blob: 263984d0bec9f74001c512080e4b15785b54cf50 [file] [log] [blame]
// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/thread-id.h"
#include "src/base/lazy-instance.h"
#include "src/base/platform/platform.h"
namespace v8 {
namespace internal {
base::Atomic32 ThreadId::highest_thread_id_ = 0;
namespace {
struct LocalStorageKeyAllocator {
static void Construct(void* storage_ptr_arg) {
auto storage_ptr =
reinterpret_cast<base::Thread::LocalStorageKey*>(storage_ptr_arg);
*storage_ptr = base::Thread::CreateThreadLocalKey();
}
};
static base::LazyInstance<base::Thread::LocalStorageKey,
LocalStorageKeyAllocator>::type thread_id_key =
LAZY_INSTANCE_INITIALIZER;
} // namespace
// static
ThreadId ThreadId::TryGetCurrent() {
int thread_id = base::Thread::GetThreadLocalInt(thread_id_key.Get());
return thread_id == 0 ? Invalid() : ThreadId(thread_id);
}
// static
int ThreadId::GetCurrentThreadId() {
int thread_id = base::Thread::GetThreadLocalInt(thread_id_key.Get());
if (thread_id == 0) {
thread_id = AllocateThreadId();
base::Thread::SetThreadLocalInt(thread_id_key.Get(), thread_id);
}
return thread_id;
}
} // namespace internal
} // namespace v8