| // Copyright 2019 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_EXECUTION_STACK_GUARD_H_ |
| #define V8_EXECUTION_STACK_GUARD_H_ |
| |
| #include "include/v8-internal.h" |
| #include "src/base/atomicops.h" |
| #include "src/common/globals.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| class ExecutionAccess; |
| class InterruptsScope; |
| class Isolate; |
| class Object; |
| class RootVisitor; |
| |
| // StackGuard contains the handling of the limits that are used to limit the |
| // number of nested invocations of JavaScript and the stack size used in each |
| // invocation. |
| class V8_EXPORT_PRIVATE V8_NODISCARD StackGuard final { |
| public: |
| StackGuard(const StackGuard&) = delete; |
| StackGuard& operator=(const StackGuard&) = delete; |
| |
| explicit StackGuard(Isolate* isolate) : isolate_(isolate) {} |
| |
| // Pass the address beyond which the stack should not grow. The stack |
| // is assumed to grow downwards. |
| void SetStackLimit(uintptr_t limit); |
| |
| // The simulator uses a separate JS stack. Limits on the JS stack might have |
| // to be adjusted in order to reflect overflows of the C stack, because we |
| // cannot rely on the interleaving of frames on the simulator. |
| void AdjustStackLimitForSimulator(); |
| |
| // Threading support. |
| char* ArchiveStackGuard(char* to); |
| char* RestoreStackGuard(char* from); |
| static int ArchiveSpacePerThread() { return sizeof(ThreadLocal); } |
| void FreeThreadResources(); |
| // Sets up the default stack guard for this thread. |
| void InitThread(const ExecutionAccess& lock); |
| |
| #define INTERRUPT_LIST(V) \ |
| V(TERMINATE_EXECUTION, TerminateExecution, 0) \ |
| V(GC_REQUEST, GC, 1) \ |
| V(INSTALL_CODE, InstallCode, 2) \ |
| V(INSTALL_BASELINE_CODE, InstallBaselineCode, 3) \ |
| V(API_INTERRUPT, ApiInterrupt, 4) \ |
| V(DEOPT_MARKED_ALLOCATION_SITES, DeoptMarkedAllocationSites, 5) \ |
| V(GROW_SHARED_MEMORY, GrowSharedMemory, 6) \ |
| V(LOG_WASM_CODE, LogWasmCode, 7) \ |
| V(WASM_CODE_GC, WasmCodeGC, 8) \ |
| V(INSTALL_MAGLEV_CODE, InstallMaglevCode, 9) \ |
| V(GLOBAL_SAFEPOINT, GlobalSafepoint, 10) |
| |
| #define V(NAME, Name, id) \ |
| inline bool Check##Name() { return CheckInterrupt(NAME); } \ |
| inline void Request##Name() { RequestInterrupt(NAME); } \ |
| inline void Clear##Name() { ClearInterrupt(NAME); } |
| INTERRUPT_LIST(V) |
| #undef V |
| |
| // Flag used to set the interrupt causes. |
| enum InterruptFlag : uint32_t { |
| #define V(NAME, Name, id) NAME = (1 << id), |
| INTERRUPT_LIST(V) |
| #undef V |
| #define V(NAME, Name, id) NAME | |
| ALL_INTERRUPTS = INTERRUPT_LIST(V) 0 |
| #undef V |
| }; |
| static_assert(InterruptFlag::ALL_INTERRUPTS < |
| std::numeric_limits<uint32_t>::max()); |
| |
| uintptr_t climit() { return thread_local_.climit(); } |
| uintptr_t jslimit() { return thread_local_.jslimit(); } |
| // This provides an asynchronous read of the stack limits for the current |
| // thread. There are no locks protecting this, but it is assumed that you |
| // have the global V8 lock if you are using multiple V8 threads. |
| uintptr_t real_climit() { return thread_local_.real_climit_; } |
| uintptr_t real_jslimit() { return thread_local_.real_jslimit_; } |
| Address address_of_jslimit() { |
| return reinterpret_cast<Address>(&thread_local_.jslimit_); |
| } |
| Address address_of_real_jslimit() { |
| return reinterpret_cast<Address>(&thread_local_.real_jslimit_); |
| } |
| |
| // If the stack guard is triggered, but it is not an actual |
| // stack overflow, then handle the interruption accordingly. |
| Object HandleInterrupts(); |
| |
| // Special case of {HandleInterrupts}: checks for termination requests only. |
| // This is guaranteed to never cause GC, so can be used to interrupt |
| // long-running computations that are not GC-safe. |
| bool HasTerminationRequest(); |
| |
| static constexpr int kSizeInBytes = 7 * kSystemPointerSize; |
| |
| static char* Iterate(RootVisitor* v, char* thread_storage) { |
| return thread_storage + ArchiveSpacePerThread(); |
| } |
| |
| private: |
| bool CheckInterrupt(InterruptFlag flag); |
| void RequestInterrupt(InterruptFlag flag); |
| void ClearInterrupt(InterruptFlag flag); |
| int FetchAndClearInterrupts(); |
| |
| // You should hold the ExecutionAccess lock when calling this method. |
| bool has_pending_interrupts(const ExecutionAccess& lock) { |
| return thread_local_.interrupt_flags_ != 0; |
| } |
| |
| // You should hold the ExecutionAccess lock when calling this method. |
| inline void set_interrupt_limits(const ExecutionAccess& lock); |
| |
| // Reset limits to actual values. For example after handling interrupt. |
| // You should hold the ExecutionAccess lock when calling this method. |
| inline void reset_limits(const ExecutionAccess& lock); |
| |
| // Enable or disable interrupts. |
| void EnableInterrupts(); |
| void DisableInterrupts(); |
| |
| #if V8_TARGET_ARCH_64_BIT |
| static const uintptr_t kInterruptLimit = uintptr_t{0xfffffffffffffffe}; |
| static const uintptr_t kIllegalLimit = uintptr_t{0xfffffffffffffff8}; |
| #else |
| static const uintptr_t kInterruptLimit = 0xfffffffe; |
| static const uintptr_t kIllegalLimit = 0xfffffff8; |
| #endif |
| |
| void PushInterruptsScope(InterruptsScope* scope); |
| void PopInterruptsScope(); |
| |
| class ThreadLocal final { |
| public: |
| ThreadLocal() {} |
| |
| void Initialize(Isolate* isolate, const ExecutionAccess& lock); |
| |
| // The stack limit is split into a JavaScript and a C++ stack limit. These |
| // two are the same except when running on a simulator where the C++ and |
| // JavaScript stacks are separate. Each of the two stack limits have two |
| // values. The one with the real_ prefix is the actual stack limit |
| // set for the VM. The one without the real_ prefix has the same value as |
| // the actual stack limit except when there is an interruption (e.g. debug |
| // break or preemption) in which case it is lowered to make stack checks |
| // fail. Both the generated code and the runtime system check against the |
| // one without the real_ prefix. |
| |
| // Actual JavaScript stack limit set for the VM. |
| uintptr_t real_jslimit_ = kIllegalLimit; |
| // Actual C++ stack limit set for the VM. |
| uintptr_t real_climit_ = kIllegalLimit; |
| |
| // jslimit_ and climit_ can be read without any lock. |
| // Writing requires the ExecutionAccess lock. |
| base::AtomicWord jslimit_ = kIllegalLimit; |
| base::AtomicWord climit_ = kIllegalLimit; |
| |
| uintptr_t jslimit() { |
| return base::bit_cast<uintptr_t>(base::Relaxed_Load(&jslimit_)); |
| } |
| void set_jslimit(uintptr_t limit) { |
| return base::Relaxed_Store(&jslimit_, |
| static_cast<base::AtomicWord>(limit)); |
| } |
| uintptr_t climit() { |
| return base::bit_cast<uintptr_t>(base::Relaxed_Load(&climit_)); |
| } |
| void set_climit(uintptr_t limit) { |
| return base::Relaxed_Store(&climit_, |
| static_cast<base::AtomicWord>(limit)); |
| } |
| |
| InterruptsScope* interrupt_scopes_ = nullptr; |
| uint32_t interrupt_flags_ = 0; |
| }; |
| |
| // TODO(isolates): Technically this could be calculated directly from a |
| // pointer to StackGuard. |
| Isolate* isolate_; |
| ThreadLocal thread_local_; |
| |
| friend class Isolate; |
| friend class StackLimitCheck; |
| friend class InterruptsScope; |
| }; |
| |
| static_assert(StackGuard::kSizeInBytes == sizeof(StackGuard)); |
| |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_EXECUTION_STACK_GUARD_H_ |