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// ----------------------------------------------------------------------------
// Copyright (C) 2002-2006 Marcin Kalicinski
// Copyright (C) 2009 Sebastian Redl
//
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//
// For more information, see www.boost.org
// ----------------------------------------------------------------------------
#ifndef BOOST_PROPERTY_TREE_PTREE_HPP_INCLUDED
#define BOOST_PROPERTY_TREE_PTREE_HPP_INCLUDED
#include <boost/property_tree/ptree_fwd.hpp>
#include <boost/property_tree/string_path.hpp>
#include <boost/property_tree/stream_translator.hpp>
#include <boost/property_tree/exceptions.hpp>
#include <boost/property_tree/detail/ptree_utils.hpp>
#include <boost/multi_index_container.hpp>
#include <boost/multi_index/indexed_by.hpp>
#include <boost/multi_index/sequenced_index.hpp>
#include <boost/multi_index/ordered_index.hpp>
#include <boost/multi_index/member.hpp>
#include <boost/utility/enable_if.hpp>
#include <boost/throw_exception.hpp>
#include <boost/optional.hpp>
#include <utility> // for std::pair
namespace boost { namespace property_tree
{
/**
* Property tree main structure. A property tree is a hierarchical data
* structure which has one element of type @p Data in each node, as well
* as an ordered sequence of sub-nodes, which are additionally identified
* by a non-unique key of type @p Key.
*
* Key equivalency is defined by @p KeyCompare, a predicate defining a
* strict weak ordering.
*
* Property tree defines a Container-like interface to the (key-node) pairs
* of its direct sub-nodes. The iterators are bidirectional. The sequence
* of nodes is held in insertion order, not key order.
*/
template<class Key, class Data, class KeyCompare>
class basic_ptree
{
#if defined(BOOST_PROPERTY_TREE_DOXYGEN_INVOKED)
public:
#endif
// Internal types
/**
* Simpler way to refer to this basic_ptree\<C,K,P,A\> type.
* Note that this is private, and made public only for doxygen.
*/
typedef basic_ptree<Key, Data, KeyCompare> self_type;
public:
// Basic types
typedef Key key_type;
typedef Data data_type;
typedef KeyCompare key_compare;
// Container view types
typedef std::pair<const Key, self_type> value_type;
typedef std::size_t size_type;
// The problem with the iterators is that I can't make them complete
// until the container is complete. Sucks. Especially for the reverses.
class iterator;
class const_iterator;
class reverse_iterator;
class const_reverse_iterator;
// Associative view types
class assoc_iterator;
class const_assoc_iterator;
// Property tree view types
typedef typename path_of<Key>::type path_type;
// The big five
/** Creates a node with no children and default-constructed data. */
basic_ptree();
/** Creates a node with no children and a copy of the given data. */
explicit basic_ptree(const data_type &data);
basic_ptree(const self_type &rhs);
~basic_ptree();
/** Basic guarantee only. */
self_type &operator =(const self_type &rhs);
/** Swap with other tree. Only constant-time and nothrow if the
* data type's swap is.
*/
void swap(self_type &rhs);
// Container view functions
/** The number of direct children of this node. */
size_type size() const;
size_type max_size() const;
/** Whether there are any direct children. */
bool empty() const;
iterator begin();
const_iterator begin() const;
iterator end();
const_iterator end() const;
reverse_iterator rbegin();
const_reverse_iterator rbegin() const;
reverse_iterator rend();
const_reverse_iterator rend() const;
value_type &front();
const value_type &front() const;
value_type &back();
const value_type &back() const;
/** Insert a copy of the given tree with its key just before the given
* position in this node. This operation invalidates no iterators.
* @return An iterator to the newly created child.
*/
iterator insert(iterator where, const value_type &value);
/** Range insert. Equivalent to:
* @code
* for(; first != last; ++first) insert(where, *first);
* @endcode
*/
template<class It> void insert(iterator where, It first, It last);
/** Erase the child pointed at by the iterator. This operation
* invalidates the given iterator, as well as its equivalent
* assoc_iterator.
* @return A valid iterator pointing to the element after the erased.
*/
iterator erase(iterator where);
/** Range erase. Equivalent to:
* @code
* while(first != last;) first = erase(first);
* @endcode
*/
iterator erase(iterator first, iterator last);
/** Equivalent to insert(begin(), value). */
iterator push_front(const value_type &value);
/** Equivalent to insert(end(), value). */
iterator push_back(const value_type &value);
/** Equivalent to erase(begin()). */
void pop_front();
/** Equivalent to erase(boost::prior(end())). */
void pop_back();
/** Reverses the order of direct children in the property tree. */
void reverse();
/** Sorts the direct children of this node according to the predicate.
* The predicate is passed the whole pair of key and child.
*/
template<class Compare> void sort(Compare comp);
/** Sorts the direct children of this node according to key order. */
void sort();
// Equality
/** Two property trees are the same if they have the same data, the keys
* and order of their children are the same, and the children compare
* equal, recursively.
*/
bool operator ==(const self_type &rhs) const;
bool operator !=(const self_type &rhs) const;
// Associative view
/** Returns an iterator to the first child, in order. */
assoc_iterator ordered_begin();
/** Returns an iterator to the first child, in order. */
const_assoc_iterator ordered_begin() const;
/** Returns the not-found iterator. Equivalent to end() in a real
* associative container.
*/
assoc_iterator not_found();
/** Returns the not-found iterator. Equivalent to end() in a real
* associative container.
*/
const_assoc_iterator not_found() const;
/** Find a child with the given key, or not_found() if there is none.
* There is no guarantee about which child is returned if multiple have
* the same key.
*/
assoc_iterator find(const key_type &key);
/** Find a child with the given key, or not_found() if there is none.
* There is no guarantee about which child is returned if multiple have
* the same key.
*/
const_assoc_iterator find(const key_type &key) const;
/** Find the range of children that have the given key. */
std::pair<assoc_iterator, assoc_iterator>
equal_range(const key_type &key);
/** Find the range of children that have the given key. */
std::pair<const_assoc_iterator, const_assoc_iterator>
equal_range(const key_type &key) const;
/** Count the number of direct children with the given key. */
size_type count(const key_type &key) const;
/** Erase all direct children with the given key and return the count.
*/
size_type erase(const key_type &key);
/** Get the iterator that points to the same element as the argument.
* @note A valid assoc_iterator range (a, b) does not imply that
* (to_iterator(a), to_iterator(b)) is a valid range.
*/
iterator to_iterator(assoc_iterator it);
/** Get the iterator that points to the same element as the argument.
* @note A valid const_assoc_iterator range (a, b) does not imply that
* (to_iterator(a), to_iterator(b)) is a valid range.
*/
const_iterator to_iterator(const_assoc_iterator it) const;
// Property tree view
/** Reference to the actual data in this node. */
data_type &data();
/** Reference to the actual data in this node. */
const data_type &data() const;
/** Clear this tree completely, of both data and children. */
void clear();
/** Get the child at the given path, or throw @c ptree_bad_path.
* @note Depending on the path, the result at each level may not be
* completely determinate, i.e. if the same key appears multiple
* times, which child is chosen is not specified. This can lead
* to the path not being resolved even though there is a
* descendant with this path. Example:
* @code
* a -> b -> c
* -> b
* @endcode
* The path "a.b.c" will succeed if the resolution of "b" chooses
* the first such node, but fail if it chooses the second.
*/
self_type &get_child(const path_type &path);
/** Get the child at the given path, or throw @c ptree_bad_path. */
const self_type &get_child(const path_type &path) const;
/** Get the child at the given path, or return @p default_value. */
self_type &get_child(const path_type &path, self_type &default_value);
/** Get the child at the given path, or return @p default_value. */
const self_type &get_child(const path_type &path,
const self_type &default_value) const;
/** Get the child at the given path, or return boost::null. */
optional<self_type &> get_child_optional(const path_type &path);
/** Get the child at the given path, or return boost::null. */
optional<const self_type &>
get_child_optional(const path_type &path) const;
/** Set the node at the given path to the given value. Create any
* missing parents. If the node at the path already exists, replace it.
* @return A reference to the inserted subtree.
* @note Because of the way paths work, it is not generally guaranteed
* that a node newly created can be accessed using the same path.
* @note If the path could refer to multiple nodes, it is unspecified
* which one gets replaced.
*/
self_type &put_child(const path_type &path, const self_type &value);
/** Add the node at the given path. Create any missing parents. If there
* already is a node at the path, add another one with the same key.
* @param path Path to the child. The last fragment must not have an
* index.
* @return A reference to the inserted subtree.
* @note Because of the way paths work, it is not generally guaranteed
* that a node newly created can be accessed using the same path.
*/
self_type &add_child(const path_type &path, const self_type &value);
/** Take the value of this node and attempt to translate it to a
* @c Type object using the supplied translator.
* @throw ptree_bad_data if the conversion fails.
*/
template<class Type, class Translator>
typename boost::enable_if<detail::is_translator<Translator>, Type>::type
get_value(Translator tr) const;
/** Take the value of this node and attempt to translate it to a
* @c Type object using the default translator.
* @throw ptree_bad_data if the conversion fails.
*/
template<class Type>
Type get_value() const;
/** Take the value of this node and attempt to translate it to a
* @c Type object using the supplied translator. Return @p default_value
* if this fails.
*/
template<class Type, class Translator>
Type get_value(const Type &default_value, Translator tr) const;
/** Make get_value do the right thing for string literals. */
template <class Ch, class Translator>
typename boost::enable_if<
detail::is_character<Ch>,
std::basic_string<Ch>
>::type
get_value(const Ch *default_value, Translator tr) const;
/** Take the value of this node and attempt to translate it to a
* @c Type object using the default translator. Return @p default_value
* if this fails.
*/
template<class Type>
typename boost::disable_if<detail::is_translator<Type>, Type>::type
get_value(const Type &default_value) const;
/** Make get_value do the right thing for string literals. */
template <class Ch>
typename boost::enable_if<
detail::is_character<Ch>,
std::basic_string<Ch>
>::type
get_value(const Ch *default_value) const;
/** Take the value of this node and attempt to translate it to a
* @c Type object using the supplied translator. Return boost::null if
* this fails.
*/
template<class Type, class Translator>
optional<Type> get_value_optional(Translator tr) const;
/** Take the value of this node and attempt to translate it to a
* @c Type object using the default translator. Return boost::null if
* this fails.
*/
template<class Type>
optional<Type> get_value_optional() const;
/** Replace the value at this node with the given value, translated
* to the tree's data type using the supplied translator.
* @throw ptree_bad_data if the conversion fails.
*/
template<class Type, class Translator>
void put_value(const Type &value, Translator tr);
/** Replace the value at this node with the given value, translated
* to the tree's data type using the default translator.
* @throw ptree_bad_data if the conversion fails.
*/
template<class Type>
void put_value(const Type &value);
/** Shorthand for get_child(path).get_value(tr). */
template<class Type, class Translator>
typename boost::enable_if<detail::is_translator<Translator>, Type>::type
get(const path_type &path, Translator tr) const;
/** Shorthand for get_child(path).get_value\<Type\>(). */
template<class Type>
Type get(const path_type &path) const;
/** Shorthand for get_child(path, empty_ptree())
* .get_value(default_value, tr).
* That is, return the translated value if possible, and the default
* value if the node doesn't exist or conversion fails.
*/
template<class Type, class Translator>
Type get(const path_type &path,
const Type &default_value,
Translator tr) const;
/** Make get do the right thing for string literals. */
template <class Ch, class Translator>
typename boost::enable_if<
detail::is_character<Ch>,
std::basic_string<Ch>
>::type
get(const path_type &path, const Ch *default_value, Translator tr)const;
/** Shorthand for get_child(path, empty_ptree())
* .get_value(default_value).
* That is, return the translated value if possible, and the default
* value if the node doesn't exist or conversion fails.
*/
template<class Type>
typename boost::disable_if<detail::is_translator<Type>, Type>::type
get(const path_type &path, const Type &default_value) const;
/** Make get do the right thing for string literals. */
template <class Ch>
typename boost::enable_if<
detail::is_character<Ch>,
std::basic_string<Ch>
>::type
get(const path_type &path, const Ch *default_value) const;
/** Shorthand for:
* @code
* if(optional\<self_type&\> node = get_child_optional(path))
* return node->get_value_optional(tr);
* return boost::null;
* @endcode
* That is, return the value if it exists and can be converted, or nil.
*/
template<class Type, class Translator>
optional<Type> get_optional(const path_type &path, Translator tr) const;
/** Shorthand for:
* @code
* if(optional\<const self_type&\> node = get_child_optional(path))
* return node->get_value_optional();
* return boost::null;
* @endcode
*/
template<class Type>
optional<Type> get_optional(const path_type &path) const;
/** Set the value of the node at the given path to the supplied value,
* translated to the tree's data type. If the node doesn't exist, it is
* created, including all its missing parents.
* @return The node that had its value changed.
* @throw ptree_bad_data if the conversion fails.
*/
template<class Type, class Translator>
self_type &put(const path_type &path, const Type &value, Translator tr);
/** Set the value of the node at the given path to the supplied value,
* translated to the tree's data type. If the node doesn't exist, it is
* created, including all its missing parents.
* @return The node that had its value changed.
* @throw ptree_bad_data if the conversion fails.
*/
template<class Type>
self_type &put(const path_type &path, const Type &value);
/** If the node identified by the path does not exist, create it,
* including all its missing parents.
* If the node already exists, add a sibling with the same key.
* Set the newly created node's value to the given paremeter,
* translated with the supplied translator.
* @param path Path to the child. The last fragment must not have an
* index.
* @param value The value to add.
* @param tr The translator to use.
* @return The node that was added.
* @throw ptree_bad_data if the conversion fails.
*/
template<class Type, class Translator>
self_type &add(const path_type &path,
const Type &value,
Translator tr);
/** If the node identified by the path does not exist, create it,
* including all its missing parents.
* If the node already exists, add a sibling with the same key.
* Set the newly created node's value to the given paremeter,
* translated with the supplied translator.
* @param path Path to the child. The last fragment must not have an
* index.
* @param value The value to add.
* @return The node that was added.
* @throw ptree_bad_data if the conversion fails.
*/
template<class Type>
self_type &add(const path_type &path, const Type &value);
private:
// Hold the data of this node
data_type m_data;
// Hold the children - this is a void* because we can't complete the
// container type within the class.
void* m_children;
// Getter tree-walk. Not const-safe! Gets the node the path refers to,
// or null. Destroys p's value.
self_type* walk_path(path_type& p) const;
// Modifer tree-walk. Gets the parent of the node referred to by the
// path, creating nodes as necessary. p is the path to the remaining
// child.
self_type& force_path(path_type& p);
// This struct contains typedefs for the concrete types.
struct subs;
friend struct subs;
friend class iterator;
friend class const_iterator;
friend class reverse_iterator;
friend class const_reverse_iterator;
};
}}
#include <boost/property_tree/detail/ptree_implementation.hpp>
#endif