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// Copyright 2024 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_WASM_FLOAT16_H_
#define V8_WASM_FLOAT16_H_
#include "src/base/memory.h"
#include "third_party/fp16/src/include/fp16.h"
namespace v8 {
namespace internal {
class Float16 {
public:
Float16() : bits_(0) {}
static Float16 Read(base::Address source) {
return Float16(base::ReadUnalignedValue<uint16_t>(source));
}
void Write(base::Address destination) {
return base::WriteUnalignedValue<uint16_t>(destination, bits_);
}
static Float16 FromFloat32(float f32) {
return Float16(fp16_ieee_from_fp32_value(f32));
}
float ToFloat32() const { return fp16_ieee_to_fp32_value(bits_); }
private:
explicit Float16(uint16_t raw_bits) : bits_(raw_bits) {}
uint16_t bits_;
};
static_assert(sizeof(Float16) == sizeof(uint16_t));
} // namespace internal
} // namespace v8
#endif // V8_WASM_FLOAT16_H_