| // Copyright 2021 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_TRAP_HANDLER_TRAP_HANDLER_SIMULATOR_H_ |
| #define V8_TRAP_HANDLER_TRAP_HANDLER_SIMULATOR_H_ |
| |
| #include <cstdint> |
| |
| #include "include/v8config.h" |
| #include "src/trap-handler/trap-handler.h" |
| |
| // This header defines the ProbeMemory function to be used by simulators to |
| // trigger a signal at a defined location, before doing an actual memory access. |
| |
| #ifdef V8_TRAP_HANDLER_VIA_SIMULATOR |
| |
| namespace v8::internal::trap_handler { |
| |
| // Probe a memory address by doing a 1-byte read from the given address. If the |
| // address is not readable, this will cause a trap as usual, but the trap |
| // handler will recognise the address of the instruction doing the access and |
| // treat it specially. It will use the given {pc} to look up the respective |
| // landing pad and return to this function to return that landing pad. If {pc} |
| // is not registered as a protected instruction, the signal will be propagated |
| // as usual. |
| // If the read at {address} succeeds, this function returns {0} instead. |
| uintptr_t ProbeMemory(uintptr_t address, uintptr_t pc) |
| // Specify an explicit symbol name (defined in |
| // handler-outside-simulator.cc). Just {extern "C"} would produce |
| // "ProbeMemory", but we want something more expressive on stack traces. |
| #if V8_OS_DARWIN |
| asm("_v8_internal_simulator_ProbeMemory"); |
| #else |
| asm("v8_internal_simulator_ProbeMemory"); |
| #endif |
| |
| } // namespace v8::internal::trap_handler |
| |
| #endif // V8_TRAP_HANDLER_VIA_SIMULATOR |
| |
| #endif // V8_TRAP_HANDLER_TRAP_HANDLER_SIMULATOR_H_ |