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// Copyright 2019 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
/*=============================================================================
This is a convenience script for debugging with WinDbg (akin to gdbinit)
It can be loaded into WinDbg with: .scriptload full_path\windbg.js
To printout the help message below into the debugger's command window:
!help
=============================================================================*/
function help() {
print("--------------------------------------------------------------------");
print(" LIVE debugging only");
print("--------------------------------------------------------------------");
print(" !jlh(\"local_handle_var_name\")");
print(" prints object held by the handle");
print(" e.g. !jlh(\"key\") or !jlh(\"this->receiver_\")");
print(" !job(address_or_taggedint)");
print(" prints object at the address, e.g. !job(0x235cb869f9)");
print(" !jobs(start_address, count)");
print(" prints 'count' objects from a continuous range of Object pointers");
print(" e.g. !jobs(0x5f7270, 42)");
print(" !jst() or !jst");
print(" prints javascript stack (output goes into the console)");
print(" !jsbp() or !jsbp");
print(" sets bp in v8::internal::Execution::Call (begin user's script)");
print("");
print("--------------------------------------------------------------------");
print(" to run any function from this script (live or postmortem):");
print("");
print(" dx @$scriptContents.function_name(args)");
print(" e.g. dx @$scriptContents.pointer_size()");
print(" e.g. dx @$scriptContents.module_name('v8_test')");
print("--------------------------------------------------------------------");
}
/*=============================================================================
Output
=============================================================================*/
function print(s) {
host.diagnostics.debugLog(s + "\n");
}
function print_filtered(obj, filter) {
for (let line of obj) {
if (!filter || line.indexOf(filter) != -1) {
print(line);
}
}
}
function inspect(s) {
for (var k of Reflect.ownKeys(s)) {
print(k + " => " + Reflect.get(s, k));
}
}
/*=============================================================================
Utils (postmortem and live)
=============================================================================*/
function cast(address, type_name) {
return host.createTypedObject(address, module_name(), type_name);
}
// Failed to figure out how to get pointer size from the debugger's data model,
// so we parse it out from sizeof(void*) output.
function pointer_size() {
let ctl = host.namespace.Debugger.Utility.Control;
let sizeof = ctl.ExecuteCommand("?? sizeof(void*)");
let output = "";
for (output of sizeof) {} // unsigned int64 8
return parseInt(output.trim().split(" ").pop());
}
function poi(address) {
try {
// readMemoryValues throws if cannot read from 'address'.
return host.memory.readMemoryValues(address, 1, pointer_size())[0];
}
catch (e){}
}
function get_register(name) {
return host.namespace.Debugger.State.DebuggerVariables.curthread
.Registers.User[name];
}
// In debug builds v8 code is compiled into v8.dll, and in release builds
// the code is compiled directly into the executable. If you are debugging some
// other embedder, invoke module_name explicitly from the debugger and provide
// the module name to use.
const known_exes = ["d8", "unittests", "mksnapshot", "chrome", "chromium"];
let module_name_cache;
function module_name(use_this_module) {
if (use_this_module) {
module_name_cache = use_this_module;
}
if (!module_name_cache) {
let v8 = host.namespace.Debugger.State.DebuggerVariables.curprocess
.Modules.Where(
function(m) {
return m.Name.indexOf("\\v8.dll") !== -1;
});
if (v8) {
module_name_cache = "v8";
}
else {
for (let exe_name in known_exes) {
let exe = host.namespace.Debugger.State.DebuggerVariables.curprocess
.Modules.Where(
function(m) {
return m.Name.indexOf(`\\${exe_name}.exe`) !== -1;
});
if (exe) {
module_name_cache = exe_name;
break;
}
}
}
}
return module_name_cache;
};
function make_call(fn) {
// .call resets current frame to the top one, so have to manually remember
// and restore it after making the call.
let curframe = host.namespace.Debugger.State.DebuggerVariables.curframe;
let ctl = host.namespace.Debugger.Utility.Control;
let output = ctl.ExecuteCommand(`.call ${fn};g`);
curframe.SwitchTo();
return output;
}
// Skips the meta output about the .call invocation.
function make_call_and_print_return(fn) {
let output = make_call(fn);
let print_line = false;
for (let line of output) {
if (print_line) {
print(line);
break;
}
if (line.includes(".call returns")) {
print_line = true;
}
}
}
/*=============================================================================
Wrappers around V8's printing functions and other utils for live-debugging
=============================================================================*/
/*-----------------------------------------------------------------------------
'address' should be an int (so in hex must include '0x' prefix).
-----------------------------------------------------------------------------*/
function print_object(address) {
let output = make_call(`_v8_internal_Print_Object(${address})`);
// skip the first few lines with meta info of .call command
let skip_line = true;
for (let line of output) {
if (!skip_line) {
print(line);
continue;
}
if (line.includes("deadlocks and corruption of the debuggee")) {
skip_line = false;
}
}
}
/*-----------------------------------------------------------------------------
'handle_to_object' should be a name of a Handle which can be a local
variable or it can be a member variable like "this->receiver_".
-----------------------------------------------------------------------------*/
function print_object_from_handle(handle_to_object) {
let handle = host.evaluateExpression(handle_to_object);
let location = handle.location_;
let pobj = poi(location.address);
print_object(pobj);
}
/*-----------------------------------------------------------------------------
'start_address' should be an int (so in hex must include '0x' prefix), it can
point at any continuous memory that contains Object pointers.
-----------------------------------------------------------------------------*/
function print_objects_array(start_address, count) {
let ctl = host.namespace.Debugger.Utility.Control;
let psize = pointer_size();
let addr_int = start_address;
for (let i = 0; i < count; i++) {
const addr_hex = `0x${addr_int.toString(16)}`;
// TODO: Tried using createPointerObject but it throws unknown exception
// from ChakraCore. Why?
//let obj = host.createPointerObject(addr_hex, module, "void*");
let output = ctl.ExecuteCommand(`dp ${addr_hex} l1`);
let item = "";
for (item of output) {} // 005f7270 34604101
let deref = `0x${item.split(" ").pop()}`;
print(`${addr_hex} -> ${deref}`);
print_object(deref);
addr_int += psize;
}
}
function print_js_stack() {
make_call("_v8_internal_Print_StackTrace()");
}
function set_user_js_bp() {
let ctl = host.namespace.Debugger.Utility.Control;
ctl.ExecuteCommand(`bp ${module_name()}!v8::internal::Execution::Call`)
}
/*=============================================================================
Initialize short aliased names for the most common commands
=============================================================================*/
function initializeScript() {
return [
new host.functionAlias(help, "help"),
new host.functionAlias(print_object_from_handle, "jlh"),
new host.functionAlias(print_object, "job"),
new host.functionAlias(print_objects_array, "jobs"),
new host.functionAlias(print_js_stack, "jst"),
new host.functionAlias(set_user_js_bp, "jsbp"),
]
}