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// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_HEAP_INVALIDATED_SLOTS_INL_H_
#define V8_HEAP_INVALIDATED_SLOTS_INL_H_
#include "src/heap/invalidated-slots.h"
#include "src/heap/spaces.h"
#include "src/objects/objects-inl.h"
#include "src/utils/allocation.h"
namespace v8 {
namespace internal {
bool InvalidatedSlotsFilter::IsValid(Address slot) {
#ifdef DEBUG
DCHECK_LT(slot, sentinel_);
// Slots must come in non-decreasing order.
DCHECK_LE(last_slot_, slot);
last_slot_ = slot;
#endif
if (slot < invalidated_start_) {
return true;
}
while (slot >= next_invalidated_start_) {
NextInvalidatedObject();
}
HeapObject invalidated_object = HeapObject::FromAddress(invalidated_start_);
if (invalidated_size_ == 0) {
DCHECK(MarkCompactCollector::IsMapOrForwardedMap(invalidated_object.map()));
invalidated_size_ = invalidated_object.Size();
}
int offset = static_cast<int>(slot - invalidated_start_);
// OLD_TO_OLD can have slots in map word unlike other remembered sets.
DCHECK_GE(offset, 0);
DCHECK_IMPLIES(remembered_set_type_ != OLD_TO_OLD, offset > 0);
if (offset < invalidated_size_)
return offset == 0 ||
invalidated_object.IsValidSlot(invalidated_object.map(), offset);
NextInvalidatedObject();
return true;
}
void InvalidatedSlotsFilter::NextInvalidatedObject() {
invalidated_start_ = next_invalidated_start_;
invalidated_size_ = 0;
if (iterator_ == iterator_end_) {
next_invalidated_start_ = sentinel_;
} else {
next_invalidated_start_ = iterator_->address();
iterator_++;
}
}
void InvalidatedSlotsCleanup::Free(Address free_start, Address free_end) {
#ifdef DEBUG
DCHECK_LT(free_start, free_end);
// Free regions should come in increasing order and do not overlap
DCHECK_LE(last_free_, free_start);
last_free_ = free_start;
#endif
if (iterator_ == iterator_end_) return;
// Ignore invalidated objects that start before free region
while (invalidated_start_ < free_start) {
++iterator_;
NextInvalidatedObject();
}
// Remove all invalidated objects that start within
// free region.
while (invalidated_start_ < free_end) {
iterator_ = invalidated_slots_->erase(iterator_);
NextInvalidatedObject();
}
}
void InvalidatedSlotsCleanup::NextInvalidatedObject() {
if (iterator_ != iterator_end_) {
invalidated_start_ = iterator_->address();
} else {
invalidated_start_ = sentinel_;
}
}
} // namespace internal
} // namespace v8
#endif // V8_HEAP_INVALIDATED_SLOTS_INL_H_