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/* boost random/uniform_on_sphere.hpp header file
*
* Copyright Jens Maurer 2000-2001
* Distributed under the Boost Software License, Version 1.0. (See
* accompanying file LICENSE_1_0.txt or copy at
* http://www.boost.org/LICENSE_1_0.txt)
*
* See http://www.boost.org for most recent version including documentation.
*
* $Id: uniform_on_sphere.hpp 60755 2010-03-22 00:45:06Z steven_watanabe $
*
* Revision history
* 2001-02-18 moved to individual header files
*/
#ifndef BOOST_RANDOM_UNIFORM_ON_SPHERE_HPP
#define BOOST_RANDOM_UNIFORM_ON_SPHERE_HPP
#include <vector>
#include <algorithm> // std::transform
#include <functional> // std::bind2nd, std::divides
#include <boost/random/detail/config.hpp>
#include <boost/random/normal_distribution.hpp>
namespace boost {
/**
* Instantiations of class template uniform_on_sphere model a
* \random_distribution. Such a distribution produces random
* numbers uniformly distributed on the unit sphere of arbitrary
* dimension @c dim. The @c Cont template parameter must be a STL-like
* container type with begin and end operations returning non-const
* ForwardIterators of type @c Cont::iterator. Each invocation of the
* @c UniformRandomNumberGenerator shall result in a floating-point
* value in the range [0,1).
*/
template<class RealType = double, class Cont = std::vector<RealType> >
class uniform_on_sphere
{
public:
typedef RealType input_type;
typedef Cont result_type;
/**
* Constructs a @c uniform_on_sphere distribution.
* @c dim is the dimension of the sphere.
*/
explicit uniform_on_sphere(int dim = 2) : _container(dim), _dim(dim) { }
// compiler-generated copy ctor and assignment operator are fine
void reset() { _normal.reset(); }
template<class Engine>
const result_type & operator()(Engine& eng)
{
RealType sqsum = 0;
for(typename Cont::iterator it = _container.begin();
it != _container.end();
++it) {
RealType val = _normal(eng);
*it = val;
sqsum += val * val;
}
#ifndef BOOST_NO_STDC_NAMESPACE
using std::sqrt;
#endif
// for all i: result[i] /= sqrt(sqsum)
std::transform(_container.begin(), _container.end(), _container.begin(),
std::bind2nd(std::divides<RealType>(), sqrt(sqsum)));
return _container;
}
#ifndef BOOST_RANDOM_NO_STREAM_OPERATORS
template<class CharT, class Traits>
friend std::basic_ostream<CharT,Traits>&
operator<<(std::basic_ostream<CharT,Traits>& os, const uniform_on_sphere& sd)
{
os << sd._dim;
return os;
}
template<class CharT, class Traits>
friend std::basic_istream<CharT,Traits>&
operator>>(std::basic_istream<CharT,Traits>& is, uniform_on_sphere& sd)
{
is >> std::ws >> sd._dim;
sd._container.resize(sd._dim);
return is;
}
#endif
private:
normal_distribution<RealType> _normal;
result_type _container;
int _dim;
};
} // namespace boost
#endif // BOOST_RANDOM_UNIFORM_ON_SPHERE_HPP