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// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_ODDBALL_INL_H_
#define V8_OBJECTS_ODDBALL_INL_H_
#include "src/objects/oddball.h"
#include "src/handles.h"
#include "src/heap/heap-write-barrier-inl.h"
#include "src/objects-inl.h"
#include "src/objects/string-inl.h"
// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
OBJECT_CONSTRUCTORS_IMPL(Oddball, HeapObject)
CAST_ACCESSOR(Oddball)
double Oddball::to_number_raw() const {
return ReadField<double>(kToNumberRawOffset);
}
void Oddball::set_to_number_raw(double value) {
WRITE_DOUBLE_FIELD(*this, kToNumberRawOffset, value);
}
void Oddball::set_to_number_raw_as_bits(uint64_t bits) {
WRITE_UINT64_FIELD(*this, kToNumberRawOffset, bits);
}
ACCESSORS(Oddball, to_string, String, kToStringOffset)
ACCESSORS(Oddball, to_number, Object, kToNumberOffset)
ACCESSORS(Oddball, type_of, String, kTypeOfOffset)
byte Oddball::kind() const {
return Smi::ToInt(READ_FIELD(*this, kKindOffset));
}
void Oddball::set_kind(byte value) {
WRITE_FIELD(*this, kKindOffset, Smi::FromInt(value));
}
// static
Handle<Object> Oddball::ToNumber(Isolate* isolate, Handle<Oddball> input) {
return Handle<Object>(input->to_number(), isolate);
}
bool HeapObject::IsBoolean() const {
return IsOddball() &&
((Oddball::cast(*this)->kind() & Oddball::kNotBooleanMask) == 0);
}
} // namespace internal
} // namespace v8
#include "src/objects/object-macros-undef.h"
#endif // V8_OBJECTS_ODDBALL_INL_H_