \
virtual void Visit##Type(Type##Node* that);
FOR_EACH_NODE_TYPE(DECLARE_VISIT)
#undef DECLARE_VISIT
virtual void VisitLoopChoice(LoopChoiceNode* that);
bool has_failed() { return error_message_ != nullptr; }
const char* error_message() {
DCHECK(error_message_ != nullptr);
return error_message_;
}
void fail(const char* error_message) {
error_message_ = error_message;
}
Isolate* isolate() const { return isolate_; }
private:
Isolate* isolate_;
bool is_one_byte_;
const char* error_message_;
DISALLOW_IMPLICIT_CONSTRUCTORS(Analysis);
};
struct RegExpCompileData {
RegExpCompileData()
: tree(nullptr),
node(nullptr),
simple(true),
contains_anchor(false),
capture_count(0) {}
RegExpTree* tree;
RegExpNode* node;
bool simple;
bool contains_anchor;
Handle<FixedArray> capture_name_map;
Handle<String> error;
int capture_count;
};
class RegExpEngine: public AllStatic {
public:
struct CompilationResult {
CompilationResult(Isolate* isolate, const char* error_message)
: error_message(error_message),
code(ReadOnlyRoots(isolate).the_hole_value()),
num_registers(0) {}
CompilationResult(Object* code, int registers)
: error_message(nullptr), code(code), num_registers(registers) {}
const char* error_message;
Object* code;
int num_registers;
};
static CompilationResult Compile(Isolate* isolate, Zone* zone,
RegExpCompileData* input,
JSRegExp::Flags flags,
Handle<String> pattern,
Handle<String> sample_subject,
bool is_one_byte);
static bool TooMuchRegExpCode(Isolate* isolate, Handle<String> pattern);
static void DotPrint(const char* label, RegExpNode* node, bool ignore_case);
};
class RegExpResultsCache : public AllStatic {
public:
enum ResultsCacheType { REGEXP_MULTIPLE_INDICES, STRING_SPLIT_SUBSTRINGS };
// Attempt to retrieve a cached result. On failure, 0 is returned as a Smi.
// On success, the returned result is guaranteed to be a COW-array.
static Object* Lookup(Heap* heap, String* key_string, Object* key_pattern,
FixedArray** last_match_out, ResultsCacheType type);
// Attempt to add value_array to the cache specified by type. On success,
// value_array is turned into a COW-array.
static void Enter(Isolate* isolate, Handle<String> key_string,
Handle<Object> key_pattern, Handle<FixedArray> value_array,
Handle<FixedArray> last_match_cache, ResultsCacheType type);
static void Clear(FixedArray* cache);
static const int kRegExpResultsCacheSize = 0x100;
private:
static const int kArrayEntriesPerCacheEntry = 4;
static const int kStringOffset = 0;
static const int kPatternOffset = 1;
static const int kArrayOffset = 2;
static const int kLastMatchOffset = 3;
};
} // namespace internal
} // namespace v8
#endif // V8_REGEXP_JSREGEXP_H_