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// Copyright 2020 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_HEAP_SAFEPOINT_H_
#define V8_HEAP_SAFEPOINT_H_
#include "src/base/platform/condition-variable.h"
#include "src/base/platform/mutex.h"
#include "src/common/globals.h"
#include "src/handles/persistent-handles.h"
#include "src/heap/local-heap.h"
#include "src/objects/visitors.h"
namespace v8 {
namespace internal {
class Heap;
class LocalHeap;
class PerClientSafepointData;
class RootVisitor;
// Used to bring all threads with heap access in an isolate to a safepoint such
// that e.g. a garbage collection can be performed.
class IsolateSafepoint final {
public:
explicit IsolateSafepoint(Heap* heap);
// Iterate handles in local heaps
void Iterate(RootVisitor* visitor);
// Iterate local heaps
template <typename Callback>
void IterateLocalHeaps(Callback callback) {
AssertActive();
for (LocalHeap* current = local_heaps_head_; current;
current = current->next_) {
callback(current);
}
}
void AssertActive() { local_heaps_mutex_.AssertHeld(); }
V8_EXPORT_PRIVATE void AssertMainThreadIsOnlyThread();
private:
class Barrier {
base::Mutex mutex_;
base::ConditionVariable cv_resume_;
base::ConditionVariable cv_stopped_;
bool armed_;
size_t stopped_ = 0;
bool IsArmed() { return armed_; }
public:
Barrier() : armed_(false), stopped_(0) {}
void Arm();
void Disarm();
void WaitUntilRunningThreadsInSafepoint(size_t running);
void WaitInSafepoint();
void WaitInUnpark();
void NotifyPark();
};
enum class IncludeMainThread { kYes, kNo };
// Wait until unpark operation is safe again.
void WaitInUnpark();
// Enter the safepoint from a running thread.
void WaitInSafepoint();
// Running thread reached a safepoint by parking itself.
void NotifyPark();
// Methods for entering/leaving local safepoint scopes.
void EnterLocalSafepointScope();
void LeaveLocalSafepointScope();
// Methods for entering/leaving global safepoint scopes.
void TryInitiateGlobalSafepointScope(Isolate* initiator,
PerClientSafepointData* client_data);
void InitiateGlobalSafepointScope(Isolate* initiator,
PerClientSafepointData* client_data);
void InitiateGlobalSafepointScopeRaw(Isolate* initiator,
PerClientSafepointData* client_data);
void LeaveGlobalSafepointScope(Isolate* initiator);
// Blocks until all running threads reached a safepoint.
void WaitUntilRunningThreadsInSafepoint(
const PerClientSafepointData* client_data);
IncludeMainThread IncludeMainThreadUnlessInitiator(Isolate* initiator);
void LockMutex(LocalHeap* local_heap);
size_t SetSafepointRequestedFlags(IncludeMainThread include_main_thread);
void ClearSafepointRequestedFlags(IncludeMainThread include_main_thread);
template <typename Callback>
void AddLocalHeap(LocalHeap* local_heap, Callback callback) {
// Safepoint holds this lock in order to stop threads from starting or
// stopping.
base::RecursiveMutexGuard guard(&local_heaps_mutex_);
// Additional code protected from safepoint
callback();
// Add list to doubly-linked list
if (local_heaps_head_) local_heaps_head_->prev_ = local_heap;
local_heap->prev_ = nullptr;
local_heap->next_ = local_heaps_head_;
local_heaps_head_ = local_heap;
}
template <typename Callback>
void RemoveLocalHeap(LocalHeap* local_heap, Callback callback) {
base::RecursiveMutexGuard guard(&local_heaps_mutex_);
// Additional code protected from safepoint
callback();
// Remove list from doubly-linked list
if (local_heap->next_) local_heap->next_->prev_ = local_heap->prev_;
if (local_heap->prev_)
local_heap->prev_->next_ = local_heap->next_;
else
local_heaps_head_ = local_heap->next_;
}
Isolate* isolate() const;
Isolate* shared_isolate() const;
Barrier barrier_;
Heap* heap_;
// Mutex is used both for safepointing and adding/removing threads. A
// RecursiveMutex is needed since we need to support nested SafepointScopes.
base::RecursiveMutex local_heaps_mutex_;
LocalHeap* local_heaps_head_;
int active_safepoint_scopes_;
friend class GlobalSafepoint;
friend class GlobalSafepointScope;
friend class LocalHeap;
friend class SafepointScope;
};
class V8_NODISCARD SafepointScope {
public:
V8_EXPORT_PRIVATE explicit SafepointScope(Heap* heap);
V8_EXPORT_PRIVATE ~SafepointScope();
private:
IsolateSafepoint* safepoint_;
};
// Used for reaching a global safepoint, a safepoint across all client isolates
// of the shared isolate.
class GlobalSafepoint final {
public:
explicit GlobalSafepoint(Isolate* isolate);
void AppendClient(Isolate* client);
void RemoveClient(Isolate* client);
template <typename Callback>
void IterateClientIsolates(Callback callback) {
for (Isolate* current = clients_head_; current;
current = current->global_safepoint_next_client_isolate_) {
callback(current);
}
}
void AssertNoClients();
void AssertActive() { clients_mutex_.AssertHeld(); }
private:
void EnterGlobalSafepointScope(Isolate* initiator);
void LeaveGlobalSafepointScope(Isolate* initiator);
Isolate* const shared_isolate_;
Heap* const shared_heap_;
base::Mutex clients_mutex_;
Isolate* clients_head_ = nullptr;
friend class GlobalSafepointScope;
friend class Isolate;
};
class V8_NODISCARD GlobalSafepointScope {
public:
V8_EXPORT_PRIVATE explicit GlobalSafepointScope(Isolate* initiator);
V8_EXPORT_PRIVATE ~GlobalSafepointScope();
private:
Isolate* const initiator_;
Isolate* const shared_isolate_;
};
} // namespace internal
} // namespace v8
#endif // V8_HEAP_SAFEPOINT_H_