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// Copyright 2022 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_WASM_WASM_DISASSEMBLER_H_
#define V8_WASM_WASM_DISASSEMBLER_H_
#if !V8_ENABLE_WEBASSEMBLY
#error This header should only be included if WebAssembly is enabled.
#endif // !V8_ENABLE_WEBASSEMBLY
#include "src/wasm/wasm-module.h"
namespace v8 {
namespace debug {
class DisassemblyCollector;
} // namespace debug
namespace internal {
namespace wasm {
class NamesProvider;
void Disassemble(const WasmModule* module, ModuleWireBytes wire_bytes,
NamesProvider* names,
v8::debug::DisassemblyCollector* collector,
std::vector<int>* function_body_offsets);
void Disassemble(base::Vector<const uint8_t> wire_bytes,
v8::debug::DisassemblyCollector* collector,
std::vector<int>* function_body_offsets);
// Prefer this version if you have the required inputs.
void DisassembleFunction(const WasmModule* module, int func_index,
base::Vector<const uint8_t> wire_bytes,
NamesProvider* names, std::ostream& os);
// Use this version when you don't have ModuleWireBytes or a NamesProvider,
// i.e. during streaming compilation.
void DisassembleFunction(const WasmModule* module, int func_index,
base::Vector<const uint8_t> function_body,
base::Vector<const uint8_t> maybe_wire_bytes,
uint32_t function_body_offset, std::ostream& os,
std::vector<uint32_t>* offsets = nullptr);
} // namespace wasm
} // namespace internal
} // namespace v8
#endif // V8_WASM_WASM_DISASSEMBLER_H_