///////////////////////////////////////////////////////////////////////////// | |
// | |
// (C) Copyright Daniel K. O. 2005. | |
// (C) Copyright Ion Gaztanaga 2007. | |
// | |
// Distributed under the Boost Software License, Version 1.0. | |
// (See accompanying file LICENSE_1_0.txt or copy at | |
// http://www.boost.org/LICENSE_1_0.txt) | |
// | |
// See http://www.boost.org/libs/intrusive for documentation. | |
// | |
///////////////////////////////////////////////////////////////////////////// | |
#ifndef BOOST_INTRUSIVE_AVLTREE_ALGORITHMS_HPP | |
#define BOOST_INTRUSIVE_AVLTREE_ALGORITHMS_HPP | |
#include <boost/intrusive/detail/config_begin.hpp> | |
#include <cstddef> | |
#include <boost/intrusive/intrusive_fwd.hpp> | |
#include <boost/intrusive/detail/assert.hpp> | |
#include <boost/intrusive/detail/utilities.hpp> | |
#include <boost/intrusive/detail/tree_algorithms.hpp> | |
namespace boost { | |
namespace intrusive { | |
//! avltree_algorithms is configured with a NodeTraits class, which encapsulates the | |
//! information about the node to be manipulated. NodeTraits must support the | |
//! following interface: | |
//! | |
//! <b>Typedefs</b>: | |
//! | |
//! <tt>node</tt>: The type of the node that forms the circular list | |
//! | |
//! <tt>node_ptr</tt>: A pointer to a node | |
//! | |
//! <tt>const_node_ptr</tt>: A pointer to a const node | |
//! | |
//! <tt>balance</tt>: The type of the balance factor | |
//! | |
//! <b>Static functions</b>: | |
//! | |
//! <tt>static node_ptr get_parent(const_node_ptr n);</tt> | |
//! | |
//! <tt>static void set_parent(node_ptr n, node_ptr parent);</tt> | |
//! | |
//! <tt>static node_ptr get_left(const_node_ptr n);</tt> | |
//! | |
//! <tt>static void set_left(node_ptr n, node_ptr left);</tt> | |
//! | |
//! <tt>static node_ptr get_right(const_node_ptr n);</tt> | |
//! | |
//! <tt>static void set_right(node_ptr n, node_ptr right);</tt> | |
//! | |
//! <tt>static balance get_balance(const_node_ptr n);</tt> | |
//! | |
//! <tt>static void set_balance(node_ptr n, balance b);</tt> | |
//! | |
//! <tt>static balance negative();</tt> | |
//! | |
//! <tt>static balance zero();</tt> | |
//! | |
//! <tt>static balance positive();</tt> | |
template<class NodeTraits> | |
class avltree_algorithms | |
{ | |
public: | |
typedef typename NodeTraits::node node; | |
typedef NodeTraits node_traits; | |
typedef typename NodeTraits::node_ptr node_ptr; | |
typedef typename NodeTraits::const_node_ptr const_node_ptr; | |
typedef typename NodeTraits::balance balance; | |
/// @cond | |
private: | |
typedef detail::tree_algorithms<NodeTraits> tree_algorithms; | |
template<class F> | |
struct avltree_node_cloner | |
: private detail::ebo_functor_holder<F> | |
{ | |
typedef detail::ebo_functor_holder<F> base_t; | |
avltree_node_cloner(F f) | |
: base_t(f) | |
{} | |
node_ptr operator()(node_ptr p) | |
{ | |
node_ptr n = base_t::get()(p); | |
NodeTraits::set_balance(n, NodeTraits::get_balance(p)); | |
return n; | |
} | |
}; | |
struct avltree_erase_fixup | |
{ | |
void operator()(node_ptr to_erase, node_ptr successor) | |
{ NodeTraits::set_balance(successor, NodeTraits::get_balance(to_erase)); } | |
}; | |
static node_ptr uncast(const_node_ptr ptr) | |
{ | |
return node_ptr(const_cast<node*>(::boost::intrusive::detail::boost_intrusive_get_pointer(ptr))); | |
} | |
/// @endcond | |
public: | |
static node_ptr begin_node(const_node_ptr header) | |
{ return tree_algorithms::begin_node(header); } | |
static node_ptr end_node(const_node_ptr header) | |
{ return tree_algorithms::end_node(header); } | |
//! This type is the information that will be | |
//! filled by insert_unique_check | |
typedef typename tree_algorithms::insert_commit_data insert_commit_data; | |
//! <b>Requires</b>: header1 and header2 must be the header nodes | |
//! of two trees. | |
//! | |
//! <b>Effects</b>: Swaps two trees. After the function header1 will contain | |
//! links to the second tree and header2 will have links to the first tree. | |
//! | |
//! <b>Complexity</b>: Constant. | |
//! | |
//! <b>Throws</b>: Nothing. | |
static void swap_tree(node_ptr header1, node_ptr header2) | |
{ return tree_algorithms::swap_tree(header1, header2); } | |
//! <b>Requires</b>: node1 and node2 can't be header nodes | |
//! of two trees. | |
//! | |
//! <b>Effects</b>: Swaps two nodes. After the function node1 will be inserted | |
//! in the position node2 before the function. node2 will be inserted in the | |
//! position node1 had before the function. | |
//! | |
//! <b>Complexity</b>: Logarithmic. | |
//! | |
//! <b>Throws</b>: Nothing. | |
//! | |
//! <b>Note</b>: This function will break container ordering invariants if | |
//! node1 and node2 are not equivalent according to the ordering rules. | |
//! | |
//!Experimental function | |
static void swap_nodes(node_ptr node1, node_ptr node2) | |
{ | |
if(node1 == node2) | |
return; | |
node_ptr header1(tree_algorithms::get_header(node1)), header2(tree_algorithms::get_header(node2)); | |
swap_nodes(node1, header1, node2, header2); | |
} | |
//! <b>Requires</b>: node1 and node2 can't be header nodes | |
//! of two trees with header header1 and header2. | |
//! | |
//! <b>Effects</b>: Swaps two nodes. After the function node1 will be inserted | |
//! in the position node2 before the function. node2 will be inserted in the | |
//! position node1 had before the function. | |
//! | |
//! <b>Complexity</b>: Constant. | |
//! | |
//! <b>Throws</b>: Nothing. | |
//! | |
//! <b>Note</b>: This function will break container ordering invariants if | |
//! node1 and node2 are not equivalent according to the ordering rules. | |
//! | |
//!Experimental function | |
static void swap_nodes(node_ptr node1, node_ptr header1, node_ptr node2, node_ptr header2) | |
{ | |
if(node1 == node2) return; | |
tree_algorithms::swap_nodes(node1, header1, node2, header2); | |
//Swap balance | |
balance c = NodeTraits::get_balance(node1); | |
NodeTraits::set_balance(node1, NodeTraits::get_balance(node2)); | |
NodeTraits::set_balance(node2, c); | |
} | |
//! <b>Requires</b>: node_to_be_replaced must be inserted in a tree | |
//! and new_node must not be inserted in a tree. | |
//! | |
//! <b>Effects</b>: Replaces node_to_be_replaced in its position in the | |
//! tree with new_node. The tree does not need to be rebalanced | |
//! | |
//! <b>Complexity</b>: Logarithmic. | |
//! | |
//! <b>Throws</b>: Nothing. | |
//! | |
//! <b>Note</b>: This function will break container ordering invariants if | |
//! new_node is not equivalent to node_to_be_replaced according to the | |
//! ordering rules. This function is faster than erasing and inserting | |
//! the node, since no rebalancing and comparison is needed. | |
//! | |
//!Experimental function | |
static void replace_node(node_ptr node_to_be_replaced, node_ptr new_node) | |
{ | |
if(node_to_be_replaced == new_node) | |
return; | |
replace_node(node_to_be_replaced, tree_algorithms::get_header(node_to_be_replaced), new_node); | |
} | |
//! <b>Requires</b>: node_to_be_replaced must be inserted in a tree | |
//! with header "header" and new_node must not be inserted in a tree. | |
//! | |
//! <b>Effects</b>: Replaces node_to_be_replaced in its position in the | |
//! tree with new_node. The tree does not need to be rebalanced | |
//! | |
//! <b>Complexity</b>: Constant. | |
//! | |
//! <b>Throws</b>: Nothing. | |
//! | |
//! <b>Note</b>: This function will break container ordering invariants if | |
//! new_node is not equivalent to node_to_be_replaced according to the | |
//! ordering rules. This function is faster than erasing and inserting | |
//! the node, since no rebalancing or comparison is needed. | |
//! | |
//!Experimental function | |
static void replace_node(node_ptr node_to_be_replaced, node_ptr header, node_ptr new_node) | |
{ | |
tree_algorithms::replace_node(node_to_be_replaced, header, new_node); | |
NodeTraits::set_balance(new_node, NodeTraits::get_balance(node_to_be_replaced)); | |
} | |
//! <b>Requires</b>: node is a tree node but not the header. | |
//! | |
//! <b>Effects</b>: Unlinks the node and rebalances the tree. | |
//! | |
//! <b>Complexity</b>: Average complexity is constant time. | |
//! | |
//! <b>Throws</b>: Nothing. | |
static void unlink(node_ptr node) | |
{ | |
node_ptr x = NodeTraits::get_parent(node); | |
if(x){ | |
while(!is_header(x)) | |
x = NodeTraits::get_parent(x); | |
erase(x, node); | |
} | |
} | |
//! <b>Requires</b>: header is the header of a tree. | |
//! | |
//! <b>Effects</b>: Unlinks the leftmost node from the tree, and | |
//! updates the header link to the new leftmost node. | |
//! | |
//! <b>Complexity</b>: Average complexity is constant time. | |
//! | |
//! <b>Throws</b>: Nothing. | |
//! | |
//! <b>Notes</b>: This function breaks the tree and the tree can | |
//! only be used for more unlink_leftmost_without_rebalance calls. | |
//! This function is normally used to achieve a step by step | |
//! controlled destruction of the tree. | |
static node_ptr unlink_leftmost_without_rebalance(node_ptr header) | |
{ return tree_algorithms::unlink_leftmost_without_rebalance(header); } | |
//! <b>Requires</b>: node is a node of the tree or an node initialized | |
//! by init(...). | |
//! | |
//! <b>Effects</b>: Returns true if the node is initialized by init(). | |
//! | |
//! <b>Complexity</b>: Constant time. | |
//! | |
//! <b>Throws</b>: Nothing. | |
static bool unique(const_node_ptr node) | |
{ return tree_algorithms::unique(node); } | |
//! <b>Requires</b>: node is a node of the tree but it's not the header. | |
//! | |
//! <b>Effects</b>: Returns the number of nodes of the subtree. | |
//! | |
//! <b>Complexity</b>: Linear time. | |
//! | |
//! <b>Throws</b>: Nothing. | |
static std::size_t count(const_node_ptr node) | |
{ return tree_algorithms::count(node); } | |
//! <b>Requires</b>: header is the header node of the tree. | |
//! | |
//! <b>Effects</b>: Returns the number of nodes above the header. | |
//! | |
//! <b>Complexity</b>: Linear time. | |
//! | |
//! <b>Throws</b>: Nothing. | |
static std::size_t size(const_node_ptr header) | |
{ return tree_algorithms::size(header); } | |
//! <b>Requires</b>: p is a node from the tree except the header. | |
//! | |
//! <b>Effects</b>: Returns the next node of the tree. | |
//! | |
//! <b>Complexity</b>: Average constant time. | |
//! | |
//! <b>Throws</b>: Nothing. | |
static node_ptr next_node(node_ptr p) | |
{ return tree_algorithms::next_node(p); } | |
//! <b>Requires</b>: p is a node from the tree except the leftmost node. | |
//! | |
//! <b>Effects</b>: Returns the previous node of the tree. | |
//! | |
//! <b>Complexity</b>: Average constant time. | |
//! | |
//! <b>Throws</b>: Nothing. | |
static node_ptr prev_node(node_ptr p) | |
{ return tree_algorithms::prev_node(p); } | |
//! <b>Requires</b>: node must not be part of any tree. | |
//! | |
//! <b>Effects</b>: After the function unique(node) == true. | |
//! | |
//! <b>Complexity</b>: Constant. | |
//! | |
//! <b>Throws</b>: Nothing. | |
//! | |
//! <b>Nodes</b>: If node is inserted in a tree, this function corrupts the tree. | |
static void init(node_ptr node) | |
{ tree_algorithms::init(node); } | |
//! <b>Requires</b>: node must not be part of any tree. | |
//! | |
//! <b>Effects</b>: Initializes the header to represent an empty tree. | |
//! unique(header) == true. | |
//! | |
//! <b>Complexity</b>: Constant. | |
//! | |
//! <b>Throws</b>: Nothing. | |
//! | |
//! <b>Nodes</b>: If node is inserted in a tree, this function corrupts the tree. | |
static void init_header(node_ptr header) | |
{ | |
tree_algorithms::init_header(header); | |
NodeTraits::set_balance(header, NodeTraits::zero()); | |
} | |
//! <b>Requires</b>: header must be the header of a tree, z a node | |
//! of that tree and z != header. | |
//! | |
//! <b>Effects</b>: Erases node "z" from the tree with header "header". | |
//! | |
//! <b>Complexity</b>: Amortized constant time. | |
//! | |
//! <b>Throws</b>: Nothing. | |
static node_ptr erase(node_ptr header, node_ptr z) | |
{ | |
typename tree_algorithms::data_for_rebalance info; | |
tree_algorithms::erase(header, z, avltree_erase_fixup(), info); | |
node_ptr x = info.x; | |
node_ptr x_parent = info.x_parent; | |
//Rebalance avltree | |
rebalance_after_erasure(header, x, x_parent); | |
return z; | |
} | |
//! <b>Requires</b>: "cloner" must be a function | |
//! object taking a node_ptr and returning a new cloned node of it. "disposer" must | |
//! take a node_ptr and shouldn't throw. | |
//! | |
//! <b>Effects</b>: First empties target tree calling | |
//! <tt>void disposer::operator()(node_ptr)</tt> for every node of the tree | |
//! except the header. | |
//! | |
//! Then, duplicates the entire tree pointed by "source_header" cloning each | |
//! source node with <tt>node_ptr Cloner::operator()(node_ptr)</tt> to obtain | |
//! the nodes of the target tree. If "cloner" throws, the cloned target nodes | |
//! are disposed using <tt>void disposer(node_ptr)</tt>. | |
//! | |
//! <b>Complexity</b>: Linear to the number of element of the source tree plus the. | |
//! number of elements of tree target tree when calling this function. | |
//! | |
//! <b>Throws</b>: If cloner functor throws. If this happens target nodes are disposed. | |
template <class Cloner, class Disposer> | |
static void clone | |
(const_node_ptr source_header, node_ptr target_header, Cloner cloner, Disposer disposer) | |
{ | |
avltree_node_cloner<Cloner> new_cloner(cloner); | |
tree_algorithms::clone(source_header, target_header, new_cloner, disposer); | |
} | |
//! <b>Requires</b>: "disposer" must be an object function | |
//! taking a node_ptr parameter and shouldn't throw. | |
//! | |
//! <b>Effects</b>: Empties the target tree calling | |
//! <tt>void disposer::operator()(node_ptr)</tt> for every node of the tree | |
//! except the header. | |
//! | |
//! <b>Complexity</b>: Linear to the number of element of the source tree plus the. | |
//! number of elements of tree target tree when calling this function. | |
//! | |
//! <b>Throws</b>: If cloner functor throws. If this happens target nodes are disposed. | |
template<class Disposer> | |
static void clear_and_dispose(node_ptr header, Disposer disposer) | |
{ tree_algorithms::clear_and_dispose(header, disposer); } | |
//! <b>Requires</b>: "header" must be the header node of a tree. | |
//! KeyNodePtrCompare is a function object that induces a strict weak | |
//! ordering compatible with the strict weak ordering used to create the | |
//! the tree. KeyNodePtrCompare can compare KeyType with tree's node_ptrs. | |
//! | |
//! <b>Effects</b>: Returns an node_ptr to the first element that is | |
//! not less than "key" according to "comp" or "header" if that element does | |
//! not exist. | |
//! | |
//! <b>Complexity</b>: Logarithmic. | |
//! | |
//! <b>Throws</b>: If "comp" throws. | |
template<class KeyType, class KeyNodePtrCompare> | |
static node_ptr lower_bound | |
(const_node_ptr header, const KeyType &key, KeyNodePtrCompare comp) | |
{ return tree_algorithms::lower_bound(header, key, comp); } | |
//! <b>Requires</b>: "header" must be the header node of a tree. | |
//! KeyNodePtrCompare is a function object that induces a strict weak | |
//! ordering compatible with the strict weak ordering used to create the | |
//! the tree. KeyNodePtrCompare can compare KeyType with tree's node_ptrs. | |
//! | |
//! <b>Effects</b>: Returns an node_ptr to the first element that is greater | |
//! than "key" according to "comp" or "header" if that element does not exist. | |
//! | |
//! <b>Complexity</b>: Logarithmic. | |
//! | |
//! <b>Throws</b>: If "comp" throws. | |
template<class KeyType, class KeyNodePtrCompare> | |
static node_ptr upper_bound | |
(const_node_ptr header, const KeyType &key, KeyNodePtrCompare comp) | |
{ return tree_algorithms::upper_bound(header, key, comp); } | |
//! <b>Requires</b>: "header" must be the header node of a tree. | |
//! KeyNodePtrCompare is a function object that induces a strict weak | |
//! ordering compatible with the strict weak ordering used to create the | |
//! the tree. KeyNodePtrCompare can compare KeyType with tree's node_ptrs. | |
//! | |
//! <b>Effects</b>: Returns an node_ptr to the element that is equivalent to | |
//! "key" according to "comp" or "header" if that element does not exist. | |
//! | |
//! <b>Complexity</b>: Logarithmic. | |
//! | |
//! <b>Throws</b>: If "comp" throws. | |
template<class KeyType, class KeyNodePtrCompare> | |
static node_ptr find | |
(const_node_ptr header, const KeyType &key, KeyNodePtrCompare comp) | |
{ return tree_algorithms::find(header, key, comp); } | |
//! <b>Requires</b>: "header" must be the header node of a tree. | |
//! KeyNodePtrCompare is a function object that induces a strict weak | |
//! ordering compatible with the strict weak ordering used to create the | |
//! the tree. KeyNodePtrCompare can compare KeyType with tree's node_ptrs. | |
//! | |
//! <b>Effects</b>: Returns an a pair of node_ptr delimiting a range containing | |
//! all elements that are equivalent to "key" according to "comp" or an | |
//! empty range that indicates the position where those elements would be | |
//! if they there are no equivalent elements. | |
//! | |
//! <b>Complexity</b>: Logarithmic. | |
//! | |
//! <b>Throws</b>: If "comp" throws. | |
template<class KeyType, class KeyNodePtrCompare> | |
static std::pair<node_ptr, node_ptr> equal_range | |
(const_node_ptr header, const KeyType &key, KeyNodePtrCompare comp) | |
{ return tree_algorithms::equal_range(header, key, comp); } | |
//! <b>Requires</b>: "h" must be the header node of a tree. | |
//! NodePtrCompare is a function object that induces a strict weak | |
//! ordering compatible with the strict weak ordering used to create the | |
//! the tree. NodePtrCompare compares two node_ptrs. | |
//! | |
//! <b>Effects</b>: Inserts new_node into the tree before the upper bound | |
//! according to "comp". | |
//! | |
//! <b>Complexity</b>: Average complexity for insert element is at | |
//! most logarithmic. | |
//! | |
//! <b>Throws</b>: If "comp" throws. | |
template<class NodePtrCompare> | |
static node_ptr insert_equal_upper_bound | |
(node_ptr h, node_ptr new_node, NodePtrCompare comp) | |
{ | |
tree_algorithms::insert_equal_upper_bound(h, new_node, comp); | |
rebalance_after_insertion(h, new_node); | |
return new_node; | |
} | |
//! <b>Requires</b>: "h" must be the header node of a tree. | |
//! NodePtrCompare is a function object that induces a strict weak | |
//! ordering compatible with the strict weak ordering used to create the | |
//! the tree. NodePtrCompare compares two node_ptrs. | |
//! | |
//! <b>Effects</b>: Inserts new_node into the tree before the lower bound | |
//! according to "comp". | |
//! | |
//! <b>Complexity</b>: Average complexity for insert element is at | |
//! most logarithmic. | |
//! | |
//! <b>Throws</b>: If "comp" throws. | |
template<class NodePtrCompare> | |
static node_ptr insert_equal_lower_bound | |
(node_ptr h, node_ptr new_node, NodePtrCompare comp) | |
{ | |
tree_algorithms::insert_equal_lower_bound(h, new_node, comp); | |
rebalance_after_insertion(h, new_node); | |
return new_node; | |
} | |
//! <b>Requires</b>: "header" must be the header node of a tree. | |
//! NodePtrCompare is a function object that induces a strict weak | |
//! ordering compatible with the strict weak ordering used to create the | |
//! the tree. NodePtrCompare compares two node_ptrs. "hint" is node from | |
//! the "header"'s tree. | |
//! | |
//! <b>Effects</b>: Inserts new_node into the tree, using "hint" as a hint to | |
//! where it will be inserted. If "hint" is the upper_bound | |
//! the insertion takes constant time (two comparisons in the worst case). | |
//! | |
//! <b>Complexity</b>: Logarithmic in general, but it is amortized | |
//! constant time if new_node is inserted immediately before "hint". | |
//! | |
//! <b>Throws</b>: If "comp" throws. | |
template<class NodePtrCompare> | |
static node_ptr insert_equal | |
(node_ptr header, node_ptr hint, node_ptr new_node, NodePtrCompare comp) | |
{ | |
tree_algorithms::insert_equal(header, hint, new_node, comp); | |
rebalance_after_insertion(header, new_node); | |
return new_node; | |
} | |
//! <b>Requires</b>: "header" must be the header node of a tree. | |
//! "pos" must be a valid iterator or header (end) node. | |
//! "pos" must be an iterator pointing to the successor to "new_node" | |
//! once inserted according to the order of already inserted nodes. This function does not | |
//! check "pos" and this precondition must be guaranteed by the caller. | |
//! | |
//! <b>Effects</b>: Inserts new_node into the tree before "pos". | |
//! | |
//! <b>Complexity</b>: Constant-time. | |
//! | |
//! <b>Throws</b>: Nothing. | |
//! | |
//! <b>Note</b>: If "pos" is not the successor of the newly inserted "new_node" | |
//! tree invariants might be broken. | |
static node_ptr insert_before | |
(node_ptr header, node_ptr pos, node_ptr new_node) | |
{ | |
tree_algorithms::insert_before(header, pos, new_node); | |
rebalance_after_insertion(header, new_node); | |
return new_node; | |
} | |
//! <b>Requires</b>: "header" must be the header node of a tree. | |
//! "new_node" must be, according to the used ordering no less than the | |
//! greatest inserted key. | |
//! | |
//! <b>Effects</b>: Inserts new_node into the tree before "pos". | |
//! | |
//! <b>Complexity</b>: Constant-time. | |
//! | |
//! <b>Throws</b>: Nothing. | |
//! | |
//! <b>Note</b>: If "new_node" is less than the greatest inserted key | |
//! tree invariants are broken. This function is slightly faster than | |
//! using "insert_before". | |
static void push_back(node_ptr header, node_ptr new_node) | |
{ | |
tree_algorithms::push_back(header, new_node); | |
rebalance_after_insertion(header, new_node); | |
} | |
//! <b>Requires</b>: "header" must be the header node of a tree. | |
//! "new_node" must be, according to the used ordering, no greater than the | |
//! lowest inserted key. | |
//! | |
//! <b>Effects</b>: Inserts new_node into the tree before "pos". | |
//! | |
//! <b>Complexity</b>: Constant-time. | |
//! | |
//! <b>Throws</b>: Nothing. | |
//! | |
//! <b>Note</b>: If "new_node" is greater than the lowest inserted key | |
//! tree invariants are broken. This function is slightly faster than | |
//! using "insert_before". | |
static void push_front(node_ptr header, node_ptr new_node) | |
{ | |
tree_algorithms::push_front(header, new_node); | |
rebalance_after_insertion(header, new_node); | |
} | |
//! <b>Requires</b>: "header" must be the header node of a tree. | |
//! KeyNodePtrCompare is a function object that induces a strict weak | |
//! ordering compatible with the strict weak ordering used to create the | |
//! the tree. NodePtrCompare compares KeyType with a node_ptr. | |
//! | |
//! <b>Effects</b>: Checks if there is an equivalent node to "key" in the | |
//! tree according to "comp" and obtains the needed information to realize | |
//! a constant-time node insertion if there is no equivalent node. | |
//! | |
//! <b>Returns</b>: If there is an equivalent value | |
//! returns a pair containing a node_ptr to the already present node | |
//! and false. If there is not equivalent key can be inserted returns true | |
//! in the returned pair's boolean and fills "commit_data" that is meant to | |
//! be used with the "insert_commit" function to achieve a constant-time | |
//! insertion function. | |
//! | |
//! <b>Complexity</b>: Average complexity is at most logarithmic. | |
//! | |
//! <b>Throws</b>: If "comp" throws. | |
//! | |
//! <b>Notes</b>: This function is used to improve performance when constructing | |
//! a node is expensive and the user does not want to have two equivalent nodes | |
//! in the tree: if there is an equivalent value | |
//! the constructed object must be discarded. Many times, the part of the | |
//! node that is used to impose the order is much cheaper to construct | |
//! than the node and this function offers the possibility to use that part | |
//! to check if the insertion will be successful. | |
//! | |
//! If the check is successful, the user can construct the node and use | |
//! "insert_commit" to insert the node in constant-time. This gives a total | |
//! logarithmic complexity to the insertion: check(O(log(N)) + commit(O(1)). | |
//! | |
//! "commit_data" remains valid for a subsequent "insert_unique_commit" only | |
//! if no more objects are inserted or erased from the set. | |
template<class KeyType, class KeyNodePtrCompare> | |
static std::pair<node_ptr, bool> insert_unique_check | |
(const_node_ptr header, const KeyType &key | |
,KeyNodePtrCompare comp, insert_commit_data &commit_data) | |
{ return tree_algorithms::insert_unique_check(header, key, comp, commit_data); } | |
//! <b>Requires</b>: "header" must be the header node of a tree. | |
//! KeyNodePtrCompare is a function object that induces a strict weak | |
//! ordering compatible with the strict weak ordering used to create the | |
//! the tree. NodePtrCompare compares KeyType with a node_ptr. | |
//! "hint" is node from the "header"'s tree. | |
//! | |
//! <b>Effects</b>: Checks if there is an equivalent node to "key" in the | |
//! tree according to "comp" using "hint" as a hint to where it should be | |
//! inserted and obtains the needed information to realize | |
//! a constant-time node insertion if there is no equivalent node. | |
//! If "hint" is the upper_bound the function has constant time | |
//! complexity (two comparisons in the worst case). | |
//! | |
//! <b>Returns</b>: If there is an equivalent value | |
//! returns a pair containing a node_ptr to the already present node | |
//! and false. If there is not equivalent key can be inserted returns true | |
//! in the returned pair's boolean and fills "commit_data" that is meant to | |
//! be used with the "insert_commit" function to achieve a constant-time | |
//! insertion function. | |
//! | |
//! <b>Complexity</b>: Average complexity is at most logarithmic, but it is | |
//! amortized constant time if new_node should be inserted immediately before "hint". | |
//! | |
//! <b>Throws</b>: If "comp" throws. | |
//! | |
//! <b>Notes</b>: This function is used to improve performance when constructing | |
//! a node is expensive and the user does not want to have two equivalent nodes | |
//! in the tree: if there is an equivalent value | |
//! the constructed object must be discarded. Many times, the part of the | |
//! node that is used to impose the order is much cheaper to construct | |
//! than the node and this function offers the possibility to use that part | |
//! to check if the insertion will be successful. | |
//! | |
//! If the check is successful, the user can construct the node and use | |
//! "insert_commit" to insert the node in constant-time. This gives a total | |
//! logarithmic complexity to the insertion: check(O(log(N)) + commit(O(1)). | |
//! | |
//! "commit_data" remains valid for a subsequent "insert_unique_commit" only | |
//! if no more objects are inserted or erased from the set. | |
template<class KeyType, class KeyNodePtrCompare> | |
static std::pair<node_ptr, bool> insert_unique_check | |
(const_node_ptr header, node_ptr hint, const KeyType &key | |
,KeyNodePtrCompare comp, insert_commit_data &commit_data) | |
{ return tree_algorithms::insert_unique_check(header, hint, key, comp, commit_data); } | |
//! <b>Requires</b>: "header" must be the header node of a tree. | |
//! "commit_data" must have been obtained from a previous call to | |
//! "insert_unique_check". No objects should have been inserted or erased | |
//! from the set between the "insert_unique_check" that filled "commit_data" | |
//! and the call to "insert_commit". | |
//! | |
//! | |
//! <b>Effects</b>: Inserts new_node in the set using the information obtained | |
//! from the "commit_data" that a previous "insert_check" filled. | |
//! | |
//! <b>Complexity</b>: Constant time. | |
//! | |
//! <b>Throws</b>: Nothing. | |
//! | |
//! <b>Notes</b>: This function has only sense if a "insert_unique_check" has been | |
//! previously executed to fill "commit_data". No value should be inserted or | |
//! erased between the "insert_check" and "insert_commit" calls. | |
static void insert_unique_commit | |
(node_ptr header, node_ptr new_value, const insert_commit_data &commit_data) | |
{ | |
tree_algorithms::insert_unique_commit(header, new_value, commit_data); | |
rebalance_after_insertion(header, new_value); | |
} | |
//! <b>Requires</b>: "n" must be a node inserted in a tree. | |
//! | |
//! <b>Effects</b>: Returns a pointer to the header node of the tree. | |
//! | |
//! <b>Complexity</b>: Logarithmic. | |
//! | |
//! <b>Throws</b>: Nothing. | |
static node_ptr get_header(node_ptr n) | |
{ return tree_algorithms::get_header(n); } | |
/// @cond | |
private: | |
//! <b>Requires</b>: p is a node of a tree. | |
//! | |
//! <b>Effects</b>: Returns true if p is the header of the tree. | |
//! | |
//! <b>Complexity</b>: Constant. | |
//! | |
//! <b>Throws</b>: Nothing. | |
static bool is_header(const_node_ptr p) | |
{ return NodeTraits::get_balance(p) == NodeTraits::zero() && tree_algorithms::is_header(p); } | |
static void rebalance_after_erasure(node_ptr header, node_ptr x, node_ptr x_parent) | |
{ | |
for (node_ptr root = NodeTraits::get_parent(header); x != root; root = NodeTraits::get_parent(header)) { | |
const balance x_parent_balance = NodeTraits::get_balance(x_parent); | |
if(x_parent_balance == NodeTraits::zero()){ | |
NodeTraits::set_balance(x_parent, | |
(x == NodeTraits::get_right(x_parent) ? NodeTraits::negative() : NodeTraits::positive())); | |
break; // the height didn't change, let's stop here | |
} | |
else if(x_parent_balance == NodeTraits::negative()){ | |
if (x == NodeTraits::get_left(x_parent)) { | |
NodeTraits::set_balance(x_parent, NodeTraits::zero()); // balanced | |
x = x_parent; | |
x_parent = NodeTraits::get_parent(x_parent); | |
} | |
else { | |
// x is right child | |
// a is left child | |
node_ptr a = NodeTraits::get_left(x_parent); | |
BOOST_INTRUSIVE_INVARIANT_ASSERT(a); | |
if (NodeTraits::get_balance(a) == NodeTraits::positive()) { | |
// a MUST have a right child | |
BOOST_INTRUSIVE_INVARIANT_ASSERT(NodeTraits::get_right(a)); | |
rotate_left_right(x_parent, header); | |
x = NodeTraits::get_parent(x_parent); | |
x_parent = NodeTraits::get_parent(x); | |
} | |
else { | |
rotate_right(x_parent, header); | |
x = NodeTraits::get_parent(x_parent); | |
x_parent = NodeTraits::get_parent(x); | |
} | |
// if changed from negative to NodeTraits::positive(), no need to check above | |
if (NodeTraits::get_balance(x) == NodeTraits::positive()){ | |
break; | |
} | |
} | |
} | |
else if(x_parent_balance == NodeTraits::positive()){ | |
if (x == NodeTraits::get_right(x_parent)) { | |
NodeTraits::set_balance(x_parent, NodeTraits::zero()); // balanced | |
x = x_parent; | |
x_parent = NodeTraits::get_parent(x_parent); | |
} | |
else { | |
// x is left child | |
// a is right child | |
node_ptr a = NodeTraits::get_right(x_parent); | |
BOOST_INTRUSIVE_INVARIANT_ASSERT(a); | |
if (NodeTraits::get_balance(a) == NodeTraits::negative()) { | |
// a MUST have then a left child | |
BOOST_INTRUSIVE_INVARIANT_ASSERT(NodeTraits::get_left(a)); | |
rotate_right_left(x_parent, header); | |
x = NodeTraits::get_parent(x_parent); | |
x_parent = NodeTraits::get_parent(x); | |
} | |
else { | |
rotate_left(x_parent, header); | |
x = NodeTraits::get_parent(x_parent); | |
x_parent = NodeTraits::get_parent(x); | |
} | |
// if changed from NodeTraits::positive() to negative, no need to check above | |
if (NodeTraits::get_balance(x) == NodeTraits::negative()){ | |
break; | |
} | |
} | |
} | |
else{ | |
BOOST_INTRUSIVE_INVARIANT_ASSERT(false); // never reached | |
} | |
} | |
} | |
static void rebalance_after_insertion(node_ptr header, node_ptr x) | |
{ | |
NodeTraits::set_balance(x, NodeTraits::zero()); | |
// Rebalance. | |
for(node_ptr root = NodeTraits::get_parent(header); x != root; root = NodeTraits::get_parent(header)){ | |
const balance x_parent_balance = NodeTraits::get_balance(NodeTraits::get_parent(x)); | |
if(x_parent_balance == NodeTraits::zero()){ | |
// if x is left, parent will have parent->bal_factor = negative | |
// else, parent->bal_factor = NodeTraits::positive() | |
NodeTraits::set_balance( NodeTraits::get_parent(x) | |
, x == NodeTraits::get_left(NodeTraits::get_parent(x)) | |
? NodeTraits::negative() : NodeTraits::positive() ); | |
x = NodeTraits::get_parent(x); | |
} | |
else if(x_parent_balance == NodeTraits::positive()){ | |
// if x is a left child, parent->bal_factor = zero | |
if (x == NodeTraits::get_left(NodeTraits::get_parent(x))) | |
NodeTraits::set_balance(NodeTraits::get_parent(x), NodeTraits::zero()); | |
else{ // x is a right child, needs rebalancing | |
if (NodeTraits::get_balance(x) == NodeTraits::negative()) | |
rotate_right_left(NodeTraits::get_parent(x), header); | |
else | |
rotate_left(NodeTraits::get_parent(x), header); | |
} | |
break; | |
} | |
else if(x_parent_balance == NodeTraits::negative()){ | |
// if x is a left child, needs rebalancing | |
if (x == NodeTraits::get_left(NodeTraits::get_parent(x))) { | |
if (NodeTraits::get_balance(x) == NodeTraits::positive()) | |
rotate_left_right(NodeTraits::get_parent(x), header); | |
else | |
rotate_right(NodeTraits::get_parent(x), header); | |
} | |
else | |
NodeTraits::set_balance(NodeTraits::get_parent(x), NodeTraits::zero()); | |
break; | |
} | |
else{ | |
BOOST_INTRUSIVE_INVARIANT_ASSERT(false); // never reached | |
} | |
} | |
} | |
static void left_right_balancing(node_ptr a, node_ptr b, node_ptr c) | |
{ | |
// balancing... | |
const balance c_balance = NodeTraits::get_balance(c); | |
const balance zero_balance = NodeTraits::zero(); | |
NodeTraits::set_balance(c, zero_balance); | |
if(c_balance == NodeTraits::negative()){ | |
NodeTraits::set_balance(a, NodeTraits::positive()); | |
NodeTraits::set_balance(b, zero_balance); | |
} | |
else if(c_balance == zero_balance){ | |
NodeTraits::set_balance(a, zero_balance); | |
NodeTraits::set_balance(b, zero_balance); | |
} | |
else if(c_balance == NodeTraits::positive()){ | |
NodeTraits::set_balance(a, zero_balance); | |
NodeTraits::set_balance(b, NodeTraits::negative()); | |
} | |
else{ | |
BOOST_INTRUSIVE_INVARIANT_ASSERT(false); // never reached | |
} | |
} | |
static void rotate_left_right(const node_ptr a, node_ptr hdr) | |
{ | |
// | | // | |
// a(-2) c // | |
// / \ / \ // | |
// / \ ==> / \ // | |
// (pos)b [g] b a // | |
// / \ / \ / \ // | |
// [d] c [d] e f [g] // | |
// / \ // | |
// e f // | |
node_ptr b = NodeTraits::get_left(a), c = NodeTraits::get_right(b); | |
tree_algorithms::rotate_left(b, hdr); | |
tree_algorithms::rotate_right(a, hdr); | |
left_right_balancing(a, b, c); | |
} | |
static void rotate_right_left(const node_ptr a, node_ptr hdr) | |
{ | |
// | | // | |
// a(pos) c // | |
// / \ / \ // | |
// / \ / \ // | |
// [d] b(neg) ==> a b // | |
// / \ / \ / \ // | |
// c [g] [d] e f [g] // | |
// / \ // | |
// e f // | |
node_ptr b = NodeTraits::get_right(a), c = NodeTraits::get_left(b); | |
tree_algorithms::rotate_right(b, hdr); | |
tree_algorithms::rotate_left(a, hdr); | |
left_right_balancing(b, a, c); | |
} | |
static void rotate_left(const node_ptr x, node_ptr hdr) | |
{ | |
const node_ptr y = NodeTraits::get_right(x); | |
tree_algorithms::rotate_left(x, hdr); | |
// reset the balancing factor | |
if (NodeTraits::get_balance(y) == NodeTraits::positive()) { | |
NodeTraits::set_balance(x, NodeTraits::zero()); | |
NodeTraits::set_balance(y, NodeTraits::zero()); | |
} | |
else { // this doesn't happen during insertions | |
NodeTraits::set_balance(x, NodeTraits::positive()); | |
NodeTraits::set_balance(y, NodeTraits::negative()); | |
} | |
} | |
static void rotate_right(const node_ptr x, node_ptr hdr) | |
{ | |
const node_ptr y = NodeTraits::get_left(x); | |
tree_algorithms::rotate_right(x, hdr); | |
// reset the balancing factor | |
if (NodeTraits::get_balance(y) == NodeTraits::negative()) { | |
NodeTraits::set_balance(x, NodeTraits::zero()); | |
NodeTraits::set_balance(y, NodeTraits::zero()); | |
} | |
else { // this doesn't happen during insertions | |
NodeTraits::set_balance(x, NodeTraits::negative()); | |
NodeTraits::set_balance(y, NodeTraits::positive()); | |
} | |
} | |
/// @endcond | |
}; | |
} //namespace intrusive | |
} //namespace boost | |
#include <boost/intrusive/detail/config_end.hpp> | |
#endif //BOOST_INTRUSIVE_AVLTREE_ALGORITHMS_HPP |