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// Copyright 2010 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_VM_STATE_H_
#define V8_VM_STATE_H_
#include "src/allocation.h"
#include "src/counters.h"
namespace v8 {
namespace internal {
// Logging and profiling. A StateTag represents a possible state of
// the VM. The logger maintains a stack of these. Creating a VMState
// object enters a state by pushing on the stack, and destroying a
// VMState object leaves a state by popping the current state from the
// stack.
template <StateTag Tag>
class VMState {
public:
explicit inline VMState(Isolate* isolate);
inline ~VMState();
private:
Isolate* isolate_;
StateTag previous_tag_;
};
class ExternalCallbackScope {
public:
inline ExternalCallbackScope(Isolate* isolate, Address callback);
inline ~ExternalCallbackScope();
Address callback() { return callback_; }
Address* callback_entrypoint_address() {
if (callback_ == kNullAddress) return nullptr;
#if USES_FUNCTION_DESCRIPTORS
return FUNCTION_ENTRYPOINT_ADDRESS(callback_);
#else
return &callback_;
#endif
}
ExternalCallbackScope* previous() { return previous_scope_; }
inline Address scope_address();
private:
Isolate* isolate_;
Address callback_;
ExternalCallbackScope* previous_scope_;
#ifdef USE_SIMULATOR
Address scope_address_;
#endif
};
} // namespace internal
} // namespace v8
#endif // V8_VM_STATE_H_