| // Copyright 2009 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_EXECUTION_SIMULATOR_H_ |
| #define V8_EXECUTION_SIMULATOR_H_ |
| |
| #include "src/common/globals.h" |
| #include "src/objects/code.h" |
| |
| #if !defined(USE_SIMULATOR) |
| #include "src/utils/utils.h" |
| #endif |
| |
| #if V8_TARGET_ARCH_IA32 || V8_TARGET_ARCH_X64 |
| // No simulator for ia32 or x64. |
| #elif V8_TARGET_ARCH_ARM64 |
| #include "src/execution/arm64/simulator-arm64.h" |
| #elif V8_TARGET_ARCH_ARM |
| #include "src/execution/arm/simulator-arm.h" |
| #elif V8_TARGET_ARCH_PPC || V8_TARGET_ARCH_PPC64 |
| #include "src/execution/ppc/simulator-ppc.h" |
| #elif V8_TARGET_ARCH_MIPS64 |
| #include "src/execution/mips64/simulator-mips64.h" |
| #elif V8_TARGET_ARCH_LOONG64 |
| #include "src/execution/loong64/simulator-loong64.h" |
| #elif V8_TARGET_ARCH_S390 |
| #include "src/execution/s390/simulator-s390.h" |
| #elif V8_TARGET_ARCH_RISCV32 || V8_TARGET_ARCH_RISCV64 |
| #include "src/execution/riscv/simulator-riscv.h" |
| #else |
| #error Unsupported target architecture. |
| #endif |
| |
| namespace v8 { |
| namespace internal { |
| |
| #if defined(USE_SIMULATOR) |
| // Running with a simulator. |
| |
| // The simulator has its own stack. Thus it has a different stack limit from |
| // the C-based native code. The JS-based limit normally points near the end of |
| // the simulator stack. When the C-based limit is exhausted we reflect that by |
| // lowering the JS-based limit as well, to make stack checks trigger. |
| class SimulatorStack : public v8::internal::AllStatic { |
| public: |
| static inline uintptr_t JsLimitFromCLimit(v8::internal::Isolate* isolate, |
| uintptr_t c_limit) { |
| return Simulator::current(isolate)->StackLimit(c_limit); |
| } |
| |
| // Returns the current stack address on the simulator stack frame. |
| // The returned address is comparable with JS stack address. |
| static inline uintptr_t RegisterJSStackComparableAddress( |
| v8::internal::Isolate* isolate) { |
| // The value of |kPlaceHolder| is actually not used. It just occupies a |
| // single word on the stack frame of the simulator. |
| const uintptr_t kPlaceHolder = 0x4A535350u; // "JSSP" in ASCII |
| return Simulator::current(isolate)->PushAddress(kPlaceHolder); |
| } |
| |
| static inline void UnregisterJSStackComparableAddress( |
| v8::internal::Isolate* isolate) { |
| Simulator::current(isolate)->PopAddress(); |
| } |
| }; |
| |
| #else // defined(USE_SIMULATOR) |
| // Running without a simulator on a native platform. |
| |
| // The stack limit beyond which we will throw stack overflow errors in |
| // generated code. Because generated code uses the C stack, we just use |
| // the C stack limit. |
| class SimulatorStack : public v8::internal::AllStatic { |
| public: |
| static inline uintptr_t JsLimitFromCLimit(v8::internal::Isolate* isolate, |
| uintptr_t c_limit) { |
| USE(isolate); |
| return c_limit; |
| } |
| |
| // Returns the current stack address on the native stack frame. |
| // The returned address is comparable with JS stack address. |
| static inline uintptr_t RegisterJSStackComparableAddress( |
| v8::internal::Isolate* isolate) { |
| USE(isolate); |
| return internal::GetCurrentStackPosition(); |
| } |
| |
| static inline void UnregisterJSStackComparableAddress( |
| v8::internal::Isolate* isolate) { |
| USE(isolate); |
| } |
| }; |
| |
| #endif // defined(USE_SIMULATOR) |
| |
| // Use this class either as {GeneratedCode<ret, arg1, arg2>} or |
| // {GeneratedCode<ret(arg1, arg2)>} (see specialization below). |
| template <typename Return, typename... Args> |
| class GeneratedCode { |
| public: |
| using Signature = Return(Args...); |
| |
| static GeneratedCode FromAddress(Isolate* isolate, Address addr) { |
| return GeneratedCode(isolate, reinterpret_cast<Signature*>(addr)); |
| } |
| |
| static GeneratedCode FromBuffer(Isolate* isolate, byte* buffer) { |
| return GeneratedCode(isolate, reinterpret_cast<Signature*>(buffer)); |
| } |
| |
| static GeneratedCode FromCode(Isolate* isolate, Code code) { |
| return FromAddress(isolate, code.instruction_start()); |
| } |
| |
| #ifdef USE_SIMULATOR |
| // Defined in simulator-base.h. |
| Return Call(Args... args) { |
| // Starboard is a platform abstraction interface that also include Windows |
| // platforms like UWP. |
| #if defined(V8_TARGET_OS_WIN) && !defined(V8_OS_WIN) && \ |
| !defined(V8_OS_STARBOARD) && !defined(V8_TARGET_ARCH_ARM) |
| FATAL( |
| "Generated code execution not possible during cross-compilation." |
| "Also, generic C function calls are not implemented on 32-bit arm " |
| "yet."); |
| #endif // defined(V8_TARGET_OS_WIN) && !defined(V8_OS_WIN) && |
| // !defined(V8_OS_STARBOARD) && !defined(V8_TARGET_ARCH_ARM) |
| return Simulator::current(isolate_)->template Call<Return>( |
| reinterpret_cast<Address>(fn_ptr_), args...); |
| } |
| #else |
| |
| DISABLE_CFI_ICALL Return Call(Args... args) { |
| // When running without a simulator we call the entry directly. |
| // Starboard is a platform abstraction interface that also include Windows |
| // platforms like UWP. |
| #if defined(V8_TARGET_OS_WIN) && !defined(V8_OS_WIN) && \ |
| !defined(V8_OS_STARBOARD) |
| FATAL("Generated code execution not possible during cross-compilation."); |
| #endif // defined(V8_TARGET_OS_WIN) && !defined(V8_OS_WIN) |
| #if ABI_USES_FUNCTION_DESCRIPTORS |
| // AIX ABI requires function descriptors (FD). Artificially create a pseudo |
| // FD to ensure correct dispatch to generated code. The 'volatile' |
| // declaration is required to avoid the compiler from not observing the |
| // alias of the pseudo FD to the function pointer, and hence, optimizing the |
| // pseudo FD declaration/initialization away. |
| volatile Address function_desc[] = {reinterpret_cast<Address>(fn_ptr_), 0, |
| 0}; |
| Signature* fn = reinterpret_cast<Signature*>(function_desc); |
| return fn(args...); |
| #else |
| return fn_ptr_(args...); |
| #endif // ABI_USES_FUNCTION_DESCRIPTORS |
| } |
| #endif // USE_SIMULATOR |
| |
| private: |
| friend class GeneratedCode<Return(Args...)>; |
| Isolate* isolate_; |
| Signature* fn_ptr_; |
| GeneratedCode(Isolate* isolate, Signature* fn_ptr) |
| : isolate_(isolate), fn_ptr_(fn_ptr) {} |
| }; |
| |
| // Allow to use {GeneratedCode<ret(arg1, arg2)>} instead of |
| // {GeneratedCode<ret, arg1, arg2>}. |
| template <typename Return, typename... Args> |
| class GeneratedCode<Return(Args...)> : public GeneratedCode<Return, Args...> { |
| public: |
| // Automatically convert from {GeneratedCode<ret, arg1, arg2>} to |
| // {GeneratedCode<ret(arg1, arg2)>}. |
| GeneratedCode(GeneratedCode<Return, Args...> other) |
| : GeneratedCode<Return, Args...>(other.isolate_, other.fn_ptr_) {} |
| }; |
| |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_EXECUTION_SIMULATOR_H_ |