| // Copyright 2021 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_TRAP_HANDLER_TRAP_HANDLER_SIMULATOR_H_ |
| #define V8_TRAP_HANDLER_TRAP_HANDLER_SIMULATOR_H_ |
| |
| #include <cstdint> |
| |
| // This header defines the ProbeMemory function to be used by simulators to |
| // trigger a signal at a defined location, before doing an actual memory access. |
| |
| // This implementation is only usable on an x64 host with non-x64 target (i.e. a |
| // simulator build on x64). |
| #if (!defined(_M_X64) && !defined(__x86_64__)) || defined(V8_TARGET_ARCH_X64) |
| #error "Do only include this file on simulator builds on x64." |
| #endif |
| |
| namespace v8 { |
| namespace internal { |
| namespace trap_handler { |
| |
| // Probe a memory address by doing a 1-byte read from the given address. If the |
| // address is not readable, this will cause a trap as usual, but the trap |
| // handler will recognise the address of the instruction doing the access and |
| // treat it specially. It will use the given {pc} to look up the respective |
| // landing pad and return to this function to return that landing pad. If {pc} |
| // is not registered as a protected instruction, the signal will be propagated |
| // as usual. |
| // If the read at {address} succeeds, this function returns {0} instead. |
| extern "C" uintptr_t ProbeMemory(uintptr_t address, uintptr_t pc); |
| |
| } // namespace trap_handler |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_TRAP_HANDLER_TRAP_HANDLER_SIMULATOR_H_ |