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// Copyright 2020 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_HEAP_CONCURRENT_ALLOCATOR_INL_H_
#define V8_HEAP_CONCURRENT_ALLOCATOR_INL_H_
#include "include/v8-internal.h"
#include "src/common/globals.h"
#include "src/heap/concurrent-allocator.h"
#include "src/heap/heap.h"
#include "src/heap/incremental-marking.h"
#include "src/heap/local-heap.h"
#include "src/heap/spaces-inl.h"
#include "src/heap/spaces.h"
#include "src/objects/heap-object.h"
namespace v8 {
namespace internal {
AllocationResult ConcurrentAllocator::AllocateRaw(int object_size,
AllocationAlignment alignment,
AllocationOrigin origin) {
DCHECK(!FLAG_enable_third_party_heap);
// TODO(dinfuehr): Add support for allocation observers
#ifdef DEBUG
if (local_heap_) local_heap_->VerifyCurrent();
#endif
if (object_size > kMaxLabObjectSize) {
return AllocateOutsideLab(object_size, alignment, origin);
}
return AllocateInLab(object_size, alignment, origin);
}
AllocationResult ConcurrentAllocator::AllocateInLab(
int object_size, AllocationAlignment alignment, AllocationOrigin origin) {
AllocationResult allocation = lab_.AllocateRawAligned(object_size, alignment);
return allocation.IsFailure()
? AllocateInLabSlow(object_size, alignment, origin)
: allocation;
}
} // namespace internal
} // namespace v8
#endif // V8_HEAP_CONCURRENT_ALLOCATOR_INL_H_