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// Copyright 2019 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_EXECUTION_THREAD_LOCAL_TOP_H_
#define V8_EXECUTION_THREAD_LOCAL_TOP_H_
#include "include/v8-callbacks.h"
#include "include/v8-context.h"
#include "include/v8-exception.h"
#include "include/v8-unwinder.h"
#include "src/common/globals.h"
#include "src/execution/thread-id.h"
#include "src/objects/contexts.h"
#include "src/utils/utils.h"
namespace v8 {
class TryCatch;
namespace internal {
class EmbedderState;
class ExternalCallbackScope;
class Isolate;
class Simulator;
class ThreadLocalTop {
public:
// TODO(all): This is not particularly beautiful. We should probably
// refactor this to really consist of just Addresses and 32-bit
// integer fields.
static constexpr uint32_t kSizeInBytes = 30 * kSystemPointerSize;
// Does early low-level initialization that does not depend on the
// isolate being present.
ThreadLocalTop() { Clear(); }
void Clear();
// Initialize the thread data.
void Initialize(Isolate*);
// Get the address of the top C++ try catch handler or nullptr if
// none are registered.
//
// This method always returns an address that can be compared to
// pointers into the JavaScript stack. When running on actual
// hardware, try_catch_handler_address and TryCatchHandler return
// the same pointer. When running on a simulator with a separate JS
// stack, try_catch_handler_address returns a JS stack address that
// corresponds to the place on the JS stack where the C++ handler
// would have been if the stack were not separate.
Address try_catch_handler_address() {
if (try_catch_handler_) {
return try_catch_handler_->JSStackComparableAddressPrivate();
}
return kNullAddress;
}
// Call depth represents nested v8 api calls. Instead of storing the nesting
// level as an integer, we store the stack height of the last API entry. This
// additional information is used when we decide whether to trigger a debug
// break at a function entry.
template <bool clear_exception, typename Scope>
void IncrementCallDepth(Scope* stack_allocated_scope) {
stack_allocated_scope->previous_stack_height_ = last_api_entry_;
#if defined(USE_SIMULATOR) || defined(V8_USE_ADDRESS_SANITIZER)
StoreCurrentStackPosition();
#else
last_api_entry_ = reinterpret_cast<i::Address>(stack_allocated_scope);
#endif
if constexpr (clear_exception) {
exception_ = Tagged<Object>(
Internals::GetRoot(reinterpret_cast<v8::Isolate*>(isolate_),
Internals::kTheHoleValueRootIndex));
}
}
#if defined(USE_SIMULATOR) || defined(V8_USE_ADDRESS_SANITIZER)
void StoreCurrentStackPosition();
#endif
template <typename Scope>
void DecrementCallDepth(Scope* stack_allocated_scope) {
last_api_entry_ = stack_allocated_scope->previous_stack_height_;
}
bool CallDepthIsZero() const { return last_api_entry_ == kNullAddress; }
void Free();
// Group fields updated on every CEntry/CallApiCallback/CallApiGetter call
// together. See MacroAssembler::EnterExitFram/LeaveExitFrame.
// [ CEntry/CallApiCallback/CallApiGetter
// The frame pointer of the top c entry frame.
Address c_entry_fp_;
// C function that was called at c entry.
Address c_function_;
// The context where the current execution method is created and for
// variable lookups.
// TODO(3770): This field is read/written from generated code, so it would
// be cleaner to make it an "Address raw_context_", and construct a Context
// object in the getter. Same for {pending_handler_context_} below. In the
// meantime, assert that the memory layout is the same.
static_assert(sizeof(Tagged<Context>) == kSystemPointerSize);
Tagged<Context> context_;
// The "topmost script-having execution context" from the Web IDL spec
// (i.e. the context of the topmost user JavaScript code, see
// https://html.spec.whatwg.org/multipage/webappapis.html#topmost-script-having-execution-context)
// if known or Context::kNoContext otherwise. It's guaranteed to be valid
// only when read from within Api function callback or Api getter/setter
// callbacks. The caller context is set to the current context from generated
// code/builtins right before calling the Api callback when it's guaraneed
// that current context belongs to user JavaScript code:
// - when an Api getter/setter function callback is called by IC system
// from interpreter or baseline code,
// - when an Api callback is called from optimized code (Maglev or TurboFan).
//
// Once the caller context value becomes outdated it's reset to kNoContext
// in order to enforce the slow mechanism involving stack iteration.
// This happens in the following cases:
// - when an Api function is called as a regular JSFunction (it's not worth
// the efforts of properly propagating the topmost user script-having
// context through a potential sequence of builtin function calls),
// - when execution crosses C++ to JS boundary (Execution::Call*/New),
// - when execution crosses JS to Wasm boundary or Wasm to JS bounary
// (it's not worth the efforts of propagating the caller context
// through Wasm, especially with Wasm stack switching),
// - when an optimized function is deoptimized (for simplicity),
// - after stack unwinding because of thrown exception.
//
// GC treats this value as a weak reference and resets it back to kNoContext
// if the context dies.
Tagged<Context> topmost_script_having_context_;
// This field is updated along with context_ on every operation triggered
// via V8 Api.
Address last_api_entry_;
// ] CEntry/CallApiCallback/CallApiGetter fields.
Tagged<Object> exception_ = Smi::zero();
static constexpr int exception_offset() {
return offsetof(ThreadLocalTop, exception_);
}
// Communication channel between Isolate::FindHandler and the CEntry.
Tagged<Context> pending_handler_context_;
Address pending_handler_entrypoint_;
Address pending_handler_constant_pool_;
Address pending_handler_fp_;
Address pending_handler_sp_;
// The top C++ try catch handler or nullptr if none are registered.
//
// This field is not guaranteed to hold an address that can be
// used for comparison with addresses into the JS stack. If such
// an address is needed, use try_catch_handler_address.
v8::TryCatch* try_catch_handler_;
// These two fields are updated rarely (on every thread restore).
Isolate* isolate_;
std::atomic<ThreadId> thread_id_;
// TODO(all): Combine into a bitfield.
uintptr_t num_frames_above_pending_handler_;
// Wasm Stack Switching: The central stack.
// If set, then we are currently executing code on the central stack.
uint8_t is_on_central_stack_flag_;
uint8_t rethrowing_message_;
// Communication channel between Isolate::Throw and message consumers.
Tagged<Object> pending_message_ = Smi::zero();
// Try-blocks are chained through the stack.
Address handler_;
// Simulator field is always present to get predictable layout.
Simulator* simulator_;
// The stack pointer of the bottom JS entry frame.
Address js_entry_sp_;
// The external callback we're currently in.
ExternalCallbackScope* external_callback_scope_;
StateTag current_vm_state_;
EmbedderState* current_embedder_state_;
// The top entry of the v8::Context::BackupIncumbentScope stack.
const v8::Context::BackupIncumbentScope* top_backup_incumbent_scope_;
// Call back function to report unsafe JS accesses.
v8::FailedAccessCheckCallback failed_access_check_callback_;
// Address of the thread-local "thread in wasm" flag.
Address thread_in_wasm_flag_address_;
// On switching from the central stack these fields are set
// to the central stack's SP and stack limit accordingly,
// to use for switching from secondary stacks.
Address central_stack_sp_;
Address central_stack_limit_;
// On switching to the central stack these fields are set
// to the secondary stack's SP and stack limit accordingly.
// It is used if we need to check for the stack overflow condition
// on the secondary stack, during execution on the central stack.
Address secondary_stack_sp_;
Address secondary_stack_limit_;
};
static_assert(ThreadLocalTop::kSizeInBytes == sizeof(ThreadLocalTop));
} // namespace internal
} // namespace v8
#endif // V8_EXECUTION_THREAD_LOCAL_TOP_H_