| // Copyright 2019 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_EXECUTION_THREAD_LOCAL_TOP_H_ |
| #define V8_EXECUTION_THREAD_LOCAL_TOP_H_ |
| |
| #include "include/v8-callbacks.h" |
| #include "include/v8-exception.h" |
| #include "include/v8-unwinder.h" |
| #include "src/common/globals.h" |
| #include "src/execution/thread-id.h" |
| #include "src/objects/contexts.h" |
| #include "src/utils/utils.h" |
| |
| namespace v8 { |
| |
| class TryCatch; |
| |
| namespace internal { |
| |
| class EmbedderState; |
| class ExternalCallbackScope; |
| class Isolate; |
| class Simulator; |
| |
| class ThreadLocalTop { |
| public: |
| // TODO(all): This is not particularly beautiful. We should probably |
| // refactor this to really consist of just Addresses and 32-bit |
| // integer fields. |
| static constexpr uint32_t kSizeInBytes = 25 * kSystemPointerSize; |
| |
| // Does early low-level initialization that does not depend on the |
| // isolate being present. |
| ThreadLocalTop() { Clear(); } |
| |
| void Clear(); |
| |
| // Initialize the thread data. |
| void Initialize(Isolate*); |
| |
| // The top C++ try catch handler or nullptr if none are registered. |
| // |
| // This field is not guaranteed to hold an address that can be |
| // used for comparison with addresses into the JS stack. If such |
| // an address is needed, use try_catch_handler_address. |
| v8::TryCatch* try_catch_handler_; |
| |
| // Get the address of the top C++ try catch handler or nullptr if |
| // none are registered. |
| // |
| // This method always returns an address that can be compared to |
| // pointers into the JavaScript stack. When running on actual |
| // hardware, try_catch_handler_address and TryCatchHandler return |
| // the same pointer. When running on a simulator with a separate JS |
| // stack, try_catch_handler_address returns a JS stack address that |
| // corresponds to the place on the JS stack where the C++ handler |
| // would have been if the stack were not separate. |
| Address try_catch_handler_address() { |
| if (try_catch_handler_) { |
| return try_catch_handler_->JSStackComparableAddressPrivate(); |
| } |
| return kNullAddress; |
| } |
| |
| // Call depth represents nested v8 api calls. Instead of storing the nesting |
| // level as an integer, we store the stack height of the last API entry. This |
| // additional information is used when we decide whether to trigger a debug |
| // break at a function entry. |
| template <typename Scope> |
| void IncrementCallDepth(Scope* stack_allocated_scope) { |
| stack_allocated_scope->previous_stack_height_ = last_api_entry_; |
| #if defined(USE_SIMULATOR) || defined(V8_USE_ADDRESS_SANITIZER) |
| StoreCurrentStackPosition(); |
| #else |
| last_api_entry_ = reinterpret_cast<i::Address>(stack_allocated_scope); |
| #endif |
| } |
| |
| #if defined(USE_SIMULATOR) || defined(V8_USE_ADDRESS_SANITIZER) |
| void StoreCurrentStackPosition(); |
| #endif |
| |
| template <typename Scope> |
| void DecrementCallDepth(Scope* stack_allocated_scope) { |
| last_api_entry_ = stack_allocated_scope->previous_stack_height_; |
| } |
| |
| bool CallDepthIsZero() const { return last_api_entry_ == kNullAddress; } |
| |
| void Free(); |
| |
| Isolate* isolate_; |
| // The context where the current execution method is created and for variable |
| // lookups. |
| // TODO(3770): This field is read/written from generated code, so it would |
| // be cleaner to make it an "Address raw_context_", and construct a Context |
| // object in the getter. Same for {pending_handler_context_} below. In the |
| // meantime, assert that the memory layout is the same. |
| static_assert(sizeof(Context) == kSystemPointerSize); |
| Context context_; |
| std::atomic<ThreadId> thread_id_; |
| Object pending_exception_; |
| |
| // Communication channel between Isolate::FindHandler and the CEntry. |
| Context pending_handler_context_; |
| Address pending_handler_entrypoint_; |
| Address pending_handler_constant_pool_; |
| Address pending_handler_fp_; |
| Address pending_handler_sp_; |
| uintptr_t num_frames_above_pending_handler_; |
| |
| Address last_api_entry_; |
| |
| // Communication channel between Isolate::Throw and message consumers. |
| Object pending_message_; |
| bool rethrowing_message_; |
| |
| // Use a separate value for scheduled exceptions to preserve the |
| // invariants that hold about pending_exception. We may want to |
| // unify them later. |
| bool external_caught_exception_; |
| Object scheduled_exception_; |
| |
| // Stack. |
| // The frame pointer of the top c entry frame. |
| Address c_entry_fp_; |
| // Try-blocks are chained through the stack. |
| Address handler_; |
| // C function that was called at c entry. |
| Address c_function_; |
| |
| // Simulator field is always present to get predictable layout. |
| Simulator* simulator_; |
| |
| // The stack pointer of the bottom JS entry frame. |
| Address js_entry_sp_; |
| // The external callback we're currently in. |
| ExternalCallbackScope* external_callback_scope_; |
| StateTag current_vm_state_; |
| EmbedderState* current_embedder_state_; |
| |
| // Call back function to report unsafe JS accesses. |
| v8::FailedAccessCheckCallback failed_access_check_callback_; |
| |
| // Address of the thread-local "thread in wasm" flag. |
| Address thread_in_wasm_flag_address_; |
| }; |
| |
| static_assert(ThreadLocalTop::kSizeInBytes == sizeof(ThreadLocalTop)); |
| |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_EXECUTION_THREAD_LOCAL_TOP_H_ |