blob: c279de96d52390640a04e9102b8dd3543f3cee37 [file] [log] [blame]
// Copyright 2008 Christophe Henry
// henry UNDERSCORE christophe AT hotmail DOT com
// This is an extended version of the state machine available in the boost::mpl library
// Distributed under the same license as the original.
// Copyright for the original version:
// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
// under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef BOOST_MSM_BACK_HISTORY_POLICIES_H
#define BOOST_MSM_BACK_HISTORY_POLICIES_H
#include <boost/mpl/contains.hpp>
namespace boost { namespace msm { namespace back
{
// policy classes
// Default: no history used
template <int NumberOfRegions>
class NoHistoryImpl
{
public:
NoHistoryImpl(){}
~NoHistoryImpl(){}
void set_initial_states(int* const initial_states)
{
for (int i=0;i<NumberOfRegions;++i)
m_initialStates[i] = initial_states[i];
}
void history_exit(int* const )
{
// ignore
}
// returns the state where the state machine should be at start
template <class Event>
const int* history_entry(Event const& )
{
// always come back to the original state
return m_initialStates;
}
NoHistoryImpl<NumberOfRegions>& operator=(NoHistoryImpl<NumberOfRegions> const& rhs)
{
for (int i=0; i<NumberOfRegions;++i)
{
m_initialStates[i] = rhs.m_initialStates[i];
}
return *this;
}
template<class Archive>
void serialize(Archive & ar, const unsigned int)
{
ar & m_initialStates;
}
private:
int m_initialStates[NumberOfRegions];
};
// not UML standard. Always activates history, no matter which event generated the transition
template <int NumberOfRegions>
class AlwaysHistoryImpl
{
public:
AlwaysHistoryImpl(){}
~AlwaysHistoryImpl(){}
void set_initial_states(int* const initial_states)
{
for (int i=0;i<NumberOfRegions;++i)
m_initialStates[i] = initial_states[i];
}
void history_exit(int* const current_states)
{
for (int i=0;i<NumberOfRegions;++i)
m_initialStates[i] = current_states[i];
}
// returns the state where the state machine should be at start
template <class Event>
const int* history_entry(Event const& )
{
// always load back the last active state
return m_initialStates;
}
AlwaysHistoryImpl<NumberOfRegions>& operator=(AlwaysHistoryImpl<NumberOfRegions> const& rhs)
{
for (int i=0; i<NumberOfRegions;++i)
{
m_initialStates[i] = rhs.m_initialStates[i];
}
return *this;
}
template<class Archive>
void serialize(Archive & ar, const unsigned int)
{
ar & m_initialStates;
}
private:
int m_initialStates[NumberOfRegions];
};
// UML Shallow history. For deep history, just use this policy for all the contained state machines
template <class Events,int NumberOfRegions>
class ShallowHistoryImpl
{
public:
ShallowHistoryImpl(){}
~ShallowHistoryImpl(){}
void set_initial_states(int* const initial_states)
{
for (int i=0;i<NumberOfRegions;++i)
{
m_currentStates[i] = initial_states[i];
m_initialStates[i] = initial_states[i];
}
}
void history_exit(int* const current_states)
{
for (int i=0;i<NumberOfRegions;++i)
m_currentStates[i] = current_states[i];
}
// returns the state where the state machine should be at start
template <class Event>
const int* history_entry(Event const&)
{
if ( ::boost::mpl::contains<Events,Event>::value)
{
return m_currentStates;
}
// not one of our events, no history
return m_initialStates;
}
ShallowHistoryImpl<Events,NumberOfRegions>& operator=(ShallowHistoryImpl<Events,NumberOfRegions> const& rhs)
{
for (int i=0; i<NumberOfRegions;++i)
{
m_initialStates[i] = rhs.m_initialStates[i];
m_currentStates[i] = rhs.m_currentStates[i];
}
return *this;
}
template<class Archive>
void serialize(Archive & ar, const unsigned int)
{
ar & m_initialStates;
ar & m_currentStates;
}
private:
int m_initialStates[NumberOfRegions];
int m_currentStates[NumberOfRegions];
};
struct NoHistory
{
typedef int history_policy;
template <int NumberOfRegions>
struct apply
{
typedef NoHistoryImpl<NumberOfRegions> type;
};
};
struct AlwaysHistory
{
typedef int history_policy;
template <int NumberOfRegions>
struct apply
{
typedef AlwaysHistoryImpl<NumberOfRegions> type;
};
};
template <class Events>
struct ShallowHistory
{
typedef int history_policy;
template <int NumberOfRegions>
struct apply
{
typedef ShallowHistoryImpl<Events,NumberOfRegions> type;
};
};
} } }//boost::msm::back
#endif //BOOST_MSM_BACK_HISTORY_POLICIES_H